diff options
-rw-r--r-- | scumm/actor.cpp | 14 | ||||
-rw-r--r-- | scumm/intern.h | 26 | ||||
-rw-r--r-- | scumm/saveload.cpp | 27 | ||||
-rw-r--r-- | scumm/saveload.h | 2 | ||||
-rw-r--r-- | scumm/scumm.cpp | 5 | ||||
-rw-r--r-- | scumm/scumm.h | 2 | ||||
-rw-r--r-- | scumm/string.cpp | 464 |
7 files changed, 326 insertions, 214 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index dc85f41b9c..c2e76fc97b 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -1360,10 +1360,13 @@ void ScummEngine_v7::actorTalk(const byte *msg) { } _charsetBufPos = 0; _talkDelay = 0; - _haveMsg = 0xFF; + _haveMsg = 1; if (_version == 7) VAR(VAR_HAVE_MSG) = 0xFF; + _haveActorSpeechMsg = true; CHARSET_1(); + if (_version == 8) + VAR(VAR_HAVE_MSG) = (_string[0].no_talk_anim) ? 2 : 1; } #endif @@ -1428,6 +1431,7 @@ void ScummEngine::actorTalk(const byte *msg) { VAR(VAR_HAVE_MSG) = 0xFF; if (VAR_CHARCOUNT != 0xFF) VAR(VAR_CHARCOUNT) = 0; + _haveActorSpeechMsg = true; CHARSET_1(); } @@ -1474,7 +1478,13 @@ void ScummEngine::stopTalk() { if (_version == 8) VAR(VAR_HAVE_MSG) = 0; _keepText = false; - _charset->restoreCharsetBg(); + if (_version >= 7) { +#ifndef DISABLE_SCUMM_7_8 + ((ScummEngine_v7 *)this)->clearSubtitleQueue(); +#endif + } else { + _charset->restoreCharsetBg(); + } } void Actor::setActorCostume(int c) { diff --git a/scumm/intern.h b/scumm/intern.h index 7f77340da6..37dcb24cc3 100644 --- a/scumm/intern.h +++ b/scumm/intern.h @@ -516,6 +516,13 @@ protected: int _smushFrameRate; + struct TextObject { + int16 xpos, ypos; + byte color; + byte charset; + byte text[256]; + }; + /** BlastObjects to draw */ struct BlastObject { uint16 number; @@ -528,13 +535,9 @@ protected: int _blastObjectQueuePos; BlastObject _blastObjectQueue[128]; - struct BlastText { - int16 xpos, ypos; + struct BlastText : TextObject { Common::Rect rect; - byte color; - byte charset; bool center; - byte text[256]; }; int _blastTextQueuePos; @@ -1004,6 +1007,8 @@ protected: int findObject(int x, int y, int num, int *args); int getSoundResourceSize(int id); + virtual bool handleNextCharsetCode(Actor *a, int *c); + /* HE version 72 script opcodes */ void o72_pushDWord(); void o72_getScriptString(); @@ -1338,6 +1343,17 @@ public: int _languageIndexSize; char _lastStringTag[12+1]; + struct SubtitleText : TextObject { + bool actorSpeechMsg; + }; + + int _subtitleQueuePos; + SubtitleText _subtitleQueue[20]; + + void processSubtitleQueue(); + void addSubtitleToQueue(const byte *text, const Common::Point &pos, byte color, byte charset); + void clearSubtitleQueue(); + protected: virtual void setupScummVars(); virtual void initScummVars(); diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp index 88fead21b9..282308c3e8 100644 --- a/scumm/saveload.cpp +++ b/scumm/saveload.cpp @@ -730,6 +730,7 @@ void ScummEngine::saveOrLoad(Serializer *s) { MKLINE(ScummEngine, _charsetBufPos, sleInt16, VER(10)), MKLINE(ScummEngine, _haveMsg, sleByte, VER(8)), + MKLINE(ScummEngine, _haveActorSpeechMsg, sleByte, VER(61)), MKLINE(ScummEngine, _useTalkAnims, sleByte, VER(8)), MKLINE(ScummEngine, _talkDelay, sleInt16, VER(8)), @@ -952,6 +953,13 @@ void ScummEngine::saveOrLoad(Serializer *s) { _system->warpMouse(_mouse.x, _mouse.y); } + // Before V61, we re-used the _haveMsg flag to handle "alternative" speech + // sound files (see charset code 10). + if (s->isLoading() && s->getVersion() < VER(61)) { + _haveActorSpeechMsg = (_haveMsg != 0xFE); + _haveMsg = 0xFF; + } + // // Save/load actors // @@ -1190,8 +1198,25 @@ void ScummEngine_v5::saveOrLoad(Serializer *s) { void ScummEngine_v7::saveOrLoad(Serializer *s) { ScummEngine::saveOrLoad(s); - assert(_imuseDigital); + const SaveLoadEntry subtitleQueueEntries[] = { + MKARRAY(SubtitleText, text[0], sleByte, 256, VER(61)), + MKLINE(SubtitleText, charset, sleByte, VER(61)), + MKLINE(SubtitleText, color, sleByte, VER(61)), + MKLINE(SubtitleText, xpos, sleInt16, VER(61)), + MKLINE(SubtitleText, ypos, sleInt16, VER(61)), + MKLINE(SubtitleText, actorSpeechMsg, sleByte, VER(61)), + MKEND() + }; + + const SaveLoadEntry V7Entries[] = { + MKLINE(ScummEngine_v7, _subtitleQueuePos, sleInt32, VER(61)), + MKEND() + }; + _imuseDigital->saveOrLoad(s); + + s->saveLoadArrayOf(_subtitleQueue, ARRAYSIZE(_subtitleQueue), sizeof(_subtitleQueue[0]), subtitleQueueEntries); + s->saveLoadEntries(this, V7Entries); } #endif diff --git a/scumm/saveload.h b/scumm/saveload.h index 15453a4043..6c75ea7cd5 100644 --- a/scumm/saveload.h +++ b/scumm/saveload.h @@ -45,7 +45,7 @@ namespace Scumm { * only saves/loads those which are valid for the version of the savegame * which is being loaded/saved currently. */ -#define CURRENT_VER 60 +#define CURRENT_VER 61 /** * An auxillary macro, used to specify savegame versions. We use this instead diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index b52faccb15..89ed2519db 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -1128,6 +1128,7 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS _palDirtyMin = 0; _palDirtyMax = 0; _haveMsg = 0; + _haveActorSpeechMsg = false; _useTalkAnims = false; _defaultTalkDelay = 0; _midiDriver = MD_NULL; @@ -1585,6 +1586,7 @@ ScummEngine_v7::ScummEngine_v7(GameDetector *detector, OSystem *syst, const Scum _existLanguageFile = false; _languageBuffer = NULL; _languageIndex = NULL; + clearSubtitleQueue(); } ScummEngine_v7::~ScummEngine_v7() { @@ -1939,6 +1941,7 @@ void ScummEngine::scummInit() { _charsetBufPos = 0; _haveMsg = 0; + _haveActorSpeechMsg = false; _varwatch = -1; _screenStartStrip = 0; @@ -2296,7 +2299,7 @@ int ScummEngine::scummLoop(int delta) { VAR(VAR_CAMERA_POS_X) = camera._cur.x; } if (_version <= 7) - VAR(VAR_HAVE_MSG) = (_haveMsg == 0xFE) ? 0xFF : _haveMsg; + VAR(VAR_HAVE_MSG) = _haveMsg; if (_platform == Common::kPlatformC64 && _gameId == GID_MANIAC) { // TODO diff --git a/scumm/scumm.h b/scumm/scumm.h index 219a47825a..657f7e0102 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -1093,6 +1093,7 @@ protected: byte *_palManipIntermediatePal; byte _haveMsg; + bool _haveActorSpeechMsg; bool _useTalkAnims; uint16 _defaultTalkDelay; int _tempMusic; @@ -1161,6 +1162,7 @@ protected: void printString(int m, const byte *msg); + virtual bool handleNextCharsetCode(Actor *a, int *c); void CHARSET_1(); void drawString(int a, const byte *msg); void debugMessage(const byte *msg); diff --git a/scumm/string.cpp b/scumm/string.cpp index 64a4fcb28a..1e554e5234 100644 --- a/scumm/string.cpp +++ b/scumm/string.cpp @@ -95,17 +95,212 @@ void ScummEngine::showMessageDialog(const byte *msg) { VAR(VAR_KEYPRESS) = runDialog(dialog); } -void ScummEngine::CHARSET_1() { +#ifndef DISABLE_SCUMM_7_8 +void ScummEngine_v7::processSubtitleQueue() { + for (int i = 0; i < _subtitleQueuePos; ++i) { + SubtitleText *st = &_subtitleQueue[i]; + if (!ConfMan.getBool("subtitles") || VAR(VAR_VOICE_MODE) == 0) + // subtitles are disabled, don't display the text + continue; + if (!ConfMan.getBool("subtitles") && (!st->actorSpeechMsg || _mixer->isSoundHandleActive(_sound->_talkChannelHandle))) + // no subtitles and there's a speech variant of the