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-rw-r--r--engines/mads/nebular/nebular_scenes1.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index bcc4fb43d5..c9eda08859 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -2589,8 +2589,8 @@ void Scene109::preActions() {
_game._player._walkOffScreenSceneId = 108;
if ((_action.isAction(VERB_THROW) || _action.isAction(VERB_GIVE) || _action.isAction(VERB_PUT))
- && (_action.isObject(NOUN_SMALL_HOLE) || _action.isObject(NOUN_TUNNEL))
- && (_action.isObject(NOUN_DEAD_FISH) || _action.isObject(NOUN_STUFFED_FISH) || _action.isObject(NOUN_BURGER))) {
+ && (_action.isTarget(NOUN_SMALL_HOLE) || _action.isTarget(NOUN_TUNNEL))
+ && (_action.isObject(NOUN_DEAD_FISH) || _action.isObject(NOUN_STUFFED_FISH) || _action.isObject(NOUN_BURGER))) {
int idx = _game._objects.getIdFromDesc(_action._activeAction._objectNameId);
if ((idx >= 0) && _game._objects.isInInventory(idx)) {
_game._player._prepareWalkPos = Common::Point(106, 38);