diff options
-rw-r--r-- | engines/kyra/darkmoon.cpp | 6 | ||||
-rw-r--r-- | engines/kyra/sequences_darkmoon.cpp | 178 |
2 files changed, 92 insertions, 92 deletions
diff --git a/engines/kyra/darkmoon.cpp b/engines/kyra/darkmoon.cpp index c12ef1050a..f63d49933b 100644 --- a/engines/kyra/darkmoon.cpp +++ b/engines/kyra/darkmoon.cpp @@ -284,7 +284,7 @@ const uint8 *DarkMoonEngine::loadDoorShapes(const char *filename, int doorIndex, shapeDefs += 8; _doorSwitches[doorIndex * 3 + i].x = *shapeDefs; shapeDefs += 2; - _doorSwitches[doorIndex * 3 + i].y= *shapeDefs; + _doorSwitches[doorIndex * 3 + i].y = *shapeDefs; shapeDefs += 2; } _screen->_curPage = 0; @@ -415,7 +415,7 @@ int DarkMoonEngine::resurrectionSelectDialogue() { int DarkMoonEngine::charSelectDialogue() { int cnt = 0; const char *namesList[7]; - memset(namesList, 0, 7 * sizeof(const char*)); + memset(namesList, 0, 7 * sizeof(const char *)); for (int i = 0; i < 6; i++) { if (!testCharacter(i, 3)) @@ -454,6 +454,6 @@ const KyraRpgGUISettings *DarkMoonEngine::guiSettings() { return &_guiSettings; } -} // End of namespace Kyra +} // End of namespace Kyra #endif // ENABLE_EOB diff --git a/engines/kyra/sequences_darkmoon.cpp b/engines/kyra/sequences_darkmoon.cpp index 6013492b5d..c72bf58f9b 100644 --- a/engines/kyra/sequences_darkmoon.cpp +++ b/engines/kyra/sequences_darkmoon.cpp @@ -96,55 +96,55 @@ int DarkMoonEngine::mainMenu() { while (menuChoice >= 0 && !shouldQuit()) { switch (menuChoice) { - case 0: { - s = _res->createReadStream("XENU.CPS"); - if (s) { - s->read(_screen->getPalette(0).getData(), 768); - _screen->loadFileDataToPage(s, 3, 64000); - delete s; - } else { - _screen->loadBitmap("MENU.CPS", 3, 2, &_screen->getPalette(0)); - } + case 0: { + s = _res->createReadStream("XENU.CPS"); + if (s) { + s->read(_screen->getPalette(0).getData(), 768); + _screen->loadFileDataToPage(s, 3, 64000); + delete s; + } else { + _screen->loadBitmap("MENU.CPS", 3, 2, &_screen->getPalette(0)); + } - _screen->setScreenPalette(_screen->getPalette(0)); + _screen->setScreenPalette(_screen->getPalette(0)); - of = _screen->setFont(Screen::FID_6_FNT); - op = _screen->setCurPage(2); - Common::String versionString(Common::String::format("ScummVM %s", gScummVMVersion)); - _screen->printText(versionString.c_str(), 267 - versionString.size() * 6, 160, 13, 0); - _screen->setFont(of); - _screen->_curPage = op; - _screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0, Screen::CR_NO_P_CHECK); - _screen->updateScreen(); - menuChoice = mainMenuLoop(); - } break; + of = _screen->setFont(Screen::FID_6_FNT); + op = _screen->setCurPage(2); + Common::String versionString(Common::String::format("ScummVM %s", gScummVMVersion)); + _screen->printText(versionString.c_str(), 267 - versionString.size() * 6, 160, 13, 0); + _screen->setFont(of); + _screen->_curPage = op; + _screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0, Screen::CR_NO_P_CHECK); + _screen->updateScreen(); + menuChoice = mainMenuLoop(); + } break; - case 1: - // load game in progress - menuChoice = -1; - break; + case 1: + // load game in progress + menuChoice = -1; + break; - case 2: - // create new party - menuChoice = -2; - break; + case 2: + // create new party + menuChoice = -2; + break; - case 3: - // transfer party - //seq_playFinale(); - menuChoice = -3; - break; + case 3: + // transfer party + //seq_playFinale(); + menuChoice = -3; + break; - case 4: - // play intro - seq_playIntro(); - menuChoice = 0; - break; + case 4: + // play intro + seq_playIntro(); + menuChoice = 0; + break; - case 5: - // quit - menuChoice = -5; - break; + case 5: + // quit + menuChoice = -5; + break; } } @@ -219,22 +219,22 @@ void DarkMoonEngine::seq_playIntro() { sq.runSequence(40); sq.runSequence(7, 18); - sq.printText(0, 16); // You were settling... + sq.printText(0, 16); // You were settling... sq.runSequence(7, 