aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--engines/sci/engine/ksound.cpp4
-rw-r--r--engines/sci/engine/savegame.cpp10
-rw-r--r--engines/sci/sfx/core.cpp35
-rw-r--r--engines/sci/sfx/songlib.cpp71
-rw-r--r--engines/sci/sfx/songlib.h134
5 files changed, 122 insertions, 132 deletions
diff --git a/engines/sci/engine/ksound.cpp b/engines/sci/engine/ksound.cpp
index 6852d99648..f899fa9a84 100644
--- a/engines/sci/engine/ksound.cpp
+++ b/engines/sci/engine/ksound.cpp
@@ -493,7 +493,7 @@ reg_t kDoSound_SCI01(EngineState *s, int funct_nr, int argc, reg_t *argv) {
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_PLAYING);
s->_sound.sfx_song_set_loops(handle, looping);
s->_sound.sfx_song_renice(handle, pri);
- song_lib_set_restore_behavior(s->_sound._songlib, handle, rb);
+ s->_sound._songlib.setSongRestoreBehavior(handle, rb);
}
break;
@@ -798,7 +798,7 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
int looping = GET_SEL32V(obj, loop);
//int vol = GET_SEL32V(obj, vol);
int pri = GET_SEL32V(obj, pri);
- Song *song = song_lib_find(s->_sound._songlib, handle);
+ Song *song = s->_sound._songlib.findSong(handle);
if (GET_SEL32V(obj, nodePtr) && (song && number != song->_resourceNum)) {
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index b276a02cff..b93a4e652a 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -404,15 +404,15 @@ void StringFrag::saveLoadWithSerializer(Common::Serializer &s) {
static void sync_songlib_t(Common::Serializer &s, SongLibrary &obj) {
int songcount = 0;
if (s.isSaving())
- songcount = song_lib_count(obj);
+ songcount = obj.countSongs();
s.syncAsUint32LE(songcount);
if (s.isLoading()) {
- song_lib_init(&obj);
+ obj.initSounds();
while (songcount--) {
Song *newsong = (Song *)calloc(1, sizeof(Song));
sync_song_t(s, *newsong);
- song_lib_add(obj, newsong);
+ obj.addSong(newsong);
}
} else {
Song *seeker = *(obj._lib);
@@ -698,7 +698,7 @@ static void reconstruct_sounds(EngineState *s) {
if (s->_sound._songlib._lib)
seeker = *(s->_sound._songlib._lib);
else {
- song_lib_init(&s->_sound._songlib);
+ s->_sound._songlib.initSounds();
seeker = NULL;
}
@@ -782,7 +782,7 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
temp = retval->_sound._songlib;
retval->_sound.sfx_init(retval->resmgr, s->sfx_init_flags);
retval->sfx_init_flags = s->sfx_init_flags;
- song_lib_free(retval->_sound._songlib);
+ retval->_sound._songlib.freeSounds();
retval->_sound._songlib = temp;
_reset_graphics_input(retval);
diff --git a/engines/sci/sfx/core.cpp b/engines/sci/sfx/core.cpp
index 5b3f7b1caf..57561672d3 100644
--- a/engines/sci/sfx/core.cpp
+++ b/engines/sci/sfx/core.cpp
@@ -346,7 +346,6 @@ int sfx_get_player_polyphony() {
SfxState::SfxState() {
_it = NULL;
_flags = 0;
- memset(&_songlib, 0, sizeof(_songlib));
_song = NULL;
_suspended = 0;
_soundSync = 0;
@@ -485,7 +484,7 @@ void SfxState::setSongStatus(Song *song, int status) {
/* Update internal state iff only one song may be played */
void SfxState::updateSingleSong() {
- Song *newsong = song_lib_find_active(_songlib);
+ Song *newsong = _songlib.findFirstActive();
if (newsong != _song) {
freezeTime(); /* Store song delay time */
