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-rw-r--r--scumm/akos.cpp7
-rw-r--r--scumm/bomp.cpp6
-rw-r--r--scumm/camera.cpp1
-rw-r--r--scumm/charset.cpp6
-rw-r--r--scumm/costume.cpp2
-rw-r--r--scumm/debugger.cpp2
-rw-r--r--scumm/gfx.cpp69
-rw-r--r--scumm/gfx.h7
-rw-r--r--scumm/nut_renderer.cpp3
-rw-r--r--scumm/scumm.h7
10 files changed, 36 insertions, 74 deletions
diff --git a/scumm/akos.cpp b/scumm/akos.cpp
index 83192077f7..c2fb9c06bb 100644
--- a/scumm/akos.cpp
+++ b/scumm/akos.cpp
@@ -702,7 +702,7 @@ byte AkosRenderer::codec1(int xmoveCur, int ymoveCur) {
v1.destptr = _outptr + v1.y * _outwidth + v1.x;
- v1.mask_ptr = _vm->getResourceAddress(rtBuffer, 9) + v1.y * _numStrips + _vm->_screenStartStrip;
+ v1.mask_ptr = _vm->getMaskBuffer(0, v1.y, 0);
v1.imgbufoffs = _vm->gdi._imgBufOffs[_zbuf];
codec1_genericDecode();
@@ -777,7 +777,7 @@ byte AkosRenderer::codec5(int xmoveCur, int ymoveCur) {
bdd.y = _actorY + ymoveCur;
if (_zbuf != 0) {
- bdd.maskPtr = _vm->getResourceAddress(rtBuffer, 9) + _vm->gdi._imgBufOffs[_zbuf];
+ bdd.maskPtr = _vm->getMaskBuffer(0, 0, _zbuf);
_vm->drawBomp(bdd, !_mirror);
} else {
_vm->drawBomp(bdd, !_mirror);
@@ -1009,8 +1009,7 @@ byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) {
if (_zbuf == 0) {
akos16Decompress(dest, pitch, _srcptr, cur_x, out_height, dir, numskip_before, numskip_after, transparency);
} else {
- byte *ptr = _vm->_screenStartStrip + _vm->getResourceAddress(rtBuffer, 9) + _vm->gdi._imgBufOffs[_zbuf];
- ptr += _numStrips * clip_top + (clip_left / 8);
+ byte *ptr = _vm->getMaskBuffer(clip_left, clip_top, _zbuf);
akos16DecompressMask(dest, pitch, _srcptr, cur_x, out_height, dir, numskip_before, numskip_after, transparency, ptr, clip_left / 8);
}
diff --git a/scumm/bomp.cpp b/scumm/bomp.cpp
index 8679b16a0e..1a02ba3995 100644
--- a/scumm/bomp.cpp
+++ b/scumm/bomp.cpp
@@ -198,7 +198,6 @@ void Scumm::drawBomp(const BompDrawData &bd, bool mirror) {
byte *dst;
byte maskbit;
byte *mask = 0;
- int mask_offset;
byte *charset_mask;
int clip_left, clip_right, clip_top, clip_bottom;
byte *scalingYPtr = bd.scalingYPtr;
@@ -232,15 +231,14 @@ void Scumm::drawBomp(const BompDrawData &bd, bool mirror) {
src = bd.dataptr;
dst = bd.out + bd.y * bd.outwidth + bd.x + clip_left;
- mask_offset = _screenStartStrip + (bd.y * gdi._numStrips) + ((bd.x + clip_left) >> 3);
maskbit = revBitMask[(bd.x + clip_left) & 7];
// Always mask against the charset mask
- charset_mask = getResourceAddress(rtBuffer, 9) + mask_offset;
+ charset_mask = getMaskBuffer(bd.x + clip_left, bd.y, 0);
// Also mask against any additionally imposed mask
if (bd.maskPtr) {
- mask = bd.maskPtr + mask_offset;
+ mask = bd.maskPtr + (bd.y * gdi._numStrips) + ((bd.x + clip_left) >> 3);
}
// Setup vertical scaling
diff --git a/scumm/camera.cpp b/scumm/camera.cpp
index 90119cb90d..4f027e3a75 100644
--- a/scumm/camera.cpp
+++ b/scumm/camera.cpp
@@ -54,6 +54,7 @@ void Scumm::setCameraAt(int pos_x, int pos_y) {
runScript(VAR(VAR_SCROLL_SCRIPT), 0, 0, 0);
}
+ // If the camera moved and text is visible, remove it
if (camera._cur.x != camera._last.x && _charset->_hasMask)
stopTalk();
}
diff --git a/scumm/charset.cpp b/scumm/charset.cpp
index 09aba8d1e4..85af1e0b84 100644
--- a/scumm/charset.cpp
+++ b/scumm/charset.cpp
@@ -560,7 +560,7 @@ void CharsetRendererV3::printChar(int chr) {
char_ptr = _fontPtr + chr * 8;
dest_ptr = vs->screenPtr + vs->xstart + (_top - vs->topline) * _vm->_screenWidth + _left;
- mask_ptr = _vm->getResourceAddress(rtBuffer, 9) + _vm->_screenStartStrip + (_top - vs->topline) * _vm->gdi._numStrips + _left / 8;
