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-rw-r--r--engines/fullpipe/objects.h28
-rw-r--r--engines/fullpipe/stateloader.cpp21
-rw-r--r--engines/fullpipe/utils.cpp12
3 files changed, 49 insertions, 12 deletions
diff --git a/engines/fullpipe/objects.h b/engines/fullpipe/objects.h
index 5f547902ee..a974852dba 100644
--- a/engines/fullpipe/objects.h
+++ b/engines/fullpipe/objects.h
@@ -29,6 +29,8 @@ class CObject {
public:
virtual bool load(MfcArchive &in) { return true; }
virtual ~CObject() {}
+
+ bool loadFile(const char *fname);
};
class CObList : public Common::List<CObject>, public CObject {
@@ -66,6 +68,7 @@ struct CNode {
typedef Common::Array<void *> CPtrList;
class SceneTag : public CObject {
+ public:
int _field_4;
char *_tag;
int _scene;
@@ -173,8 +176,26 @@ class CInputController {
CInputController();
};
-class Sc2Array {
- CObArray _objs;
+class Sc2 : public CObject {
+ int16 _sceneId;
+ int16 _field_2;
+ //Scene *_scene;
+ //CMotionController *_motionController;
+ int _data1;
+ int _count1;
+ int _defPicAniInfos;
+ int _defPicAniInfosCount;
+ int _picAniInfos;
+ int _picAniInfosCount;
+ int _isLoaded;
+ int _entranceData;
+ int _entranceDataCount;
+
+ public:
+ virtual bool load(MfcArchive &file);
+};
+
+class Sc2Array : public Common::Array<Sc2> {
};
union VarValue {
@@ -367,12 +388,11 @@ class PreloadItems : public Common::Array<PreloadItem>, public CObject {
virtual bool load(MfcArchive &file);
};
-class CGameLoader {
+class CGameLoader : public CObject {
public:
CGameLoader();
virtual ~CGameLoader();
- bool loadFile(const char *fname);
virtual bool load(MfcArchive &file);
private:
diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp
index e9c5c3aea2..4602cee487 100644
--- a/engines/fullpipe/stateloader.cpp
+++ b/engines/fullpipe/stateloader.cpp
@@ -76,7 +76,7 @@ CGameLoader::~CGameLoader() {
delete _gameProject;
}
-bool CGameLoader::loadFile(const char *fname) {
+bool CObject::loadFile(const char *fname) {
MfcArchive file;
if (!file.open(fname))
@@ -106,7 +106,18 @@ bool CGameLoader::load(MfcArchive &file) {
debug(6, "sceneTag count: %d", _gameProject->_sceneTagList->size());
- // TODO: Load Sc2
+ _sc2array.resize(_gameProject->_sceneTagList->size());
+
+ int i = 0;
+ for (SceneTagList::const_iterator it = _gameProject->_sceneTagList->begin(); it != _gameProject->_sceneTagList->end(); ++it, i++) {
+ char tmp[12];
+
+ snprintf(tmp, 11, "%04d.sc2", it->_sceneId);
+
+ debug(0, "sc: %d", it->_sceneId);
+
+ _sc2array[i].loadFile((const char *)tmp);
+ }
_preloadItems.load(file);
@@ -469,4 +480,10 @@ bool CGameVar::load(MfcArchive &file) {
return true;
}
+bool Sc2::load(MfcArchive &file) {
+ _sceneId = file.readUint16LE();
+
+ return true;
+}
+
} // End of namespace Fullpipe
diff --git a/engines/fullpipe/utils.cpp b/engines/fullpipe/utils.cpp
index d85a01dd33..764da5abea 100644
--- a/engines/fullpipe/utils.cpp
+++ b/engines/fullpipe/utils.cpp
@@ -56,12 +56,12 @@ int MfcArchive::readCount() {
}
enum {
- kNullObject = 0,
- kCInteraction = 1,
- kMessageQueue = 2,
- kExCommand = 3,
- kCObjstateCommand = 4,
- kCGameVar = 5
+ kNullObject,
+ kCInteraction,
+ kMessageQueue,
+ kExCommand,
+ kCObjstateCommand,
+ kCGameVar
};
const struct {