@@ -544,7 +543,7 @@ void SfxState::updateSingleSong() {
void SfxState::updateMultiSong() {
Song *oldfirst = _song;
Song *oldseeker;
- Song *newsong = song_lib_find_active(_songlib);
+ Song *newsong = _songlib.findFirstActive();
Song *newseeker;
Song not_playing_anymore; /* Dummy object, referenced by
** songs which are no longer
@@ -575,10 +574,8 @@ void SfxState::updateMultiSong() {
}
/* Second, re-generate the new song queue. */
- for (newseeker = newsong; newseeker;
- newseeker = newseeker->_nextPlaying) {
- newseeker->_nextPlaying
- = song_lib_find_next_active(_songlib, newseeker);
+ for (newseeker = newsong; newseeker; newseeker = newseeker->_nextPlaying) {
+ newseeker->_nextPlaying = _songlib.findNextActive(newseeker);
if (newseeker == newseeker->_nextPlaying) {
error("updateMultiSong() failed. Breakpoint in %s, line %d", __FILE__, __LINE__);
@@ -641,7 +638,7 @@ static int sfx_play_iterator_pcm(SongIterator *it, SongHandle handle) {
#define DELAY (1000000 / SFX_TICKS_PER_SEC)
void SfxState::sfx_init(ResourceManager *resmgr, int flags) {
- song_lib_init(&_songlib);
+ _songlib.initSounds();
_song = NULL;
_flags = flags;
_soundSync = NULL;
@@ -691,7 +688,7 @@ void SfxState::sfx_exit() {
g_system->getMixer()->stopAll();
- song_lib_free(_songlib);
+ _songlib.freeSounds();
// Delete audio resources for CD talkie games
if (_audioResource) {
@@ -793,7 +790,7 @@ int SfxState::sfx_poll_specific(SongHandle handle, int *cue) {
/*****************/
void SfxState::sfx_add_song(SongIterator *it, int priority, SongHandle handle, int number) {
- Song *song = song_lib_find(_songlib, handle);
+ Song *song = _songlib.findSong(handle);
#ifdef DEBUG_SONG_API
fprintf(stderr, "[sfx-core] Adding song: %08lx at %d, it=%p\n", handle, priority, it);
@@ -822,7 +819,7 @@ void SfxState::sfx_add_song(SongIterator *it, int priority, SongHandle handle, i
handle, song->_status);
return;
} else {
- song_lib_remove(_songlib, handle); /* No duplicates */
+ _songlib.removeSong(handle); /* No duplicates */
}
}
@@ -832,7 +829,7 @@ void SfxState::sfx_add_song(SongIterator *it, int priority, SongHandle handle, i
song->_hold = 0;
song->_loops = 0;
song->_wakeupTime = Audio::Timestamp(g_system->getMillis(), SFX_TICKS_PER_SEC);
- song_lib_add(_songlib, song);
+ _songlib.addSong(song);
_song = NULL; /* As above */
update();
@@ -846,7 +843,7 @@ void SfxState::sfx_remove_song(SongHandle handle) {
if (_song && _song->_handle == handle)
_song = NULL;
- song_lib_remove(_songlib, handle);
+ _songlib.removeSong(handle);
update();
}
@@ -859,7 +856,7 @@ void SfxState::sfx_remove_song(SongHandle handle) {
#define ASSERT_SONG(s) if (!(s)) { warning("Looking up song handle %08lx failed in %s, L%d", handle, __FILE__, __LINE__); return; }
void SfxState::sfx_song_set_status(SongHandle handle, int status) {
- Song *song = song_lib_find(_songlib, handle);
+ Song *song = _songlib.findSong(handle);
ASSERT_SONG(song);
#ifdef DEBUG_SONG_API
fprintf(stderr, "[sfx-core] Setting song status to %d"
@@ -875,7 +872,7 @@ void SfxState::sfx_song_set_fade(SongHandle handle, fade_params_t *params) {
#ifdef DEBUG_SONG_API
static const char *stopmsg[] = {"??? Should not happen", "Do not stop afterwards", "Stop afterwards"};
