diff options
| -rw-r--r-- | engines/tsage/core.cpp | 4 | ||||
| -rw-r--r-- | engines/tsage/ringworld_scenes2.cpp | 3 | ||||
| -rw-r--r-- | engines/tsage/scenes.cpp | 1 | 
3 files changed, 3 insertions, 5 deletions
| diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp index c550b603d7..c3e47af4e4 100644 --- a/engines/tsage/core.cpp +++ b/engines/tsage/core.cpp @@ -3365,8 +3365,8 @@ void SceneHandler::postInit(SceneObjectList *OwnerList) {  	_globals->_inventory._scanner._sceneNumber = 1;  	_globals->_inventory._ring._sceneNumber = 1; -	// Currently hardcoded for first game room. Should be scene 1000 for title screen -	_globals->_sceneManager.setNewScene(30);	 +	// Switch to the title screen +	_globals->_sceneManager.setNewScene(1000);	  }  void SceneHandler::process(Event &event) { diff --git a/engines/tsage/ringworld_scenes2.cpp b/engines/tsage/ringworld_scenes2.cpp index 3573f40af2..65b676885a 100644 --- a/engines/tsage/ringworld_scenes2.cpp +++ b/engines/tsage/ringworld_scenes2.cpp @@ -253,6 +253,7 @@ void Scene1000::Action3::zoom(bool up) {  void Scene1000::postInit(SceneObjectList *OwnerList) {  	Scene::postInit();  	setZoomPercents(0, 100, 200, 100); +	loadScene(1000);  	if (_globals->_sceneManager._previousScene == 2000) {  		setZoomPercents(150, 10, 180, 100); @@ -304,8 +305,6 @@ void Scene1000::postInit(SceneObjectList *OwnerList) {  		setAction(&_action3);  	} - -	loadScene(1000);  }  /*-------------------------------------------------------------------------- diff --git a/engines/tsage/scenes.cpp b/engines/tsage/scenes.cpp index ad6d1f9620..5cd4fb7f4b 100644 --- a/engines/tsage/scenes.cpp +++ b/engines/tsage/scenes.cpp @@ -232,7 +232,6 @@ Scene::Scene(): _sceneBounds(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT),  }  Scene::~Scene() { -	// TODO: Delete the obj11C object  }  void Scene::synchronise(Serialiser &s) { | 
