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-rw-r--r--NEWS2
-rw-r--r--engines/sci/sound/drivers/midi.cpp2
-rw-r--r--engines/tsage/sound.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/NEWS b/NEWS
index 4538ca2f2c..6c174d5f44 100644
--- a/NEWS
+++ b/NEWS
@@ -308,7 +308,7 @@ For a more comprehensive changelog of the latest experimental code, see:
SCI:
- Added better handling of digital vs. synthesized sound effects. If the
- "Mixed Adlib / MIDI mode" checkbox is checked, the engine will prefer
+ "Mixed AdLib / MIDI mode" checkbox is checked, the engine will prefer
digital sound effects, otherwise their synthesized counterparts will be
preferred instead, if both versions of the same effect exist.
diff --git a/engines/sci/sound/drivers/midi.cpp b/engines/sci/sound/drivers/midi.cpp
index 8f535aeddc..80a72b9a6f 100644
--- a/engines/sci/sound/drivers/midi.cpp
+++ b/engines/sci/sound/drivers/midi.cpp
@@ -956,7 +956,7 @@ int MidiPlayer_Midi::open(ResourceManager *resMan) {
if (getSciVersion() >= SCI_VERSION_1_EGA_ONLY)
warning("The automatic mapping for General MIDI hasn't been worked on for "
"SCI1 games. Music might sound wrong or broken. Please choose another "
- "music driver for this game (e.g. Adlib or MT-32) if you are "
+ "music driver for this game (e.g. AdLib or MT-32) if you are "
"experiencing issues with music");
// Modify velocity map to make low velocity notes a little louder
diff --git a/engines/tsage/sound.cpp b/engines/tsage/sound.cpp
index fee1bd752b..b95b614f09 100644
--- a/engines/tsage/sound.cpp
+++ b/engines/tsage/sound.cpp
@@ -164,7 +164,7 @@ Common::List<SoundDriverEntry> &SoundManager::buildDriverList(bool detectFlag) {
sd._status = detectFlag ? SNDSTATUS_DETECTED : SNDSTATUS_SKIPPED;
sd._field2 = 0;
sd._field6 = 15000;
- sd._shortDescription = "Adlib or SoundBlaster";
+ sd._shortDescription = "AdLib or SoundBlaster";
sd._longDescription = "3812fm";
_availableDrivers.push_back(sd);