diff options
-rw-r--r-- | engines/hdb/hdb.cpp | 78 | ||||
-rw-r--r-- | engines/hdb/hdb.h | 4 |
2 files changed, 81 insertions, 1 deletions
diff --git a/engines/hdb/hdb.cpp b/engines/hdb/hdb.cpp index 649c4a9d3a..df82881ded 100644 --- a/engines/hdb/hdb.cpp +++ b/engines/hdb/hdb.cpp @@ -427,11 +427,87 @@ void HDBGame::setTargetXY(int x, int y) { } bool HDBGame::saveSlot(int slot) { - warning("STUB: HDBGame::saveSlot(%d)", slot); + + // If no map is loaded, don't try to save + if (!g_hdb->_map->isLoaded()) + return false; + + Common::OutSaveFile *out; + + Common::String saveFileName = Common::String::format("%s.%03d", _targetName.c_str(), slot); + if (!(out = _saveFileMan->openForSaving(saveFileName))) + error("Unable to open save file"); + + warning("STUB: Save MetaData"); + Graphics::saveThumbnail(*out); + + // Actual Save Data + saveGame(out); +#if 0 + _lua->save(out, saveFileName); +#endif + + out->finalize(); + if (out->err()) + warning("Can't wrtie file '%s'. (Disk full?)", saveFileName.c_str()); + + delete out; + + return true; +} + +bool HDBGame::loadSlot(int slot) { + Common::InSaveFile *in; + + Common::String saveFileName = Common::String::format("%s.%03d", _targetName.c_str(), slot); + if (!(in = _saveFileMan->openForLoading(saveFileName))) { + warning("missing savegame file %s", saveFileName.c_str()); + if (g_hdb->_map->isLoaded()) + g_hdb->setGameState(GAME_PLAY); + return false; + } + + warning("STUB: Load MetaData"); + Graphics::skipThumbnail(*in); + + // Actual Save Data + loadGame(in); + + delete in; return true; } +void HDBGame::saveGame(Common::OutSaveFile *out) { + + // Save Map Name + out->write(_inMapName, 32); + + // Save Map Object Data + _map->save(out); + + // Save Window Object Data + _window->save(out); + + // Save Gfx Object Data + _gfx->save(out); + + // Save Sound Object Data + _sound->save(out); + + // Save Game Object Data + save(out); + + // Save AI Object Data +#if 0 + _ai->save(out); +#endif +} + +void HDBGame::loadGame(Common::InSaveFile *in) { + warning("STUB: Add loadGame()"); +} + // PLAYER is trying to use this entity void HDBGame::useEntity(AIEntity *e) { warning("STUB: HDBGame::useEntity incomplete"); diff --git a/engines/hdb/hdb.h b/engines/hdb/hdb.h index 01ed0b96da..fcd52dab1d 100644 --- a/engines/hdb/hdb.h +++ b/engines/hdb/hdb.h @@ -32,6 +32,7 @@ #include "common/random.h" #include "common/savefile.h" #include "graphics/surface.h" +#include "graphics/thumbnail.h" #include "gui/debugger.h" #include "engines/engine.h" @@ -157,6 +158,9 @@ public: } bool saveSlot(int slot); + bool loadSlot(int slot); + void saveGame(Common::OutSaveFile *out); + void loadGame(Common::InSaveFile *in); void saveWhenReady(int slot) { _saveInfo.active = true; |