diff options
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 22 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.h | 14 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes0.cpp | 357 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes0.h | 47 |
4 files changed, 439 insertions, 1 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index 16fc460a11..463df46681 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -64,7 +64,8 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { // Deck #2 - By Lift return new Scene200(); case 205: - error("Missing scene %d from group 0", sceneNumber); + // Star-field Credits + return new Scene205(); case 250: // Lift return new Scene250(); @@ -1442,6 +1443,25 @@ void Scene1200::sub9DAD6(int indx) { } } +/*--------------------------------------------------------------------------*/ + +ActionObject::ActionObject(): EventHandler() { + _endAction = NULL; +} + +void ActionObject::synchronize(Serializer &s) { + EventHandler::synchronize(s); + + SYNC_POINTER(_endAction); +} + +void ActionObject::remove() { + if (_endAction) + _endAction->signal(); + + _endAction = NULL; +} + } // End of namespace Ringworld2 } // End of namespace TsAGE diff --git a/engines/tsage/ringworld2/ringworld2_logic.h b/engines/tsage/ringworld2/ringworld2_logic.h index dbb740d9fd..24b8ba07fc 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.h +++ b/engines/tsage/ringworld2/ringworld2_logic.h @@ -321,6 +321,20 @@ public: int sub9EE22(int &arg1, int &arg2); virtual Common::String getClassName() { return "UnkObject1200"; } }; + +class ActionObject: public EventHandler { +public: + EventHandler *_endAction; + Rect _rect1, _screenBounds; + int _field3A, _field3C; + int _field58, _field5A; +public: + ActionObject(); + + virtual void synchronize(Serializer &s); + virtual void remove(); +}; + } // End of namespace Ringworld2 } // End of namespace TsAGE diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp index 65fd762bbc..887ff17d3b 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp @@ -1616,6 +1616,363 @@ void Scene200::signal() { } /*-------------------------------------------------------------------------- + * Scene 205 - Star-field Credits + * + *--------------------------------------------------------------------------*/ + +void Scene205::Action1::signal() { + Scene205 *scene = (Scene205 *)R2_GLOBALS._sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setDelay(2); + break; + + case 1: + scene->_yp = 100 - (scene->_fontHeight * 3 / 2); + scene->handleText(); + + for (int idx = 1; idx <= 2; ++idx) { + ++scene->_textIndex; + scene->_yp += scene->_fontHeight; + scene->handleText(); + } + setDelay(240); + break; + + case 2: + case 4: + case 6: + case 8: + case 10: + case 12: + case 14: + case 16: + case 18: + case 20: + textLoop(); + setDelay(120); + break; + + case 3: + scene->_textIndex = 1; + scene->_yp = 100 - ((scene->_fontHeight * 2) / 2); + scene->handleText(); + + ++scene->_textIndex; + scene->_yp += scene->_fontHeight; + scene->handleText(); + setDelay(240); + break; + + case 5: + scene->_textIndex = 1; + scene->_yp = 100 - ((scene->_fontHeight * 7) / 2); + scene->handleText(); + + for (int idx = 1; idx <= 6; ++idx) { + ++scene->_textIndex; + scene->_yp += scene->_fontHeight; + scene->handleText(); + } + + setDelay(480); + break; + + case 7: + scene->_textIndex = 1; + scene->_yp = 100 - ((scene->_fontHeight * 6) / 2); + scene->handleText(); + + for (int idx = 1; idx <= 5; ++idx) { + ++scene->_textIndex; + scene->_yp += scene->_fontHeight; + scene->handleText(); + } + + setDelay(300); + break; + + case 9: + scene->_textIndex = 1; + scene->_yp = 100 - ((scene->_fontHeight * 8) / 2); + scene->handleText(); + + for (int idx = 1; idx <= 7; ++idx) { + ++scene->_textIndex; + scene->_yp += scene->_fontHeight; + scene->handleText(); + } + + setDelay(480); + break; + + case 11: + scene->_textIndex = 1; + scene->_yp = 100 - ((scene->_fontHeight * 3) / 2); + scene->handleText(); + + for (int idx = 1; idx <= 2; ++idx) { + ++scene->_textIndex; + scene->_yp += scene->_fontHeight; + scene->handleText(); + } + + setDelay(240); + break; + + case 13: + scene->_textIndex = 1; + scene->_yp = 100 - ((scene->_fontHeight * 3) / 2); + scene->handleText(); + + for (int idx = 1; idx <= 2; ++idx) { + ++scene->_textIndex; + scene->_yp += scene->_fontHeight; + scene->handleText(); + } + + setDelay(240); + break; + + case 15: + scene->_textIndex = 1; + scene->_yp = 100 - ((scene->_fontHeight * 5) / 2); + scene->handleText(); + + for (int idx = 1; idx <= 4; ++idx) { + ++scene->_textIndex; + scene->_yp += scene->_fontHeight; + scene->handleText(); + } + + setDelay(240); + break; + + case 17: + scene->_textIndex = 1; + scene->_yp = 100 - ((scene->_fontHeight * 5) / 2); + scene->handleText(); + + for (int idx = 1; idx <= 4; ++idx) { + ++scene->_textIndex; + scene->_yp += scene->_fontHeight; + scene->handleText(); + } + + setDelay(360); + break; + + case 19: + scene->_textIndex = 1; + scene->_yp = 100 - ((scene->_fontHeight * 3) / 2); + scene->handleText(); + + for (int idx = 1; idx <= 2; ++idx) { + ++scene->_textIndex; + scene->_yp += scene->_fontHeight; + scene->handleText(); + } + + setDelay(480); + break; + + case 21: + R2_GLOBALS._sceneManager.changeScene(R2_GLOBALS._sceneManager._previousScene); + + default: + break; + } +} + +void Scene205::Action1::textLoop() { + Scene205 *scene = (Scene205 *)R2_GLOBALS._sceneManager._scene; + + for (int idx = 1; idx <= 14; ++idx) { + if (R2_GLOBALS._sceneObjects->contains(&scene->_textList[idx])) { + scene->_textList[idx].remove(); + } + } +} + +/*--------------------------------------------------------------------------*/ + +Scene205::Object::Object(): SceneObject() { + _x100 = _y100 = 0; +} + +void Scene205::Object::synchronize(Serializer &s) { + EventHandler::synchronize(s); + + s.syncAsSint32LE(_x100); + s.syncAsSint32LE(_y100); +} + +/*--------------------------------------------------------------------------*/ + +Scene205::Scene205(): SceneExt() { + _yp = 0; + _textIndex = 1; + _lineNum = -1; + + GfxFont font; + font.setFontNumber(4); + _fontHeight = font.getHeight(); +} + +void Scene205::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + loadScene(4000); + R2_GLOBALS._player._uiEnabled = false; + + R2_GLOBALS._sound1.play(337); + R2_GLOBALS._scenePalette.loadPalette(0); + R2_GLOBALS._player.disableControl(); + + setup(); + setAction(&_action1); +} + +void Scene205::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + for (int idx = 0; idx < 3; ++idx) + SYNC_POINTER(_objList1[idx]); + for (int idx = 0; idx < 3; ++idx) + SYNC_POINTER(_objList2[idx]); + for (int idx = 0; idx < 4; ++idx) + SYNC_POINTER(_objList3[idx]); + + s.syncAsSint16LE(_textIndex); + s.syncAsSint16LE(_lineNum); +} + +void Scene205::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene205::process(Event &event) { + if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_ESCAPE)) { + event.handled = true; + R2_GLOBALS._sceneManager.changeScene(R2_GLOBALS._sceneManager._previousScene); + } else { + Scene::process(event); + } +} + +void Scene205::dispatch() { + processList(_objList3, 4, Common::Rect(0, 0, 319, 200), 1, 1, 160, 100); + processList(_objList2, 3, Common::Rect(0, 0, 319, 200), 2, 2, 160, 100); + processList(_objList1, 3, Common::Rect(0, 0, 319, 200), 4, 3, 160, 100); + + Scene::dispatch(); +} + +void Scene205::setup() { + const Common::Point pointList1[3] = { Common::Point(2, 50), Common::Point(100, 28), Common::Point(53, 15) }; + const Common::Point pointList2[3] = { Common::Point(289, 192), Common::Point(125, 60), Common::Point(130, 40) }; + const Common::Point pointList3[4] = { + Common::Point(140, 149), Common::Point(91, 166), Common::Point(299, 46), Common::Point(314, 10) + }; + + // Set up the first object list + for (int idx = 0; idx < 3; ++idx) { + Object *obj = new Object(); + _objList1[idx] = obj; + + obj->postInit(); + obj->_flags |= OBJFLAG_CLONED; + obj->setVisage(205); + obj->_strip = 1; + obj->_frame = 1; + obj->setPosition(pointList1[idx]); + obj->_x100 = obj->_position.x * 100; + obj->_y100 = obj->_position.y * 100; + obj->fixPriority(12); + } + + // Setup the second object list + for (int idx = 0; idx < 3; ++idx) { + Object *obj = new Object(); + _objList2[idx] = obj; + + obj->postInit(); + obj->_flags |= OBJFLAG_CLONED; + obj->setVisage(205); + obj->_strip = 1; + obj->_frame = 2; + obj->setPosition(pointList2[idx]); + obj->_x100 = obj->_position.x * 100; + obj->_y100 = obj->_position.y * 100; + obj->fixPriority(11); + } + + // Setup the third object list + for (int idx = 0; idx < 4; ++idx) { + Object *obj = new Object(); + _objList3[idx] = obj; + + obj->postInit(); + obj->_flags |= OBJFLAG_CLONED; + obj->setVisage(205); + obj->_strip = 1; + obj->_frame = 3; + obj->setPosition(pointList3[idx]); + obj->_x100 = obj->_position.x * 100; + obj->_y100 = obj->_position.y * 100; + obj->fixPriority(10); + } +} + +/** + * Handles moving a group of stars in the scene background + */ +void Scene205::processList(Object **ObjList, int count, const Common::Rect &bounds, + int xMultiply, int yMultiply, int xCenter, int yCenter) { + for (int idx = 0; idx < count; ++idx) { + Object *obj = ObjList[idx]; + Common::Point pt(obj->_position.x - xCenter, obj->_position.y - yCenter); + + if ((obj->_position.x <= 319) && (obj->_position.x >= 0) && + (obj->_position.y <= 199) && (obj->_position.y >= 0)) { + if (!pt.x && !pt.y) { + pt.x = pt.y = 1; + } + + pt.x *= xMultiply; + pt.y *= yMultiply; + obj->_x100 += pt.x; + obj->_y100 += pt.y; + } else { + obj->_x100 = (bounds.left + R2_GLOBALS._randomSource.getRandomNumber(bounds.right)) * 100; + obj->_y100 = (bounds.top + R2_GLOBALS._randomSource.getRandomNumber(bounds.bottom)) * 100; + } + + obj->setPosition(Common::Point(obj->_x100 / 100, obj->_y100 / 100)); + } +} + +void Scene205::handleText() { + _message = g_resourceManager->getMessage(205, ++_lineNum); + _messageP = _message.c_str(); + + _textList[_textIndex]._fontNumber = 4; + _textList[_textIndex]._color1 = 0; + _textList[_textIndex]._color2 = 10; + _textList[_textIndex]._color3 = 7; + _textList[_textIndex]._width = 400; + _textList[_textIndex].setup(_message); + _textList[_textIndex].fixPriority(199); + + GfxFont font; + font.setFontNumber(4); + int width = font.getStringWidth(_message.c_str()); + + _textList[_textIndex].setPosition(Common::Point(160 - (width / 2), _yp)); +} + +/*-------------------------------------------------------------------------- * Scene 250 - Lift * *--------------------------------------------------------------------------*/ diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.h b/engines/tsage/ringworld2/ringworld2_scenes0.h index 518e876ce6..da2e0b3a52 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes0.h +++ b/engines/tsage/ringworld2/ringworld2_scenes0.h @@ -226,6 +226,53 @@ public: virtual void signal(); }; +class Scene205: public SceneExt { + /* Actions */ + class Action1: public Action { + private: + void textLoop(); + public: + virtual void signal(); + }; + + /* Objects */ + class Object: public SceneObject { + public: + int _x100, _y100; + public: + Object(); + + virtual void synchronize(Serializer &s); + }; +private: + void setup(); + void processList(Object **ObjList, int count, const Common::Rect &bounds, + int xMultiply, int yMultiply, int xCenter, int yCenter); + void handleText(); +public: + ActionObject _actionObject; + int _fontHeight; + SceneText _textList[15]; + Object *_objList1[3]; + Object *_objList2[3]; + Object *_objList3[4]; + ASound _sound1; + Action1 _action1; + int _yp; + int _textIndex, _lineNum; + Common::String _message; + const char *_messageP; +public: + Scene205(); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void synchronize(Serializer &s); + virtual void remove(); + virtual void process(Event &event); + virtual void dispatch(); +}; + + class Scene250: public SceneExt { class Button: public SceneActor { public: |