diff options
| -rw-r--r-- | engines/sci/gui/gui_gfx.cpp | 13 | 
1 files changed, 4 insertions, 9 deletions
| diff --git a/engines/sci/gui/gui_gfx.cpp b/engines/sci/gui/gui_gfx.cpp index 61d008ac7a..4c173f4e93 100644 --- a/engines/sci/gui/gui_gfx.cpp +++ b/engines/sci/gui/gui_gfx.cpp @@ -60,11 +60,6 @@ void SciGuiGfx::init() {  	SetFont(0);  	_menuPort->rect = Common::Rect(0, 0, _screen->_width, _screen->_height);  	_menuRect = Common::Rect(0, 0, _screen->_width, 9); - -//	HEAPHANDLE theMenuBarH = heapNewPtr(34, kDataPort, "MenuBar"); -//	heapClearPtr(theMenuBarH); -//	_theMenuBar = (Common::Rect *)heap2Ptr(theMenuBarH); -//	*_theMenuBar = Common::Rect(_gfx->RGetPort()->rect.right, 10);  }  GuiPort *SciGuiGfx::mallocPort() { @@ -695,7 +690,7 @@ const byte patternTextures[32 * 2] = {  //  this was done to simplify things, so we can just run through the table w/o worrying too much about clipping  const bool pattern_Textures[32 * 8 * 2] = {  	false, false,  true, false, false, false, false, false, // 0x04 -	 true, false, false,  true, false,  true, false, false, // 0x92 +	 true, false, false,  true, false,  true, false, false, // 0x29  	false, false, false, false, false, false,  true, false, // 0x40  	false, false,  true, false, false,  true, false, false, // 0x24  	 true, false, false,  true, false, false, false, false, // 0x09 @@ -723,12 +718,12 @@ const bool pattern_Textures[32 * 8 * 2] = {  	false, false, false,  true, false,  true, false, false, // 0x28  	false, false,  true, false, false,  true, false, false, // 0x24  	false, false, false, false, false, false, false, false, // 0x00 -	false,  true, false,  true, false, false, false, false, // 0x06 +	false,  true, false,  true, false, false, false, false, // 0x0A  	false, false,  true, false, false,  true, false, false, // 0x24  	false, false, false, false, false,  true, false,        // 0x20 (last bit is not mentioned cause original interpreter also ignores that bit)  	// Now the table is actually duplicated, so we won't need to wrap around  	false, false,  true, false, false, false, false, false, // 0x04 -	 true, false, false,  true, false,  true, false, false, // 0x92 +	 true, false, false,  true, false,  true, false, false, // 0x29  	false, false, false, false, false, false,  true, false, // 0x40  	false, false,  true, false, false,  true, false, false, // 0x24  	 true, false, false,  true, false, false, false, false, // 0x09 @@ -756,7 +751,7 @@ const bool pattern_Textures[32 * 8 * 2] = {  	false, false, false,  true, false,  true, false, false, // 0x28  	false, false,  true, false, false,  true, false, false, // 0x24  	false, false, false, false, false, false, false, false, // 0x00 -	false,  true, false,  true, false, false, false, false, // 0x06 +	false,  true, false,  true, false, false, false, false, // 0x0A  	false, false,  true, false, false,  true, false, false, // 0x24  	false, false, false, false, false,  true, false,        // 0x20 (last bit is not mentioned cause original interpreter also ignores that bit)  }; | 