#endif
- Song *song = song_lib_find(_songlib, handle);
+ Song *song = _songlib.findSong(handle);
ASSERT_SONG(song);
@@ -892,7 +889,7 @@ void SfxState::sfx_song_set_fade(SongHandle handle, fade_params_t *params) {
}
void SfxState::sfx_song_renice(SongHandle handle, int priority) {
- Song *song = song_lib_find(_songlib, handle);
+ Song *song = _songlib.findSong(handle);
ASSERT_SONG(song);
#ifdef DEBUG_SONG_API
fprintf(stderr, "[sfx-core] Renicing song %08lx to %d\n",
@@ -905,7 +902,7 @@ void SfxState::sfx_song_renice(SongHandle handle, int priority) {
}
void SfxState::sfx_song_set_loops(SongHandle handle, int loops) {
- Song *song = song_lib_find(_songlib, handle);
+ Song *song = _songlib.findSong(handle);
SongIterator::Message msg = SongIterator::Message(handle, SIMSG_SET_LOOPS(loops));
ASSERT_SONG(song);
@@ -922,7 +919,7 @@ void SfxState::sfx_song_set_loops(SongHandle handle, int loops) {
}
void SfxState::sfx_song_set_hold(SongHandle handle, int hold) {
- Song *song = song_lib_find(_songlib, handle);
+ Song *song = _songlib.findSong(handle);
SongIterator::Message msg = SongIterator::Message(handle, SIMSG_SET_HOLD(hold));
ASSERT_SONG(song);
@@ -1003,7 +1000,7 @@ void SfxState::sfx_all_stop() {
fprintf(stderr, "[sfx-core] All stop\n");
#endif
- song_lib_free(_songlib);
+ _songlib.freeSounds();
update();
}
diff --git a/engines/sci/sfx/songlib.cpp b/engines/sci/sfx/songlib.cpp
index 61d9e3a6b3..8fafe4a7f3 100644
--- a/engines/sci/sfx/songlib.cpp
+++ b/engines/sci/sfx/songlib.cpp
@@ -54,23 +54,23 @@ Song *song_new(SongHandle handle, SongIterator *it, int priority) {
return retval;
}
-void song_lib_add(const SongLibrary &songlib, Song *song) {
+void SongLibrary::addSong(Song *song) {
Song **seeker = NULL;
int pri = song->_priority;
if (NULL == song) {
- sciprintf("song_lib_add(): NULL passed for song\n");
+ sciprintf("addSong(): NULL passed for song\n");
return;
}
- if (*(songlib._lib) == NULL) {
- *(songlib._lib) = song;
+ if (*_lib == NULL) {
+ *_lib = song;
song->_next = NULL;
return;
}
- seeker = (songlib._lib);
+ seeker = _lib;
while (*seeker && ((*seeker)->_priority > pri))
seeker = &((*seeker)->_next);
@@ -78,29 +78,26 @@ void song_lib_add(const SongLibrary &songlib, Song *song) {
*seeker = song;
}
-static void _songfree_chain(Song *song) {
- /* Recursively free a chain of songs */
- if (song) {
- _songfree_chain(song->_next);
+void SongLibrary::initSounds() {
+ _lib = &_s;
+ _s = NULL;
+}
+
+void SongLibrary::freeSounds() {
+ Song *next = *_lib;
+ while (next) {
+ Song *song = next;
delete song->_it;
song->_it = NULL;
+ next = song->_next;
free(song);
}
-}
-
-void song_lib_init(SongLibrary *songlib) {
- songlib->_lib = &(songlib->_s);
- songlib->_s = NULL;
-}
-
-void song_lib_free(const SongLibrary &songlib) {
- _songfree_chain(*(songlib._lib));
- *(songlib._lib) = NULL;
+ *_lib = NULL;
}
-Song *song_lib_find(const SongLibrary &songlib, SongHandle handle) {
- Song *seeker = *(songlib._lib);
+Song *SongLibrary::findSong(SongHandle handle) {
+ Song *seeker = *_lib;
while (seeker) {
if (seeker->_handle == handle)
