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-rw-r--r--engines/hdb/window.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/engines/hdb/window.cpp b/engines/hdb/window.cpp
index a2dde639ad..5cd4875595 100644
--- a/engines/hdb/window.cpp
+++ b/engines/hdb/window.cpp
@@ -53,9 +53,10 @@ Window::Window() {
_tryRestartY = 240; // (ok)
_panicXStop = g_hdb->_screenDrawWidth / 4;
_panicZoneFaceX = g_hdb->_screenDrawWidth - 32;
- // TODO: Check those values!
- _invItemSpaceX = 0;
- _invItemSpaceY = 0;
+
+ // Fields not used in the PPC version
+ _invItemSpaceX = 1;
+ _invItemSpaceY = 1;
} else {
_weaponX = (480 - 34);
_weaponY = 2;
@@ -76,6 +77,8 @@ Window::Window() {
_tryRestartY = ((g_hdb->_screenHeight >> 2) * 3); // (ok)
_panicXStop = g_hdb->_screenDrawWidth / 3;
_panicZoneFaceX = g_hdb->_screenDrawWidth - 32;
+ // Fields only used in the PPC version
+ _invItemSpace = 0;
}
_pauseY = (g_hdb->_screenHeight / 2 - 64);
@@ -106,7 +109,6 @@ Window::Window() {
_gfxInfobar = nullptr;
_gfxDarken = nullptr;
_infobarDimmed = 0;
- _invItemSpace = 0;
_dialogDelay = 0;
_numMsgQueue = 0;
_gfxTL = nullptr;
@@ -1327,13 +1329,12 @@ bool Window::checkInvClose(int x, int y) {
g_hdb->_sound->playSound(SND_MENU_SLIDER);
static AIType lastWeaponSelected = AI_NONE;
- Tile *gfx;
if (!g_hdb->getActionMode())
return false;
AIType t = g_hdb->_ai->getInvItemType(_invWinInfo.selection);
- gfx = g_hdb->_ai->getInvItemGfx(_invWinInfo.selection);
+ Tile *gfx = g_hdb->_ai->getInvItemGfx(_invWinInfo.selection);
switch (t) {
case ITEM_CLUB: