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-rw-r--r--queen/defs.h6
-rw-r--r--queen/queen.cpp20
-rw-r--r--queen/resource.cpp58
-rw-r--r--queen/resource.h6
4 files changed, 66 insertions, 24 deletions
diff --git a/queen/defs.h b/queen/defs.h
index c8f4667192..9d4dda98a7 100644
--- a/queen/defs.h
+++ b/queen/defs.h
@@ -28,6 +28,12 @@ namespace Queen {
#define InRange(x,l,h) ((x)<=(h) && (x)>=(l)) /* X in [l..h] */
enum {
+ COMPRESSION_NONE = 0,
+ COMPRESSION_MP3 = 1,
+ COMPRESSION_OGG = 2
+};
+
+enum {
GAME_SCREEN_WIDTH = 320,
GAME_SCREEN_HEIGHT = 200,
ROOM_ZONE_HEIGHT = 150,
diff --git a/queen/queen.cpp b/queen/queen.cpp
index 4f84d22cec..cb8d43ac92 100644
--- a/queen/queen.cpp
+++ b/queen/queen.cpp
@@ -44,6 +44,7 @@ extern bool draw_keyboard;
static const GameSettings queen_settings[] = {
/* Flight of the Amazon Queen */
{ "queen", "Flight of the Amazon Queen", GID_QUEEN_FIRST, 99, MDT_ADLIB | MDT_NATIVE | MDT_PREFER_NATIVE, 0, "queen.1" },
+ { "queencomp", "Flight of the Amazon Queen", GID_QUEEN_FIRST, 99, MDT_ADLIB | MDT_NATIVE | MDT_PREFER_NATIVE, 0, "queen.1c" },
{ NULL, NULL, 0, 0, MDT_NONE, 0, NULL}
};
@@ -59,15 +60,18 @@ GameList Engine_QUEEN_detectGames(const FSList &fslist) {
GameList detectedGames;
const GameSettings *g = &queen_settings[0];
- // Iterate over all files in the given directory
- for (FSList::ConstIterator file = fslist.begin(); file != fslist.end(); ++file) {
- const char *gameName = file->displayName().c_str();
+ while(g->detectname) {
+ // Iterate over all files in the given directory
+ for (FSList::ConstIterator file = fslist.begin(); file != fslist.end(); ++file) {
+ const char *gameName = file->displayName().c_str();
- if (0 == scumm_stricmp(g->detectname, gameName)) {
- // Match found, add to list of candidates, then abort inner loop.
- detectedGames.push_back(*g);
- break;
+ if (0 == scumm_stricmp(g->detectname, gameName)) {
+ // Match found, add to list of candidates, then abort inner loop.
+ detectedGames.push_back(*g);
+ break;
+ }
}
+ g++;
}
return detectedGames;
}
@@ -213,7 +217,7 @@ void QueenEngine::go() {
}
void QueenEngine::initialise(void) {
- _resource = new Resource(_gameDataPath);
+ _resource = new Resource(_gameDataPath, _detector->_game.detectname);
_display = new Display(_system);
_graphics = new Graphics(_display, _resource);
_logic = new Logic(_resource, _graphics, _display);
diff --git a/queen/resource.cpp b/queen/resource.cpp
index e6cc1b64d3..c7994b4be0 100644
--- a/queen/resource.cpp
+++ b/queen/resource.cpp
@@ -27,7 +27,6 @@ namespace Queen {
#define DEMO_JAS_VERSION_OFFSET 0x119A8
#define JAS_VERSION_OFFSET 0x12484
-static const char *dataFilename = "queen.1";
static const char *tableFilename = "queen.tbl";
const GameVersion Resource::_gameVersions[] = {
@@ -43,28 +42,30 @@ const GameVersion Resource::_gameVersions[] = {
{ "PE100", true, true, 0x000B40F5 }
};
-Resource::Resource(const Common::String &datafilePath)
+Resource::Resource(const Common::String &datafilePath, const char *datafileName)
: _JAS2Pos(0), _datafilePath(datafilePath), _resourceEntries(0), _resourceTable(NULL) {
_resourceFile = new File();
- _resourceFile->open(dataFilename, _datafilePath);
+ _resourceFile->open(datafileName, _datafilePath);
if (_resourceFile->isOpen() == false)
- error("Could not open resource file '%s%s'", _datafilePath.c_str(), dataFilename);
-
+ error("Could not open resource file '%s%s'", _datafilePath.c_str(), datafileName);
- _gameVersion = detectGameVersion(_resourceFile->size());
+ if (_resourceFile->readUint32BE() == 'QTBL') {
+ readTableCompResource();
+ } else {
+ _gameVersion = detectGameVersion(_resourceFile->size());
- if (!readTableFile()) {
- //check if it is the english floppy version, for which we have a hardcoded version of the tables
- if (!strcmp(_gameVersion->versionString, _gameVersions[VER_ENG_FLOPPY].versionString)) {
- _gameVersion = &_gameVersions[VER_ENG_FLOPPY];
- _resourceEntries = 1076;
- _resourceTable = _resourceTablePEM10;
- } else {
- error("Couldn't find tablefile '%s%s'", _datafilePath.c_str(), tableFilename);
+ if (!readTableFile()) {
+ //check if it is the english floppy version, for which we have a hardcoded version of the tables
+ if (!strcmp(_gameVersion->versionString, _gameVersions[VER_ENG_FLOPPY].versionString)) {
+ _gameVersion = &_gameVersions[VER_ENG_FLOPPY];
+ _resourceEntries = 1076;
+ _resourceTable = _resourceTablePEM10;
+ } else {
+ error("Couldn't find tablefile '%s%s'", _datafilePath.c_str(), tableFilename);
+ }
}
}
-
if (strcmp(_gameVersion->versionString, JASVersion()))
error("Verifying game version failed! (expected: '%s', found: '%s')", _gameVersion->versionString, JASVersion());
@@ -250,5 +251,32 @@ bool Resource::readTableFile() {
return false;
}
+void Resource::readTableCompResource() {
+ GameVersion *gv = new GameVersion;
+ _resourceFile->read(gv->versionString, 6);
+ gv->isFloppy = _resourceFile->readByte() != 0;
+ gv->isDemo = _resourceFile->readByte() != 0;
+ _compression = _resourceFile->readByte();
+ _resourceEntries = _resourceFile->readUint16BE();
+ _gameVersion = gv;
+
+ _resourceFile->seek(15, SEEK_SET);
+ _resourceTable = new ResourceEntry[_resourceEntries];
+ ResourceEntry *pre = _resourceTable;
+ for (uint32 i = 0; i < _resourceEntries; ++i, ++pre) {
+ _resourceFile->read(pre->filename, 12);
+ pre->filename[12] = '\0';
+ pre->inBundle = _resourceFile->readByte();
+ pre->offset = _resourceFile->readUint32BE();
+ pre->size = _resourceFile->readUint32BE();
+ }
+}
+
+File *Resource::giveMP3(const char *filename) {
+ assert(strstr(filename, ".SB"));
+ _resourceFile->seek(fileOffset(filename), SEEK_SET);
+ return _resourceFile;
+}
+
} // End of namespace Queen
diff --git a/queen/resource.h b/queen/resource.h
index 84ee8bc137..cc9e0ac7dc 100644
--- a/queen/resource.h
+++ b/queen/resource.h
@@ -58,14 +58,16 @@ struct GameVersion {
class Resource {
public:
- Resource(const Common::String &datafilePath);
+ Resource(const Common::String &datafilePath, const char *datafileName);
~Resource(void);
uint8 *loadFile(const char *filename, uint32 skipBytes = 0, byte *dstBuf = NULL);
char *getJAS2Line();
bool exists(const char *filename);
bool isDemo();
bool isFloppy();
+ uint8 compression() { return _compression; }
uint32 fileSize(const char *filename);
+ File *giveMP3(const char *filename);
Language getLanguage();
const char *JASVersion();
@@ -73,6 +75,7 @@ protected:
File *_resourceFile;
char *_JAS2Ptr;
uint32 _JAS2Pos;
+ uint8 _compression;
const Common::String _datafilePath;
const GameVersion *_gameVersion;
uint32 _resourceEntries;
@@ -83,6 +86,7 @@ protected:
int32 resourceIndex(const char *filename);
uint32 fileOffset(const char *filename);
bool readTableFile();
+ void readTableCompResource();
static const GameVersion *detectGameVersion(uint32 dataFilesize);
};