diff options
| -rw-r--r-- | engines/gargoyle/detection.cpp | 21 | ||||
| -rw-r--r-- | engines/gargoyle/frotz/detection.cpp | 83 | ||||
| -rw-r--r-- | engines/gargoyle/frotz/detection.h | 43 | ||||
| -rw-r--r-- | engines/gargoyle/frotz/frotz.cpp | 45 | ||||
| -rw-r--r-- | engines/gargoyle/frotz/frotz.h | 65 | ||||
| -rw-r--r-- | engines/gargoyle/frotz/frotz_types.h | 37 | ||||
| -rw-r--r-- | engines/gargoyle/module.mk | 2 | ||||
| -rw-r--r-- | engines/gargoyle/scott/detection.cpp | 4 | ||||
| -rw-r--r-- | engines/gargoyle/scott/detection.h | 4 | 
9 files changed, 298 insertions, 6 deletions
diff --git a/engines/gargoyle/detection.cpp b/engines/gargoyle/detection.cpp index 245790a69f..f3b7ca0036 100644 --- a/engines/gargoyle/detection.cpp +++ b/engines/gargoyle/detection.cpp @@ -69,6 +69,7 @@ const Common::String &GargoyleEngine::getGameMD5() const {  } // End of namespace Gargoyle  static const PlainGameDescriptor gargoyleGames[] = { +	{"zcode", "Zcode Games" },  	{"scottadams", "Scott Adams Games"},  	// Scott Adams games @@ -94,6 +95,8 @@ static const PlainGameDescriptor gargoyleGames[] = {  #include "common/config-manager.h"  #include "common/file.h"  #include "gargoyle/detection_tables.h" +#include "gargoyle/frotz/detection.h" +#include "gargoyle/frotz/frotz.h"  #include "gargoyle/scott/detection.h"  #include "gargoyle/scott/scott.h" @@ -145,6 +148,9 @@ bool GargoyleMetaEngine::createInstance(OSystem *syst, Engine **engine, const AD  	const Gargoyle::GargoyleGameDescription *gd = (const Gargoyle::GargoyleGameDescription *)desc;  	switch (gd->_interpType) { +	case Gargoyle::INTERPRETER_FROTZ: +		*engine = new Gargoyle::Frotz::Frotz(syst, gd); +		break;  	case Gargoyle::INTERPRETER_SCOTT:  		*engine = new Gargoyle::Scott::Scott(syst, gd);  		break; @@ -216,6 +222,7 @@ SaveStateDescriptor GargoyleMetaEngine::querySaveMetaInfos(const char *target, i  DetectedGames GargoyleMetaEngine::detectGames(const Common::FSList &fslist) const {  	DetectedGames detectedGames; +	Gargoyle::Frotz::FrotzMetaEngine::detectGames(fslist, detectedGames);  	Gargoyle::Scott::ScottMetaEngine::detectGames(fslist, detectedGames);  	return detectedGames; @@ -234,11 +241,19 @@ ADDetectedGames GargoyleMetaEngine::detectGame(const Common::FSNode &parent, con  	ADDetectedGames results;  	Common::File f; -	Gargoyle::Scott::ScottMetaEngine::detectGames(fslist, detectedGames); -	if (detectedGames.size() > 0 && f.open(parent.getChild(filename))) { +	// Check each sub-engine for any detected games +	if (Gargoyle::Frotz::FrotzMetaEngine::detectGames(fslist, detectedGames)) +		gameDescription._interpType = Gargoyle::INTERPRETER_FROTZ; +	else if (Gargoyle::Scott::ScottMetaEngine::detectGames(fslist, detectedGames)) +		gameDescription._interpType = Gargoyle::INTERPRETER_SCOTT; +	else +		// No match found, so return no results +		return results; + +	// Set up the game description and return it +	if (f.open(parent.getChild(filename))) {  		DetectedGame gd = detectedGames.front(); -		gameDescription._interpType = Gargoyle::INTERPRETER_SCOTT;  		gameDescription._desc.gameId = gameId;  		gameDescription._desc.language = gd.language;  		gameDescription._desc.platform = gd.platform; diff --git a/engines/gargoyle/frotz/detection.cpp b/engines/gargoyle/frotz/detection.cpp new file mode 100644 index 0000000000..676077778e --- /dev/null +++ b/engines/gargoyle/frotz/detection.cpp @@ -0,0 +1,83 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gargoyle/frotz/detection.h" +#include "common/file.h" +#include "common/md5.h" + +namespace Gargoyle { +namespace Frotz { + +struct FrotzGame { +	const char *_md5; +	const char *_gameId; +	int32 _filesize; +	const char *_desc; +}; + +const FrotzGame FROTZ_GAMES[] = { +	{ nullptr, nullptr, 0, nullptr } +}; + +bool FrotzMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) { +	Common::File gameFile; +	Common::String md5; +	const char *const EXTENSIONS[9] = { ".z1", ".z2", ".z3", ".z4", ".z5", ".z6", ".z7", ".z8", ".zblorb" }; + +	// Loop through the files of the folder +	for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { +		// Check for a recognised filename +		if (file->isDirectory()) +			continue; +		Common::String filename = file->getName(); +		bool hasExt = false; +		for (int idx = 0; idx < 9 && !hasExt; ++idx) +			hasExt = filename.hasSuffixIgnoreCase(EXTENSIONS[idx]); +		if (!hasExt) +			continue; + +		// Check for known game +		if (gameFile.open(*file)) { +			md5 = Common::computeStreamMD5AsString(gameFile, 5000); + +			// Scan through the game list for a match +			const FrotzGame *p = FROTZ_GAMES; +			while (p->_md5 && p->_filesize != gameFile.size() && md5 != p->_md5) +				++p; + +			if (p->_filesize) { +				// Found a match +				DetectedGame