message, don't display the text + continue; + enqueueText(st->text, st->xpos, st->ypos, st->color, st->charset, false); + } +} + +void ScummEngine_v7::addSubtitleToQueue(const byte *text, const Common::Point &pos, byte color, byte charset) { + if (text[0] && strcmp((const char *)text, " ") != 0) { + assert(_subtitleQueuePos < ARRAYSIZE(_subtitleQueue)); + SubtitleText *st = &_subtitleQueue[_subtitleQueuePos]; + int i = 0; + while (1) { + st->text[i] = text[i]; + if (!text[i]) + break; + ++i; + } + st->xpos = pos.x; + st->ypos = pos.y; + st->color = color; + st->charset = charset; + st->actorSpeechMsg = _haveActorSpeechMsg; + ++_subtitleQueuePos; + } +} + +void ScummEngine_v7::clearSubtitleQueue() { + memset(_subtitleQueue, 0, sizeof(_subtitleQueue)); + _subtitleQueuePos = 0; +} +#endif + +bool ScummEngine::handleNextCharsetCode(Actor *a, int *code) { uint32 talk_sound_a = 0; uint32 talk_sound_b = 0; - int i, t, c; - int frme; - Actor *a; - byte *buffer; - int code = (_heversion >= 80) ? 127 : 64; + int i, color, frme, c, oldy; + bool endLoop = false; + byte *buffer = _charsetBuffer + _charsetBufPos; + while (!endLoop) { + c = *buffer++; + if (!(c == 0xFF || (_version <= 6 && c == 0xFE))) { + break; + } + c = *buffer++; + switch (c) { + case 1: + c = 13; // new line + endLoop = true; + break; + case 2: + _haveMsg = 0; + _keepText = true; + endLoop = true; + break; + case 3: + _haveMsg = (_version >= 7) ? 1 : 0xFF; + _keepText = false; + endLoop = true; + break; + case 8: + // Ignore this code here. Occurs e.g. in MI2 when you + // talk to the carpenter on scabb island. It works like + // code 1 (=newline) in verb texts, but is ignored in + // spoken text (i.e. here). Used for very long verb + // sentences. + break; + case 9: + frme = buffer[0] | (buffer[1] << 8); + buffer += 2; + if (a) + a->startAnimActor(frme); + break; + case 10: + // Note the similarity to the code in debugMessage() + talk_sound_a = buffer[0] | (buffer[1] << 8) | (buffer[4] << 16) | (buffer[5] << 24); + talk_sound_b = buffer[8] | (buffer[9] << 8) | (buffer[12] << 16) | (buffer[13] << 24); + buffer += 14; + if (_heversion >= 60) { + _sound->startHETalkSound(talk_sound_a); + } else { + _sound->talkSound(talk_sound_a, talk_sound_b, 2); + } + _haveActorSpeechMsg = false; + break; + case 12: + color = buffer[0] | (buffer[1] << 8); + buffer += 2; + if (color == 0xFF) + _charset->setColor(_charsetColor); + else + _charset->setColor(color); + break; + case 13: + debug(0, "handleNextCharsetCode: Unknown opcode 13 %d", READ_LE_UINT16(buffer)); + buffer += 2; + break; + case 14: + oldy = _charset->getFontHeight(); + _charset->setCurID(*buffer++); + buffer += 2; + for (i = 0; i < 4; i++) + _charsetColorMap[i] = _charsetData[_charset->getCurID()][i]; + _charset->_nextTop -= _charset->getFontHeight() - oldy; + break; + default: + error("handleNextCharsetCode: invalid code %d", c); + } + } + _charsetBufPos = buffer - _charsetBuffer; + *code = c; + return (c != 2 && c != 3); +} + +#ifndef DISABLE_HE +bool ScummEngine_v72he::handleNextCharsetCode(Actor *a, int *code) { + const int charsetCode = (_heversion >= 80) ? 