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-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp11
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.h2
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes0.cpp6
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp45
4 files changed, 44 insertions, 20 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index c5f6dc9fb7..0495834307 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -108,7 +108,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
/* Scene group #1 */
//
case 1000:
- // Cutscene: Ship moving
+ // Cutscene scene
return new Scene1000();
case 1010:
// Cutscene - trip in space
@@ -570,6 +570,13 @@ void SceneExt::scalePalette(int RFactor, int GFactor, int BFactor) {
}
}
+void SceneExt::loadBlankScene() {
+ _backSurface.create(SCREEN_WIDTH, SCREEN_HEIGHT * 3 / 2);
+ _backSurface.fillRect(_backSurface.getBounds(), 0);
+
+ R2_GLOBALS._screenSurface.fillRect(R2_GLOBALS._screenSurface.getBounds(), 0);
+}
+
/*--------------------------------------------------------------------------*/
void SceneHandlerExt::postInit(SceneObjectList *OwnerList) {
@@ -1750,7 +1757,7 @@ AnimationPlayer::~AnimationPlayer() {
void AnimationPlayer::synchronize(Serializer &s) {
EventHandler::synchronize(s);
- warning("TODO AnimationPlayer::load");
+ warning("TODO AnimationPlayer::synchronize");
}
void AnimationPlayer::remove() {
diff --git a/engines/tsage/ringworld2/ringworld2_logic.h b/engines/tsage/ringworld2/ringworld2_logic.h
index b740783581..1b4b7fca1f 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.h
+++ b/engines/tsage/ringworld2/ringworld2_logic.h
@@ -108,6 +108,7 @@ public:
void fadeOut();
void clearScreen();
void scalePalette(int RFactor, int GFactor, int BFactor);
+ void loadBlankScene();
};
class SceneHandlerExt: public SceneHandler {
@@ -435,6 +436,7 @@ public:
virtual void changePane() {}
virtual void closing() {}
+
bool load(int animId, Action *endAction = NULL);
bool isCompleted();
void close();
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
index 53610ced25..e37d5bfff3 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
@@ -3080,10 +3080,10 @@ bool Scene300::Seeker::startAction(CursorType action, Event &event) {
} else {
R2_GLOBALS._player.disableControl();
scene->_stripId = 171;
- }
- scene->_sceneMode = 310;
- scene->setAction(&scene->_sequenceManager1, scene, 310, &R2_GLOBALS._player, NULL);
+ scene->_sceneMode = 310;
+ scene->setAction(&scene->_sequenceManager1, scene, 310, &R2_GLOBALS._player, NULL);
+ }
return true;
case R2_READER:
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index a23db73b7f..fa24658586 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -30,7 +30,7 @@ namespace TsAGE {
namespace Ringworld2 {
/*--------------------------------------------------------------------------
- * Scene 1000 - Cutscene: Ship moving
+ * Scene 1000 - Cutscene scene
*
*--------------------------------------------------------------------------*/
@@ -42,6 +42,7 @@ Scene1000::Scene1000(): SceneExt() {
}
void Scene1000::postInit(SceneObjectList *OwnerList) {
+ loadBlankScene();
SceneExt::postInit();
_stripManager.addSpeaker(&_gameTextSpeaker);
@@ -85,6 +86,7 @@ void Scene1000::postInit(SceneObjectList *OwnerList) {
break;
}
+ R2_GLOBALS._uiElements._active = false;
setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL);
}
@@ -98,7 +100,7 @@ void Scene1000::signal() {
ScenePalette scenePalette1, scenePalette2;
uint32 black = 0;
- switch (R2_GLOBALS._sceneManager._previousScene) {
+ switch (_sceneMode++) {
case 0:
// TODO: Sort out values
R2_GLOBALS._gfxColors.foreground = 191;
@@ -108,7 +110,7 @@ void Scene1000::signal() {
_animationPlayer._objectMode = ANIMOBJMODE_2;
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
- _animationPlayer.load(5);
+ _animationPlayer.load(5, this);
R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
R2_GLOBALS._sceneManager._hasPalette = false;