@@ -111,8 +108,8 @@ Song *song_lib_find(const SongLibrary &songlib, SongHandle handle) {
return seeker;
}
-Song *song_lib_find_next_active(const SongLibrary &songlib, Song *other) {
- Song *seeker = other ? other->_next : *(songlib._lib);
+Song *SongLibrary::findNextActive(Song *other) {
+ Song *seeker = other ? other->_next : *_lib;
while (seeker) {
if ((seeker->_status == SOUND_STATUS_WAITING) ||
@@ -128,19 +125,19 @@ Song *song_lib_find_next_active(const SongLibrary &songlib, Song *other) {
return seeker;
}
-Song *song_lib_find_active(const SongLibrary &songlib) {
- return song_lib_find_next_active(songlib, NULL);
+Song *SongLibrary::findFirstActive() {
+ return findNextActive(NULL);
}
-int song_lib_remove(const SongLibrary &songlib, SongHandle handle) {
+int SongLibrary::removeSong(SongHandle handle) {
int retval;
- Song *goner = *(songlib._lib);
+ Song *goner = *_lib;
if (!goner)
return -1;
if (goner->_handle == handle)
- *(songlib._lib) = goner->_next;
+ *_lib = goner->_next;
else {
while ((goner->_next) && (goner->_next->_handle != handle))
@@ -162,11 +159,11 @@ int song_lib_remove(const SongLibrary &songlib, SongHandle handle) {
return retval;
}
-void song_lib_resort(const SongLibrary &songlib, Song *song) {
- if (*(songlib._lib) == song)
- *(songlib._lib) = song->_next;
+void SongLibrary::resortSong(Song *song) {
+ if (*_lib == song)
+ *_lib = song->_next;
else {
- Song *seeker = *(songlib._lib);
+ Song *seeker = *_lib;
while (seeker->_next && (seeker->_next != song))
seeker = seeker->_next;
@@ -175,11 +172,11 @@ void song_lib_resort(const SongLibrary &songlib, Song *song) {
seeker->_next = seeker->_next->_next;
}
- song_lib_add(songlib, song);
+ addSong(song);
}
-int song_lib_count(const SongLibrary &songlib) {
- Song *seeker = *(songlib._lib);
+int SongLibrary::countSongs() {
+ Song *seeker = *_lib;
int retval = 0;
while (seeker) {
@@ -190,8 +187,8 @@ int song_lib_count(const SongLibrary &songlib) {
return retval;
}
-void song_lib_set_restore_behavior(const SongLibrary &songlib, SongHandle handle, RESTORE_BEHAVIOR action) {
- Song *seeker = song_lib_find(songlib, handle);
+void SongLibrary::setSongRestoreBehavior(SongHandle handle, RESTORE_BEHAVIOR action) {
+ Song *seeker = findSong(handle);
seeker->_restoreBehavior = action;
}
diff --git a/engines/sci/sfx/songlib.h b/engines/sci/sfx/songlib.h
index 76cae81ab9..f9caedeefb 100644
--- a/engines/sci/sfx/songlib.h
+++ b/engines/sci/sfx/songlib.h
@@ -83,11 +83,6 @@ struct Song {
};
-struct SongLibrary {
- Song **_lib;
- Song *_s;
-};
-
/**************************/
/* Song library commands: */
/**************************/
@@ -102,78 +97,79 @@ struct SongLibrary {
Song *song_new(SongHandle handle, SongIterator *it, int priority);
-/* Initializes a static song library
-** Parameters: (SongLibrary *) songlib: Pointer to the library
-** to initialize
-** Returns : (void)
-*/
-void song_lib_init(SongLibrary *songlib);
+class SongLibrary {
+public:
+ Song **_lib;
+ Song *_s;
-/* Frees a song library
-** Parameters: (SongLibrary) songlib: The library to free
-** Returns : (void)
-*/
-void song_lib_free(const SongLibrary &songlib);
+public:
+ SongLibrary() {}
-/* Adds a song to a song library.
