diff options
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 31 | ||||
-rw-r--r-- | engines/neverhood/gamemodule.h | 2 | ||||
-rw-r--r-- | engines/neverhood/module.mk | 1 | ||||
-rw-r--r-- | engines/neverhood/module1000.cpp | 5 | ||||
-rw-r--r-- | engines/neverhood/module1300.cpp | 664 | ||||
-rw-r--r-- | engines/neverhood/module1300.h | 132 |
6 files changed, 831 insertions, 4 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index 31330f97f5..f4159f3087 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -25,6 +25,7 @@ #include "neverhood/graphics.h" #include "neverhood/module1000.h" #include "neverhood/module1200.h" +#include "neverhood/module1300.h" #include "neverhood/module1400.h" #include "neverhood/module1500.h" #include "neverhood/module1700.h" @@ -241,10 +242,14 @@ void GameModule::startup() { _vm->gameState().sceneNum = 0; createModule2000(-1); #endif -#if 1 +#if 0 _vm->gameState().sceneNum = 46; createModule2200(-1); #endif +#if 1 + _vm->gameState().sceneNum = 1; + createModule1300(-1); +#endif } void GameModule::createModule1000(int which) { @@ -292,6 +297,30 @@ void GameModule::updateModule1200() { } } +void GameModule::createModule1300(int which) { + setGlobalVar(0x91080831, 0x0061C090); + _childObject = new Module1300(_vm, this, which); + SetUpdateHandler(&GameModule::updateModule1300); +} + +void GameModule::updateModule1300() { + if (!_childObject) + return; + _childObject->handleUpdate(); + if (_done) { + _done = false; + delete _childObject; + _childObject = NULL; + if (_field20 == 1) { + // TODO _gameState.clear(); + // TODO GameModule_handleKeyEscape + } else { + // TODO createModule2900(0); + _childObject->handleUpdate(); + } + } +} + void GameModule::createModule1400(int which) { setGlobalVar(0x91080831, 0x00AD0012); _childObject = new Module1400(_vm, this, which); diff --git a/engines/neverhood/gamemodule.h b/engines/neverhood/gamemodule.h index 9ef1b92464..ef199f772a 100644 --- a/engines/neverhood/gamemodule.h +++ b/engines/neverhood/gamemodule.h @@ -55,6 +55,8 @@ protected: void updateModule1000(); void createModule1200(int which); void updateModule1200(); + void createModule1300(int which); + void updateModule1300(); void createModule1400(int which); void updateModule1400(); void createModule1500(int which); diff --git a/engines/neverhood/module.mk b/engines/neverhood/module.mk index 9122eaffab..1b4d6e4dc3 100644 --- a/engines/neverhood/module.mk +++ b/engines/neverhood/module.mk @@ -13,6 +13,7 @@ MODULE_OBJS = \ module.o \ module1000.o \ module1200.o \ + module1300.o \ module1400.o \ module1500.o \ module1700.o \ diff --git a/engines/neverhood/module1000.cpp b/engines/neverhood/module1000.cpp index 3387e2e74e..5e1ae6fde3 100644 --- a/engines/neverhood/module1000.cpp +++ b/engines/neverhood/module1000.cpp @@ -1045,7 +1045,7 @@ AsScene1002VenusFlyTrap::AsScene1002VenusFlyTrap(NeverhoodEngine *vm, Scene *par SetMessageHandler(&AsScene1002VenusFlyTrap::handleMessage448000); SetSpriteCallback(&AnimatedSprite::updateDeltaXY); - if (!flag) { + if (!_flag) { if (getGlobalVar(0x8306F218)) { setDoDeltaX(1); _x = 366; @@ -1110,7 +1110,7 @@ uint32 AsScene1002VenusFlyTrap::handleMessage448000(int messageNum, const Messag break; case 0x480B: setDoDeltaX(param.asInteger() != 0 ? 1 : 0); - if (_flag) { + if (!