@@ -165,7 +167,7 @@ void Scene1000::signal() {
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer._objectMode = ANIMOBJMODE_2;
- _animationPlayer.load(7);
+ _animationPlayer.load(7, this);
R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
R2_GLOBALS._sceneManager._hasPalette = false;
@@ -195,7 +197,7 @@ void Scene1000::signal() {
case 10:
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer._objectMode = ANIMOBJMODE_2;
- _animationPlayer.load(6);
+ _animationPlayer.load(6, this);
R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
R2_GLOBALS._sceneManager._hasPalette = false;
@@ -217,7 +219,7 @@ void Scene1000::signal() {
case 20:
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer._objectMode = ANIMOBJMODE_2;
- _animationPlayer.load(8);
+ _animationPlayer.load(8, this);
R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
R2_GLOBALS._sceneManager._hasPalette = false;
@@ -237,7 +239,7 @@ void Scene1000::signal() {
case 30:
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer._objectMode = ANIMOBJMODE_2;
- _animationPlayer.load(17);
+ _animationPlayer.load(17, this);
R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
R2_GLOBALS._sceneManager._hasPalette = false;
@@ -262,7 +264,7 @@ void Scene1000::signal() {
case 40:
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer._objectMode = ANIMOBJMODE_2;
- _animationPlayer.load(18);
+ _animationPlayer.load(18, this);
R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
R2_GLOBALS._sceneManager._hasPalette = false;
@@ -288,7 +290,7 @@ void Scene1000::signal() {
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer._objectMode = ANIMOBJMODE_2;
- _animationPlayer.load(13);
+ _animationPlayer.load(13, this);
R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
R2_GLOBALS._sceneManager._hasPalette = false;
@@ -310,7 +312,7 @@ void Scene1000::signal() {
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer._objectMode = ANIMOBJMODE_2;
- _animationPlayer.load(14);
+ _animationPlayer.load(14, this);
R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
R2_GLOBALS._sceneManager._hasPalette = false;
@@ -337,7 +339,7 @@ void Scene1000::signal() {
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer._objectMode = ANIMOBJMODE_2;
- _animationPlayer.load(12);
+ _animationPlayer.load(12, this);
R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
R2_GLOBALS._sceneManager._hasPalette = false;
@@ -362,7 +364,7 @@ void Scene1000::signal() {
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer._objectMode = ANIMOBJMODE_2;
- _animationPlayer.load(9);
+ _animationPlayer.load(9, this);
R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
R2_GLOBALS._sceneManager._hasPalette = false;
@@ -385,7 +387,7 @@ void Scene1000::signal() {
case 80:
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer._objectMode = ANIMOBJMODE_2;
- _animationPlayer.load(10);
+ _animationPlayer.load(10, this);
R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
R2_GLOBALS._sceneManager._hasPalette = false;
@@ -403,7 +405,7 @@ void Scene1000::signal() {
case 90:
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer._objectMode = ANIMOBJMODE_2;
- _animationPlayer.load(11);
+ _animationPlayer.load(11, this);
R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
R2_GLOBALS._sceneManager._hasPalette = false;
@@ -430,7 +432,7 @@ void Scene1000::signal() {
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer._objectMode = ANIMOBJMODE_2;
- _animationPlayer.load(19);
+ _animationPlayer.load(19, this);
R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
R2_GLOBALS._sceneManager._hasPalette = false;
@@ -452,7 +454,20 @@ void Scene1000::signal() {
}
void Scene1000::dispatch() {
+ if (_fieldD2E) {
+ if (_animationPlayer.isCompleted()) {
+ _fieldD2E = 0;
+ _animationPlayer.close();
+ _animationPlayer.remove();
+
+ if (_sceneMode == 52)
+ _endHandler = this;
+ } else {
+ _animationPlayer.dispatch();
+ }
+ }
+ Scene::dispatch();
}