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-rw-r--r--engines/sherlock/scalpel/scalpel.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index c0910c52a1..5274cbbec4 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -246,6 +246,9 @@ void ScalpelEngine::showOpening() {
_sound->stopMusic();
}
+/**
+ * Show the starting city cutscene which shows the game title
+ */
bool ScalpelEngine::showCityCutscene() {
byte palette[PALETTE_SIZE];
@@ -318,6 +321,9 @@ bool ScalpelEngine::showCityCutscene() {
return finished;
}
+/**
+ * Show the back alley where the initial murder takes place
+ */
bool ScalpelEngine::showAlleyCutscene() {
byte palette[PALETTE_SIZE];
_sound->playMusic("prolog2.mus");
@@ -355,6 +361,9 @@ bool ScalpelEngine::showAlleyCutscene() {
return finished;
}
+/**
+ * Show the Baker Street outside cutscene
+ */
bool ScalpelEngine::showStreetCutscene() {
_titleOverride = "TITLE.LIB";
_soundOverride = "TITLE.SND";
@@ -408,6 +417,9 @@ bool ScalpelEngine::scrollCredits() {
return true;
}
+/**
+ * Show Holmes and Watson at the breakfast table, lestrade's note, and then the scrolling credits
+ */
bool ScalpelEngine::showOfficeCutscene() {
_sound->playMusic("PROLOG4.MUS");
_titleOverride = "TITLE2.LIB";