_flag) { if (getGlobalVar(0x8306F218)) { sub448560(); } else { @@ -1143,7 +1143,6 @@ uint32 AsScene1002VenusFlyTrap::handleMessage448000(int messageNum, const Messag } break; case 0x4810: - debug("trap collision"); sub448780(); break; case 0x482A: diff --git a/engines/neverhood/module1300.cpp b/engines/neverhood/module1300.cpp new file mode 100644 index 0000000000..7c7beb7cd4 --- /dev/null +++ b/engines/neverhood/module1300.cpp @@ -0,0 +1,664 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "neverhood/module1300.h" +#include "neverhood/module1000.h" +#include "neverhood/diskplayerscene.h" +#include "neverhood/navigationscene.h" +#include "neverhood/smackerscene.h" + +namespace Neverhood { + +Module1300::Module1300(NeverhoodEngine *vm, Module *parentModule, int which) + : Module(vm, parentModule) { + + debug("Create Module1300(%d)", which); + + // TODO Music18hList_add(0x61C090, 0x203197); + // TODO Sound1ChList_addSoundResources(0x61C090, dword_4B2868, true); + // TODO Sound1ChList_setSoundValuesMulti(dword_4B2868, 0, 50, 600, 20, 150); + // TODO Sound1ChList_sub_407C70(0x61C090, 0x48498E46, 0x50399F64, 0); + // TODO Sound1ChList_setVolume(0x48498E46, 70); + // TODO Sound1ChList_setVolume(0x50399F64, 70); + + if (which < 0) { + switch (_vm->gameState().sceneNum) { + case 1: + createScene1302(-1); + break; + case 2: + createScene1303(-1); + break; + case 3: + createScene1304(-1); + break; + case 4: + createScene1305(-1); + break; + case 5: + createScene1306(-1); + break; + case 6: + createScene1307(-1); + break; + case 7: + createScene1308(-1); + break; + case 8: + createScene1309(-1); + break; + case 9: + createScene1310(-1); + break; + case 10: + createScene1311(-1); + break; + case 11: + createScene1312(-1); + break; + case 12: + createScene1313(-1); + break; + case 13: + createScene1314(-1); + break; + case 14: + createScene1315(-1); + break; + case 15: + createScene1316(-1); + break; + case 16: + createScene1317(-1); + break; + case 17: + createScene1318(-1); + break; + default: + createScene1312(0); + } + } else { + switch (which) { + case 0: + createScene1312(0); + break; + case 1: + createScene1314(0); + break; + case 2: + createScene1315(0); + break; + case 3: + createScene1316(0); + break; + case 4: + createScene1308(0); + break; + case 5: + createScene1306(1); + break; + case 6: + createScene1306(5); + break; + case 7: + createScene1304(0); + break; + case 8: + createScene1302(0); + break; + case 9: + createScene1303(0); + break; + case 10: + createScene1307(0); + break; + case 11: + createScene1305(0); + break; + default: + createScene1313(0); + break; + } + } + +} + +Module1300::~Module1300() { + // TODO Sound1ChList_sub_407A50(0x61C090); +} + +void Module1300::createScene1302(int which) { + _vm->gameState().sceneNum = 1; + // TODO Sound1ChList_setSoundValuesMulti(dword_4B2868, false, 0, 0, 0, 0); + // TODO Music18hList_play(0x203197, 0, 2, 1); + _childObject = new Scene1302(_vm, this, which); + SetUpdateHandler(&Module1300::updateScene1302); +} + +void Module1300::createScene1303(int which) { +} + +void Module1300::createScene1304(int which) { +} + +void Module1300::createScene1305(int which) { +} + +void Module1300::createScene1306(int which) { +} + +void Module1300::createScene1307(int which) { +} + +void Module1300::createScene1308(int which) { +} + +void Module1300::createScene1309(int which) { +} + +void Module1300::createScene1310(int which) { +} + +void Module1300::createScene1311(int which) { +} + +void Module1300::createScene1312(int which) { + _vm->gameState().sceneNum = 11; + createNavigationScene(0x004B27A8, which); + SetUpdateHandler(&Module1300::updateScene1312); + // TODO Sound1ChList_setSoundValuesMulti(0xdword_4B2868, true, 0, 0, 0, 0); + // TODO Music18hList_stop(0x203197, 0, 2); +} + +void Module1300::createScene1313(int which) { + _vm->gameState().sceneNum = 12; + createNavigationScene(0x004B2718, which); + SetUpdateHandler(&Module1300::updateScene1313); + // TODO Sound1ChList_setSoundValuesMulti(0xdword_4B2868, true, 0, 0, 0, 0); + // TODO Music18hList_stop(0x203197, 0, 2); +} + +void Module1300::createScene1314(int which) { + _vm->gameState().sceneNum = 13; + createNavigationScene(0x004B27D8, which); + SetUpdateHandler(&Module1300::updateScene1314); + // TODO Sound1ChList_setSoundValuesMulti(0xdword_4B2868, true, 