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-rw-r--r--engines/cge/vga13h.cpp64
-rw-r--r--engines/cge/vga13h.h32
2 files changed, 48 insertions, 48 deletions
diff --git a/engines/cge/vga13h.cpp b/engines/cge/vga13h.cpp
index d7dccd2c65..babcb7e667 100644
--- a/engines/cge/vga13h.cpp
+++ b/engines/cge/vga13h.cpp
@@ -482,39 +482,39 @@ void Sprite::sync(Common::Serializer &s) {
uint16 flags = 0;
if (s.isLoading()) {
s.syncAsUint16LE(flags);
- _flags._hide = flags & 0x0001 ? true : false;
- _flags._near = flags & 0x0002 ? true : false;
- _flags._drag = flags & 0x0004 ? true : false;
- _flags._hold = flags & 0x0008 ? true : false;
- _flags._dummy = flags & 0x0010 ? true : false;
- _flags._slav = flags & 0x0020 ? true : false;
- _flags._syst = flags & 0x0040 ? true : false;
- _flags._kill = flags & 0x0080 ? true : false;
- _flags._xlat = flags & 0x0100 ? true : false;
- _flags._port = flags & 0x0200 ? true : false;
- _flags._kept = flags & 0x0400 ? true : false;
- _flags._east = flags & 0x0800 ? true : false;
- _flags._shad = flags & 0x1000 ? true : false;
- _flags._back = flags & 0x2000 ? true : false;
- _flags._bDel = flags & 0x4000 ? true : false;
- _flags._tran = flags & 0x8000 ? true : false;
+ _flags._hide = flags & 0x0001;
+ _flags._near = flags & 0x0002;
+ _flags._drag = flags & 0x0004;
+ _flags._hold = flags & 0x0008;
+ _flags._dummy = flags & 0x0010;
+ _flags._slav = flags & 0x0020;
+ _flags._syst = flags & 0x0040;
+ _flags._kill = flags & 0x0080;
+ _flags._xlat = flags & 0x0100;
+ _flags._port = flags & 0x0200;
+ _flags._kept = flags & 0x0400;
+ _flags._east = flags & 0x0800;
+ _flags._shad = flags & 0x1000;
+ _flags._back = flags & 0x2000;
+ _flags._bDel = flags & 0x4000;
+ _flags._tran = flags & 0x8000;
} else {
- flags = (flags << 1) | _flags._tran;
- flags = (flags << 1) | _flags._bDel;
- flags = (flags << 1) | _flags._back;
- flags = (flags << 1) | _flags._shad;
- flags = (flags << 1) | _flags._east;
- flags = (flags << 1) | _flags._kept;
- flags = (flags << 1) | _flags._port;
- flags = (flags << 1) | _flags._xlat;
- flags = (flags << 1) | _flags._kill;
- flags = (flags << 1) | _flags._syst;
- flags = (flags << 1) | _flags._slav;
- flags = (flags << 1) | _flags._dummy;
- flags = (flags << 1) | _flags._hold;
- flags = (flags << 1) | _flags._drag;
- flags = (flags << 1) | _flags._near;
- flags = (flags << 1) | _flags._hide;
+ flags = (flags << 1) | (_flags._tran ? 1 : 0);
+ flags = (flags << 1) | (_flags._bDel ? 1 : 0);
+ flags = (flags << 1) | (_flags._back ? 1 : 0);
+ flags = (flags << 1) | (_flags._shad ? 1 : 0);
+ flags = (flags << 1) | (_flags._east ? 1 : 0);
+ flags = (flags << 1) | (_flags._kept ? 1 : 0);
+ flags = (flags << 1) | (_flags._port ? 1 : 0);
+ flags = (flags << 1) | (_flags._xlat ? 1 : 0);
+ flags = (flags << 1) | (_flags._kill ? 1 : 0);
+ flags = (flags << 1) | (_flags._syst ? 1 : 0);
+ flags = (flags << 1) | (_flags._slav ? 1 : 0);
+ flags = (flags << 1) | (_flags._dummy ? 1 : 0);
+ flags = (flags << 1) | (_flags._hold ? 1 : 0);
+ flags = (flags << 1) | (_flags._drag ? 1 : 0);
+ flags = (flags << 1) | (_flags._near ? 1 : 0);
+ flags = (flags << 1) | (_flags._hide ? 1 : 0);
s.syncAsUint16LE(flags);
}
diff --git a/engines/cge/vga13h.h b/engines/cge/vga13h.h
index 9511559df0..cc56eebdac 100644
--- a/engines/cge/vga13h.h
+++ b/engines/cge/vga13h.h
@@ -88,22 +88,22 @@ public:
int _ref;
signed char _scene;
struct Flags {
- uint16 _hide : 1; // general visibility switch
- uint16 _near : 1; // Near action lock
- uint16 _drag : 1; // sprite is moveable
- uint16 _hold : 1; // sprite is held with mouse
- uint16 _dummy : 1; // intrrupt driven animation
- uint16 _slav : 1; // slave object
- uint16 _syst : 1; // system object
- uint16 _kill : 1; // dispose memory after remove
- uint16 _xlat : 1; // 2nd way display: xlat table
- uint16 _port : 1; // portable
- uint16 _kept : 1; // kept in pocket
- uint16 _east : 1; // talk to east (in opposite to west)
- uint16 _shad : 1; // shadow
- uint16 _back : 1; // 'send to background' request
- uint16 _bDel : 1; // delete bitmaps in ~SPRITE
- uint16 _tran : 1; // transparent (untouchable)
+ bool _hide : true; // general visibility switch
+ bool _near : true; // Near action lock
+ bool _drag : true; // sprite is moveable
+ bool _hold : true; // sprite is held with mouse
+ bool _dummy : true; // intrrupt driven animation
+ bool _slav : true; // slave object
+ bool _syst : true; // system object
+ bool _kill : true; // dispose memory after remove
+ bool _xlat : true; // 2nd way display: xlat table
+ bool _port : true; // portable
+ bool _kept : true; // kept in pocket
+ bool _east : true; // talk to east (in opposite to west)
+ bool _shad : true; // shadow
+ bool _back : true; // 'send to background' request
+ bool _bDel : true; // delete bitmaps in ~SPRITE
+ bool _tran : true; // transparent (untouchable)
} _flags;
int _x;
int _y;