diff options
| -rw-r--r-- | engines/xeen/worldofxeen/worldofxeen.cpp | 8 | ||||
| -rw-r--r-- | engines/xeen/worldofxeen/worldofxeen_menu.cpp | 7 |
2 files changed, 8 insertions, 7 deletions
diff --git a/engines/xeen/worldofxeen/worldofxeen.cpp b/engines/xeen/worldofxeen/worldofxeen.cpp index 19ca2f2bb1..f4d8fdbc94 100644 --- a/engines/xeen/worldofxeen/worldofxeen.cpp +++ b/engines/xeen/worldofxeen/worldofxeen.cpp @@ -23,6 +23,7 @@ #include "xeen/worldofxeen/worldofxeen.h" #include "xeen/worldofxeen/darkside_cutscenes.h" #include "xeen/worldofxeen/clouds_cutscenes.h" +#include "xeen/worldofxeen/worldofxeen_menu.h" #include "xeen/sound.h" namespace Xeen { @@ -35,8 +36,8 @@ WorldOfXeenEngine::WorldOfXeenEngine(OSystem *syst, const XeenGameDescription *g } void WorldOfXeenEngine::outerGameLoop() { - _pendingAction = getGameID() == GType_DarkSide ? WOX_DARKSIDE_INTRO : WOX_CLOUDS_INTRO; - + //_pendingAction = getGameID() == GType_DarkSide ? WOX_DARKSIDE_INTRO : WOX_CLOUDS_INTRO; + _pendingAction = WOX_MENU; while (!shouldQuit() && _pendingAction != WOX_QUIT) { switch (_pendingAction) { case WOX_CLOUDS_INTRO: @@ -66,8 +67,7 @@ void WorldOfXeenEngine::outerGameLoop() { return; case WOX_MENU: - // TODO - _pendingAction = WOX_PLAY_GAME; + WorldOfXeenMenu::show(this); break; case WOX_PLAY_GAME: diff --git a/engines/xeen/worldofxeen/worldofxeen_menu.cpp b/engines/xeen/worldofxeen/worldofxeen_menu.cpp index 3b8f9651b2..d3f273784b 100644 --- a/engines/xeen/worldofxeen/worldofxeen_menu.cpp +++ b/engines/xeen/worldofxeen/worldofxeen_menu.cpp @@ -66,10 +66,11 @@ void WorldOfXeenMenu::execute() { bool firstTime = true, doFade = true; while (!_vm->shouldQuit()) { setBackground(doFade); - events.setCursor(0); if (firstTime) { firstTime = false; + events.setCursor(0); + events.showCursor(); warning("TODO: Read existing save file"); } @@ -219,11 +220,11 @@ void WorldOptionsMenu::showContents(SpriteResource &title1, bool waitFlag) { screen._windows[GAME_WINDOW].writeString(Res.OPTIONS_TITLE); drawButtons(&screen._windows[0]); + screen.update(); if (waitFlag) { - screen._windows[0].update(); - while (!_vm->shouldQuit() && !_buttonValue && events.timeElapsed() < 3) { + events.pollEventsAndWait(); checkEvents(_vm); } } |