127 : 64; + uint32 talk_sound_a = 0; + uint32 talk_sound_b = 0; + int i, c; char value[32]; + byte *buffer = _charsetBuffer + _charsetBufPos; + do { + c = *buffer++; + if (c != charsetCode) { + break; + } + c = *buffer++; + switch (c) { + case 84: + i = 0; + memset(value, 0, 32); + c = *buffer++; + while (c != 44) { + value[i] = c; + c = *buffer++; + i++; + } + value[i] = 0; + talk_sound_a = atoi(value); + i = 0; + memset(value, 0, 32); + c = *buffer++; + while (c != charsetCode) { + value[i] = c; + c = *buffer++; + i++; + } + value[i] = 0; + talk_sound_b = atoi(value); + _sound->startHETalkSound(talk_sound_a); + break; + case 104: + _haveMsg = 0; + _keepText = true; + break; + case 110: + c = 13; // new line + break; + case 116: + i = 0; + memset(value, 0, 32); + c = *buffer++; + while (c != charsetCode) { + value[i] = c; + c = *buffer++; + i++; + } + value[i] = 0; + talk_sound_a = atoi(value); + talk_sound_b = 0; + _sound->startHETalkSound(talk_sound_a); + break; + case 119: + _haveMsg = 0xFF; + _keepText = false; + break; + default: + error("handleNextCharsetCode: invalid code %d", c); + } + } while (c != 13); + _charsetBufPos = buffer - _charsetBuffer; + *code = c; + return true; +} +#endif - bool cmi_pos_hack = false; +void ScummEngine::CHARSET_1() { + Actor *a; + int t, c = 0; +#ifndef DISABLE_SCUMM_7_8 + byte subtitleBuffer[200]; + byte *subtitleLine = subtitleBuffer; + Common::Point subtitlePos; + + if (_version >= 7) { + ((ScummEngine_v7 *)this)->processSubtitleQueue(); + } +#endif if (!_haveMsg) return; @@ -166,13 +361,12 @@ void ScummEngine::CHARSET_1() { _charset->setCurID(_string[0].charset); if (_version >= 5) - for (i = 0; i < 4; i++) - _charsetColorMap[i] = _charsetData[_charset->getCurID()][i]; + memcpy(_charsetColorMap, _charsetData[_charset->getCurID()], 4); if (_talkDelay) return; - if ((_version <= 7 && _haveMsg == 1) || (_version == 8 && VAR(VAR_HAVE_MSG))) { + if ((_version <= 6 && _haveMsg == 1) || (_version == 7 && _haveMsg != 1) || (_version == 8 && VAR(VAR_HAVE_MSG))) { if ((_sound->_sfxMode & 2) == 0) stopTalk(); return; @@ -183,14 +377,18 @@ void ScummEngine::CHARSET_1() { _useTalkAnims = true; } - // Always set to 60 - if (_version <= 6) - _talkDelay = 60; - else - _talkDelay = VAR(VAR_DEFAULT_TALK_DELAY); + _talkDelay = (VAR_DEFAULT_TALK_DELAY != 0xFF) ? VAR(VAR_DEFAULT_TALK_DELAY) : 60; if (!_keepText) { - _charset->restoreCharsetBg(); + if (_version >= 7) { +#ifndef DISABLE_SCUMM_7_8 + ((ScummEngine_v7 *)this)->clearSubtitleQueue(); + _charset->_nextLeft = _string[0].xpos; + _charset->_nextTop = _string[0].ypos; +#endif + } else { + _charset->restoreCharsetBg(); + } } t = _charset->_right - _string[0].xpos - 1; @@ -200,25 +398,21 @@ void ScummEngine::CHARSET_1() { t *= 2; } - buffer = _charsetBuffer + _charsetBufPos; - if (_version > 3) - _charset->addLinebreaks(0, buffer, 0, t); + _charset->addLinebreaks(0, _charsetBuffer + _charsetBufPos, 0, t); if (_charset->_center) { - _charset->_nextLeft -= _charset->getStringWidth(0, buffer) / 2; + _charset->_nextLeft -= _charset->getStringWidth(0, _charsetBuffer + _charsetBufPos) / 2; if (_charset->_nextLeft < 0) _charset->_nextLeft = 0; } _charset->_disableOffsX = _charset->_firstChar = !_keepText; - do { - c = *buffer++; + while (handleNextCharsetCode(a, &c)) { if (c == 0) { - // End of text reached, set _haveMsg to 1 so that the text will be - // removed next time CHARSET_1 is called. - _haveMsg = 1; + // End of text reached, set _haveMsg accordingly + _haveMsg = (_version >= 7) ? 2 : 1; _keepText = false; break; } @@ -233,9 +427,16 @@ void ScummEngine::CHARSET_1() { if (c == 13) { newLine:; _charset->_nextLeft = _string[0].xpos; +#ifndef DISABLE_SCUMM_7_8 + if (_version >= 7 && subtitleLine != subtitleBuffer) { + ((ScummEngine_v7 *)this)->addSubtitleToQueue(subtitleBuffer, subtitlePos, _charsetColor, _charset->getCurID()); + subtitleLine = subtitleBuffer; + } +#endif if (_charset->_center) { - _charset->_nextLeft -= _charset->getStringWidth(0, buffer) / 2; + _charset->_nextLeft -= _charset->getStringWidth(0, _charsetBuffer + _charsetBufPos) / 2; } + if (_platform == Common::kPlatformC64 && _gameId == GID_MANIAC) { break; } else if (!