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-rw-r--r--engines/scumm/script.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/scumm/script.cpp b/engines/scumm/script.cpp
index dc97f8694c..b820c4742c 100644
--- a/engines/scumm/script.cpp
+++ b/engines/scumm/script.cpp
@@ -556,7 +556,8 @@ int ScummEngine::readVar(uint var) {
assertRange(0, var, _numRoomVariables - 1, "room variable (reading)");
return _roomVars[var];
- } else if (_game.version <= 3 && !(_game.id == GID_INDY3 && (_game.platform == Common::kPlatformFMTowns))) {
+ } else if (_game.version <= 3 && !(_game.id == GID_INDY3 && _game.platform == Common::kPlatformFMTowns) &&
+ !(_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine)) {
int bit = var & 0xF;
var = (var >> 4) & 0xFF;
@@ -648,7 +649,8 @@ void ScummEngine::writeVar(uint var, int value) {
assertRange(0, var, _numRoomVariables - 1, "room variable (writing)");
_roomVars[var] = value;
- } else if (_game.version <= 3 && !(_game.id == GID_INDY3 && (_game.platform == Common::kPlatformFMTowns))) {
+ } else if (_game.version <= 3 && !(_game.id == GID_INDY3 && _game.platform == Common::kPlatformFMTowns) &&
+ !(_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine)) {
// In the old games, the bit variables were using the same memory
// as the normal variables!
int bit = var & 0xF;