diff options
-rw-r--r-- | common/gameDetector.cpp | 8 | ||||
-rw-r--r-- | common/gameDetector.h | 6 | ||||
-rw-r--r-- | scumm/module.mk | 4 | ||||
-rw-r--r-- | scumm/resource_v2.cpp | 5 | ||||
-rw-r--r-- | scumm/script_v5.cpp | 2608 | ||||
-rw-r--r-- | scumm/script_v6.cpp (renamed from scumm/script_v2.cpp) | 2 | ||||
-rw-r--r-- | scumm/scumm.h | 6 | ||||
-rw-r--r-- | scumm/scummvm.cpp | 6 |
8 files changed, 2628 insertions, 17 deletions
diff --git a/common/gameDetector.cpp b/common/gameDetector.cpp index dc5a3245bc..6610ff364a 100644 --- a/common/gameDetector.cpp +++ b/common/gameDetector.cpp @@ -432,12 +432,12 @@ bool GameDetector::parseMusicDriver(const char *s) { const VersionSettings version_settings[] = { /* Scumm Version 1 */ -// {"maniac", "Maniac Mansion (C64)", GID_MANIAC64, 1, 0, 0,}, -// {"zak", "Zak McKracken and the Alien Mindbenders (C64)", GID_ZAK64, 1, 0, 0,}, +// {"maniac64", "Maniac Mansion (C64)", GID_MANIAC64, 1, 0, 0,}, +// {"zak64", "Zak McKracken and the Alien Mindbenders (C64)", GID_ZAK64, 1, 0, 0,}, /* Scumm Version 2 */ -// {"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 0, -// GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALLING, "MANIACEX.EXE"}, + {"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 0, + GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALLING, "MANIACEX.EXE"}, // {"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, 0, 0, // GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALLING, "ZAKEXE.EXE"}, // {"indy3", "Indiana Jones and the Last Crusade", GID_INDY3, 2, 0, 0,}, diff --git a/common/gameDetector.h b/common/gameDetector.h index d84840723b..fb271a4685 100644 --- a/common/gameDetector.h +++ b/common/gameDetector.h @@ -49,8 +49,10 @@ enum GameId { GID_DIG = 12, GID_MONKEY_VGA = 13, GID_CMI = 14, - //GID_MANIAC = 15; - //GID_ZAK = 16; + GID_MANIAC = 15, + GID_ZAK = 16, + //GID_MANIAC64 = 17, + //GID_ZAK64 = 18, /* Simon the Sorcerer */ GID_SIMON_FIRST = 20, diff --git a/scumm/module.mk b/scumm/module.mk index 01aded7e40..b7caaf620b 100644 --- a/scumm/module.mk +++ b/scumm/module.mk @@ -18,8 +18,8 @@ SCUMM_OBJS = \ scumm/resource_v4.o \ scumm/saveload.o \ scumm/script.o \ - scumm/script_v1.o \ - scumm/script_v2.o \ + scumm/script_v5.o \ + scumm/script_v6.o \ scumm/scummvm.o \ scumm/sound.o \ scumm/string.o \ diff --git a/scumm/resource_v2.cpp b/scumm/resource_v2.cpp index 4415afcdcf..ea4c5d0de8 100644 --- a/scumm/resource_v2.cpp +++ b/scumm/resource_v2.cpp @@ -26,13 +26,14 @@ void Scumm_v2::readIndexFile() { + int magic = 0; debug(9, "readIndexFile()"); openRoom(-1); openRoom(0); - if (_fileHandle.readUint16LE() != 0x0100) - warning("The magic id doesn't match\n"); + if (magic = _fileHandle.readUint16LE() != 0x0100) + warning("The magic id doesn't match (0x%X)\n", magic); _numGlobalObjects = _fileHandle.readUint16LE(); _fileHandle.seek(_numGlobalObjects, SEEK_CUR); // Skip object flags diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp new file mode 100644 index 0000000000..72f27fbbef --- /dev/null +++ b/scumm/script_v5.cpp @@ -0,0 +1,2608 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001 Ludvig Strigeus + * Copyright (C) 2001/2002 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + * + */ + +#include "stdafx.h" +#include "scumm.h" +#include "actor.h" +#include "verbs.h" +#include "scumm/sound.h" + +#define OPCODE(x) { &Scumm::x, #x } + +void Scumm::setupOpcodes_V5() +{ + static const OpcodeEntry opcodes[256] = { + /* 00 */ + OPCODE(o5_stopObjectCode), + OPCODE(o5_putActor), + OPCODE(o5_startMusic), + OPCODE(o5_getActorRoom), + /* 04 */ + OPCODE(o5_isGreaterEqual), + OPCODE(o5_drawObject), + OPCODE(o5_getActorElevation), + OPCODE(o5_setState), + /* 08 */ + OPCODE(o5_isNotEqual), + OPCODE(o5_faceActor), + OPCODE(o5_startScript), + OPCODE(o5_getVerbEntrypoint), + /* 0C */ + OPCODE(o5_resourceRoutines), + OPCODE(o5_walkActorToActor), + OPCODE(o5_putActorAtObject), + OPCODE(o5_getObjectState), + /* 10 */ + OPCODE(o5_getObjectOwner), + OPCODE(o5_animateActor), + OPCODE(o5_panCameraTo), + OPCODE(o5_actorSet), + /* 14 */ + OPCODE(o5_print), + OPCODE(o5_actorFromPos), + OPCODE(o5_getRandomNr), + OPCODE(o5_and), + /* 18 */ + OPCODE(o5_jumpRelative), + OPCODE(o5_doSentence), + OPCODE(o5_move), + OPCODE(o5_multiply), + /* 1C */ + OPCODE(o5_startSound), + OPCODE(o5_ifClassOfIs), + OPCODE(o5_walkActorTo), + OPCODE(o5_isActorInBox), + /* 20 */ + OPCODE(o5_stopMusic), + OPCODE(o5_putActor), + OPCODE(o5_getAnimCounter), + OPCODE(o5_getActorY), + /* 24 */ + OPCODE(o5_loadRoomWithEgo), + OPCODE(o5_pickupObject), + OPCODE(o5_setVarRange), + OPCODE(o5_stringOps), + /* 28 */ + OPCODE(o5_equalZero), + OPCODE(o5_setOwnerOf), + OPCODE(o5_startScript), + OPCODE(o5_delayVariable), + /* 2C */ + OPCODE(o5_cursorCommand), + OPCODE(o5_putActorInRoom), + OPCODE(o5_delay), + OPCODE(o5_ifNotState), + /* 30 */ + OPCODE(o5_matrixOps), + OPCODE(o5_getInventoryCount), + OPCODE(o5_setCameraAt), + OPCODE(o5_roomOps), + /* 34 */ + OPCODE(o5_getDist), + OPCODE(o5_findObject), + OPCODE(o5_walkActorToObject), + OPCODE(o5_startObject), + /* 38 */ + OPCODE(o5_lessOrEqual), + OPCODE(o5_doSentence), + OPCODE(o5_subtract), + OPCODE(o5_getActorScale), + /* 3C */ + OPCODE(o5_stopSound), + OPCODE(o5_findInventory), + OPCODE(o5_walkActorTo), + OPCODE(o5_drawBox), + /* 40 */ + OPCODE(o5_cutscene), + OPCODE(o5_putActor), + OPCODE(o5_chainScript), + OPCODE(o5_getActorX), + /* 44 */ + OPCODE(o5_isLess), + OPCODE(o5_drawObject), + OPCODE(o5_increment), + OPCODE(o5_setState), + /* 48 */ + OPCODE(o5_isEqual), + OPCODE(o5_faceActor), + OPCODE(o5_startScript), + OPCODE(o5_getVerbEntrypoint), + /* 4C */ + OPCODE(o5_soundKludge), + OPCODE(o5_walkActorToActor), + OPCODE(o5_putActorAtObject), + OPCODE(o5_ifState), + /* 50 */ + OPCODE(o5_pickupObjectOld), + OPCODE(o5_animateActor), + OPCODE(o5_actorFollowCamera), + OPCODE(o5_actorSet), + /* 54 */ + OPCODE(o5_setObjectName), + OPCODE(o5_actorFromPos), + OPCODE(o5_getActorMoving), + OPCODE(o5_or), + /* 58 */ + OPCODE(o5_overRide), + OPCODE(o5_doSentence), + OPCODE(o5_add), + OPCODE(o5_divide), + /* 5C */ + OPCODE(o5_oldRoomEffect), + OPCODE(o5_setClass), + OPCODE(o5_walkActorTo), + OPCODE(o5_isActorInBox), + /* 60 */ + OPCODE(o5_freezeScripts), + OPCODE(o5_putActor), + OPCODE(o5_stopScript), + OPCODE(o5_getActorFacing), + /* 64 */ + OPCODE(o5_loadRoomWithEgo), + OPCODE(o5_pickupObject), + OPCODE(o5_getClosestObjActor), + OPCODE(o5_dummy), + /* 68 */ + OPCODE(o5_getScriptRunning), + OPCODE(o5_setOwnerOf), + OPCODE(o5_startScript), + OPCODE(o5_debug), + /* 6C */ + OPCODE(o5_getActorWidth), + OPCODE(o5_putActorInRoom), + OPCODE(o5_stopObjectScript), + OPCODE(o5_ifNotState), + /* 70 */ + OPCODE(o5_lights), + OPCODE(o5_getActorCostume), + OPCODE(o5_loadRoom), + OPCODE(o5_roomOps), + /* 74 */ + OPCODE(o5_getDist), + OPCODE(o5_findObject), + OPCODE(o5_walkActorToObject), + OPCODE(o5_startObject), + /* 78 */ + OPCODE(o5_isGreater), /* less? */ + OPCODE(o5_doSentence), + OPCODE(o5_verbOps), + OPCODE(o5_getActorWalkBox), + /* 7C */ + OPCODE(o5_isSoundRunning), + OPCODE(o5_findInventory), + OPCODE(o5_walkActorTo), + OPCODE(o5_drawBox), + /* 80 */ + OPCODE(o5_breakHere), + OPCODE(o5_putActor), + OPCODE(o5_startMusic), + OPCODE(o5_getActorRoom), + /* 