diff options
-rw-r--r-- | engines/tinsel/saveload.cpp | 7 | ||||
-rw-r--r-- | engines/tinsel/savescn.cpp | 2 |
2 files changed, 8 insertions, 1 deletions
diff --git a/engines/tinsel/saveload.cpp b/engines/tinsel/saveload.cpp index 4ac172be43..a0801d8247 100644 --- a/engines/tinsel/saveload.cpp +++ b/engines/tinsel/saveload.cpp @@ -84,6 +84,8 @@ extern void syncPolyInfo(Common::Serializer &s); extern int sceneCtr; +extern bool ASceneIsSaved; + //----------------- LOCAL DEFINES -------------------- struct SaveGameHeader { @@ -438,6 +440,11 @@ static void DoSync(Common::Serializer &s) { SAVED_DATA *sdPtr = SaveSceneSsData; for (int i = 0; i < *SaveSceneSsCount; ++i, ++sdPtr) syncSavedData(s, *sdPtr); + + // Flag that there is a saved scene to return to. Note that in this context 'saved scene' + // is a stored scene to return to from another scene, such as from the Summoning Book close-up + // in Discworld 1 to whatever scene Rincewind was in prior to that + ASceneIsSaved = true; } if (!TinselV2) diff --git a/engines/tinsel/savescn.cpp b/engines/tinsel/savescn.cpp index 89d68a611e..73d587165e 100644 --- a/engines/tinsel/savescn.cpp +++ b/engines/tinsel/savescn.cpp @@ -83,7 +83,7 @@ extern SRSTATE SRstate; // FIXME: Avoid non-const global vars -static bool ASceneIsSaved = false; +bool ASceneIsSaved = false; static int savedSceneCount = 0; |