0, 0, 0, 0); + // TODO Music18hList_stop(0x203197, 0, 2); +} + +void Module1300::createScene1315(int which) { + _vm->gameState().sceneNum = 14; + createNavigationScene(0x004B2808, which); + SetUpdateHandler(&Module1300::updateScene1315); + // TODO Sound1ChList_setSoundValuesMulti(0xdword_4B2868, true, 0, 0, 0, 0); + // TODO Music18hList_stop(0x203197, 0, 2); +} + +void Module1300::createScene1316(int which) { + _vm->gameState().sceneNum = 15; + createNavigationScene(0x004B2838, which); + SetUpdateHandler(&Module1300::updateScene1316); + // TODO Sound1ChList_setSoundValuesMulti(0xdword_4B2868, true, 0, 0, 0, 0); + // TODO Music18hList_stop(0x203197, 0, 2); +} + +void Module1300::createScene1317(int which) { +} + +void Module1300::createScene1318(int which) { +} + +void Module1300::updateScene1302() { + _childObject->handleUpdate(); + if (_done) { + _done = false; + delete _childObject; + _childObject = NULL; + if (_field20 == 1) { + createScene1305(0); + } else { + createScene1308(1); + } + _childObject->handleUpdate(); + } +} + +void Module1300::updateScene1303() { +} + +void Module1300::updateScene1304() { +} + +void Module1300::updateScene1305() { +} + +void Module1300::updateScene1306() { +} + +void Module1300::updateScene1307() { +} + +void Module1300::updateScene1308() { +} + +void Module1300::updateScene1309() { +} + +void Module1300::updateScene1310() { +} + +void Module1300::updateScene1311() { +} + +void Module1300::updateScene1312() { + _childObject->handleUpdate(); + if (_done) { + _done = false; + delete _childObject; + _childObject = NULL; + if (_field20 == 0) { + createScene1313(0); + } else if (_field20 == 1) { + createScene1312(1); + } + _childObject->handleUpdate(); + } +} + +void Module1300::updateScene1313() { + _childObject->handleUpdate(); + if (_done) { + _done = false; + delete _childObject; + _childObject = NULL; + switch (_field20) { + case 0: + createScene1315(1); + break; + case 1: + createScene1316(1); + break; + case 3: + createScene1312(1); + break; + case 5: + createScene1314(1); + break; + } + _childObject->handleUpdate(); + } +} + +void Module1300::updateScene1314() { + _childObject->handleUpdate(); + if (_done) { + _done = false; + delete _childObject; + _childObject = NULL; + if (_field20 == 0) { + createScene1313(2); + } else if (_field20 == 1) { + createScene1308(0); + } + _childObject->handleUpdate(); + } +} + +void Module1300::updateScene1315() { + _childObject->handleUpdate(); + if (_done) { + _done = false; + delete _childObject; + _childObject = NULL; + if (_field20 == 0) { + createScene1313(3); + } else if (_field20 == 1) { + createScene1310(-1); + } + _childObject->handleUpdate(); + } +} + +void Module1300::updateScene1316() { + _childObject->handleUpdate(); + if (_done) { + _done = false; + delete _childObject; + _childObject = NULL; + if (_field20 == 0) { + createScene1313(4); + } else if (_field20 == 1) { + createScene1304(0); + } + _childObject->handleUpdate(); + } +} + +void Module1300::updateScene1317() { +} + +void Module1300::updateScene1318() { +} + +AsScene1302Bridge::AsScene1302Bridge(NeverhoodEngine *vm, Scene *parentScene) + : AnimatedSprite(vm, 1100), _soundResource1(vm), _soundResource2(vm), _parentScene(parentScene) { + + _x = 320; + _y = 240; + createSurface1(0x88148150, 500); + SetUpdateHandler(&AnimatedSprite::update); + SetMessageHandler(&AsScene1302Bridge::handleMessage); + if (!getGlobalVar(0x13206309)) { + setFileHash(0x88148150, 0, -1); + _newHashListIndex = 0; + } else { + setFileHash(0x88148150, -1, -1); + _newHashListIndex = -2; + } + _soundResource1.load(0x68895082); + _soundResource2.load(0x689BD0C1); +} + +uint32 AsScene1302Bridge::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x3002: + removeCallbacks(); + break; + case 0x4808: + stLowerBridge(); + break; + case 