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-rw-r--r-- | doc/03.tex | 56 | ||||
-rw-r--r-- | doc/03_01.tex | 4 | ||||
-rw-r--r-- | doc/03_04.tex | 6 | ||||
-rw-r--r-- | doc/05_01.tex | 18 | ||||
-rw-r--r-- | doc/05_03.tex | 2 | ||||
-rw-r--r-- | doc/07.tex | 2 | ||||
-rw-r--r-- | doc/10.tex | 8 |
7 files changed, 48 insertions, 48 deletions
diff --git a/doc/03.tex b/doc/03.tex index 37c77c728b..770741ca1a 100644 --- a/doc/03.tex +++ b/doc/03.tex @@ -16,27 +16,27 @@ this is not always true. \begin{itemize} \item SCUMM Games:\\ \begin {tabular} [h] {ll} - Maniac Mansion (Classic Version)& [Game: maniac]\\ - Maniac Mansion (Enhanced Version)& [Game: maniac]\\ - Zak McKracken (Classic Version)& [Game: zak]\\ - Zak McKracken (Enhanced Version)& [Game: zak]\\ - Indiana Jones \& the Last Crusade (EGA)& [Game: indy3ega]\\ - Indiana Jones \& the Last Crusade (256)& [Game: indy3]\\ - Indiana Jones \& the Last Crusade (256 FM Towns)& [Game: indy3towns]\\ - Loom (16 color floppy version)& [Game: loom]\\ - Loom (256 FM Towns)& [Game: loomtowns]\\ - Loom (256 color CD version)& [Game: loomcd]\\ - Zak McKracken (256 FM Towns)& [Game: zaktowns]\\ - Monkey Island 1 (EGA)& [Game: monkeyega]\\ - Monkey Island 1 (VGA)& [Game: monkeyvga]\\ - Monkey Island 1 (CD)& [Game: monkey/monkey1]\\ - Monkey Island 2& [Game: monkey2]\\ - Indiana Jones and the Fate of Atlantis& [Game: atlantis]\\ - Day of the Tentacle& [Game: tentacle]\\ - Sam \& Max& [Game: samnmax]\\ - The Dig& [Game: dig]\\ + Maniac Mansion (Classic Version)& [Game: maniac]\\ + Maniac Mansion (Enhanced Version)& [Game: maniac]\\ + Zak McKracken (Classic Version)& [Game: zak]\\ + Zak McKracken (Enhanced Version)& [Game: zak]\\ + Indiana Jones \& the Last Crusade (EGA)& [Game: indy3ega]\\ + Indiana Jones \& the Last Crusade (256)& [Game: indy3]\\ + Indiana Jones \& the Last Crusade (FM-TOWNS)& [Game: indy3towns]\\ + Loom (16 color floppy version)& [Game: loom]\\ + Loom (FM-TOWNS)& [Game: loomtowns]\\ + Loom (256 color CD version)& [Game: loomcd]\\ + Zak McKracken (FM-TOWNS)& [Game: zaktowns]\\ + Monkey Island 1 (EGA)& [Game: monkeyega]\\ + Monkey Island 1 (VGA)& [Game: monkeyvga]\\ + Monkey Island 1 (CD)& [Game: monkey/monkey1]\\ + Monkey Island 2& [Game: monkey2]\\ + Indiana Jones and the Fate of Atlantis& [Game: atlantis]\\ + Day of the Tentacle& [Game: tentacle]\\ + Sam \& Max& [Game: samnmax]\\ + The Dig& [Game: dig]\\ Full Throttle& [Game: ft]\\ - Curse of Monkey Island& [Game: comi]\\ + Curse of Monkey Island& [Game: comi]\\ \end{tabular} \item Other Games:\\ \begin{tabular}[h]{ll} @@ -44,14 +44,14 @@ this is not always true. Broken Sword I& [Game: sword1]\\ Broken Sword II& [Game: sword2]\\ Flight of the Amazon Queen& [Game: queen]\\ - Simon the Sorcerer 1& [Game: simon1acorn/\\ - & simon1dos/\\ - & simon1talkie/\\ - & simon1win]\\ - Simon the Sorcerer 2& [Game: simon2dos/\\ - & simon2talkie/\\ - & simon2win\\ - & simon2mac]\\ + Simon the Sorcerer 1& [Game: simon1acorn/\\ + & simon1dos/\\ + & simon1talkie/\\ + & simon1win]\\ + Simon the Sorcerer 2& [Game: simon2dos/\\ + & simon2talkie/\\ + & simon2win\\ + & simon2mac]\\ \end{tabular} The following games should be completable, but have some critical problems that diff --git a/doc/03_01.tex b/doc/03_01.tex index 4013779f55..654f0ad6bb 100644 --- a/doc/03_01.tex +++ b/doc/03_01.tex @@ -11,14 +11,14 @@ At the time of writing, that includes the following games: \begin{tabular}{l} Indiana Jones \& the Last Crusade (EGA)\\ -Indiana Jones \& the Last Crusade (256 color FM Towns version)\\ +Indiana Jones \& the Last Crusade (FM-TOWNS version)\\ Loom (16 color floppy version)\\ Maniac Mansion\\ Monkey Island 1 (EGA)\\ Monkey Island 1 (VGA)\\ Monkey Island 2\\ Zak McKracken (EGA)\\ -Zak McKracken (256 color FM Towns version)\\ +Zak McKracken (FM-TOWNS version)\\ \\ Beneath a Steel Sky (bypassed with permission from Revolution) \end{tabular}\\ diff --git a/doc/03_04.tex b/doc/03_04.tex index 6be97e3c24..9ed85da067 100644 --- a/doc/03_04.tex +++ b/doc/03_04.tex @@ -55,10 +55,10 @@ Simon the Sorcerer 2: \item F10 key animation in simon2mac is different compared to original game \end{itemize} -FM Towns versions: +FM-TOWNS versions: \begin{itemize} - \item Kanji versions require the FM Towns Font ROM - \item All the FM Towns versions of games are extremely rare, + \item Kanji versions require the FM-TOWNS Font ROM + \item All the FM-TOWNS versions of games are extremely rare, And as the ScummVM team does not encourage piracy in any way, we don't know where to buy or download a copy of these games. Petition LucasArts to re-release them :) diff --git a/doc/05_01.tex b/doc/05_01.tex index 4d04883559..810446adf1 100644 --- a/doc/05_01.tex +++ b/doc/05_01.tex @@ -24,10 +24,11 @@ Usage: scummvm [OPTIONS]... [GAME]\\ -n, --subtitles &Enable subtitles (use with games that have voice)\\ -b, --boot-param=NUM &Pass number to the boot script (boot param)\\ -d, --debuglevel=NUM &Set debug verbosity level\\ - -u, --dump-scripts &Enable script dumping if a directory called 'dumps'\\ - &exists in the current directory\\ + -u, --dump-scripts &Enable script dumping if a directory called\\ + &'dumps' exists in the current directory\\ \\ - --cdrom=NUM &CD drive to play CD audio from (default: 0 = first drive)\\ + --cdrom=NUM &CD drive to play CD audio from\\ + &(default: 0 = first drive)\\ --joystick[=NUM] &Enable input with joystick (default: 0 = first\\ &joystick)\\ --platform=WORD &Specify version of game (allowed values: amiga,\\ @@ -37,11 +38,11 @@ Usage: scummvm [OPTIONS]... [GAME]\\ --aspect-ratio &Enable aspect ratio correction\\ \\ --floppy-intro &Use floppy version intro for Beneath a Steel Sky CD\\ - --copy-protection &Enable copy protection in SCUMM games ,when\\ + --copy-protection &Enable copy protection in SCUMM games, when\\ &ScummVM disables it by default.