-** Parameters: (SongLibrary) songlib: An existing sound library, or NULL
-** (Song *) song: The song to add
-** Returns : (void)
-*/
-void song_lib_add(const SongLibrary &songlib, Song *song);
+ /** Initializes a static song library */
+ void initSounds();
-/* Looks up the song with the specified handle
-** Parameters: (SongLibrary) songlib: An existing sound library, may point to NULL
-** (SongHandle) handle: The sound handle to look for
-** Returns : (Song *) The song or NULL if it wasn't found
-*/
-Song *song_lib_find(const SongLibrary &songlib, SongHandle handle);
+ /** Frees a song library. */
+ void freeSounds();
-/* Finds the first song playing with the highest priority
-** Parameters: (SongLibrary) songlib: An existing sound library
-** Returns : (Song *) The song that should be played next, or NULL if there is none
-*/
-Song *song_lib_find_active(const SongLibrary &songlib);
-
-/* Finds the next song playing with the highest priority
-** Parameters: (SongLibrary) songlib: The song library to operate on
-** (Song *) song: A song previously returned from the song library
-** Returns : (Song *) The next song to play relative to 'song', or
-** NULL if none are left
-** The functions 'song_lib_find_active' and 'song_lib_find_next_active
-** allow to iterate over all songs that satisfy the requirement of
-** being 'playable'.
-*/
-Song *song_lib_find_next_active(const SongLibrary &songlib, Song *song);
+ /**
+ * Adds a song to a song library.
+ * @param song song to add
+ */
+ void addSong(Song *song);
-/* Removes a song from the library
-** Parameters: (SongLibrary) songlib: An existing sound library
-** (SongHandle) handle: Handle of the song to remove
-** Returns : (int) The status of the song that was removed
-*/
-int song_lib_remove(const SongLibrary &songlib, SongHandle handle);
+ /**
+ * Looks up the song with the specified handle.
+ * @param handle sound handle to look for
+ * @return the song or NULL if it wasn't found
+ */
+ Song *findSong(SongHandle handle);
-/* Removes a song from the library and sorts it in again; for use after renicing
-** Parameters: (SongLibrary) songlib: An existing sound library
-** (Song *) song: The song to work on
-** Returns : (void)
-*/
-void song_lib_resort(const SongLibrary &songlib, Song *song);
+ /**
+ * Finds the first song playing with the highest priority.
+ * @return the song that should be played next, or NULL if there is none
+ */
+ Song *findFirstActive();
-/* Counts the number of songs in a song library
-** Parameters: (SongLibrary) songlib: The library to count
-** Returns : (int) The number of songs
-*/
-int song_lib_count(const SongLibrary &songlib);
+ /**
+ * Finds the next song playing with the highest priority.
+ *
+ * The functions 'findFirstActive' and 'findNextActive'
+ * allow to iterate over all songs that satisfy the requirement of
+ * being 'playable'.
+ *
+ * @param song a song previously returned from the song library
+ * @return the next song to play relative to 'song', or NULL if none are left
+ */
+ Song *findNextActive(Song *song);
-/* Determines what should be done with the song "handle" when
-** restoring it from a saved game.
-** Parameters: (SongLibrary) songlib: The library that contains the song
-** (SongHandle) handle: Its handle
-** (RESTORE_BEHAVIOR) action: The desired action
-*/
-void song_lib_set_restore_behavior(const SongLibrary &songlib, SongHandle handle,
- RESTORE_BEHAVIOR action);
+ /**
+ * Removes a song from the library.
+ * @param handle handle of the song to remove
+ * @return the status of the song that was removed
+ */
+ int removeSong(SongHandle handle);
+
+ /**
+ * Removes a song from the library and sorts it in again; for use after renicing.
+ * @param son song to work on
+ */
+ void resortSong(Song *song);
+
+ /**
+ * Counts the number of songs in a song library.
+ * @return the number of songs
+ */
+ int countSongs();
+
+ /**
+ * Determines what should be done with the song "handle" when restoring
+ * it from a saved game.
+ * @param handle sound handle being restored
+ * @param action desired action
+ */
+ void setSongRestoreBehavior(SongHandle handle,
+ RESTORE_BEHAVIOR action);
+};
} // End of namespace Sci