0x4809: + stRaiseBridge(); + break; + } + return messageResult; +} + +void AsScene1302Bridge::stLowerBridge() { + setFileHash(0x88148150, 0, -1); + SetAnimationCallback3(&AsScene1302Bridge::cbLowerBridgeEvent); + _soundResource2.play(); +} + +void AsScene1302Bridge::stRaiseBridge() { + setFileHash(0x88148150, 7, -1); + _playBackwards = true; + _newHashListIndex = 0; + _soundResource1.play(); +} + +void AsScene1302Bridge::cbLowerBridgeEvent() { + _parentScene->sendMessage(0x2032, 0, this); + setFileHash(0x88148150, -1, -1); + _newHashListIndex = -2; +} + +SsScene1302Fence::SsScene1302Fence(NeverhoodEngine *vm) + : StaticSprite(vm, 0x11122122, 200), _soundResource1(vm), _soundResource2(vm) { + + SetUpdateHandler(&SsScene1302Fence::update); + SetMessageHandler(&SsScene1302Fence::handleMessage); + SetSpriteCallback(NULL); + _firstY = _y; + if (getGlobalVar(0x80101B1E)) + _y += 152; + _soundResource1.load(0x7A00400C); + _soundResource2.load(0x78184098); +} + +void SsScene1302Fence::update() { + handleSpriteUpdate(); + StaticSprite::update(); +} + +uint32 SsScene1302Fence::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x4808: + _soundResource1.play(); + SetSpriteCallback(&SsScene1302Fence::suMoveDown); + SetMessageHandler(NULL); + break; + case 0x4809: + _soundResource2.play(); + SetSpriteCallback(&SsScene1302Fence::suMoveUp); + SetMessageHandler(NULL); + break; + } + return messageResult; +} + +void SsScene1302Fence::suMoveDown() { + if (_y < _firstY + 152) + _y += 8; + else { + SetMessageHandler(&SsScene1302Fence::handleMessage); + SetSpriteCallback(NULL); + } +} + +void SsScene1302Fence::suMoveUp() { + if (_y > _firstY) + _y -= 8; + else { + SetMessageHandler(&SsScene1302Fence::handleMessage); + SetSpriteCallback(NULL); + } +} + +Class595::Class595(NeverhoodEngine *vm, Scene *parentScene) + : StaticSprite(vm, 0xB0420130, 1015), _parentScene(parentScene) { + + SetMessageHandler(&Class595::handleMessage); +} + +uint32 Class595::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x482A: + _parentScene->sendMessage(0x1022, 995, this); + break; + case 0x482B: + _parentScene->sendMessage(0x1022, 1015, this); + break; + } + return messageResult; +} + +Scene1302::Scene1302(NeverhoodEngine *vm, Module *parentModule, int which) + : Scene(vm, parentModule, true), _soundResource(vm) { + + SetMessageHandler(&Scene1302::handleMessage); + _vm->_collisionMan->setHitRects(0x004B0858); + setRectList(0x004B0A38); + + _background = addBackground(new DirtyBackground(_vm, 0x420643C4, 0, 0)); + _palette = new Palette(_vm, 0x420643C4); + _palette->usePalette(); + _mouseCursor = addSprite(new Mouse433(_vm, 0x643C0428, NULL)); + + _class595 = addSprite(new Class595(_vm, this)); + _sprite1 = addSprite(new StaticSprite(_vm, 0x942FC224, 300)); + _sprite2 = addSprite(new StaticSprite(_vm, 0x70430830, 1200)); + _sprite2->getSurface()->setVisible(false); + _sprite3 = addSprite(new StaticSprite(_vm, 0x16E01E20, 1100)); + + _asRing1 = addSprite(new AsScene1002Ring(_vm, this, false, 218, 122, _class595->getSurface()->getDrawRect().y, false)); + _asRing2 = addSprite(new AsScene1002Ring(_vm, this, true, 218 + 32, 132, _class595->getSurface()->getDrawRect().y, getGlobalVar(0x13206309))); + _asRing3 = addSprite(new AsScene1002Ring(_vm, this, false, 218 + 32 + 32, 122, _class595->getSurface()->getDrawRect().y, false)); + _asRing4 = addSprite(new AsScene1002Ring(_vm, this, true, 218 + 32 + 32 + 32, 132, _class595->getSurface()->getDrawRect().y, getGlobalVar(0x80101B1E))); + _asRing5 = addSprite(new AsScene1002Ring(_vm, this, false, 218 + 32 + 32 + 32 + 32, 115, _class595->getSurface()->getDrawRect().y, false)); + + _asBridge = addSprite(new AsScene1302Bridge(_vm, this)); + _ssFence = addSprite(new SsScene1302Fence(_vm)); + _ssFence->getSurface()->getClipRect().x1 = 0; + _ssFence->getSurface()->getClipRect().y1 = 0; + _ssFence->getSurface()->getClipRect().x2 = 640; + _ssFence->getSurface()->getClipRect().y2 = _sprite1->getSurface()->getDrawRect().y + _sprite1->getSurface()->getDrawRect().height; + + if (which < 0) { + _klayman = new KmScene1002(_vm, this, _class595, NULL, 380, 364); + setMessageList(0x004B0868); + } else { + _klayman = new KmScene1002(_vm, this, _class595, NULL, 293, 330); + setMessageList(0x004B0870); + } + addSprite(_klayman); + + _klayman->getSurface()->getClipRect().x1 = 0; + _klayman->getSurface()->getClipRect().y1 = 0; + _klayman->getSurface()->getClipRect().x2 = _sprite3->getSurface()->getDrawRect().x + _sprite3->getSurface()->getDrawRect().width; + _klayman->getSurface()->getClipRect().y2 = 480; + + _asVenusFlyTrap = addSprite(new AsScene1002VenusFlyTrap(_vm, this, _klayman, true)); + _vm->_collisionMan->addSprite(_asVenusFlyTrap); + + _klayman->sendEntityMessage(0x2007, _asVenusFlyTrap, this); + +} + +uint32 Scene1302::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = 0; + Scene::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x100D: + if (param.asInteger() == 0x4A845A00) { + _klayman->sendEntityMessage(0x1014, _asRing1, this); + } else if (param.asInteger() == 0x43807801) { + if (!getGlobalVar(0x13206309)) { + _klayman->sendEntityMessage(0x1014, _asRing2, this); + if (_asVenusFlyTrap->getX() - 10 < 218 + 32 && _asVenusFlyTrap->getX() + 10 > 218 + 32) { + setMessageList(0x004B0940); + } else { + setMessageList(0x004B0938); + } + } else { + setMessageList(0x004B0950); + } + messageResult = 1; + } else if (param.asInteger() == 0x46C26A01) { + _klayman->sendEntityMessage(0x1014, _asRing3, this); + } else if (param.asInteger() == 0x468C7B11) { + if (!getGlobalVar(0x80101B1E)) { + _klayman->sendEntityMessage(0x1014, _asRing4, this); + if (_asVenusFlyTrap->getX() - 10 < 218 + 32 + 32 + 32 && _asVenusFlyTrap->getX() + 10 > 218 + 32 + 32 + 32) { + setMessageList(0x004B0940); + } else { + setMessageList(0x004B0938); + } + } else { + setMessageList(0x004B0950); + } + messageResult = 1; + } else if (param.asInteger() == 0x42845B19) { + _klayman->sendEntityMessage(0x1014, _asRing5, this); + } else if (param.asInteger() == 0x430A6060) { + if (getGlobalVar(0x13206309)) { + setMessageList2(0x004B0910); + } else { + messageList402220(); + } + } else if (param.asInteger() == 0x012E2070) { + if (getGlobalVar(0x13206309)) { + setMessageList2(0x004B0968); + } else { + messageList402220(); + } + } else if (param.asInteger() == 0x11C40840) { + if (_asVenusFlyTrap->getX() >= 260 && _asVenusFlyTrap->getX() <= 342) { + setMessageList(0x004B0878); + } else { + setMessageList(0x004B0978); + } + } + break; + case 0x2000: + if (_klayman->getY() > 360) { + _klayman->sendEntityMessage(0x1014, _asVenusFlyTrap, this); + setMessageList2(0x004B08F0); + } else { + setMessageList2(0x004B0920); + } + break; + case 0x2002: + if (_klayman->getX() > 545) { + _parentModule->sendMessage(0x1009, 1, this); + } + break; + case 0x2032: + _sprite2->getSurface()->setVisible(true); + break; + case 0x4806: + _parentModule->sendMessage(0x1024, 2, this); + if (sender == _asRing1) { + _soundResource.play(0x665198C0); + } else if (sender == _asRing2) { + _asBridge->sendMessage(0x4808, 0, this); + setGlobalVar(0x13206309, 1); + } else if (sender == _asRing3) { + _soundResource.play(0xE2D389C0); + } else if (sender == _asRing4) { + _ssFence->sendMessage(0x4808, 0, this); + setGlobalVar(0x80101B1E, 1); + } else if (sender == _asRing5) { + _soundResource.play(0x40428A09); + } + break; + case 0x4807: + if (sender == _asRing2) { + _asBridge->sendMessage(0x4809, 0, this); + setGlobalVar(0x13206309, 0); + _sprite2->getSurface()->setVisible(false); + } else if (sender == _asRing4) { + _ssFence->sendMessage(0x4809, 