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-rw-r--r--common/keyboard.h24
1 files changed, 16 insertions, 8 deletions
diff --git a/common/keyboard.h b/common/keyboard.h
index 928b59d997..0a336c3ca5 100644
--- a/common/keyboard.h
+++ b/common/keyboard.h
@@ -214,9 +214,12 @@ enum {
* Keyboard modifier flags, used for Event::kbd::flags.
*/
enum {
+ // Non-sticky modifier flags
KBD_CTRL = 1 << 0,
KBD_ALT = 1 << 1,
KBD_SHIFT = 1 << 2,
+
+ // Sticky modifier flags
KBD_NUM = 1 << 3,
KBD_CAPS = 1 << 4,
KBD_SCRL = 1 << 5
@@ -229,12 +232,6 @@ struct KeyState {
/**
* Abstract key code (will be the same for any given key regardless
* of modifiers being held at the same time.
- * For example, this is the same for both 'A' and Shift-'A'.
- * @todo Document which values are to be used for non-ASCII keys
- * like F1-F10. For now, let's just say that our primary backend
- * is the SDL one, and it uses the values SDL uses... so until
- * we fix this, your best bet is to get a copy of SDL_keysym.h
- * and look at that, if you want to find out a key code.
*/
KeyCode keycode;
@@ -248,7 +245,13 @@ struct KeyState {
/**
* Status of the modifier keys. Bits are set in this for each
- * pressed modifier
+ * pressed modifier.
+ * We distinguish 'non-sticky' and 'sticky' modifiers flags. The former
+ * are only set while certain keys (ctrl, alt, shift) are pressed by the
+ * user; the latter (num lock, caps lock, scroll lock) are activated when
+ * certain keys are pressed and released; and deactivated when that key
+ * is pressed and released a second time.
+ *
* @see KBD_CTRL, KBD_ALT, KBD_SHIFT, KBD_NUM, KBD_CAPS, KBD_SCRL
*/
byte flags;
@@ -271,7 +274,12 @@ struct KeyState {
}
/**
- * Check for flags, ignoring the sticky flags (KBD_NUM, KBD_CAPS, KBD_SCRL)
+ * Check whether the non-sticky flags are *exactly* as specified by f.
+ * This ignors the sticky flags (KBD_NUM, KBD_CAPS, KBD_SCRL).
+ * If you just want to check whether a modifier flag is set, just bit-and
+ * the flag. E.g. to check whether the control key modifier is set,
+ * you can write
+ * if (keystate.flags & KBD_CTRL) { ... }
*/
bool hasFlags(byte f) {
return f == (flags & ~(KBD_NUM|KBD_CAPS|KBD_SCRL));