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-rw-r--r--engines/sci/engine/seg_manager.cpp10
-rw-r--r--engines/sci/engine/workarounds.cpp1
2 files changed, 9 insertions, 2 deletions
diff --git a/engines/sci/engine/seg_manager.cpp b/engines/sci/engine/seg_manager.cpp
index 97e33f256b..a059bee74e 100644
--- a/engines/sci/engine/seg_manager.cpp
+++ b/engines/sci/engine/seg_manager.cpp
@@ -262,8 +262,14 @@ const char *SegManager::getObjectName(reg_t pos) {
const char *name = 0;
if (nameReg.getSegment())
name = derefString(nameReg);
- if (!name)
- return "<invalid name>";
+ if (!name) {
+ // Crazy Nick Laura Bow is missing some object names needed for the static
+ // selector vocabulary
+ if (g_sci->getGameId() == GID_CNICK_LAURABOW && pos == make_reg(1, 0x2267))
+ return "Character";
+ else
+ return "<invalid name>";
+ }
return name;
}
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 764a080c82..16437d0918 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -55,6 +55,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_CASTLEBRAIN, 280, 280, 0, "programmer", "dispatchEvent", -1, 0, { WORKAROUND_FAKE, 0xf } }, // pressing 'q' on the computer screen in the robot room, and closing the help dialog that pops up (bug #3039656). Moves the cursor to the view with the ID returned (in this case, the robot hand)
{ GID_CNICK_KQ, -1, 0, 1, "Character", "say", -1, -1, { WORKAROUND_FAKE, 0 } }, // checkers/backgammon, like in hoyle 3 - temps 504 and 505 - bug #3606025
{ GID_CNICK_KQ, -1, 700, 0, "gcWindow", "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering the control menu, like in hoyle 3
+ { GID_CNICK_LAURABOW, -1, 0, 1, "Character", "say", -1, -1, { WORKAROUND_FAKE, 0 } }, // Yatch, like in hoyle 3 - temps 504 and 505 - bug #3615119
{ GID_CNICK_LAURABOW, -1, 700, 0, NULL, "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering control menu - bug #3615118 (same as the gcWindow workaround for Hoyle 3)
{ GID_CNICK_LAURABOW,100, 110, 0, NULL, "doit", -1, -1, { WORKAROUND_FAKE, 0 } }, // when changing the "Dominoes per hand" setting - bug #3615130
{ GID_CNICK_LONGBOW, 0, 0, 0, "RH Budget", "init", -1, 1, { WORKAROUND_FAKE, 0 } }, // when starting the game