diff options
-rw-r--r-- | engines/avalanche/graphics.cpp | 8 | ||||
-rw-r--r-- | engines/avalanche/graphics.h | 2 | ||||
-rw-r--r-- | engines/avalanche/shootemup.cpp | 2 |
3 files changed, 11 insertions, 1 deletions
diff --git a/engines/avalanche/graphics.cpp b/engines/avalanche/graphics.cpp index 3b4413ab76..603e294fd8 100644 --- a/engines/avalanche/graphics.cpp +++ b/engines/avalanche/graphics.cpp @@ -779,6 +779,14 @@ void GraphicManager::seuDrawCameo(int destX, int destY, byte w1, byte w2) { drawPicture(_surface, _seuPictures[w1], destX, destY); } +uint16 GraphicManager::seuGetPicWidth(int which) { + return _seuPictures[which].w; +} + +uint16 GraphicManager::seuGetPicHeight(int which) { + return _seuPictures[which].h; +} + /** * This function is for skipping the difference between a stored 'size' value associated with a picture * and the actual size of the pictures when reading them from files for Ghostroom and Shoot em' up. diff --git a/engines/avalanche/graphics.h b/engines/avalanche/graphics.h index 553f993188..86244e9b3c 100644 --- a/engines/avalanche/graphics.h +++ b/engines/avalanche/graphics.h @@ -116,6 +116,8 @@ public: void seuFree(); void seuDrawPicture(int x, int y, byte which); void seuDrawCameo(int destX, int destY, byte w1, byte w2); + uint16 seuGetPicWidth(int which); + uint16 seuGetPicHeight(int which); void clearAlso(); void clearTextBar(); diff --git a/engines/avalanche/shootemup.cpp b/engines/avalanche/shootemup.cpp index 783c1f9e20..1b48aa9433 100644 --- a/engines/avalanche/shootemup.cpp +++ b/engines/avalanche/shootemup.cpp @@ -195,7 +195,7 @@ void ShootEmUp::plotThem() { _vm->_graphics->seuDrawPicture(_sprites[i]._x, _sprites[i]._y, _sprites[i]._p); if (_sprites[i]._wipe) - blank(Common::Rect(_sprites[i]._x, _sprites[i]._y, _sprites[i]._x + _rectangles[i].width(), _sprites[i]._y + _rectangles[i].height())); + blank(Common::Rect(_sprites[i]._x, _sprites[i]._y, _sprites[i]._x + _vm->_graphics->seuGetPicWidth(_sprites[i]._p), _sprites[i]._y + _vm->_graphics->seuGetPicHeight(_sprites[i]._p))); if (_sprites[i]._timeout > 0) { _sprites[i]._timeout--; |