90); sq.fadeText(); - sq.printText(1, 16); // Then a note was slipped to you + sq.printText(1, 16); // Then a note was slipped to you sq.runSequence(8); sq.runSequence(2, 72); sq.fadeText(); - sq.printText(2, 16); // It was from your friend Khelben Blackstaff... + sq.printText(2, 16); // It was from your friend Khelben Blackstaff... sq.runSequence(2); sq.runSequence(6, 36); sq.runSequence(3); sq.fadeText(); - sq.printText(3, 16); // The message was urgent. + sq.printText(3, 16); // The message was urgent. sq.loadScene(1, 2); sq.waitForSongNotifier(4); @@ -261,7 +261,7 @@ void DarkMoonEngine::seq_playIntro() { sq.update(2); sq.delay(10); - sq.printText(4, 16); // What could Khelben want? + sq.printText(4, 16); // What could Khelben want? sq.delay(25); sq.loadScene(3, 2); @@ -270,14 +270,14 @@ void DarkMoonEngine::seq_playIntro() { _screen->copyRegion(104, 16, 96, 8, 120, 100, 0, 2, Screen::CR_NO_P_CHECK); sq.fadeText(); - sq.printText(5, 15); // Welcome, please come in + sq.printText(5, 15); // Welcome, please come in sq.runSequence(10); sq.runSequence(10); sq.runSequence(9); sq.runSequence(9); sq.fadeText(); - sq.printText(6, 15); // Khelben awaits you in his study + sq.printText(6, 15); // Khelben awaits you in his study for (int i = 0; i < 3; i++) sq.runSequence(10); sq.runSequence(9); @@ -299,7 +299,7 @@ void DarkMoonEngine::seq_playIntro() { sq.update(2); sq.runSequence(16); - sq.printText(7, 15); // Thank you for coming so quickly + sq.printText(7, 15); // Thank you for coming so quickly sq.runSequence(16); sq.runSequence(17); for (int i = 0; i < 3; i++) @@ -310,14 +310,14 @@ void DarkMoonEngine::seq_playIntro() { sq.loadScene(8, 2); sq.update(2); sq.runSequence(32); - sq.printText(8, 15); // I am troubled my friend + sq.printText(8, 15); // I am troubled my friend sq.runSequence(33); sq.runSequence(33); for (int i = 0; i < 4; i++) sq.runSequence(32); sq.fadeText(); - sq.printText(9, 15); // Ancient evil stirs in the Temple Darkmoon + sq.printText(9, 15); // Ancient evil stirs in the Temple Darkmoon sq.runSequence(33); sq.runSequence(43); sq.runSequence(33); @@ -325,7 +325,7 @@ void DarkMoonEngine::seq_playIntro() { sq.runSequence(32); sq.fadeText(); - sq.printText(10, 15); // I fear for the safety of our city + sq.printText(10, 15); // I fear for the safety of our city for (int i = 0; i < 4; i++) sq.runSequence(33); sq.runSequence(32); @@ -339,7 +339,7 @@ void DarkMoonEngine::seq_playIntro() { sq.update(2); sq.runSequence(34); - sq.printText(11, 15); // I need your help + sq.printText(11, 15); // I need your help for (int i = 0; i < 3; i++) sq.runSequence(34); sq.runSequence(35); @@ -352,7 +352,7 @@ void DarkMoonEngine::seq_playIntro() { sq.loadScene(6, 2); sq.runSequence(18); - sq.printText(12, 15); // Three nights ago I sent forth a scout + sq.printText(12, 15); // Three nights ago I sent forth a scout sq.runSequence(19); sq.runSequence(20); sq.runSequence(22); @@ -361,7 +361,7 @@ void DarkMoonEngine::seq_playIntro() { sq.runSequence(18); sq.fadeText(); - sq.printText(13, 15); // She has not yet returned + sq.printText(13, 15); // She has not yet returned sq.runSequence(20); sq.runSequence(19); sq.runSequence(23); @@ -372,7 +372,7 @@ void DarkMoonEngine::seq_playIntro() { sq.runSequence(18); sq.fadeText(); - sq.printText(14, 15); // I fear for her safety + sq.printText(14, 15); // I fear for her safety sq.runSequence(19); sq.runSequence(20); sq.runSequence(20); @@ -384,7 +384,7 @@ void DarkMoonEngine::seq_playIntro() { sq.runSequence(18); sq.runSequence(18); - sq.printText(15, 15); // Take this coin + sq.printText(15, 15); // Take this coin sq.runSequence(28); sq.runSequence(19); sq.runSequence(20); @@ -404,7 +404,7 @@ void DarkMoonEngine::seq_playIntro() { sq.update(2); sq.loadScene(11, 2); - sq.printText(16, 15); // I will use it to contact you + sq.printText(16, 15); // I