diff options
| -rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 12 | 
1 files changed, 11 insertions, 1 deletions
| diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 1e79cf4e51..c491a5c292 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -3380,6 +3380,9 @@ void Scene1337::Action3::signal() {  	}  } +/**  + * Action used to handle the other players' turn + */  void Scene1337::Action4::signal() {  	Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; @@ -3549,7 +3552,9 @@ void Scene1337::Action4::signal() {  	}  } -// Animations for discarding a card +/**  + * Animations for discarding a card + */  void Scene1337::Action5::signal() {  	Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; @@ -6878,6 +6883,9 @@ void Scene1337::setCursorData(int resNum, int rlbNum, int frameNum) {  		// FIXME: Use another cursor when possible  		R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);  	} else { +		// TODO: The original was using some ressource caching, which was useless and complex  +		// and which has been removed. This cursor behavior clearly made intensive use of this caching... +		// We now have to find a way to cache these cursor pointers and avoid loading them multiple times per seconds  		uint size;  		byte *cursor = g_resourceManager->getSubResource(resNum, rlbNum, frameNum, &size);  		// Decode the cursor @@ -6887,6 +6895,8 @@ void Scene1337::setCursorData(int resNum, int rlbNum, int frameNum) {  		const byte *cursorData = (const byte *)surface.getPixels();  		CursorMan.replaceCursor(cursorData, surface.w, surface.h, s._centroid.x, s._centroid.y, s._transColor);  		s.unlockSurface(); + +		DEALLOCATE(cursor);  	}  } | 