+ mask_ptr = _vm->getMaskBuffer(_left, _top - vs->topline, 0);
useMask = (vs->number == 0 && !_ignoreCharsetMask);
_vm->updateDirtyRect(vs->number, _left, _left + w, _top - vs->topline, _top - vs->topline + h, 0);
@@ -711,9 +711,7 @@ void CharsetRendererClassic::printChar(int chr) {
_charPtr += 4;
- byte *mask = _vm->getResourceAddress(rtBuffer, 9)
- + drawTop * _vm->gdi._numStrips + _left / 8 + _vm->_screenStartStrip;
-
+ byte *mask = _vm->getMaskBuffer(_left, drawTop, 0);
byte *dst = vs->screenPtr + vs->xstart + drawTop * _vm->_screenWidth + _left;
if (_blitAlso) {
diff --git a/scumm/costume.cpp b/scumm/costume.cpp
index c411796ccf..8df7a9e7ae 100644
--- a/scumm/costume.cpp
+++ b/scumm/costume.cpp
@@ -247,7 +247,7 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) {
v1.destptr = _outptr + v1.y * _outwidth + v1.x;
- v1.mask_ptr = _vm->getResourceAddress(rtBuffer, 9) + v1.y * _numStrips + _vm->_screenStartStrip;
+ v1.mask_ptr = _vm->getMaskBuffer(0, v1.y, 0);
v1.imgbufoffs = _vm->gdi._imgBufOffs[_zbuf];
CHECK_HEAP
diff --git a/scumm/debugger.cpp b/scumm/debugger.cpp
index f4ce0a18c9..d55a4e764e 100644
--- a/scumm/debugger.cpp
+++ b/scumm/debugger.cpp
@@ -895,7 +895,7 @@ void ScummDebugger::drawBox(int box) {
VirtScreen *vs = _s->findVirtScreen(coords.ul.y);
if (vs != NULL)
- _s->setVirtscreenDirty(vs, 0, 0, _s->_screenWidth, _s->_screenHeight);
+ _s->updateDirtyRect(vs->number, 0, _s->_screenWidth, 0, _s->_screenHeight, 0);
_s->drawDirtyScreenParts();
_s->_system->update_screen();
}
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index fc35781d74..e468636f59 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -188,7 +188,7 @@ void Scumm::getGraphicsPerformance() {
VAR(VAR_PERFORMANCE_1) = 0;
for (i = 10; i != 0; i--) {
- setDirtyRange(0, 0, _screenHeight); //ender
+ virtscr[0].setDirtyRange(0, _screenHeight); //ender
drawDirtyScreenParts();
}
@@ -266,7 +266,7 @@ void Scumm::initVirtScreen(int slot, int number, int top, int width, int height,
}
if (slot != 3) {
- setDirtyRange(slot, 0, height);
+ virtscr[slot].setDirtyRange(0, height);
}
}
@@ -317,12 +317,9 @@ void Scumm::updateDirtyRect(int virt, int left, int right, int top, int bottom,
setGfxUsageBit(lp, dirtybit);
}
- setVirtscreenDirty(vs, left, top, right, bottom);
-}
-
-void Scumm::setVirtscreenDirty(VirtScreen *vs, int left, int top, int right, int bottom) {
- int lp = left >> 3;
- int rp = right >> 3;
+ // The following code used to be in the seperate method setVirtscreenDirty
+ lp = left >> 3;
+ rp = right >> 3;
if ((lp >= gdi._numStrips) || (rp < 0))
return;
@@ -340,15 +337,6 @@ void Scumm::setVirtscreenDirty(VirtScreen *vs, int left, int top, int right, int
}
}
-void Scumm::setDirtyRange(int slot, int top, int bottom) {
- int i;
- VirtScreen *vs = &virtscr[slot];
- for (i = 0; i < gdi._numStrips; i++) {
- vs->tdirty[i] = top;
- vs->bdirty[i] = bottom;
- }
-}
-
void Scumm::drawDirtyScreenParts() {
int i;
VirtScreen *vs;
@@ -477,10 +465,10 @@ void Gdi::resetBackground(int top, int bottom, int strip) {
if (bottom > vs->bdirty[strip])
vs->bdirty[strip] = bottom;
- offs = (top * _numStrips + _vm->_screenStartStrip + strip);
- byte *mask_ptr = _vm->getResourceAddress(rtBuffer, 9) + offs;
- bgbak_ptr = _vm->getResourceAddress(rtBuffer, 5) + (offs << 3);
- backbuff_ptr = vs->screenPtr + (offs << 3);
+ offs = (top * _numStrips + _vm->_screenStartStrip + strip) << 3;
+ byte *mask_ptr = _vm->getMaskBuffer(strip * 8, top, 0);
+ bgbak_ptr = _vm->getResourceAddress(rtBuffer, 5) + offs;
+ backbuff_ptr = vs->screenPtr + offs;
numLinesToProcess = bottom - top;
if (numLinesToProcess) {