will use it to contact you sq.runSequence(19); sq.runSequence(20); sq.runSequence(20); @@ -412,7 +412,7 @@ void DarkMoonEngine::seq_playIntro() { sq.runSequence(18); sq.fadeText(); - sq.printText(17, 15); // You must act quickly + sq.printText(17, 15); // You must act quickly sq.runSequence(19); sq.runSequence(20); sq.runSequence(19); @@ -421,7 +421,7 @@ void DarkMoonEngine::seq_playIntro() { sq.fadeText(); sq.runSequence(18); - sq.printText(18, 15); // I will teleport you near Darkmoon + sq.printText(18, 15); // I will teleport you near Darkmoon sq.runSequence(20); sq.runSequence(27); sq.runSequence(20); @@ -431,7 +431,7 @@ void DarkMoonEngine::seq_playIntro() { sq.fadeText(); sq.runSequence(18); - sq.printText(19, 15); // May luck be with you my friend + sq.printText(19, 15); // May luck be with you my friend sq.runSequence(19); sq.runSequence(19); sq.runSequence(20); @@ -492,7 +492,7 @@ void DarkMoonEngine::seq_playFinale() { sq.runSequence(2); sq.runSequence(2); - sq.printText(0, 10); // Finally, Dran has been defeated + sq.printText(0, 10); // Finally, Dran has been defeated for (int i = 0; i < 7; i++) sq.runSequence(2); sq.fadeText(); @@ -500,13 +500,13 @@ void DarkMoonEngine::seq_playFinale() { sq.waitForSongNotifier(1); - sq.printText(1, 10); // Suddenly, your friend Khelben appears + sq.printText(1, 10); // Suddenly, your friend Khelben appears sq.runSequence(4); for (int i = 0; i < 3; i++) sq.runSequence(2); sq.fadeText(); - sq.printText(2, 15); // Greetings, my victorious friends + sq.printText(2, 15); // Greetings, my victorious friends for (int i = 0; i < 4; i++) sq.runSequence(5); sq.runSequence(2); @@ -514,42 +514,42 @@ void DarkMoonEngine::seq_playFinale() { sq.fadeText(); sq.runSequence(6); - sq.printText(3, 15); // You have defeated Dran + sq.printText(3, 15); // You have defeated Dran for (int i = 0; i < 5; i++) sq.runSequence(5); sq.runSequence(2); sq.runSequence(2); sq.fadeText(); - sq.printText(4, 15); // I did not know Dran was a dragon + sq.printText(4, 15); // I did not know Dran was a dragon for (int i = 0; i < 4; i++) sq.runSequence(5); sq.runSequence(2); sq.runSequence(2); sq.fadeText(); - sq.printText(5, 15); // He must have been over 300 years old + sq.printText(5, 15); // He must have been over 300 years old for (int i = 0; i < 4; i++) sq.runSequence(5); sq.runSequence(2); sq.runSequence(2); sq.fadeText(); - sq.printText(6, 15); // His power is gone + sq.printText(6, 15); // His power is gone for (int i = 0; i < 3; i++) sq.runSequence(5); sq.runSequence(2); sq.runSequence(2); sq.fadeText(); - sq.printText(7, 15); // But Darkmoon is still a source of great evil + sq.printText(7, 15); // But Darkmoon is still a source of great evil for (int i = 0; i < 4; i++) sq.runSequence(5); sq.runSequence(2); sq.runSequence(2); sq.fadeText(); - sq.printText(8, 15); // And many of his minions remain + sq.printText(8, 15); // And many of his minions remain for (int i = 0; i < 4; i++) sq.runSequence(5); sq.runSequence(2); @@ -561,14 +561,14 @@ void DarkMoonEngine::seq_playFinale() { sq.loadScene(3, 2); _screen->copyRegion(8, 8, 0, 0, 304, 128, 0, 2, Screen::CR_NO_P_CHECK); - sq.printText(9, 15); // Now we must leave this place + sq.printText(9, 15); // Now we must leave this place sq.runSequence(7); sq.runSequence(8); sq.runSequence(7); sq.runSequence(7, 36); sq.fadeText(); - sq.printText(10, 15); // So my forces can destroy it.. + sq.printText(10, 15); // So my forces can destroy it.. for (int i = 0; i < 3; i++) sq.runSequence(7); sq.runSequence(8); @@ -577,7 +577,7 @@ void DarkMoonEngine::seq_playFinale() { sq.runSequence(8, 18); sq.fadeText(); - sq.printText(11, 15); // Follow me + sq.printText(11, 15); // Follow me sq.runSequence(7, 18); sq.runSequence(9, 18); sq.runSequence(8, 18); @@ -596,7 +596,7 @@ void DarkMoonEngine::seq_playFinale() { sq.loadScene(6, 