(_platform == Common::kPlatformFMTowns) && _string[0].height) { @@ -250,204 +451,59 @@ void ScummEngine::CHARSET_1() { continue; } - if (_heversion >= 72 && c == code) { - c = *buffer++; - switch (c) { - case 84: - i = 0; - memset(value, 0, 32); - c = *buffer++; - while (c != 44) { - value[i] = c; - c = *buffer++; - i++; - } - value[i] = 0; - talk_sound_a = atoi(value); - - i = 0; - memset(value, 0, 32); - c = *buffer++; - while (c != code) { - value[i] = c; - c = *buffer++; - i++; - } - value[i] = 0; - talk_sound_b = atoi(value); - - _sound->startHETalkSound(talk_sound_a); - break; - case 104: - _haveMsg = 0; - _keepText = true; - break; - case 110: - goto newLine; - case 116: - i = 0; - memset(value, 0, 32); - c = *buffer++; - while (c != code) { - value[i] = c; - c = *buffer++; - i++; - } - value[i] = 0; - talk_sound_a = atoi(value); - talk_sound_b = 0; - - _sound->startHETalkSound(talk_sound_a); - break; - case 119: - if (_haveMsg != 0xFE) - _haveMsg = 0xFF; - _keepText = false; - break; - default: - error("CHARSET_1: invalid code %d", c); - } - } else if (c == 0xFE || c == 0xFF) { - // WORKAROUND to avoid korean code 0xfe treated as charset message code. - if (c == 0xFE && checkKSCode(*(buffer + 1), c) && _useCJKMode) { - goto loc_avoid_ks_fe; - } - c = *buffer++; - switch (c) { - case 1: - goto newLine; - case 2: - _haveMsg = 0; - _keepText = true; - break; - case 3: - if (_haveMsg != 0xFE) - _haveMsg = 0xFF; - _keepText = false; - break; - case 8: - // Ignore this code here. Occurs e.g. in MI2 when you - // talk to the carpenter on scabb island. It works like - // code 1 (=newline) in verb texts, but is ignored in - // spoken text (i.e. here). Used for very long verb - // sentences. - break; - case 9: - frme = *buffer++; - frme |= *buffer++ << 8; - if (a) - a->startAnimActor(frme); - break; - case 10: - // Note the similarity to the code in debugMessage() - talk_sound_a = buffer[0] | (buffer[1] << 8) | (buffer[4] << 16) | (buffer[5] << 24); - talk_sound_b = buffer[8] | (buffer[9] << 8) | (buffer[12] << 16) | (buffer[13] << 24); - buffer += 14; - - if (_heversion >= 60) { - _sound->startHETalkSound(talk_sound_a); - } else { - _sound->talkSound(talk_sound_a, talk_sound_b, 2); - } - - // Set flag that speech variant exist of this msg. - // This is actually a hack added by ScummVM; the original did - // subtitle hiding in some other way. I am not sure exactly - // how, though. - // FIXME: This is actually a rather ugly hack, and we should consider - // replacing it with something better; problem is that _haveMsg is saved, - // so we need to cope with old save games if we ever change this. - // And BTW Fingolfin was responsible for this silly bad hack. Stupid me! :-). - if (_haveMsg == 0xFF) - _haveMsg = 0xFE; - break; - case 12: - int color; - color = *buffer++; - color |= *buffer++ << 8; - if (color == 0xFF) - _charset->setColor(_charsetColor); - else - _charset->setColor(color); - break; - case 13: - debug(0, "CHARSET_1: Unknown opcode 13 %d", READ_LE_UINT16(buffer)); - buffer += 2; - break; - case 14: { - int oldy = _charset->getFontHeight(); - - _charset->setCurID(*buffer++); - buffer += 2; - for (i = 0; i < 4; i++) - _charsetColorMap[i] = _charsetData[_charset->getCurID()][i]; - _charset->_nextTop -= _charset->getFontHeight() - oldy; - break; - } - default: - error("CHARSET_1: invalid code %d", c); + _charset->_left = _charset->_nextLeft; + _charset->_top = _charset->_nextTop; + if (_version >= 7) { +#ifndef DISABLE_SCUMM_7_8 + if (subtitleLine == subtitleBuffer) { + subtitlePos.x = _charset->_left; + subtitlePos.y = _charset->_top; } - } else { -loc_avoid_ks_fe: - _charset->_left = _charset->_nextLeft; - _charset->_top = _charset->_nextTop; - if (c & 0x80 && _useCJKMode) - if (_language == Common::JA_JPN && !checkSJISCode(c)) { - c = 0x20; //not in S-JIS - } else { - c += *buffer++ * 256; //LE - if (_gameId == GID_CMI) { //HACK: This fixes korean text position in COMI (off by 6 pixel) - cmi_pos_hack = true; - _charset->_top += 6; - } - } + *subtitleLine++ = c; + *subtitleLine = '\0'; +#endif + } else { if (_version <= 3) { _charset->printChar(c); } else { if (_features & GF_HE_NOSUBTITLES) { // HE games which use sprites for subtitles - } else if ((_imuseDigital && _sound->isSoundRunning(kTalkSoundID)) && (!ConfMan.getBool("subtitles") || VAR(VAR_VOICE_MODE) == 0)) { - // Special case for games using imuse digital.for sound } else if (_heversion >= 60 && !ConfMan.getBool("subtitles") && _sound->isSoundRunning(1)) { // Special case for HE games } else if ((_gameId == GID_LOOM256) && !ConfMan.getBool("subtitles") && (_sound->pollCD())) { // Special case for loomcd, since it only uses CD audio.for sound - } else if (!ConfMan.getBool("subtitles") && (_haveMsg == 0xFE || _mixer->isSoundHandleActive(_sound->_talkChannelHandle))) { + } else if (!ConfMan.getBool("subtitles") && (!_haveActorSpeechMsg || _mixer->isSoundHandleActive(_sound->_talkChannelHandle))) { // Subtitles are turned off, and there is a voice version // of this message -> don't print it. } else { _charset->printChar(c); } } - if (cmi_pos_hack) { - cmi_pos_hack = false; - _charset->_top -= 6; - } - _charset->_nextLeft = _charset->_left; _charset->_nextTop = _charset->_top; - if (_version <= 2) { - _talkDelay += _defaultTalkDelay; - VAR(VAR_CHARCOUNT)++; - } else - _talkDelay += (int)VAR(VAR_CHARINC); - - // Handle line overflow for V3 - if (_version == 3 && _charset->_nextLeft > _screenWidth) { - _charset->_nextLeft = _screenWidth; - } - // Handle line breaks for V1-V2 - if (_version <= 2 && _charset->_nextLeft > _screenWidth) { - goto newLine; - } } - } while (c != 2 && c != 3); - _charsetBufPos = buffer - _charsetBuffer; + if (_version <= 2) { + _talkDelay += _defaultTalkDelay; + VAR(VAR_CHARCOUNT)++; + } else { + _talkDelay += (int)VAR(VAR_CHARINC); + } + // Handle line overflow for V3 + if (_version == 3 && _charset->_nextLeft > _screenWidth) { + _charset->_nextLeft = _screenWidth; + } + // Handle line breaks for V1-V2 + if (_version <= 2 && _charset->_nextLeft > _screenWidth) { + goto newLine; + } + } - // TODO Verify this is correct spot - if (_version == 8) - VAR(VAR_HAVE_MSG) = (_string[0].no_talk_anim) ? 2 : 1; +#ifndef DISABLE_SCUMM_7_8 + if (_version >= 7 && subtitleLine != subtitleBuffer) { + ((ScummEngine_v7 *)this)->addSubtitleToQueue(subtitleBuffer, subtitlePos, _charsetColor, _charset->getCurID()); + } +#endif } void ScummEngine::drawString(int a, const byte *msg) { @@ -859,7 +915,7 @@ void ScummEngine_v6::removeBlastTexts() { } #ifndef DISABLE_SCUMM_7_8 -int indexCompare(const void *p1, const void *p2) { +static int indexCompare(const void *p1, const void *p2) { const ScummEngine_v7::LangIndexNode *i1 = (const ScummEngine_v7::LangIndexNode *) p1; const ScummEngine_v7::LangIndexNode *i2 = (const ScummEngine_v7::LangIndexNode *) p2; |