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-rw-r--r--sdl.cpp3
-rw-r--r--sdl_gl.cpp15
2 files changed, 7 insertions, 11 deletions
diff --git a/sdl.cpp b/sdl.cpp
index c66f1bef6a..4a4c6bc17c 100644
--- a/sdl.cpp
+++ b/sdl.cpp
@@ -33,8 +33,6 @@
#include <SDL.h>
#include <SDL_thread.h>
-#define MAX(a,b) (((a)<(b)) ? (b) : (a))
-#define MIN(a,b) (((a)>(b)) ? (b) : (a))
class OSystem_SDL : public OSystem {
public:
@@ -960,7 +958,6 @@ bool OSystem_SDL::poll_event(Event *event) {
quit();
}
}
-
}
bool OSystem_SDL::set_sound_proc(void *param, SoundProc *proc, byte format) {
diff --git a/sdl_gl.cpp b/sdl_gl.cpp
index ebdbe6398b..d126111042 100644
--- a/sdl_gl.cpp
+++ b/sdl_gl.cpp
@@ -21,15 +21,17 @@
*/
#include "stdafx.h"
-#include "scumm.h"
+#include "scummsys.h"
+#include "system.h"
#include "mididrv.h"
-#include "SDL_thread.h"
#include "gameDetector.h"
#include "scaler.h"
+#include "scumm.h" // Only #included for error() and warning()
#include "scummvm.xpm"
#include <SDL.h>
+#include <SDL_thread.h>
#ifdef WIN32
/* Use OpenGL 1.1 */
@@ -39,9 +41,6 @@
#include "fb2opengl.h"
-#define MAX(a,b) (((a)<(b)) ? (b) : (a))
-#define MIN(a,b) (((a)>(b)) ? (b) : (a))
-
class OSystem_SDL : public OSystem {
public:
// Set colors of the palette
@@ -160,7 +159,7 @@ private:
Uint32 cd_end_time, cd_stop_time, cd_next_second;
struct MousePos {
- int16 x,y,w,h;
+ int16 x, y, w, h;
};
byte *_mouse_data;
@@ -574,7 +573,7 @@ bool OSystem_SDL::poll_event(Event *event) {
break;
}
- if (b == KBD_CTRL && ev.key.keysym.sym=='z') {
+ if ((b == KBD_CTRL && ev.key.keysym.sym=='z') || (b == KBD_ALT && ev.key.keysym.sym=='x')) {
quit();
break;
}
@@ -689,7 +688,7 @@ void OSystem_SDL::hotswap_gfx_mode() {
unload_gfx_mode();
load_gfx_mode();
- fb2gl_set_palette(0,256);
+ fb2gl_set_palette(0,256);
fb2gl_update(sdl_tmpscreen->pixels,320,200,320,0,_current_shake_pos);
/* blit image */