diff options
-rw-r--r-- | engines/scumm/detection.cpp | 2 | ||||
-rw-r--r-- | engines/sky/control.cpp | 8 | ||||
-rw-r--r-- | engines/sky/sky.cpp | 53 |
3 files changed, 58 insertions, 5 deletions
diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp index cfd0303302..4f10b9a1c3 100644 --- a/engines/scumm/detection.cpp +++ b/engines/scumm/detection.cpp @@ -947,7 +947,7 @@ SaveStateList ScummMetaEngine::listSaves(const char *target) const { sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) SaveStateList saveList; - for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); file++){ + for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); file++) { // Obtain the last 2 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 2); diff --git a/engines/sky/control.cpp b/engines/sky/control.cpp index dc36c27df7..53169402e1 100644 --- a/engines/sky/control.cpp +++ b/engines/sky/control.cpp @@ -1054,9 +1054,9 @@ void Control::showSprites(dataFileHeader **nameSprites, bool allowSave) { delete drawResource; } -void Control::loadDescriptions(Common::StringList &list) { +void Control::loadDescriptions(Common::StringList &savenames) { - list.resize(MAX_SAVE_GAMES); + savenames.resize(MAX_SAVE_GAMES); Common::InSaveFile *inf; inf = _saveFileMan->openForLoading("SKY-VM.SAV"); @@ -1065,8 +1065,8 @@ void Control::loadDescriptions(Common::StringList &list) { char *tmpPtr = tmpBuf; inf->read(tmpBuf, MAX_SAVE_GAMES * MAX_TEXT_LEN); for (int i = 0; i < MAX_SAVE_GAMES; ++i) { - list[i] = tmpPtr; - tmpPtr += list[i].size() + 1; + savenames[i] = tmpPtr; + tmpPtr += savenames[i].size() + 1; } delete inf; delete[] tmpBuf; diff --git a/engines/sky/sky.cpp b/engines/sky/sky.cpp index 9c0f3de9e6..ae1abc677d 100644 --- a/engines/sky/sky.cpp +++ b/engines/sky/sky.cpp @@ -31,6 +31,7 @@ #include "common/file.h" #include "common/fs.h" #include "common/events.h" +#include "common/savefile.h" #include "common/system.h" #include "common/timer.h" @@ -114,6 +115,8 @@ public: virtual GameList detectGames(const FSList &fslist) const; virtual PluginError createInstance(OSystem *syst, Engine **engine) const; + + virtual SaveStateList listSaves(const char *target) const; }; const char *SkyMetaEngine::getName() const { @@ -194,6 +197,56 @@ PluginError SkyMetaEngine::createInstance(OSystem *syst, Engine **engine) const return kNoError; } +SaveStateList SkyMetaEngine::listSaves(const char *target) const { + Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); + SaveStateList saveList; + + // Load the descriptions + Common::StringList savenames; + savenames.resize(MAX_SAVE_GAMES+1); + + Common::InSaveFile *inf; + inf = saveFileMan->openForLoading("SKY-VM.SAV"); + if (inf != NULL) { + char *tmpBuf = new char[MAX_SAVE_GAMES * MAX_TEXT_LEN]; + char *tmpPtr = tmpBuf; + inf->read(tmpBuf, MAX_SAVE_GAMES * MAX_TEXT_LEN); + for (int i = 0; i < MAX_SAVE_GAMES; ++i) { + savenames[i] = tmpPtr; + tmpPtr += savenames[i].size() + 1; + } + delete inf; + delete[] tmpBuf; + } + + // Find all saves + Common::StringList filenames; + filenames = saveFileMan->listSavefiles("SKY-VM.???"); + sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) + + // Slot 0 is the autosave, if it exists. + // TODO: Check for the existence of the autosave -- but this require us + // to know which SKY variant we are looking at. + saveList.insert_at(0, SaveStateDescriptor(0, "*AUTOSAVE*", "")); + + // Prepare the list of savestates by looping over all matching savefiles + for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); file++) { + // Extract the extension + Common::String ext = file->c_str() + file->size() - 3; + ext.toUppercase(); + if (isdigit(ext[0]) && isdigit(ext[1]) && isdigit(ext[2])){ + int slotNum = atoi(ext.c_str()); + Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str()); + if (in) { + saveList.push_back(SaveStateDescriptor(slotNum+1, savenames[slotNum], *file)); + delete in; + } + } + } + + return saveList; +} + REGISTER_PLUGIN(SKY, PLUGIN_TYPE_ENGINE, SkyMetaEngine); namespace Sky { |