84 */ + OPCODE(o5_isGreaterEqual), /* less equal? */ + OPCODE(o5_drawObject), + OPCODE(o5_getActorElevation), + OPCODE(o5_setState), + /* 88 */ + OPCODE(o5_isNotEqual), + OPCODE(o5_faceActor), + OPCODE(o5_startScript), + OPCODE(o5_getVerbEntrypoint), + /* 8C */ + OPCODE(o5_resourceRoutines), + OPCODE(o5_walkActorToActor), + OPCODE(o5_putActorAtObject), + OPCODE(o5_getObjectState), + /* 90 */ + OPCODE(o5_getObjectOwner), + OPCODE(o5_animateActor), + OPCODE(o5_panCameraTo), + OPCODE(o5_actorSet), + /* 94 */ + OPCODE(o5_print), + OPCODE(o5_actorFromPos), + OPCODE(o5_getRandomNr), + OPCODE(o5_and), + /* 98 */ + OPCODE(o5_quitPauseRestart), + OPCODE(o5_doSentence), + OPCODE(o5_move), + OPCODE(o5_multiply), + /* 9C */ + OPCODE(o5_startSound), + OPCODE(o5_ifClassOfIs), + OPCODE(o5_walkActorTo), + OPCODE(o5_isActorInBox), + /* A0 */ + OPCODE(o5_stopObjectCode), + OPCODE(o5_putActor), + OPCODE(o5_getAnimCounter), + OPCODE(o5_getActorY), + /* A4 */ + OPCODE(o5_loadRoomWithEgo), + OPCODE(o5_pickupObject), + OPCODE(o5_setVarRange), + OPCODE(o5_dummy), + /* A8 */ + OPCODE(o5_notEqualZero), + OPCODE(o5_setOwnerOf), + OPCODE(o5_startScript), + OPCODE(o5_saveRestoreVerbs), + /* AC */ + OPCODE(o5_expression), + OPCODE(o5_putActorInRoom), + OPCODE(o5_wait), + OPCODE(o5_ifNotState), + /* B0 */ + OPCODE(o5_matrixOps), + OPCODE(o5_getInventoryCount), + OPCODE(o5_setCameraAt), + OPCODE(o5_roomOps), + /* B4 */ + OPCODE(o5_getDist), + OPCODE(o5_findObject), + OPCODE(o5_walkActorToObject), + OPCODE(o5_startObject), + /* B8 */ + OPCODE(o5_lessOrEqual), + OPCODE(o5_doSentence), + OPCODE(o5_subtract), + OPCODE(o5_getActorScale), + /* BC */ + OPCODE(o5_stopSound), + OPCODE(o5_findInventory), + OPCODE(o5_walkActorTo), + OPCODE(o5_drawBox), + /* C0 */ + OPCODE(o5_endCutscene), + OPCODE(o5_putActor), + OPCODE(o5_chainScript), + OPCODE(o5_getActorX), + /* C4 */ + OPCODE(o5_isLess), + OPCODE(o5_drawObject), + OPCODE(o5_decrement), + OPCODE(o5_setState), + /* C8 */ + OPCODE(o5_isEqual), + OPCODE(o5_faceActor), + OPCODE(o5_startScript), + OPCODE(o5_getVerbEntrypoint), + /* CC */ + OPCODE(o5_pseudoRoom), + OPCODE(o5_walkActorToActor), + OPCODE(o5_putActorAtObject), + OPCODE(o5_ifState), + /* D0 */ + OPCODE(o5_pickupObjectOld), + OPCODE(o5_animateActor), + OPCODE(o5_actorFollowCamera), + OPCODE(o5_actorSet), + /* D4 */ + OPCODE(o5_setObjectName), + OPCODE(o5_actorFromPos), + OPCODE(o5_getActorMoving), + OPCODE(o5_or), + /* D8 */ + OPCODE(o5_printEgo), + OPCODE(o5_doSentence), + OPCODE(o5_add), + OPCODE(o5_divide), + /* DC */ + OPCODE(o5_oldRoomEffect), + OPCODE(o5_setClass), + OPCODE(o5_walkActorTo), + OPCODE(o5_isActorInBox), + /* E0 */ + OPCODE(o5_freezeScripts), + OPCODE(o5_putActor), + OPCODE(o5_stopScript), + OPCODE(o5_getActorFacing), + /* E4 */ + OPCODE(o5_loadRoomWithEgo), + OPCODE(o5_pickupObject), + OPCODE(o5_getClosestObjActor), + OPCODE(o5_dummy), + /* E8 */ + OPCODE(o5_getScriptRunning), + OPCODE(o5_setOwnerOf), + OPCODE(o5_startScript), + OPCODE(o5_debug), + /* EC */ + OPCODE(o5_getActorWidth), + OPCODE(o5_putActorInRoom), + OPCODE(o5_stopObjectScript), + OPCODE(o5_ifNotState), + /* F0 */ + OPCODE(o5_lights), + OPCODE(o5_getActorCostume), + OPCODE(o5_loadRoom), + OPCODE(o5_roomOps), + /* F4 */ + OPCODE(o5_getDist), + OPCODE(o5_findObject), + OPCODE(o5_walkActorToObject), + OPCODE(o5_startObject), + /* F8 */ + OPCODE(o5_isGreater), + OPCODE(o5_doSentence), + OPCODE(o5_verbOps), + OPCODE(o5_getActorWalkBox), + /* FC */ + OPCODE(o5_isSoundRunning), + OPCODE(o5_findInventory), + OPCODE(o5_walkActorTo), + OPCODE(o5_drawBox) + }; + + _opcodes = opcodes; +} + +void Scumm::o5_actorFollowCamera() +{ + actorFollowCamera(getVarOrDirectByte(0x80)); +} + +void Scumm::o5_actorFromPos() +{ + int x, y; + getResultPos(); + x = getVarOrDirectWord(0x80); + y = getVarOrDirectWord(0x40); + setResult(getActorFromPos(x, y)); +} + +void Scumm::o5_actorSet() +{ + static const byte convertTable[20] = + { 1, 0, 0, 2, 0, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 20 }; + int act = getVarOrDirectByte(0x80); + Actor *a; + int i, j; + + if (act == 0) + act = 1; + + a = derefActorSafe(act, "actorSet"); + + while ((_opcode = fetchScriptByte()) != 0xFF) { + if (_features & GF_SMALL_HEADER) + _opcode = (_opcode & 0xE0) | convertTable[(_opcode & 0x1F) - 1]; + + if (!a) + return; + + switch (_opcode & 0x1F) { + case 0: /* dummy case */ + getVarOrDirectByte(0x80); + break; + case 1: /* costume */ + a->setActorCostume(getVarOrDirectByte(0x80)); + break; + case 2: /* walkspeed */ + i = getVarOrDirectByte(0x80); + j = getVarOrDirectByte(0x40); + a->setActorWalkSpeed(i, j); + break; + case 3: /* sound */ + a->sound[0] = getVarOrDirectByte(0x80); + break; + case 4: /* walkanim */ + a->walkFrame = getVarOrDirectByte(0x80); + break; + case 5: /* talkanim */ + a->talkFrame1 = getVarOrDirectByte(0x80); + a->talkFrame2 = getVarOrDirectByte(0x40); + break; + case 6: /* standanim */ + a->standFrame = getVarOrDirectByte(0x80); + break; + case 7: /* ignore */ + getVarOrDirectByte(0x80); + getVarOrDirectByte(0x40); + getVarOrDirectByte(0x20); + break; + case 8: /* init */ + a->initActor(0); + break; + case 9: /* elevation */ + a->elevation = getVarOrDirectWord(0x80); + a->needRedraw = true; + a->needBgReset = true; + break; + case 10: /* defaultanims */ + a->initFrame = 1; + a->walkFrame = 2; + a->standFrame = 3; + a->talkFrame1 = 4; + a->talkFrame2 = 5; + break; + case 11: /* palette */ + i = getVarOrDirectByte(0x80); + j = getVarOrDirectByte(0x40); + checkRange(31, 0, i, "Illegal palet slot %d"); + a->palette[i] = j; + a->needRedraw = true; + break; + case 12: /* talk color */ + a->talkColor = getVarOrDirectByte(0x80); + break; + case 13: /* name */ + loadPtrToResource(rtActorName, a->number, NULL); + break; + case 14: /* initanim */ + a->initFrame = getVarOrDirectByte(0x80); + break; + case 15: /* unk */ + error("o5_actorset:unk not implemented"); +#if 0 + int16 args[16] = + { + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + }; + getWordVararg(args); + for (i = 0; i < 16; i++) + if (args[i] != 0xFF) + a->palette[i] = args[i]; +#endif + break; + case 16: /* width */ + a->width = getVarOrDirectByte(0x80); + break; + case 17: /* scale */ + if (_gameId == GID_MONKEY_VGA) { + a->scalex = a->scaley = getVarOrDirectByte(0x80); + } else { + a->scalex = getVarOrDirectByte(0x80); + a->scaley = getVarOrDirectByte(0x40); + } + + if (a->scalex > 255 || a->scaley > 255) + error("Setting an bad actor scale!"); + a->needRedraw = true; + a->needBgReset = true; + break; + case 18: /* neverzclip */ + a->forceClip = 0; + break; + case 19: /* setzclip */ + a->forceClip = getVarOrDirectByte(0x80); + break; + case 20: /* ignoreboxes */ + case 21: /* followboxes */ + a->ignoreBoxes = !