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-rw-r--r--graphics/VectorRenderer.h4
-rw-r--r--gui/ThemeEngine.h4
2 files changed, 4 insertions, 4 deletions
diff --git a/graphics/VectorRenderer.h b/graphics/VectorRenderer.h
index c21f780112..2c32761ed4 100644
--- a/graphics/VectorRenderer.h
+++ b/graphics/VectorRenderer.h
@@ -285,7 +285,7 @@ public:
*
* @param surface Pointer to a Surface object.
*/
- virtual void setSurface(Surface *surface) {
+ virtual void setSurface(TransparentSurface *surface) {
_activeSurface = surface;
}
@@ -522,7 +522,7 @@ public:
virtual void applyScreenShading(GUI::ThemeEngine::ShadingStyle) = 0;
protected:
- Surface *_activeSurface; /**< Pointer to the surface currently being drawn */
+ TransparentSurface *_activeSurface; /**< Pointer to the surface currently being drawn */
FillMode _fillMode; /**< Defines in which way (if any) are filled the drawn shapes */
ShadowFillMode _shadowFillMode;
diff --git a/gui/ThemeEngine.h b/gui/ThemeEngine.h
index 42e5dbfeca..f4a8b1ed0a 100644
--- a/gui/ThemeEngine.h
+++ b/gui/ThemeEngine.h
@@ -686,10 +686,10 @@ protected:
GUI::ThemeEval *_themeEval;
/** Main screen surface. This is blitted straight into the overlay. */
- Graphics::Surface _screen;
+ Graphics::TransparentSurface _screen;
/** Backbuffer surface. Stores previous states of the screen to blit back */
- Graphics::Surface _backBuffer;
+ Graphics::TransparentSurface _backBuffer;
/** Sets whether the current drawing is being buffered (stored for later
processing) or drawn directly to the screen. */