diff options
-rw-r--r-- | backends/events/sdl/sdl-events.cpp | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/backends/events/sdl/sdl-events.cpp b/backends/events/sdl/sdl-events.cpp index 6c4774554c..ff5f4b9ce3 100644 --- a/backends/events/sdl/sdl-events.cpp +++ b/backends/events/sdl/sdl-events.cpp @@ -170,8 +170,14 @@ int SdlEventSource::mapKey(SDLKey sdlKey, SDLMod mod, Uint16 unicode) { if (key >= Common::KEYCODE_F1 && key <= Common::KEYCODE_F9) { return key - Common::KEYCODE_F1 + Common::ASCII_F1; } else if (key >= Common::KEYCODE_KP0 && key <= Common::KEYCODE_KP9) { - if ((mod & KMOD_NUM) == 0) - return 0; // In case Num-Lock is NOT enabled, return 0 for ascii, so that directional keys on numpad work + // WORKAROUND: Disable this change for AmigaOS4 as it is breaking numpad usage ("fighting") on that platform. + // This fixes bug #10558. + // The actual issue here is that the SCUMM engine uses ASCII codes instead of keycodes for input. + // See also the relevant FIXME in SCUMM's input.cpp. + #ifndef __amigaos4__ + if ((mod & KMOD_NUM) == 0) + return 0; // In case Num-Lock is NOT enabled, return 0 for ascii, so that directional keys on numpad work + #endif return key - Common::KEYCODE_KP0 + '0'; } else if (key >= Common::KEYCODE_UP && key <= Common::KEYCODE_PAGEDOWN) { return key; |