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-rw-r--r--engines/lure/sound.cpp40
1 files changed, 21 insertions, 19 deletions
diff --git a/engines/lure/sound.cpp b/engines/lure/sound.cpp
index ec48c2541c..65852b2369 100644
--- a/engines/lure/sound.cpp
+++ b/engines/lure/sound.cpp
@@ -35,6 +35,8 @@ DECLARE_SINGLETON(Lure::SoundManager);
namespace Lure {
+//#define SOUND_CROP_CHANNELS
+
SoundManager::SoundManager() {
_soundMutex = g_system->createMutex();
@@ -183,7 +185,7 @@ void SoundManager::addSound(uint8 soundIndex, bool tidyFlag) {
return;
SoundDescResource &rec = soundDescs()[soundIndex];
- int numChannels = (rec.numChannels >> 2) & 3;
+ int numChannels = 2; //(rec.numChannels >> 2) & 3;
int channelCtr = 0;
while (channelCtr <= (NUM_CHANNELS_OUTER - numChannels)) {
@@ -221,12 +223,8 @@ void SoundManager::addSound(uint8 soundIndex, bool tidyFlag) {
newEntry->volume = rec.volume;
_activeSounds.push_back(newEntry);
- // TODO: Figure a better way of sharing channels between multiple parsers - currently
- // each parser seems to use 8 channels of a maximum 16 available, but here I'm
- // overlapping channels 4 - 7 (3rd & 4th parser) across the other two
- byte innerChannel = (channelCtr < 4) ? ((channelCtr / 2) * 8) :
- (4 + (channelCtr / 2) * 8);
-
+ // Map each two channels to four of the 16 available channels
+ byte innerChannel = (channelCtr / 2) * 4;
musicInterface_Play(rec.soundNumber, innerChannel);
setVolume(rec.soundNumber, rec.volume);
}
@@ -377,7 +375,7 @@ void SoundManager::fadeOut() {
MidiMusic *music = *i;
if (music->getVolume() > 0) {
inProgress = true;
- music->setVolume(music->getVolume() > 4 ? (music->getVolume() - 10) : 0);
+ music->setVolume(music->getVolume() >= 10 ? (music->getVolume() - 10) : 0);
}
}
@@ -427,6 +425,7 @@ void SoundManager::musicInterface_Play(uint8 soundNumber, uint8 channelNumber) {
g_system->lockMutex(_soundMutex);
MidiMusic *sound = new MidiMusic(_driver, _channelsInner, channelNumber, soundNumber,
soundStart, dataSize);
+ sound->setVolume(DEFAULT_VOLUME);
_playingSounds.push_back(sound);
g_system->unlockMutex(_soundMutex);
}
@@ -574,15 +573,10 @@ MidiMusic::MidiMusic(MidiDriver *driver, ChannelEntry channels[NUM_CHANNELS_INNE
_channels = channels;
_soundNumber = soundNum;
_channelNumber = channelNum;
-
- _numChannels = 8;
- while ((_numChannels > 0) && ((_channelNumber + _numChannels > NUM_CHANNELS_INNER) ||
- (_channels[_channelNumber + _numChannels - 1].midiChannel == NULL)))
- --_numChannels;
- if (_numChannels == 0)
- error("Unable to set any channels for MidiMusic object");
- _volume = _channels[channelNum].volume;
+ _numChannels = 4;
+ _volume = 0xff;
+ setVolume(DEFAULT_VOLUME);
_passThrough = false;
@@ -640,9 +634,11 @@ void MidiMusic::setVolume(int volume) {
_volume = volume;
- for (int i = 0; i < _numChannels; ++i)
- _channels[_channelNumber + i].midiChannel->volume(
- _channels[_channelNumber + i].volume * _volume / 255);
+ for (int i = 0; i < _numChannels; ++i) {
+ if (_channels[_channelNumber + i].midiChannel != NULL)
+ _channels[_channelNumber + i].midiChannel->volume(
+ _channels[_channelNumber + i].volume * _volume / 255);
+ }
}
void MidiMusic::playMusic() {
@@ -669,7 +665,13 @@ void MidiMusic::send(uint32 b) {
return;
}
+#ifdef SOUND_CROP_CHANNELS
+ if ((b & 0xF) >= _numChannels) return;
byte channel = _channelNumber + (byte)(b & 0x0F);
+#else
+ byte channel = _channelNumber + ((byte)(b & 0x0F) % _numChannels);
+#endif
+
if ((channel >= NUM_CHANNELS_INNER) || (_channels[channel].midiChannel == NULL))
return;