6); sq.delay(10); - sq.printText(12, 10); // Powerful mages stand ready for the final assault... + sq.printText(12, 10); // Powerful mages stand ready for the final assault... sq.delay(90); sq.fadeText(); @@ -624,11 +624,11 @@ void DarkMoonEngine::seq_playFinale() { sq.runSequence(15); sq.runSequence(11); - sq.printText(13, 10); // The temple's evil is very strong + sq.printText(13, 10); // The temple's evil is very strong sq.delay(72); sq.fadeText(); - sq.printText(14, 10); // It must not be allowed... + sq.printText(14, 10); // It must not be allowed... sq.delay(72); sq.fadeText(); @@ -655,7 +655,7 @@ void DarkMoonEngine::seq_playFinale() { sq.runSequence(17); sq.runSequence(18); - sq.printText(15, 10); // The temple ceases to exist + sq.printText(15, 10); // The temple ceases to exist sq.initDelayedPaletteFade(6, 1); sq.delay(36); @@ -675,7 +675,7 @@ void DarkMoonEngine::seq_playFinale() { _screen->crossFadeRegion(0, 0, 8, 8, 304, 128, 2, 0); sq.delay(18); - sq.printText(16, 15); // My friends, our work is done + sq.printText(16, 15); // My friends, our work is done sq.runSequence(20); sq.runSequence(19); sq.runSequence(19, 36); @@ -683,12 +683,12 @@ void DarkMoonEngine::seq_playFinale() { _sound->playTrack(12); sq.fadeText(); - sq.printText(17, 15); // Thank you + sq.printText(17, 15); // Thank you sq.runSequence(19); sq.runSequence(20, 36); sq.fadeText(); - sq.printText(18, 15); // You have earned my deepest respect + sq.printText(18, 15); // You have earned my deepest respect if (!skipFlag() && !shouldQuit()) _sound->playTrack(11); sq.runSequence(20); @@ -699,7 +699,7 @@ void DarkMoonEngine::seq_playFinale() { sq.delay(36); sq.fadeText(); - sq.printText(19, 15); // We will remember you always + sq.printText(19, 15); // We will remember you always sq.runSequence(19); sq.runSequence(19, 18); if (!skipFlag() && !shouldQuit()) @@ -809,7 +809,7 @@ void DarkMoonEngine::seq_playCredits(DarkmoonSequenceHelper *sq, const uint8 *da int i = 0; do { - for (bool loop = true; loop; ) { + for (bool loop = true; loop;) { sq->processDelayedPaletteFade(); cur = _system->getMillis(); if (end <= cur) @@ -868,7 +868,7 @@ void DarkMoonEngine::seq_playCredits(DarkmoonSequenceHelper *sq, const uint8 *da for (int h = 0; h < i; h++) { if (items[h + 1].y < dm->h) { if (items[h + 1].dataType == 1) { - _screen->drawShape(tempPage, (const uint8*)items[h + 1].data, items[h + 1].x, items[h + 1].y, sd); + _screen->drawShape(tempPage, (const uint8 *)items[h + 1].data, items[h + 1].x, items[h + 1].y, sd); } else { _screen->setCurPage(tempPage); @@ -930,7 +930,7 @@ DarkmoonSequenceHelper::DarkmoonSequenceHelper(OSystem *system, DarkMoonEngine * _palettes[11]->fill(0, 256, 0); _shapes = new const uint8*[30]; - memset(_shapes, 0, 30 * sizeof(uint8*)); + memset(_shapes, 0, 30 * sizeof(uint8 *)); _fadePalTimer = 0; _fadePalRate = 0; @@ -992,7 +992,7 @@ void DarkmoonSequenceHelper::loadScene(int index, int pageNum) { int cp = _screen->setCurPage(pageNum); if (_shapeDefs[index]) { - for (const EoBShapeDef *df = _shapeDefs[index]; df->w; df++ ) { + for (const EoBShapeDef *df = _shapeDefs[index]; df->w; df++) { uint16 shapeIndex = (df->index < 0) ? df->index * -1 : df->index; if (_shapes[shapeIndex]) delete[] _shapes[shapeIndex]; @@ -1021,7 +1021,7 @@ void DarkmoonSequenceHelper::runSequence(int index, int del) { uint16 shapeW = 0; uint16 shapeH = 0; - switch(s->command) { + switch (s->command) { case 0: // flash palette if (s->pal) @@ -1072,7 +1072,7 @@ void DarkmoonSequenceHelper::runSequence(int index, int del) { if (s->pal) setPaletteWithoutTextColor(palIndex); - else if(!_screen->_curPage) + else if (!_screen->_curPage) _screen->updateScreen(); delay(s->delay); @@ -1345,6 +1345,6 @@ void DarkMoonEngine::seq_dranDragonTransformation() { _screen->setFont(of); } -} // End of namespace Kyra +} // End of namespace Kyra #endif // ENABLE_EOB |