(_opcode & 1); + a->forceClip = 0; + if (a->isInCurrentRoom()) + a->putActor(a->x, a->y, a->room); + break; + + case 22: /* animspeed */ + a->animSpeed = getVarOrDirectByte(0x80); + a->animProgress = 0; + break; + case 23: /* unk2 */ + a->shadow_mode = getVarOrDirectByte(0x80); /* shadow mode */ + break; + default: + warning("o5_actorSet: default case"); + } + } +} + +void Scumm::o5_setClass() +{ + int obj = getVarOrDirectWord(0x80); + int newClass; + + while ((_opcode = fetchScriptByte()) != 0xFF) { + newClass = getVarOrDirectWord(0x80); + if (newClass == 0) { + _classData[obj] = 0; + if ((_features & GF_SMALL_HEADER) && obj <= NUM_ACTORS) { + Actor *a; + a = derefActorSafe(obj, "setClass"); + a->ignoreBoxes = 0; + a->forceClip = 0; + } + continue; + } + + putClass(obj, newClass, (newClass & 0x80) ? true : false); + } +} + +void Scumm::o5_add() +{ + int a; + getResultPos(); + a = getVarOrDirectWord(0x80); + setResult(readVar(_resultVarNumber) + a); +} + +void Scumm::o5_and() +{ + int a; + getResultPos(); + a = getVarOrDirectWord(0x80); + setResult(readVar(_resultVarNumber) & a); +} + +void Scumm::o5_animateActor() +{ + int act = getVarOrDirectByte(0x80); + int anim = getVarOrDirectByte(0x40); + + Actor *a = derefActorSafe(act, "o5_animateActor"); + if (!a) + return; + + a->animateActor(anim); +} + +void Scumm::o5_badOpcode() +{ + error("Scumm opcode %d illegal", _opcode); +} + +void Scumm::o5_breakHere() +{ + updateScriptPtr(); + _currentScript = 0xFF; +} + +void Scumm::o5_chainScript() +{ + int16 vars[16]; + int data; + int cur; + + data = getVarOrDirectByte(0x80); + + getWordVararg(vars); + + cur = _currentScript; + + vm.slot[cur].number = 0; + vm.slot[cur].status = 0; + _currentScript = 0xFF; + + runScript(data, vm.slot[cur].unk1, vm.slot[cur].unk2, vars); +} + +void Scumm::o5_cursorCommand() +{ + int i, j, k; + int16 table[16]; + switch ((_opcode = fetchScriptByte()) & 0x1F) { + case 1: /* cursor show */ + _cursor.state = 1; + verbMouseOver(0); + break; + case 2: /* cursor hide */ + _cursor.state = 0; + verbMouseOver(0); + break; + case 3: /* userput on */ + _userPut = 1; + break; + case 4: /* userput off */ + _userPut = 0; + break; + case 5: /* cursor soft on */ + _cursor.state++; + verbMouseOver(0); + break; + case 6: /* cursor soft off */ + _cursor.state--; + verbMouseOver(0); + break; + case 7: /* userput soft on */ + _userPut++; + break; + case 8: /* userput soft off */ + _userPut--; + break; + case 10: /* set cursor img */ + i = getVarOrDirectByte(0x80); + j = getVarOrDirectByte(0x40); + if (_gameId != GID_LOOM256) + setCursorImg(i, j, 1); + break; + case 11: /* set cursor hotspot */ + i = getVarOrDirectByte(0x80); + j = getVarOrDirectByte(0x40); + k = getVarOrDirectByte(0x20); + setCursorHotspot2(j, k); + break; + + case 12: /* init cursor */ + setCursor(getVarOrDirectByte(0x80)); + break; + case 13: /* init charset */ + initCharset(getVarOrDirectByte(0x80)); + break; + case 14: /* unk */ + getWordVararg(table); + for (i = 0; i < 16; i++) + charset._colorMap[i] = _charsetData[_string[1].t_charset][i] = (unsigned char)table[i]; + break; + } + + _vars[VAR_CURSORSTATE] = _cursor.state; + _vars[VAR_USERPUT] = _userPut; +} + +void Scumm::o5_cutscene() +{ + int16 args[16]; + getWordVararg(args); + cutscene(args); +} + +void Scumm::o5_endCutscene() +{ + endCutscene(); +} + +void Scumm::o5_debug() +{ + getVarOrDirectWord(0x80); +} + +void Scumm::o5_decrement() +{ + getResultPos(); + setResult(readVar(_resultVarNumber) - 1); +} + +void Scumm::o5_delay() +{ + int delay = fetchScriptByte(); + delay |= fetchScriptByte() << 8; + delay |= fetchScriptByte() << 16; + vm.slot[_currentScript].delay = delay; + vm.slot[_currentScript].status = 1; + o5_breakHere(); +} + +void Scumm::o5_delayVariable() +{ + vm.slot[_currentScript].delay = readVar(fetchScriptWord()); + vm.slot[_currentScript].status = 1; + o5_breakHere(); +} + +void Scumm::o5_divide() +{ + int a; + getResultPos(); + a = getVarOrDirectWord(0x80); + if (a == 0) { + error("Divide by zero"); + setResult(0); + } else + setResult(readVar(_resultVarNumber) / a); +} + +void Scumm::o5_doSentence() +{ + int a, b; + SentenceTab *st; + + a = getVarOrDirectByte(0x80); + if (a == 0xFE) { + _sentenceNum = 0; + stopScriptNr(_vars[VAR_SENTENCE_SCRIPT]); + clearClickedStatus(); + return; + } + + st = &_sentence[_sentenceNum++]; + + st->unk5 = a; + st->unk4 = getVarOrDirectWord(0x40); + b = st->unk3 = getVarOrDirectWord(0x20); + if (b == 0) { + st->unk2 = 0; + } else { + st->unk2 = 1; + } + st->freezeCount = 0; +} + +void Scumm::o5_drawBox() +{ + int x, y, x2, y2, color; + + x = getVarOrDirectWord(0x80); + y = getVarOrDirectWord(0x40); + + _opcode = fetchScriptByte(); + x2 = getVarOrDirectWord(0x80); + y2 = getVarOrDirectWord(0x40); + color = getVarOrDirectByte(0x20); + + drawBox(x, y, x2, y2, color); +} + +void Scumm::o5_drawObject() +{ + int state, obj, idx, i; + ObjectData *od; + uint16 x, y, w, h; + int xpos, ypos; + + state = 1; + xpos = ypos = 255; + obj = getVarOrDirectWord(0x80); + + if (_features & GF_SMALL_HEADER) { + xpos = getVarOrDirectWord(0x40); + ypos = getVarOrDirectWord(0x20); + } else { + switch ((_opcode = fetchScriptByte()) & 0x1F) { + case 1: /* draw at */ + xpos = getVarOrDirectWord(0x80); + ypos = getVarOrDirectWord(0x40); + break; + case 2: /* set state */ + state = getVarOrDirectWord(0x80); + break; + case 0x1F: /* neither */ + break; + default: + error("o5_drawObject: default case"); + } + } + + idx = getObjectIndex(obj); + if (idx == -1) + return; + + od = &_objs[idx]; + if (xpos != 0xFF) { + od->walk_x += (xpos << 3) - od->x_pos; + od->x_pos = xpos << 3; + od->walk_y += (ypos << 3) - od->y_pos; + od->y_pos = ypos << 3; + } + addObjectToDrawQue(idx); + + x = od->x_pos; + y = od->y_pos; + w = od->width; + h = od->height; + + i = _numObjectsInRoom; + do { + if (_objs[i].x_pos == x && _objs[i].y_pos == y && _objs[i].width == w && _objs[i].height == h) + putState(_objs[i].obj_nr, 0); + } while (--i); + + putState(obj, state); +} + +void Scumm::o5_dummy() +{ + /* nothing */ +} + + +void Scumm::o5_expression() +{ + int dst, i; + + _scummStackPos = 0; + getResultPos(); + dst = _resultVarNumber; + + while ((_opcode = fetchScriptByte()) != 0xFF) { + switch (_opcode & 0x1F) { + case 1: /* varordirect */ + push(getVarOrDirectWord(0x80)); + break; + case 2: /* add */ + i = pop(); + push(i + pop()); + break; + case 3: /* sub */ + i = pop(); + push(pop() - i); + break; + case 4: /* mul */ + i = pop(); + push(i * pop()); + break; + case 5: /* div */ + i = pop(); + if (i == 0) + error("Divide by zero"); + push(pop() / i); + break; + case 6: /* normal opcode */ + _opcode = fetchScriptByte(); + (this->*(getOpcode(_opcode))) (); + push(_vars[0]); + break; + } + } + + _resultVarNumber = dst; + setResult(pop()); +} + +void Scumm::o5_faceActor() +{ + int act, obj; + act = getVarOrDirectByte(0x80); + obj = getVarOrDirectWord(0x40); + faceActorToObj(act, obj); +} + +void Scumm::o5_findInventory() +{ + int t; + getResultPos(); + t = getVarOrDirectByte(0x80); + setResult(findInventory(t, getVarOrDirectByte(0x40))); +} + +void Scumm::o5_findObject() +{ + int t; + getResultPos(); + t = getVarOrDirectWord(0x80); + setResult(findObject(t, getVarOrDirectWord(0x40))); +} + +void Scumm::o5_freezeScripts() +{ + int scr = getVarOrDirectByte(0x80); + + if (scr != 0) + freezeScripts(scr); + else + unfreezeScripts(); +} + +void Scumm::o5_getActorCostume() +{ + int act; + Actor *a; + getResultPos(); + act = getVarOrDirectByte(0x80); + + a = derefActorSafe(act, "o5_getActorCostume"); + if (!a) { + warning("Invalid actor %d in o5_getActorCostume", act); + return; + } + + setResult(a->costume); +} + +void