gd(p->_gameId, p->_desc, Common::EN_ANY, Common::kPlatformUnknown); +				gd.addExtraEntry("filename", file->getName()); + +				gameList.push_back(gd); +			} + +			gameFile.close(); +		} +	} + +	return !gameList.empty(); +} + +} // End of namespace Frotz +} // End of namespace Gargoyle diff --git a/engines/gargoyle/frotz/detection.h b/engines/gargoyle/frotz/detection.h new file mode 100644 index 0000000000..2e70d7cc88 --- /dev/null +++ b/engines/gargoyle/frotz/detection.h @@ -0,0 +1,43 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GARGOYLE_FROTZ_DETECTION +#define GARGOYLE_FROTZ_DETECTION + +#include "common/fs.h" +#include "engines/game.h" + +namespace Gargoyle { +namespace Frotz { + +class FrotzMetaEngine { +public: +	/** +	 * Detect supported games +	 */ +	static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList); +}; + +} // End of namespace Frotz +} // End of namespace Gargoyle + +#endif diff --git a/engines/gargoyle/frotz/frotz.cpp b/engines/gargoyle/frotz/frotz.cpp new file mode 100644 index 0000000000..c13f5b284d --- /dev/null +++ b/engines/gargoyle/frotz/frotz.cpp @@ -0,0 +1,45 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gargoyle/frotz/frotz.h" +#include "gargoyle/frotz/frotz_types.h" + +namespace Gargoyle { +namespace Frotz { + +Frotz::Frotz(OSystem *syst, const GargoyleGameDescription *gameDesc) : Glk(syst, gameDesc) { +} + +void Frotz::runGame(Common::SeekableReadStream *gameFile) { +	// TODO +} + +Common::Error Frotz::loadGameState(int slot) { +	return Common::kNoError; +} + +Common::Error Frotz::saveGameState(int slot, const Common::String &desc) { +	return Common::kNoError; +} + +} // End of namespace Scott +} // End of namespace Gargoyle diff --git a/engines/gargoyle/frotz/frotz.h b/engines/gargoyle/frotz/frotz.h new file mode 100644 index 0000000000..8aa2ce73b3 --- /dev/null +++ b/engines/gargoyle/frotz/frotz.h @@ -0,0 +1,65 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GARGOYLE_FROTZ_FROTZ +#define GARGOYLE_FROTZ_FROTZ + +#include "gargoyle/glk.h" +#include "gargoyle/frotz/frotz_types.h" + +namespace Gargoyle { +namespace Frotz { + +/** + * Frotz interpreter for Z-code games + */ +class Frotz : public Glk { +private: +	/** +	 * +	 */ +public: +	/** +	 * Constructor +	 */ +	Frotz(OSystem *syst, const GargoyleGameDescription *gameDesc); + +	/** +	 * Execute the game +	 */ +	virtual void runGame(Common::SeekableReadStream *gameFile) override; + +	/** +	 * Load a savegame +	 */ +	virtual Common::Error loadGameState(int slot) override; + +	/** +	 * Save the game +	 */ +	virtual Common::Error saveGameState(int slot, const Common::String &desc) override; +}; + +} // End of namespace Frotz +} // End of namespace Gargoyle + +#endif diff --git a/engines/gargoyle/frotz/frotz_types.h b/engines/gargoyle/frotz/frotz_types.h new file mode 100644 index 0000000000..d4a6d8c25e --- /dev/null +++ b/engines/gargoyle/frotz/frotz_types.h @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GARGOYLE_FROTZ_FROTZ_TYPES +#define GARGOYLE_FROTZ_FROTZ_TYPES + +#include "gargoyle/glk_types.h" + +namespace Gargoyle { +namespace Frotz { + +typedef byte zbyte; +typedef uint16 zword; + +} // End of namespace Frotz +} // End of namespace Gargoyle + +#endif diff --git a/engines/gargoyle/module.mk b/engines/gargoyle/module.mk index d24a041f7c..135b39c6ca 100644 --- a/engines/gargoyle/module.mk +++ b/engines/gargoyle/module.mk @@ -20,6 +20,8 @@ MODULE_OBJS := \  	window_pair.o \  	window_text_buffer.o \  	window_text_grid.o \ +	frotz/detection.o \ +	frotz/frotz.o \  	scott/detection.o \  	scott/scott.o diff --git a/engines/gargoyle/scott/detection.cpp b/engines/gargoyle/scott/detection.cpp index 04d4f83bea..1b8041a52f 100644 --- a/engines/gargoyle/scott/detection.cpp +++ b/engines/gargoyle/scott/detection.cpp @@ -53,7 +53,7 @@ const ScottGame SCOTT_GAMES[] = {  	{ nullptr, nullptr, 0, nullptr }  }; -void ScottMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) { +bool ScottMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {  	Common::File gameFile;  	Common::String md5; @@ -81,6 +81,8 @@ void ScottMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &g  			gameFile.close();  		}  	} + +	return !gameList.empty();  }  } // End of namespace Scott diff --git a/engines/gargoyle/scott/detection.h b/engines/gargoyle/scott/detection.h index e2aa93ed1b..01e1ffe64d 100644 --- a/engines/gargoyle/scott/detection.h +++ b/engines/gargoyle/scott/detection.h @@ -32,9 +32,9 @@ namespace Scott {  class ScottMetaEngine {  public:  	/** -	 * Detect Scott Adams games +	 * Detect supported games  	 */ -	static void detectGames(const Common::FSList &fslist, DetectedGames &gameList); +	static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList);  };  } // End of namespace Scott  | 