\\ --demo-mode &Start demo mode of Maniac Mansion (Classic version)\\ - --tempo=NUM &Set music tempo (in percent, 50-200) for SCUMM games\\ - &(default: 100)\\ + --tempo=NUM &Set music tempo (in percent, 50-200) for SCUMM\\ + &games (default: 100)\\ --talkspeed=NUM &Set talk speed for SCUMM games (default: 60)\\ \end{tabular} @@ -62,12 +63,11 @@ Examples: \item Win32:\\ Running Monkey Island, fullscreen, from a hard disk: \begin{verbatim} -C:\Games\LucasArts\scummvm.exe -f - -pC:\Games\LucasArts\monkey\ monkey +C:\Games\scummvm.exe -f -pC:\Games\monkey\ monkey \end{verbatim} Running Full Throttle from CD, fullscreen and with subtitles enabled: \begin{verbatim} -C:\Games\LucasArts\scummvm.exe -f -n -pD:\resource\ ft +C:\Games\scummvm.exe -f -n -pD:\resource\ ft \end{verbatim} \item Unix:\\ Running Monkey Island, fullscreen, from a hard disk: diff --git a/doc/05_03.tex b/doc/05_03.tex index 50468f4e0b..0868e63e1e 100644 --- a/doc/05_03.tex +++ b/doc/05_03.tex @@ -42,7 +42,7 @@ for example: \item [Note \#2] Filters can be very slow when ScummVM is compiled in a debug configuration without optimizations. And there is always a speed impact when using any form of anti-aliasing/linear filtering. -\item [Note \#3] The Fm Towns version of Zak (zaktowns target) uses an +\item [Note \#3] The FM-TOWNS version of Zak (zaktowns target) uses an original resolution of 320x240 - hence for this game scalers will scale to 640x480 or 960x720. \end{enumerate} diff --git a/doc/07.tex b/doc/07.tex index bda47f6748..4087ef5419 100644 --- a/doc/07.tex +++ b/doc/07.tex @@ -14,7 +14,7 @@ choices of output, depending on your operating system and configuration. adlib & Uses internal Adlib Emulation (default)\\ pcjr & Uses internal PCjr Emulation \\ pcspk & Uses internal PC Speaker Emulation\\ - towns & Uses FM-Towns YM2612 Emulation\\ + towns & Uses FM-TOWNS YM2612 Emulation\\ windows & Windows MIDI. Uses built-in sequencer, for Windows users\\ seq & Uses /dev/sequencer for MIDI, *nix users. See below.\\ qt & Quicktime sound, for Macintosh users.\\ diff --git a/doc/10.tex b/doc/10.tex index 0edc6654a7..a43d4ee8f3 100644 --- a/doc/10.tex +++ b/doc/10.tex @@ -7,7 +7,7 @@ \section{Credits} \begin{itemize} \item The ScummVM Team:\\ - \begin{tabular}[h]{p{4cm}l} + \begin{tabular}[h]{p{3.1cm}l} James Brown & Lead developer\\ Max Horn & Lead developer\\ Torbjorn Andersson & Engine: SCUMM, Broken Sword II\\ @@ -33,7 +33,7 @@ Jeremy Newman & Webmaster\\ \end{tabular} \item Retired Team Members:\\ - \begin{tabular}[h]{p{4cm}l} + \begin{tabular}[h]{p{3.1cm}l} Ralph Brorsen & Help with GUI implementation\\ Vincent Hamm & Co-Founder\\ Felix Jakschitsch & Zak256 reverse engineering\\ @@ -41,7 +41,7 @@ Ludvig Strigeus & Original ScummVM and SimonVM author\\ \end{tabular} \item Contributors:\\ - \begin{tabular}{p{4cm}l} + \begin{tabular}{p{3.1cm}l} Andreas Roever & Broken Sword 1/2 MPEG2 cutscene support\\ Quietust & Sound support for Amiga SCUMM V2 - V3 games\\ Stuart Caie & Decoders for Simon 1 Amiga data files\\ @@ -66,7 +66,7 @@ Thanks! \begin{tabular}{ll} Sander Buskens & For his work on the initial reversing of Monkey2\\ Kevin Carnes & For Scumm16, the basis of ScummVM older gfx codec\\ - Jim Leiterman & Various info on his Fm Towns/Marty SCUMM ports\\ + Jim Leiterman & Various info on his FM-TOWNS/Marty SCUMM ports\\ Jimmi Thogersen & For ScummRev, and much obscure code/documentation\\ \end{tabular} |