Scumm::o5_getActorElevation() +{ + int act; + Actor *a; + getResultPos(); + act = getVarOrDirectByte(0x80); + + a = derefActorSafe(act, "o5_getActorElevation"); + if (!a) { + warning("Invalid actor %d in o5_getActorElevation", act); + return; + } + + setResult(a->elevation); +} + +void Scumm::o5_getActorFacing() +{ + int act; + Actor *a; + getResultPos(); + act = getVarOrDirectByte(0x80); + + a = derefActorSafe(act, "o5_getActorFacing"); + if (!a) { + warning("Invalid actor %d in o5_getActorFacing", act); + return; + } + + setResult(newDirToOldDir (a->facing)); +} + +void Scumm::o5_getActorMoving() +{ + int act; + Actor *a; + getResultPos(); + act = getVarOrDirectByte(0x80); + + a = derefActorSafe(act, "o5_getActorMoving"); + if (!a) { + warning("Invalid actor %d in o5_getActorMoving", act); + return; + } + + setResult(a->moving); +} + +void Scumm::o5_getActorRoom() +{ + int act; + Actor *a; + getResultPos(); + act = getVarOrDirectByte(0x80); + + a = derefActorSafe(act, "o5_getActorRoom"); + if (!a) { + warning("Invalid actor %d in o5_getActorRoom", act); + return; + } + + setResult(a->room); +} + +void Scumm::o5_getActorScale() +{ + // INDY3 uses this opcode as a wait_for_actor(); + if (_gameId == GID_INDY3_256) { + byte *oldaddr = _scriptPointer - 1; + + if (derefActorSafe(getVarOrDirectByte(0x80), "o5_wait")->moving) { + _scriptPointer = oldaddr; + o5_breakHere(); + } + return; + } + + getResultPos(); + setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorScale")->scalex); +} + +void Scumm::o5_getActorWalkBox() +{ + Actor *a; + getResultPos(); + a = derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorWalkbox"); + if (a) // FIXME - bug 572977 workaround + setResult(a->walkbox); + else + setResult(0); +} + +void Scumm::o5_getActorWidth() +{ + getResultPos(); + setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorWidth")->width); +} + +void Scumm::o5_getActorX() +{ + int a; + getResultPos(); + + if (_gameId == GID_INDY3_256) + a = getVarOrDirectByte(0x80); + else + a = getVarOrDirectWord(0x80); + + setResult(getObjX(a)); +} + +void Scumm::o5_getActorY() +{ + int a; + getResultPos(); + + if (_gameId == GID_INDY3_256) { + a = getVarOrDirectByte(0x80); + + // Indy3 hack to cheat the 'Leap of Faith' grail test + // This test is so damn annoying, I'm leaving this in. + if (_roomResource == 85) { + setResult(94); + return; + } + setResult(getObjY(a) - 1); // FIXME: Is this right, or can it be less specific? + // It's here to fix bug 636433 in specific, the actors + // are one pixel off what the script waits for. + return; + } else + a = getVarOrDirectWord(0x80); + + setResult(getObjY(a)); +} + +void Scumm::o5_getAnimCounter() +{ + Actor *a; + getResultPos(); + + a = derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorAnimCounter"); + + if (a) // FIXME + setResult(a->cost.animCounter1); + else + setResult(0); +} + +void Scumm::o5_getClosestObjActor() +{ + int obj; + int act; + int closest_obj = 0xFF, closest_dist = 0xFF; + int dist; + + getResultPos(); + + act = getVarOrDirectWord(0x80); + obj = _vars[VAR_V5_OBJECT_HI]; + + do { + dist = getObjActToObjActDist(act, obj); + if (dist < closest_dist) { + closest_dist = dist; + closest_obj = obj; + } + } while (--obj >= _vars[VAR_V5_OBJECT_LO]); + + setResult(closest_dist); +} + +void Scumm::o5_getDist() +{ + int o1, o2; + int r; + getResultPos(); + o1 = getVarOrDirectWord(0x80); + o2 = getVarOrDirectWord(0x40); + r = getObjActToObjActDist(o1, o2); + + /* FIXME: MI2 race workaround, see bug 597022 */ + if (_gameId == GID_MONKEY2 && vm.slot[_currentScript].number == 40 && r < 60) + r = 60; + + setResult(r); +} + +void Scumm::o5_getInventoryCount() +{ + getResultPos(); + setResult(getInventoryCount(getVarOrDirectByte(0x80))); +} + +void Scumm::o5_getObjectOwner() +{ + getResultPos(); + setResult(getOwner(getVarOrDirectWord(0x80))); +} + +void Scumm::o5_getObjectState() +{ + if (_features & GF_SMALL_HEADER) { + o5_ifState(); + } else { + getResultPos(); + setResult(getState(getVarOrDirectWord(0x80))); + } +} + +void Scumm::o5_ifState() +{ + int a = getVarOrDirectWord(0x80); + int b = getVarOrDirectByte(0x40); + + if (getState(a) != b) + o5_jumpRelative(); + else + ignoreScriptWord(); +} + +void Scumm::o5_ifNotState() +{ + int a = getVarOrDirectWord(0x80); + int b = getVarOrDirectByte(0x40); + + if (getState(a) == b) + o5_jumpRelative(); + else + ignoreScriptWord(); +} + +void Scumm::o5_getRandomNr() +{ + getResultPos(); + setResult(_rnd.getRandomNumber(getVarOrDirectByte(0x80))); +} + +void Scumm::o5_getScriptRunning() +{ + getResultPos(); + setResult(isScriptRunning(getVarOrDirectByte(0x80))); +} + +void Scumm::o5_getVerbEntrypoint() +{ + int a, b; + getResultPos(); + a = getVarOrDirectWord(0x80); + b = getVarOrDirectWord(0x40); + + setResult(getVerbEntrypoint(a, b)); +} + +void Scumm::o5_ifClassOfIs() +{ + int act, cls, b = 0; + bool cond = true; + + act = getVarOrDirectWord(0x80); + + while ((_opcode = fetchScriptByte()) != 0xFF) { + cls = getVarOrDirectWord(0x80); + + if (!cls) // FIXME: Ender can't remember why this is here, + b=false; // but it fixes an oddball zak256 crash + else + b = getClass(act, cls); + + if (cls & 0x80 && !b || !(cls & 0x80) && b) + cond = false; + } + if (cond) + ignoreScriptWord(); + else + o5_jumpRelative(); +} + +void Scumm::o5_increment() +{ + getResultPos(); + setResult(readVar(_resultVarNumber) + 1); +} + +void Scumm::o5_isActorInBox() +{ + int box; + Actor *a; + + a = derefActorSafe(getVarOrDirectByte(0x80), "o5_isActorInBox"); + box = getVarOrDirectByte(0x40); + + if (!checkXYInBoxBounds(box, a->x, a->y)) + o5_jumpRelative(); + else + ignoreScriptWord(); +} + +void Scumm::o5_isEqual() +{ + int16 a, b; + int var; + + var = fetchScriptWord(); + a = readVar(var); + b = getVarOrDirectWord(0x80); + + // HACK: See bug report #602348. The sound effects for Largo's screams + // are only played on type 5 soundcards. However, there is at least one + // other sound effect (the bartender spitting) which is only played on + // type 3 soundcards. + + if (_gameId == GID_MONKEY2 && var == VAR_SOUNDCARD && b == 5) + b = a; + + if (b == a) + ignoreScriptWord(); + else + o5_jumpRelative(); + +} + +void Scumm::o5_isGreater() +{ + int16 a = readVar(fetchScriptWord()); + int16 b = getVarOrDirectWord(0x80); + if (b > a) + ignoreScriptWord(); + else + o5_jumpRelative(); +} + +void Scumm::o5_isGreaterEqual() +{ + int16 a = readVar(fetchScriptWord()); + int16 b = getVarOrDirectWord(0x80); + if (b >= a) + ignoreScriptWord(); + else + o5_jumpRelative(); +} + +void Scumm::o5_isLess() +{ + int16 a = readVar(fetchScriptWord()); + int16 b = getVarOrDirectWord(0x80); + + if (b < a) + ignoreScriptWord(); + else + o5_jumpRelative(); +} + +void Scumm::o5_lessOrEqual() +{ + int16 a = readVar(fetchScriptWord()); + int16 b = getVarOrDirectWord(0x80); + if (b <= a) + ignoreScriptWord(); + else + o5_jumpRelative(); +} + +void Scumm::o5_isNotEqual() +{ + int16 a = readVar(fetchScriptWord()); + int16 b = getVarOrDirectWord(0x80); + if (b != a) + ignoreScriptWord(); + else + o5_jumpRelative(); +} + +void Scumm::o5_notEqualZero() +{ + int a = readVar(fetchScriptWord()); + if (a != 0) + ignoreScriptWord(); + else + o5_jumpRelative(); +} + +void Scumm::o5_equalZero() +{ + int a = readVar(fetchScriptWord()); + if (a == 0) + ignoreScriptWord(); + else + o5_jumpRelative(); +} + +void Scumm::o5_isSoundRunning() +{ + int snd; + getResultPos(); + snd = getVarOrDirectByte(0x80); + if (snd) + snd = _sound->isSoundRunning(snd); + setResult(snd); +} + +void Scumm::o5_jumpRelative() +{ + _scriptPointer += (int16)fetchScriptWord(); +} + +void Scumm::o5_lights() +{ + int a, b, c; + + a = getVarOrDirectByte(0x80); + b = fetchScriptByte(); + c = fetchScriptByte(); + + if (c == 0) + _vars[VAR_CURRENT_LIGHTS] = a; + else if (c == 1) { + _flashlightXStrips = a; + _flashlightYStrips = b; + } + _fullRedraw = 1; +} + +void Scumm::o5_loadRoom() +{ + int room; + + room = getVarOrDirectByte(0x80); + + // For small header games, we only call startScene if the room + // actually changed. This avoid unwanted (wrong) fades in Zak256 + // and others. OTOH, it seems to cause a problem in newer games. + if (!(_features & GF_SMALL_HEADER) || room != _currentRoom) + startScene(room, 0, 0); + _fullRedraw = 1; +} + +void Scumm::o5_loadRoomWithEgo() +{ + Actor *a; + int obj, room, x, y; + + obj = getVarOrDirectWord(0x80); + room = getVarOrDirectByte(0x40); + + a = derefActorSafe(_vars[VAR_EGO], "o5_loadRoomWithEgo"); + + a->putActor(0, 0, room); + _egoPositioned = false; + + x = (int16)fetchScriptWord(); + y = (int16)fetchScriptWord(); + + _vars[VAR_WALKTO_OBJ] = obj; + startScene(a->room, a, obj); + _vars[VAR_WALKTO_OBJ] = 0; + + camera._dest.x = camera._cur.x = a->x; + setCameraAt(a->x, a->y); + setCameraFollows(a); + + _fullRedraw = 1; + + if (x != -1) { + a->startWalkActor(x, y, -1); + } +} + +void Scumm::o5_matrixOps() +{ + int a, b; + + if (_features & GF_OLD256) { + a = getVarOrDirectByte(0x80); + b = fetchScriptByte(); + setBoxFlags(a, b); + return; + } + + _opcode = fetchScriptByte(); + switch (_opcode & 0x1F) { + case 1: + a = getVarOrDirectByte(0x80); + b = getVarOrDirectByte(0x40); + setBoxFlags(a, b); + break; + case 2: + a = getVarOrDirectByte(0x80); + b = getVarOrDirectByte(0x40); + setBoxScale(a, b); + break; + case 3: + a = getVarOrDirectByte(0x80); + b = getVarOrDirectByte(0x40); + setBoxScale(a, (b - 1) | 0x8000); + break; + case 4: + createBoxMatrix(); + break; + } +} + +void Scumm::o5_move() +{ + getResultPos(); + setResult(getVarOrDirectWord(0x80)); +} + +void Scumm::o5_multiply() +{ + int a; + getResultPos(); + a = getVarOrDirectWord(0x80); + setResult(readVar(_resultVarNumber) * a); +} + + +void Scumm::o5_or() +{ + int a; + getResultPos(); + a = getVarOrDirectWord(0x80); + setResult(readVar(_resultVarNumber) | a); +} + +void Scumm::o5_overRide() +{ + if (fetchScriptByte() != 0) + beginOverride(); + else + endOverride(); +} + +void Scumm::o5_panCameraTo() +{ + panCameraTo(getVarOrDirectWord(0x80), 0); +} + +void Scumm::o5_pickupObject() +{ + int obj, room; + if (_features & GF_OLD256) { + o5_drawObject(); + return; + } + + obj = getVarOrDirectWord(0x80); + room = getVarOrDirectByte(0x40); + if (room == 0) + room = _roomResource; + addObjectToInventory(obj, room); + putOwner(obj, _vars[VAR_EGO]); + putClass(obj, 32, 1); + putState(obj, 1); + removeObjectFromRoom(obj); + clearDrawObjectQueue(); + runHook(1); +} + +void Scumm::o5_print() +{ + _actorToPrintStrFor = getVarOrDirectByte(0x80); + decodeParseString(); +} + +void Scumm::o5_printEgo() +{ + _actorToPrintStrFor = (unsigned char)_vars[VAR_EGO]; + decodeParseString(); +} + +void Scumm::o5_pseudoRoom() +{ + int i = fetchScriptByte(), j; + while ((j = fetchScriptByte()) != 0) { + if (j >= 0x80) { + _resourceMapper[j & 0x7F] = i; + } + } +} + +void Scumm::o5_putActor() +{ + int x, y; + Actor *a; + + a = derefActorSafe(getVarOrDirectByte(0x80), "o5_putActor"); + if (!a) + return; + x = getVarOrDirectWord(0x40); + y = getVarOrDirectWord(0x20); + + a->putActor(x, y, a->room); +} + + +void Scumm::o5_putActorAtObject() +{ + int obj, x, y; + Actor *a; + + a = derefActorSafe(getVarOrDirectByte(0x80), "o5_putActorAtObject"); + obj = getVarOrDirectWord(0x40); + if (whereIsObject(obj) != WIO_NOT_FOUND) + getObjectXYPos(obj, x, y); + else { + x = 240; + y = 120; + } + a->putActor(x, y, a->room); +} + +void Scumm::o5_putActorInRoom() +{ + int room; + Actor *a; + + a = derefActorSafe(getVarOrDirectByte(0x80), "o5_putActorInRoom"); + room = getVarOrDirectByte(0x40); + + if (a == NULL) return; // FIXME - yet another null dref hack, see bug 639201 + if (a->visible && _currentRoom != room && _vars[VAR_TALK_ACTOR] == a->number) { + clearMsgQueue(); + } + a->room = room; + if (!room) + a->putActor(0, 0, 0); +} + +void Scumm::o5_quitPauseRestart() +{ + switch (fetchScriptByte()) { + case 1: + pauseGame(false); + break; + case 3: + shutDown(0); + break; + } +} + +void Scumm::o5_resourceRoutines() +{ + const ResTypes resType[4] = { rtScript, rtSound, rtCostume, rtRoom }; + int resid = 0; + int foo, bar; + + _opcode = fetchScriptByte(); + if (_opcode != 17) + resid = getVarOrDirectByte(0x80); + if (_gameId == GID_ZAK256) + _opcode &= 0x3F; + else + _opcode &= 0x1F; + + switch (_opcode) { + case 1: // load script + case 2: // load sound + case 3: // load costume + ensureResourceLoaded(resType[_opcode-1], resid); + break; + case 4: // load room + if (_gameId == GID_ZAK256) { + ensureResourceLoaded(rtRoom, resid); + if (resid > 0x7F) + resid = _resourceMapper[resid & 0x7F]; + + if (_currentRoom != resid) { + res.flags[rtRoom][resid] |= 1; + } + } else + ensureResourceLoaded(rtRoom, resid); + break; + + case 5: // nuke script + case 6: // nuke sound + case 7: // nuke costume + case 8: // nuke room + if (_gameId == GID_ZAK256) + warning("o5_resourceRoutines %d should not occur in Zak256", _opcode); + else + setResourceCounter(resType[_opcode-5], resid, 0x7F); + break; + + case 9: // lock script + if (resid >= _numGlobalScripts) + break; + lock(rtScript, resid); + break; + case 10: // lock sound + lock(rtSound, resid); + break; + case 11: // lock costume + lock(rtCostume, resid); + break; + case 12: // lock room + if (resid > 0x7F) + resid = _resourceMapper[resid & 0x7F]; + lock(rtRoom, resid); + break; + + case 13: // unlock script + if (resid >= _numGlobalScripts) + break; + unlock(rtScript, resid); + break; + case 14: // unlock sound + unlock(rtSound, resid); + break; + case 15: // unlock costume + unlock(rtCostume, resid); + break; + case 16: // unlock room + if (resid > 0x7F) + resid = _resourceMapper[resid & 0x7F]; + unlock(rtRoom, resid); + break; + + case 17: // clear heap + heapClear(0); + unkHeapProc2(0, 0); + break; + case 18: // load charset + loadCharset(resid); + break; + case 19: // nuke charset + nukeCharset(resid); + break; + case 20: // load fl object + loadFlObject(getVarOrDirectWord(0x40), resid); + break; + + case 0x1F + 1: + // TODO + warning("o5_resourceRoutines %d not yet handled (script %d)", _opcode, vm.slot[_currentScript].number); + break; + case 0x20 + 1: + // TODO + warning("o5_resourceRoutines %d not yet handled (script %d)", _opcode, vm.slot[_currentScript].number); + break; + case 0x22 + 1: + // TODO + foo = getVarOrDirectByte(0x40); + warning("o5_resourceRoutines %d not yet handled (script %d)", _opcode, vm.slot[_currentScript].number); + break; + case 0x23 + 1: + // TODO + foo = getVarOrDirectByte(0x40); + bar = fetchScriptByte(); + warning("o5_resourceRoutines %d not yet handled (script %d)", _opcode, vm.slot[_currentScript].number); + break; + case 0x24 + 1: + // TODO + foo = getVarOrDirectByte(0x40); + warning("o5_resourceRoutines %d not yet handled (script %d)", _opcode, vm.slot[_currentScript].number); + break; + + default: + warning("Unknown o5_resourceRoutines: %d", _opcode); + break; + } +} + +void Scumm::o5_roomOps() +{ + int a = 0, b = 0, c, d, e; + + if (_features & GF_OLD256) { + a = getVarOrDirectWord(0x80); + b = getVarOrDirectWord(0x40); + } + + _opcode = fetchScriptByte(); + switch (_opcode & 0x1F) { + case 1: /* room scroll */ + if (!