0, this); + setGlobalVar(0x80101B1E, 0); + } else if (sender == _asVenusFlyTrap) { + if (getGlobalVar(0x13206309)) { + _asRing2->sendMessage(0x4807, 0, this); + } else { + _asRing4->sendMessage(0x4807, 0, this); + } + } + break; + case 0x480F: + if (sender == _asRing2) { + _soundResource.play(0x60755842); + _asBridge->sendMessage(0x4808, 0, this); + setGlobalVar(0x13206309, 1); + } else if (sender == _asRing4) { + _soundResource.play(0x60755842); + _ssFence->sendMessage(0x4808, 0, this); + setGlobalVar(0x80101B1E, 1); + } + break; + case 0x482A: + _asVenusFlyTrap->sendMessage(0x482B, 0, this); + break; + case 0x482B: + _asVenusFlyTrap->sendMessage(0x482A, 0, this); + break; + } + return messageResult; +} + +} // End of namespace Neverhood diff --git a/engines/neverhood/module1300.h b/engines/neverhood/module1300.h new file mode 100644 index 0000000000..25dde469b9 --- /dev/null +++ b/engines/neverhood/module1300.h @@ -0,0 +1,132 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef NEVERHOOD_MODULE1300_H +#define NEVERHOOD_MODULE1300_H + +#include "neverhood/neverhood.h" +#include "neverhood/module.h" +#include "neverhood/scene.h" + +namespace Neverhood { + +// Module1300 + +class Module1300 : public Module { +public: + Module1300(NeverhoodEngine *vm, Module *parentModule, int which); + virtual ~Module1300(); +protected: + uint32 _musicFileHash; + void createScene1302(int which); + void createScene1303(int which); + void createScene1304(int which); + void createScene1305(int which); + void createScene1306(int which); + void createScene1307(int which); + void createScene1308(int which); + void createScene1309(int which); + void createScene1310(int which); + void createScene1311(int which); + void createScene1312(int which); + void createScene1313(int which); + void createScene1314(int which); + void createScene1315(int which); + void createScene1316(int which); + void createScene1317(int which); + void createScene1318(int which); + void updateScene1302(); + void updateScene1303(); + void updateScene1304(); + void updateScene1305(); + void updateScene1306(); + void updateScene1307(); + void updateScene1308(); + void updateScene1309(); + void updateScene1310(); + void updateScene1311(); + void updateScene1312(); + void updateScene1313(); + void updateScene1314(); + void updateScene1315(); + void updateScene1316(); + void updateScene1317(); + void updateScene1318(); +}; + +class AsScene1302Bridge : public AnimatedSprite { +public: + AsScene1302Bridge(NeverhoodEngine *vm, Scene *parentScene); +protected: + Scene *_parentScene; + SoundResource _soundResource1; + SoundResource _soundResource2; + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); + void stLowerBridge(); + void stRaiseBridge(); + void cbLowerBridgeEvent(); +}; + +class SsScene1302Fence : public StaticSprite { +public: + SsScene1302Fence(NeverhoodEngine *vm); +protected: + SoundResource _soundResource1; + SoundResource _soundResource2; + int16 _firstY; + void update(); + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); + void suMoveDown(); + void suMoveUp(); +}; + +class Class595 : public StaticSprite { +public: + Class595(NeverhoodEngine *vm, Scene *parentScene); +protected: + Scene *_parentScene; + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class Scene1302 : public Scene { +public: + Scene1302(NeverhoodEngine *vm, Module *parentModule, int which); +protected: + SoundResource _soundResource; + Sprite *_asVenusFlyTrap; + Sprite *_asBridge; + Sprite *_ssFence; + Sprite *_asRing1; + Sprite *_asRing2; + Sprite *_asRing3; + Sprite *_asRing4; + Sprite *_asRing5; + Sprite *_class595; + Sprite *_sprite1; + Sprite *_sprite2; + Sprite *_sprite3; + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +} // End of namespace Neverhood + +#endif /* NEVERHOOD_MODULE1300_H */ |