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-rw-r--r-- | scumm/scumm.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index 192d10e5d5..28e83b4651 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -2774,6 +2774,12 @@ byte *ScummEngine::get2byteCharPtr(int idx) { const char *ScummEngine::getGameDataPath() const { #ifdef MACOSX if (_version == 8 && !memcmp(_gameDataPath.c_str(), "/Volumes/MONKEY3_", 17)) { + // TODO: The following hack is currently inactive, since Fingolfin + // removed most calls to getGameDataPath(). This will soon be put + // back into place once the File::setDefaultDirectory() method is + // replaced by a more flexible system... + + // Special case for COMI on Mac OS X. The mount points on OS X depend // on the volume name. Hence if playing from CD, we'd get a problem. // So if loading of a resource file fails, we fall back to the (fixed) |