(_features & GF_OLD256)) { + a = getVarOrDirectWord(0x80); + b = getVarOrDirectWord(0x40); + } + if (a < (_realWidth / 2)) + a = (_realWidth / 2); + if (b < (_realWidth / 2)) + b = (_realWidth / 2); + if (a > _scrWidth - (_realWidth / 2)) + a = _scrWidth - (_realWidth / 2); + if (b > _scrWidth - (_realWidth / 2)) + b = _scrWidth - (_realWidth / 2); + _vars[VAR_CAMERA_MIN_X] = a; + _vars[VAR_CAMERA_MAX_X] = b; + break; + case 2: /* room color */ + if (_features & GF_SMALL_HEADER) { + if (!(_features & GF_OLD256)) { + a = getVarOrDirectWord(0x80); + b = getVarOrDirectWord(0x40); + } + checkRange(256, 0, a, "o5_roomOps: 2: Illegal room color slot (%d)"); + printf("copyPalColor(%d, %d)\n", a, b); + copyPalColor(a, b); + } else { + error("room-color is no longer a valid command"); + } + break; + + case 3: /* set screen */ + if (!(_features & GF_OLD256)) { + a = getVarOrDirectWord(0x80); + b = getVarOrDirectWord(0x40); + } + initScreens(0, a, _realWidth, b); + break; + case 4: /* set palette color */ + if (_features & GF_SMALL_HEADER) { + if (!(_features & GF_OLD256)) { + a = getVarOrDirectWord(0x80); + b = getVarOrDirectWord(0x40); + } + checkRange(256, 0, a, "o5_roomOps: 2: Illegal room color slot (%d)"); + _shadowPalette[b] = a; + setDirtyColors(b, b); + } else { + a = getVarOrDirectWord(0x80); + b = getVarOrDirectWord(0x40); + c = getVarOrDirectWord(0x20); + _opcode = fetchScriptByte(); + d = getVarOrDirectByte(0x80); + setPalColor(d, a, b, c); /* index, r, g, b */ + } + break; + case 5: /* shake on */ + setShake(1); + break; + case 6: /* shake off */ + setShake(0); + break; + case 7: /* room scale for old games */ + a = getVarOrDirectByte(0x80); + b = getVarOrDirectByte(0x40); + _opcode = fetchScriptByte(); + c = getVarOrDirectByte(0x80); + d = getVarOrDirectByte(0x40); + _opcode = fetchScriptByte(); + e = getVarOrDirectByte(0x40); + setScaleItem(e - 1, b, a, d, c); + break; + case 8: /* room scale? */ + if (_features & GF_SMALL_HEADER) { + if (!(_features & GF_OLD256)) { + a = getVarOrDirectWord(0x80); + b = getVarOrDirectWord(0x40); + } + c = getVarOrDirectWord(0x20); + } else { + a = getVarOrDirectByte(0x80); + b = getVarOrDirectByte(0x40); + c = getVarOrDirectByte(0x20); + } + darkenPalette(a, a, a, b, c); + break; + case 9: /* ? */ + _saveLoadFlag = getVarOrDirectByte(0x80); + _saveLoadSlot = getVarOrDirectByte(0x40); + _saveLoadSlot = 99; /* use this slot */ + _saveLoadCompatible = true; + break; + case 10: /* ? */ + a = getVarOrDirectWord(0x80); + if (a) { + _switchRoomEffect = (byte)a; + _switchRoomEffect2 = (byte)(a >> 8); + } else { + fadeIn(_newEffect); + } + break; + case 11: /* ? */ + a = getVarOrDirectWord(0x80); + b = getVarOrDirectWord(0x40); + c = getVarOrDirectWord(0x20); + _opcode = fetchScriptByte(); + d = getVarOrDirectByte(0x80); + e = getVarOrDirectByte(0x40); + darkenPalette(a, b, c, d, e); + break; + case 12: /* ? */ + a = getVarOrDirectWord(0x80); + b = getVarOrDirectWord(0x40); + c = getVarOrDirectWord(0x20); + _opcode = fetchScriptByte(); + d = getVarOrDirectByte(0x80); + e = getVarOrDirectByte(0x40); + setupShadowPalette(a, b, c, d, e); + break; + + case 13:{ /* save-string */ + // TODO - use class File instead of fopen/fwrite/fclose + char buf[256], *s; + FILE *out; + + a = getVarOrDirectByte(0x80); + + // FIXME - check for buffer overflow + strcpy(buf, getSavePath()); + s = buf + strlen(buf); + while ((*s++ = fetchScriptByte())); + + // Use buf as filename + out = fopen(buf, "wb"); + if (out) { + byte *ptr; + ptr = getResourceAddress(rtString, a); + fwrite(ptr, getStringLen(ptr) + 1, 1, out); + fclose(out); + } + break; + } + case 14:{ /* load-string */ + // TODO - use class File instead of fopen/fread/fclose + char buf[256], *s; + FILE *in; + + a = getVarOrDirectByte(0x80); + + // FIXME - check for buffer overflow + strcpy(buf, getSavePath()); + s = buf + strlen(buf); + while ((*s++ = fetchScriptByte())); + + // Use buf as filename + in = fopen(buf, "rb"); + if (in) { + byte *ptr; + int len; + fseek(in, 0, SEEK_END); + len = ftell(in); // Determine file size + ptr = (byte *)calloc(len + 1, 1); // Create a zero terminated buffer + fseek(in, 0, SEEK_SET); + fread(ptr, len, 1, in); // Read in the data + fclose(in); + loadPtrToResource(rtString, a, ptr); + free(ptr); + } + break; + } + case 15: /* palmanip */ + a = getVarOrDirectByte(0x80); + _opcode = fetchScriptByte(); + b = getVarOrDirectByte(0x80); + c = getVarOrDirectByte(0x40); + _opcode = fetchScriptByte(); + d = getVarOrDirectByte(0x80); + palManipulateInit(b, c, a, d); + break; + + case 16: + a = getVarOrDirectByte(0x80); + b = getVarOrDirectByte(0x40); + if (a < 1) + a = 1; /* FIXME: ZAK256 */ + checkRange(16, 1, a, "o5_roomOps: 16: color cycle out of range (%d)"); + _colorCycle[a - 1].delay = (b != 0) ? 0x4000 / (b * 0x4C) : 0; + break; + } +} + +void Scumm::o5_saveRestoreVerbs() +{ + int a, b, c, slot, slot2; + + _opcode = fetchScriptByte(); + + a = getVarOrDirectByte(0x80); + b = getVarOrDirectByte(0x40); + c = getVarOrDirectByte(0x20); + + switch (_opcode) { + case 1: /* hide verbs */ + while (a <= b) { + slot = getVerbSlot(a, 0); + if (slot && _verbs[slot].saveid == 0) { + _verbs[slot].saveid = c; + drawVerb(slot, 0); + verbMouseOver(0); + } + a++; + } + break; + case 2: /* show verbs */ + while (a <= b) { + slot = getVerbSlot(a, c); + if (slot) { + slot2 = getVerbSlot(a, 0); + if (slot2) + killVerb(slot2); + slot = getVerbSlot(a, c); + _verbs[slot].saveid = 0; + drawVerb(slot, 0); + verbMouseOver(0); + } + a++; + } + break; + case 3: /* kill verbs */ + while (a <= b) { + slot = getVerbSlot(a, c); + if (slot) + killVerb(slot); + a++; + } + break; + default: + error("o5_saveRestoreVerbs: invalid opcode"); + } +} + +void Scumm::o5_setCameraAt() +{ + setCameraAtEx(getVarOrDirectWord(0x80)); +} + +void Scumm::o5_setObjectName() +{ + int obj = getVarOrDirectWord(0x80); + int size; + int a; + int i = 0; + byte *name = NULL; + unsigned char work[256]; + + // Read in new name + while ((a = fetchScriptByte()) != 0) { + work[i++] = a; + if (a == 0xFF) { + work[i++] = fetchScriptByte(); + work[i++] = fetchScriptByte(); + work[i++] = fetchScriptByte(); + } + } + work[i] = 0; + + if (obj < NUM_ACTORS) + error("Can't set actor %d name with new-name-of", obj); + + if (!getOBCDFromObject(obj)) { + // FIXME: Bug 587553. This is an odd one and looks more like + // an actual bug in the original script. Usually we would error + warning("Can't find OBCD to rename object %d to %s", obj, work); + return; + } + + name = getObjOrActorName(obj); + + if (_features & GF_SMALL_HEADER) { + // FIXME this is hack to make MonkeyVGA work. needed at least for the german + // version but possibly for others as well. There is no apparent other + // way to determine the available space that works in all cases... + byte *objptr; + byte offset = 0; + + objptr = getOBCDFromObject(obj); + offset = READ_LE_UINT16(objptr + 18); + size = READ_LE_UINT16(objptr) - offset; + } else { + size = getResourceDataSize(name); + } + + if (i >= size) { + warning("New name of object %d too long (old *%s* new *%s*)", obj, name, work); + i = size - 1; + } + + memcpy(name, work, i+1); + runHook(0); +} + +void Scumm::o5_setOwnerOf() +{ + int obj, owner; + + obj = getVarOrDirectWord(0x80); + owner = getVarOrDirectByte(0x40); + + setOwnerOf(obj, owner); +} + +void Scumm::o5_setState() +{ + int obj, state; + obj = getVarOrDirectWord(0x80); + state = getVarOrDirectByte(0x40); + putState(obj, state); + removeObjectFromRoom(obj); + if (_BgNeedsRedraw) + clearDrawObjectQueue(); +} + +void Scumm::o5_setVarRange() +{ + int a, b; + + getResultPos(); + a = fetchScriptByte(); + do { + if (_opcode & 0x80) + b = fetchScriptWord(); + else + b = fetchScriptByte(); + + setResult(b); + _resultVarNumber++; + } while (--a); +} + +void Scumm::o5_soundKludge() +{ + int16 items[15]; + int i; + + if (_features & GF_SMALL_HEADER) { // Is WaitForSentence in SCUMM V3 + if (_sentenceNum) { + if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(_vars[VAR_SENTENCE_SCRIPT])) + return; + } else if (!isScriptInUse(_vars[VAR_SENTENCE_SCRIPT])) + return; + + _scriptPointer--; + o5_breakHere(); + return; + } + + for (i = 0; i < 15; i++) + items[i] = 0; + + getWordVararg(items); + + _sound->soundKludge(items); +} + +void Scumm::o5_startMusic() +{ + _sound->addSoundToQueue(getVarOrDirectByte(0x80)); +} + +void Scumm::o5_startObject() +{ + int obj, script; + int16 data[16]; + + obj = getVarOrDirectWord(0x80); + script = getVarOrDirectByte(0x40); + + getWordVararg(data); + runVerbCode(obj, script, 0, 0, data); +} + +void Scumm::o5_startScript() +{ + int op, script; + int16 data[16]; + int a, b; + + op = _opcode; + script = getVarOrDirectByte(0x80); + + getWordVararg(data); + + a = b = 0; + if (op & 0x40) + b = 1; + if (op & 0x20) + a = 1; + + runScript(script, a, b, data); +} + +void Scumm::o5_startSound() +{ + + _vars[VAR_MUSIC_FLAG] = 0; + + _sound->addSoundToQueue(getVarOrDirectByte(0x80)); +} + +void Scumm::o5_stopMusic() +{ + _sound->stopAllSounds(); +} + +void Scumm::o5_stopObjectCode() +{ + stopObjectCode(); +} + +void Scumm::o5_stopObjectScript() +{ + stopObjectScript(getVarOrDirectWord(0x80)); +} + +void Scumm::o5_stopScript() +{ + int script; + + script = getVarOrDirectByte(0x80); + if (!script) + stopObjectCode(); + else + stopScriptNr(script); +} + +void Scumm::o5_stopSound() +{ + _sound->stopSound(getVarOrDirectByte(0x80)); +} + +void Scumm::o5_stringOps() +{ + int a, b, c, i; + byte *ptr; + + _opcode = fetchScriptByte(); + switch (_opcode & 0x1F) { + case 1: /* loadstring */ + loadPtrToResource(rtString, getVarOrDirectByte(0x80), NULL); + break; + case 2: /* copystring */ + a = getVarOrDirectByte(0x80); + b = getVarOrDirectByte(0x40); + nukeResource(rtString, a); + ptr = getResourceAddress(rtString, b); + if (ptr) + loadPtrToResource(rtString, a, ptr); + break; + case 3: /* set string char */ + a = getVarOrDirectByte(0x80); + b = getVarOrDirectByte(0x40); + c = getVarOrDirectByte(0x20); + ptr = getResourceAddress(rtString, a); + if (_gameId != GID_LOOM256) { /* FIXME - LOOM256 */ + if (ptr == NULL) + error("String %d does not exist", a); + ptr[b] = c; + } + + break; + + case 4: /* get string char */ + getResultPos(); + a = getVarOrDirectByte(0x80); + b = getVarOrDirectByte(0x40); + ptr = getResourceAddress(rtString, a); + if (ptr == NULL) + error("String %d does not exist", a); + setResult(ptr[b]); + break; + + case 5: /* create empty string */ + a = getVarOrDirectByte(0x80); + b = getVarOrDirectByte(0x40); + nukeResource(rtString, a); + if (b) { + ptr = createResource(rtString, a, b); + if (ptr) { + for (i = 0; i < b; i++) + ptr[i] = 0; + } + } + break; + } +} + +void Scumm::o5_subtract() +{ + int a; + getResultPos(); + a = getVarOrDirectWord(0x80); + setResult(readVar(_resultVarNumber) - a); +} + +void Scumm::o5_verbOps() +{ + int verb, slot; + VerbSlot *vs; + int a, b; + byte *ptr; + + verb = getVarOrDirectByte(0x80); + + slot = getVerbSlot(verb, 0); + checkRange(_maxVerbs - 1, 0, slot, "Illegal new verb slot %d"); + + vs = &_verbs[slot]; + vs->verbid = verb; + + while ((_opcode = fetchScriptByte()) != 0xFF) { + switch (_opcode & 0x1F) { + case 1: /* load image */ + a = getVarOrDirectWord(0x80); + if (slot) { + setVerbObject(_roomResource, a, slot); + vs->type = kImageVerbType; + } + break; + case 2: /* load from code */ + loadPtrToResource(rtVerb, slot, NULL); + if (slot == 0) + nukeResource(rtVerb, slot); + vs->type = kTextVerbType; + vs->imgindex = 0; + break; + case 3: /* color */ + vs->color = getVarOrDirectByte(0x80); + break; + case 4: /* set hi color */ + vs->hicolor = getVarOrDirectByte(0x80); + break; + case 5: /* set xy */ + vs->x = getVarOrDirectWord(0x80); + vs->y = getVarOrDirectWord(0x40); + // FIXME: hack loom notes into right spot + if (_gameId == GID_LOOM256) { + if ((verb >= 90) && (verb <= 97)) { // Notes + switch (verb) { + case 90: + case 91: + vs->y -= 7; + break; + case 92: + vs->y -= 6; + break; + case 93: + vs->y -= 4; + break; + case 94: + vs->y -= 3; + break; + case 95: + vs->y -= 1; + break; + case 97: + vs->y -= 5; + } + } + } + break; + case 6: /* set on */ + vs->curmode = 1; + break; + case 7: /* set off */ + vs->curmode = 0; + break; + case 8: /* delete */ + killVerb(slot); + break; + case 9: /* new */ + slot = getVerbSlot(verb, 0); + if (slot == 0) { + for (slot = 1; slot < _maxVerbs; slot++) { + if (_verbs[slot].verbid == 0) + break; + } + if (slot == _maxVerbs) + error("Too many verbs"); + } + vs = &_verbs[slot]; + vs->verbid = verb; + vs->color = 2; + vs->hicolor = 0; + vs->dimcolor = 8; + vs->type = kTextVerbType; + vs->charset_nr = _string[0].t_charset; + vs->curmode = 0; + vs->saveid = 0; + vs->key = 0; + vs->center = 0; + vs->imgindex = 0; + break; + + case 16: /* set dim color */ + vs->dimcolor = getVarOrDirectByte(0x80); + break; + case 17: /* dim */ + vs->curmode = 2; + break; + case 18: /* set key */ + vs->key = getVarOrDirectByte(0x80); + break; + case 19: /* set center */ + vs->center = 1; + break; + case 20: /* set to string */ + ptr = getResourceAddress(rtString, getVarOrDirectWord(0x80)); + if (!ptr) + nukeResource(rtVerb, slot); + else { + loadPtrToResource(rtVerb, slot, ptr); + } + if (slot == 0) + nukeResource(rtVerb, slot); + vs->type = kTextVerbType; + vs->imgindex = 0; + break; + case 22: /* assign object */ + a = getVarOrDirectWord(0x80); + b = getVarOrDirectByte(0x40); + if (slot && vs->imgindex != a) { + setVerbObject(b, a, slot); + vs->type = kImageVerbType; + vs->imgindex = a; + } + break; + case 23: /* set back color */ + vs->bkcolor = getVarOrDirectByte(0x80); + break; + } + } + drawVerb(slot, 0); + verbMouseOver(0); +} + +void