@@ -840,7 +828,7 @@ void Scumm::restoreBG(ScummVM::Rect rect, byte backColor) {
if (rect.right & 0x07)
mask_width++;
- mask = getResourceAddress(rtBuffer, 9) + rect.top * gdi._numStrips + (rect.left >> 3) + _screenStartStrip;
+ mask = getMaskBuffer(rect.left, rect.top, 0);
if (vs->number == 0)
mask += vs->topline * gdi._numStrips;
@@ -871,35 +859,12 @@ bool Scumm::hasCharsetMask(int left, int top, int right, int bottom) {
&& right >= gdi._mask.left;
}
-bool Scumm::isMaskActiveAt(int l, int t, int r, int b, byte *mem) {
- int w, h, i;
-
- l >>= 3;
- if (l < 0)
- l = 0;
- if (t < 0)
- t = 0;
-
- r >>= 3;
- if (r > gdi._numStrips - 1)
- r = gdi._numStrips - 1;
-
- mem += l + t * gdi._numStrips;
-
- w = r - l;
- h = b - t + 1;
-
- do {
- for (i = 0; i <= w; i++)
- if (mem[i]) {
- return true;
- }
- mem += gdi._numStrips;
- } while (--h);
-
- return false;
+byte *Scumm::getMaskBuffer(int x, int y, int z) {
+ return getResourceAddress(rtBuffer, 9)
+ + _screenStartStrip + (x / 8) + y * gdi._numStrips + gdi._imgBufOffs[z];
}
+
#pragma mark -
#pragma mark --- Image drawing ---
#pragma mark -
@@ -1237,7 +1202,7 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int wi
#if 0
// HACK: blit mask(s) onto normal screen. Useful to debug masking
for (i = 0; i < numzbuf; i++) {
- mask_ptr = _vm->getResourceAddress(rtBuffer, 9) + y * _numStrips + x + _imgBufOffs[i];
+ mask_ptr = _vm->getMaskBuffer(x, y, i);
byte *dst = backbuff_ptr;
byte *dst2 = bgbak_ptr;
for (int h = 0; h < height; h++) {
@@ -2026,7 +1991,7 @@ void Scumm::fadeIn(int effect) {
void Scumm::fadeOut(int effect) {
VirtScreen *vs;
- setDirtyRange(0, 0, 0);
+ virtscr[0].setDirtyRange(0, 0);
if (!(_features & GF_AFTER_V7))
camera._last.x = camera._cur.x;
@@ -2049,7 +2014,7 @@ void Scumm::fadeOut(int effect) {
break;
case 129:
// Just blit screen 0 to the display (i.e. display will be black)
- setDirtyRange(0, 0, vs->height);
+ virtscr[0].setDirtyRange(0, vs->height);
updateDirtyScreen(0);
break;
case 134:
diff --git a/scumm/gfx.h b/scumm/gfx.h
index c07e65d010..fc56a6789a 100644
--- a/scumm/gfx.h
+++ b/scumm/gfx.h
@@ -53,6 +53,13 @@ struct VirtScreen { /** Virtual screen areas */
uint16 bdirty[80];
byte *screenPtr;
byte *backBuf;
+
+ void setDirtyRange(int top, int bottom) {
+ for (int i = 0; i < 80; i++) {
+ tdirty[i] = top;
+ bdirty[i] = bottom;
+ }
+ }
};
struct ColorCycle { /** Palette cycles */
diff --git a/scumm/nut_renderer.cpp b/scumm/nut_renderer.cpp
index e41163749c..c8c0d92a18 100644
--- a/scumm/nut_renderer.cpp
+++ b/scumm/nut_renderer.cpp
@@ -197,8 +197,7 @@ void NutRenderer::drawChar(byte c, int32 x, int32 y, byte color, bool useMask) {
color = cTable[i];
dst = _vm->virtscr[0].screenPtr + y * _vm->_screenWidth + x + _vm->virtscr[0].xstart;
- mask = _vm->getResourceAddress(rtBuffer, 9)
- + (y * _vm->_screenWidth + x) / 8 + _vm->_screenStartStrip;
+ mask = _vm->getMaskBuffer(x, y, 0);
src = _tmpCodecBuffer;
diff --git a/scumm/scumm.h b/scumm/scumm.h
index bbcdf4e140..746c1ea18e 100644
--- a/scumm/scumm.h
+++ b/scumm/scumm.h
@@ -868,17 +868,12 @@ protected:
public:
void updateDirtyRect(int virt, int left, int right, int top, int bottom, int dirtybit);
protected:
- void setDirtyRange(int slot, int a, int height);
void drawDirtyScreenParts();
void updateDirtyScreen(int slot);
public:
VirtScreen *findVirtScreen(int y);
-protected:
- void setVirtscreenDirty(VirtScreen *vs, int left, int top, int right, int bottom);
-
-public:
- bool isMaskActiveAt(int l, int t, int r, int b, byte *mem);
+ byte *getMaskBuffer(int x, int y, int z);
protected:
void drawFlashlight();