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-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp2
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.cpp167
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.h30
3 files changed, 199 insertions, 0 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index f48864f87d..6f26054423 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -203,6 +203,8 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
// Cutscene : Discussions with Dr. Tomko
return new Scene3245();
case 3250:
+ // Room with large stasis field negator
+ return new Scene3250();
case 3255:
case 3260:
case 3275:
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index 65b1622883..298093be3a 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -1089,5 +1089,172 @@ void Scene3245::signal() {
R2_GLOBALS._sceneManager.changeScene(1200);
}
+/*--------------------------------------------------------------------------
+ * Scene 3250 - Room with large stasis field negator
+ *
+ *--------------------------------------------------------------------------*/
+bool Scene3250::Item::startAction(CursorType action, Event &event) {
+ Scene3250 *scene = (Scene3250 *)R2_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_USE:
+ if (_useLineNum != -1) {
+ SceneItem::display(_resNum, _useLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999);
+ return true;
+ }
+ break;
+ case CURSOR_LOOK:
+ if (_lookLineNum != -1) {
+ SceneItem::display(_resNum, _lookLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999);
+ return true;
+ }
+ break;
+ case CURSOR_TALK:
+ if (_talkLineNum != -1) {
+ SceneItem::display(_resNum, _talkLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999);
+ return true;
+ }
+ break;
+ default:
+ break;
+ }
+
+ return scene->display(action, event);
+}
+
+bool Scene3250::Actor::startAction(CursorType action, Event &event) {
+ Scene3250 *scene = (Scene3250 *)R2_GLOBALS._sceneManager._scene;
+
+ if (action != CURSOR_USE)
+ return SceneActor::startAction(action, event);
+
+ R2_GLOBALS._player.disableControl();
+
+ switch(_position.x) {
+ case 25:
+ scene->_sceneMode = 3262;
+ scene->setAction(&scene->_sequenceManager, scene, 3262, &R2_GLOBALS._player, &scene->_actor1, NULL);
+ break;
+ case 259:
+ scene->_sceneMode = 3260;
+ scene->setAction(&scene->_sequenceManager, scene, 3260, &R2_GLOBALS._player, &scene->_actor2, NULL);
+ break;
+ case 302:
+ scene->_sceneMode = 3261;
+ scene->setAction(&scene->_sequenceManager, scene, 3261, &R2_GLOBALS._player, &scene->_actor3, NULL);
+ break;
+ default:
+ break;
+ }
+ return true;
+}
+
+void Scene3250::postInit(SceneObjectList *OwnerList) {
+ loadScene(3250);
+
+ if (R2_GLOBALS._sceneManager._previousScene == -1) {
+ R2_GLOBALS._player._oldCharacterScene[3] = 1200;
+ R2_GLOBALS._player._characterIndex = R2_MIRANDA;
+ }
+
+ SceneExt::postInit();
+ _actor1.postInit();
+ _actor1.setup(3250, 6, 1);
+ _actor1.setPosition(Common::Point(25, 148));
+ _actor1.fixPriority(10);
+ _actor1.setDetails(3250, 9, 10, -1, 1, NULL);
+
+ _actor2.postInit();
+ _actor2.setup(3250, 4, 1);
+ _actor2.setPosition(Common::Point(259, 126));
+ _actor2.fixPriority(10);
+ _actor2.setDetails(3250, 9, 10, -1, 1, NULL);
+
+ _actor3.postInit();
+ _actor3.setup(3250, 5, 1);
+ _actor3.setPosition(Common::Point(302, 138));
+ _actor3.fixPriority(10);
+ _actor3.setDetails(3250, 9, 10, -1, 1, NULL);
+
+ _item3.setDetails(Rect(119, 111, 149, 168), 3250, 6, 7, 2, 1, NULL);
+ _item2.setDetails(Rect(58, 85, 231, 138), 3250, 12, 7, 2, 1, NULL);
+ _item4.setDetails(12, 3250, 3, 1, 2);
+ _item1.setDetails(Rect(0, 0, 320, 200), 3250, 0, 1, 2, 1, NULL);
+
+ R2_GLOBALS._player.postInit();
+
+ switch (R2_GLOBALS._player._oldCharacterScene[3]) {
+ case 1200:
+ _sceneMode = 3250;
+ _actor4.postInit();
+ R2_GLOBALS._player._effect = 0;
+ setAction(&_sequenceManager, this, 3250, &R2_GLOBALS._player, &_actor4, NULL);
+ break;
+ case 3125:
+ if (R2_GLOBALS.getFlag(79)) {
+ _sceneMode = 3254;
+ _actor5.postInit();
+ _actor5._effect = 1;
+ _actor6.postInit();
+ _actor6._effect = 1;
+ _actor7.postInit();
+ _actor7._effect = 1;
+ setAction(&_sequenceManager, this, 3254, &R2_GLOBALS._player, &_actor3, &_actor5, &_actor6, &_actor7, &_actor1, NULL);
+ } else {
+ _sceneMode = 3252;
+ setAction(&_sequenceManager, this, 3252, &R2_GLOBALS._player, &_actor3, NULL);
+ }
+ break;
+ case 3175:
+ _sceneMode = 3251;
+ setAction(&_sequenceManager, this, 3251, &R2_GLOBALS._player, &_actor2, NULL);
+ break;
+ case 3255:
+ _sceneMode = 3253;
+ setAction(&_sequenceManager, this, 3253, &R2_GLOBALS._player, &_actor1, NULL);
+ break;
+ default:
+ R2_GLOBALS._player.setup(31, 3, 1);
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ R2_GLOBALS._player.setPosition(Common::Point(185, 150));
+ R2_GLOBALS._player.enableControl();
+ break;
+ }
+
+ R2_GLOBALS._player._oldCharacterScene[3] = 3250;
+}
+
+void Scene3250::signal() {
+ switch(_sceneMode) {
+ case 3250:
+ R2_GLOBALS._player._effect = 1;
+ R2_GLOBALS._player.enableControl();
+ break;
+ case 3254:
+ //No break on purpose
+ case 3262:
+ R2_GLOBALS._sceneManager.changeScene(3255);
+ break;
+ case 3260:
+ R2_GLOBALS._sceneManager.changeScene(3175);
+ break;
+ case 3261:
+ R2_GLOBALS._sceneManager.changeScene(3125);
+ break;
+ default:
+ R2_GLOBALS._player.enableControl();
+ break;
+ }
+}
+
+void Scene3250::dispatch() {
+ if ((R2_GLOBALS._player._visage == 3250) && (R2_GLOBALS._player._strip == 3) && (R2_GLOBALS._player._effect == 0)) {
+ R2_GLOBALS._player._effect = 6;
+ R2_GLOBALS._player._shade = 6;
+ }
+
+ Scene::dispatch();
+}
+
} // End of namespace Ringworld2
} // End of namespace TsAGE
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h
index ab98a8d66e..b83f83b1c2 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.h
@@ -261,6 +261,36 @@ public:
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
};
+
+class Scene3250 : public SceneExt {
+ class Item : public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ class Actor : public SceneActor {
+ virtual bool startAction(CursorType action, Event &event);
+ };
+public:
+
+ Item _item1;
+ Item _item2;
+ Item _item3;
+ Item _item4;
+ Actor _actor1;
+ Actor _actor2;
+ Actor _actor3;
+ Actor _actor4;
+ SceneActor _actor5;
+ SceneActor _actor6;
+ SceneActor _actor7;
+ SequenceManager _sequenceManager;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void dispatch();
+};
+
} // End of namespace Ringworld2
} // End of namespace TsAGE