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| -rw-r--r-- | scummvm.spec | 117 | 
1 files changed, 0 insertions, 117 deletions
| diff --git a/scummvm.spec b/scummvm.spec deleted file mode 100644 index 516d450967..0000000000 --- a/scummvm.spec +++ /dev/null @@ -1,117 +0,0 @@ -#------------------------------------------------------------------------------ -#   scummvm.spec -#       This SPEC file controls the building of custom ScummVM RPM  -#       packages. -#------------------------------------------------------------------------------ - -#------------------------------------------------------------------------------ -#   Prologue information -#------------------------------------------------------------------------------ -Name		: scummvm -Version		: 0.4.2cvs -Release		: @RELEASE@ -Summary		: SCUMM graphic adventure game interpreter -Group		: Interpreters -License		: GPL - -Url             : http://www.scummvm.org - -Source		: %{name}-%{version}.tar.gz -BuildRoot	: %{_tmppath}/%{name}-%{version}-root - -#------------------------------------------------------------------------------ -#   Description -#------------------------------------------------------------------------------ -%description -ScummVM is an interpreter that will play graphic adventure games written for -LucasArts' SCUMM virtual machine. It uses the SDL library for outputting -graphics. - -#------------------------------------------------------------------------------ -#   install scripts -#------------------------------------------------------------------------------ -%prep -%setup -q -n scummvm-%{version} - -%build -make - -%install -install -m755 -D scummvm %{buildroot}%{_bindir}/scummvm -install -m644 -D scummvm.6 %{buildroot}%{_mandir}/man6/scummvm.6 - -%clean -rm -Rf %{buildroot} - -#------------------------------------------------------------------------------ -#   Files listing.   -#------------------------------------------------------------------------------ -%files -%defattr(0644,root,root,0755) -%doc README NEWS COPYING scummvm.xpm -%attr(0755,root,root)%{_bindir}/scummvm -%{_mandir}/man6/scummvm.6* - -#------------------------------------------------------------------------------ -#   Change Log -#------------------------------------------------------------------------------ -%changelog -* 0.4.1 (2003-05-25) -  - Added AdvMame3x filter -  - Fixed crash in Curse of Monkey Island (and possibly other games as well) -  - Fixed airport doors in Zak256 -  - Fixed crash in SDL backend -  - Fixed various iMuse bugs -* 0.4.0 (2003-05-11) -  - Curse of Monkey Island (comi) support (experimental) -  - Added support for the EGA versions of Loom, Monkey Island and Indy3 -  - Improved music support in Indy3 and the floppy versions of Monkey Islands -  - Many Simon the Sorcerer 1 & 2 improvements and fixes -  - Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.  -  - Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak) -  - Preliminary support for early Humongous Entertainment titles (very experimental) -  - New debug console and several GUI/Launcher enhancements -  - New Save/Load code (easier to expand while retaining compatibility) -  - DreamCast port now works with new games added for 0.3.0b -  - New official PalmOS port -  - Various minor and not so minor SCUMM game fixes -  - Large memory leak fixed for The Dig/ComI -  - SMUSH code optimised, frame dropping added for slower machines -  - Code cleanups -* 0.3.0 (2002-12-01) -  - massive cleanup work for iMUSE. Sam and Max music now plays correctly -  - many bugfixes for Zak256, + sound and music support -  - music support for Simon the Sorcerer on any platform with real MIDI -  - experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade -  - completed support for Monkey1 VGA Floppy, The Dig -  - added akos16 implementation for The Dig and Full Throttle costumes -  - added digital iMUSE implementation for The Dig and Full Throttle music. -  - Loom CD speech+music syncronisation improved greatly -  - added midi-emulation via adlib, for platforms without sequencer support -  - code seperation of various engine parts into several libraries -  - several fixes to prevent Simon the Sorcerer crashing and hanging -  - hundreds of bugfixes for many other games -  - new SMUSH video engine, for Full Throttle and The Dig -  - new in-game GUI -  - launcher dialog -* 0.2.0 (2002-04-14) -  - core engine rewrite -  - enhanced ingame GUI, including options/volume settings. -  - auto-save feature -  - added more command-line options, and configuration file -  - new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc) -  - graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x) -  - support for MAD MP3 compressed audio -  - support for first non-SCUMM games (Simon the Sorcerer) -  - support for V4 games (Loom CD) -  - enhanced V6 game support (Sam and Max is now completable) -  - experimental support for V7 games (Full Throttle/The Dig) -  - experimental support for V3 games (Zak256/Indy3) -* 0.1.0 (2002-01-13) -  - loads of changes -* 0.0.2 (2001-10-12): -  - bug fixes -  - save & load support -* 0.0.1 (2001-10-08): -  - initial version - | 
