diff options
| -rw-r--r-- | backends/events/default/default-events.cpp | 6 | ||||
| -rw-r--r-- | engines/agos/event.cpp | 4 | ||||
| -rw-r--r-- | engines/scumm/input.cpp | 7 | 
3 files changed, 6 insertions, 11 deletions
diff --git a/backends/events/default/default-events.cpp b/backends/events/default/default-events.cpp index 2efaec32f2..df85241da5 100644 --- a/backends/events/default/default-events.cpp +++ b/backends/events/default/default-events.cpp @@ -162,6 +162,12 @@ bool DefaultEventManager::pollEvent(Common::Event &event) {  				}  			}  #endif +			else if (event.kbd.keycode == Common::KEYCODE_BACKSPACE) { +				// WORKAROUND: On Mac OS X, the ascii value for backspace +				// has to be set to the backspace keycode in order to work +				// properly. +				event.kbd.ascii = Common::KEYCODE_BACKSPACE; +			}  			break;  		case Common::EVENT_KEYUP: diff --git a/engines/agos/event.cpp b/engines/agos/event.cpp index cf84b78dc8..5ef65e7b42 100644 --- a/engines/agos/event.cpp +++ b/engines/agos/event.cpp @@ -499,10 +499,6 @@ void AGOSEngine::delay(uint amount) {  				}  				_keyPressed = event.kbd; -				 -				// Make sure backspace works right (this fixes a small issue on OS X) -				if (_keyPressed.keycode == Common::KEYCODE_BACKSPACE) -					_keyPressed.ascii = Common::KEYCODE_BACKSPACE;  				break;  			case Common::EVENT_MOUSEMOVE:  				break; diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp index 6523635643..ab32992b03 100644 --- a/engines/scumm/input.cpp +++ b/engines/scumm/input.cpp @@ -135,13 +135,6 @@ void ScummEngine::parseEvent(Common::Event event) {  			// Normal key press, pass on to the game.  			_keyPressed = event.kbd;  		} -		 -		// WORKAROUND: On Mac OS X, the ascii value has to be set to the -		// backspace keycode in order for the backspace to work in HE games. -		// This includes using the backspace when entering coach names -		// in the backyard games.  -		if (_keyPressed.keycode == Common::KEYCODE_BACKSPACE) -			_keyPressed.ascii = Common::KEYCODE_BACKSPACE;  		// FIXME: We are using ASCII values to index the _keyDownMap here,  		// yet later one code which checks _keyDownMap will use KEYCODEs  | 