Scumm::o5_wait() +{ + byte *oldaddr; + + + oldaddr = _scriptPointer - 1; + + if (_gameId == GID_INDY3_256) { + _opcode = 2; + } else + _opcode = fetchScriptByte(); + + switch (_opcode & 0x1F) { + case 1: /* wait for actor */ + if (derefActorSafe(getVarOrDirectByte(0x80), "o5_wait")->moving) + break; + return; + case 2: /* wait for message */ + if (_vars[VAR_HAVE_MSG]) + break; + return; + case 3: /* wait for camera */ + if (camera._cur.x >> 3 != camera._dest.x >> 3) + break; + return; + case 4: /* wait for sentence */ + if (_sentenceNum) { + if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(_vars[VAR_SENTENCE_SCRIPT])) + return; + break; + } + if (!isScriptInUse(_vars[VAR_SENTENCE_SCRIPT])) + return; + break; + default: + error("o5_wait: default case"); + return; + } + + _scriptPointer = oldaddr; + o5_breakHere(); +} + +void Scumm::o5_walkActorTo() +{ + int x, y; + Actor *a; + a = derefActorSafe(getVarOrDirectByte(0x80), "o5_walkActorTo"); + x = getVarOrDirectWord(0x40); + y = getVarOrDirectWord(0x20); + a->startWalkActor(x, y, -1); +} + +void Scumm::o5_walkActorToActor() +{ + int b, x, y; + Actor *a, *a2; + int nr; + int nr2 = getVarOrDirectByte(0x80); + a = derefActorSafe(nr2, "o5_walkActorToActor"); + if (!a) + return; + + if (!a->isInCurrentRoom()) { + getVarOrDirectByte(0x40); + fetchScriptByte(); + return; + } + + nr = getVarOrDirectByte(0x40); + if (nr == 106 && _gameId == GID_INDY4) { + warning("Bypassing Indy4 bug"); + fetchScriptByte(); + return; + } + // warning("walk actor %d to actor %d", nr, nr2); + a2 = derefActorSafe(nr, "o5_walkActorToActor(2)"); + if (!a2) + return; + + if (!a2->isInCurrentRoom()) { + fetchScriptByte(); + return; + } + b = fetchScriptByte(); /* distance from actor */ + if (b == 0xFF) { + b = a2->scalex * a->width / 0xFF; + b = b + b / 2; + } + x = a2->x; + y = a2->y; + if (x < a->x) + x += b; + else + x -= b; + + a->startWalkActor(x, y, -1); +} + +void Scumm::o5_walkActorToObject() +{ + int obj; + Actor *a; + + // warning("walk object to object"); + + a = derefActorSafe(getVarOrDirectByte(0x80), "o5_walkActorToObject"); + obj = getVarOrDirectWord(0x40); + if (whereIsObject(obj) != WIO_NOT_FOUND) { + int x, y, dir; + getObjectXYPos(obj, x, y, dir); + a->startWalkActor(x, y, dir); + } +} + +int Scumm::getWordVararg(int16 *ptr) +{ + int i; + + for (i = 0; i < 15; i++) + ptr[i] = 0; + + i = 0; + while ((_opcode = fetchScriptByte()) != 0xFF) { + ptr[i++] = getVarOrDirectWord(0x80); + } + return i; +} + +int Scumm::getVarOrDirectWord(byte mask) +{ + if (_opcode & mask) + return readVar(fetchScriptWord()); + return (int16)fetchScriptWord(); +} + +int Scumm::getVarOrDirectByte(byte mask) +{ + if (_opcode & mask) + return readVar(fetchScriptWord()); + return fetchScriptByte(); +} + +void Scumm::decodeParseString() +{ + int textSlot; + + switch (_actorToPrintStrFor) { + case 252: + textSlot = 3; + break; + case 253: + textSlot = 2; + break; + case 254: + textSlot = 1; + break; + default: + textSlot = 0; + } + + setStringVars(textSlot); + + while ((_opcode = fetchScriptByte()) != 0xFF) { + switch (_opcode & 0xF) { + case 0: /* set string xy */ + _string[textSlot].xpos = getVarOrDirectWord(0x80); + _string[textSlot].ypos = getVarOrDirectWord(0x40); + _string[textSlot].overhead = false; + break; + case 1: /* color */ + _string[textSlot].color = getVarOrDirectByte(0x80); + break; + case 2: /* right */ + _string[textSlot].right = getVarOrDirectWord(0x80); + break; + case 4: /* center */ + _string[textSlot].center = true; + _string[textSlot].overhead = false; + break; + case 6: /* left */ + _string[textSlot].center = false; + _string[textSlot].overhead = false; + break; + case 7: /* overhead */ + _string[textSlot].overhead = true; + break; + case 8:{ /* play loom talkie sound - use in other games ? */ + int x = getVarOrDirectWord(0x80); + int offset; + int delay; + + if (x != 0) + offset = (int)((x & 0xffff) * 7.5 - 22650); + else + offset = 0; + delay = (int)((getVarOrDirectWord(0x40) & 0xffff) * 7.5); + if (_gameId == GID_LOOM256) { + _vars[VAR_MI1_TIMER] = 0; + if (offset == 0 && delay == 0) { + _sound->stopCD(); + } else { + _sound->playCDTrack(1, 0, offset, delay); + } + } else { + warning("parseString: 8"); + } + } + break; + case 15: + _messagePtr = _scriptPointer; + switch (textSlot) { + case 0: + actorTalk(); + break; + case 1: + drawString(1); + break; + case 2: + unkMessage1(); + break; + case 3: + unkMessage2(); + break; + } + + // FIXME: Store positions, this is needed for Indy3 (Grail Diary).. + // I don't believe this is the correct fix, may cause other problems + // later in the game. + if (_gameId == GID_INDY3_256) { + _string[textSlot].t_xpos = _string[textSlot].xpos; + _string[textSlot].t_ypos = _string[textSlot].ypos; + } + + _scriptPointer = _messagePtr; + return; + default: + return; + } + } + + _string[textSlot].t_xpos = _string[textSlot].xpos; + _string[textSlot].t_ypos = _string[textSlot].ypos; + _string[textSlot].t_center = _string[textSlot].center; + _string[textSlot].t_overhead = _string[textSlot].overhead; + _string[textSlot].t_right = _string[textSlot].right; + _string[textSlot].t_color = _string[textSlot].color; + _string[textSlot].t_charset = _string[textSlot].charset; +} + +void Scumm::o5_oldRoomEffect() +{ + int a; + + _opcode = fetchScriptByte(); + if ((_opcode & 0x1F) == 3) { + a = getVarOrDirectWord(0x80); + if (a) { + _switchRoomEffect = (byte)a; + _switchRoomEffect2 = (byte)(a >> 8); + } else { + fadeIn(_newEffect); + } + } +} + +void Scumm::o5_pickupObjectOld() +{ + int obj = getVarOrDirectWord(0x80); + + if (obj < 1) { + error("pickupObjectOld received invalid index %d (script %d)", obj, vm.slot[_currentScript].number); + } + + if (getObjectIndex(obj) == -1) + return; + + if (whereIsObject(obj) == WIO_INVENTORY) /* Don't take an */ + return; /* object twice */ + + // warning("adding %d from %d to inventoryOld", obj, _currentRoom); + addObjectToInventory(obj, _roomResource); + removeObjectFromRoom(obj); + putOwner(obj, _vars[VAR_EGO]); + putClass(obj, 32, 1); + putState(obj, 1); + clearDrawObjectQueue(); + runHook(1); +} diff --git a/scumm/script_v2.cpp b/scumm/script_v6.cpp index 0a556a0838..0536f21da0 100644 --- a/scumm/script_v2.cpp +++ b/scumm/script_v6.cpp @@ -37,7 +37,7 @@ #define OPCODE(x) { &Scumm::x, #x } -void Scumm::setupOpcodes2() +void Scumm::setupOpcodes_V6() { static const OpcodeEntry opcodes[256] = { /* 00 */ diff --git a/scumm/scumm.h b/scumm/scumm.h index 7cb758b771..e2f448576b 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -482,9 +482,9 @@ public: void freezeScripts(int scr); void unfreezeScripts(); void runAllScripts(); - void setupOpcodes(); - void setupOpcodes2(); - //void setupOpcodes3(); + void setupOpcodes_V5(); + void setupOpcodes_V6(); + //void setupOpcodes_V8(); void cutscene(int16 *args); void endCutscene(); void exitCutscene(); diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index 35a7783653..7b4f431121 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -1566,10 +1566,10 @@ void Scumm::launch() readIndexFile(); - if (_features & GF_NEW_OPCODES) - setupOpcodes2(); + if (_features & GF_AFTER_V6) + setupOpcodes_V6(); else - setupOpcodes(); + setupOpcodes_V5(); scummInit(); |