diff options
-rw-r--r-- | engines/mutationofjb/commands/newroomcommand.cpp | 8 | ||||
-rw-r--r-- | engines/mutationofjb/commands/specialshowcommand.cpp | 78 | ||||
-rw-r--r-- | engines/mutationofjb/commands/specialshowcommand.h | 53 | ||||
-rw-r--r-- | engines/mutationofjb/gamescreen.cpp | 2 | ||||
-rw-r--r-- | engines/mutationofjb/module.mk | 1 | ||||
-rw-r--r-- | engines/mutationofjb/script.cpp | 2 | ||||
-rw-r--r-- | engines/mutationofjb/widgets/gamewidget.cpp | 8 |
7 files changed, 143 insertions, 9 deletions
diff --git a/engines/mutationofjb/commands/newroomcommand.cpp b/engines/mutationofjb/commands/newroomcommand.cpp index 0f4d214f18..32c5e72bd9 100644 --- a/engines/mutationofjb/commands/newroomcommand.cpp +++ b/engines/mutationofjb/commands/newroomcommand.cpp @@ -27,7 +27,7 @@ #include "common/str.h" /** @file - * "NEWROOM " <sceneId> " " <x> " " <y> " " <frame> + * "NEWROOM " <sceneId> " " <x> " " <y> [ " " <frame> ] * * NEWROOM changes the current scene. While doing that, it also executes STARTUP section for the new room. * However, after that, the execution goes back to the old script to finish commands after NEWROOM. @@ -39,14 +39,16 @@ namespace MutationOfJB { bool NewRoomCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) { - if (line.size() < 23 || !line.hasPrefix("NEWROOM")) { + if (line.size() < 19 || !line.hasPrefix("NEWROOM")) { return false; } const uint8 sceneId = atoi(line.c_str() + 8); const uint16 x = atoi(line.c_str() + 12); const uint16 y = atoi(line.c_str() + 16); - const uint8 frame = atoi(line.c_str() + 20); + uint8 frame = 0; + if (line.size() >= 21) + frame = atoi(line.c_str() + 20); command = new NewRoomCommand(sceneId, x, y, frame); return true; } diff --git a/engines/mutationofjb/commands/specialshowcommand.cpp b/engines/mutationofjb/commands/specialshowcommand.cpp new file mode 100644 index 0000000000..508641deb1 --- /dev/null +++ b/engines/mutationofjb/commands/specialshowcommand.cpp @@ -0,0 +1,78 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "mutationofjb/commands/specialshowcommand.h" + +#include "mutationofjb/game.h" +#include "mutationofjb/gamedata.h" +#include "mutationofjb/script.h" + +#include "common/str.h" + +/** @file + * "SPECIALSHOW " <mode> + * + * Shows special screen. + * The command supports multiple modes: + * 1 - show puzzle hint, + * 2 - show computer puzzle. + */ + +namespace MutationOfJB { + +bool SpecialShowCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) { + if (line.size() < 13 || !line.hasPrefix("SPECIALSHOW ")) { + return false; + } + + const int modeInt = atoi(line.c_str() + 12); + + SpecialShowCommand::Mode mode = SpecialShowCommand::PUZZLE_HINT; + + if (modeInt == 1) { + mode = SpecialShowCommand::PUZZLE_HINT; + } else if (modeInt == 2) { + mode = SpecialShowCommand::COMPUTER_PUZZLE; + } else { + warning("Invalid special show mode %d", modeInt); + return false; + } + + command = new SpecialShowCommand(mode); + return true; +} + +Command::ExecuteResult SpecialShowCommand::execute(ScriptExecutionContext &scriptExeCtx) { + // TODO: Show UI. + if (_mode == COMPUTER_PUZZLE) { + scriptExeCtx.getGameData().getScene(32)->getObject(2, true)->_WX = 255; + scriptExeCtx.getGameData().getScene(32)->getObject(1, true)->_active = 0; + } + return Command::Finished; +} + +Common::String SpecialShowCommand::debugString() const { + const char *modes[] = {"PUZZLE_HINT", "COMPUTER_PUZZLE"}; + return Common::String::format("SPECIALSHOW %s", modes[static_cast<int>(_mode)]); +} + +} diff --git a/engines/mutationofjb/commands/specialshowcommand.h b/engines/mutationofjb/commands/specialshowcommand.h new file mode 100644 index 0000000000..402940d377 --- /dev/null +++ b/engines/mutationofjb/commands/specialshowcommand.h @@ -0,0 +1,53 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef MUTATIONOFJB_SPECIALSHOWCOMMAND_H +#define MUTATIONOFJB_SPECIALSHOWCOMMAND_H + +#include "mutationofjb/commands/seqcommand.h" +#include "common/scummsys.h" + +namespace MutationOfJB { + +class SpecialShowCommandParser : public SeqCommandParser { +public: + virtual bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override; +}; + +class SpecialShowCommand : public SeqCommand { +public: + enum Mode { + PUZZLE_HINT, + COMPUTER_PUZZLE + }; + + SpecialShowCommand(Mode mode) : _mode(mode) {} + virtual ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override; + virtual Common::String debugString() const override; + +private: + Mode _mode; +}; + +} + +#endif diff --git a/engines/mutationofjb/gamescreen.cpp b/engines/mutationofjb/gamescreen.cpp index 739d260455..d92f418dca 100644 --- a/engines/mutationofjb/gamescreen.cpp +++ b/engines/mutationofjb/gamescreen.cpp @@ -361,7 +361,7 @@ void GameScreen::onInventoryItemClicked(InventoryWidget *, int posInWidget) { if (_currentPickedItem.empty()) { // Inventory items ending with '[' aren't supposed to be combined (e.g. Fisher's mask). if (item.lastChar() == '[') - _game.startActionSection(ActionInfo::Look, item); + _game.startActionSection(ActionInfo::Use, item); else _currentPickedItem = item; } else { diff --git a/engines/mutationofjb/module.mk b/engines/mutationofjb/module.mk index 591853623e..d9f536a6fa 100644 --- a/engines/mutationofjb/module.mk +++ b/engines/mutationofjb/module.mk @@ -21,6 +21,7 @@ MODULE_OBJS := \ commands/saycommand.o \ commands/seqcommand.o \ commands/setcolorcommand.o \ + commands/specialshowcommand.o \ commands/talkcommand.o \ commands/randomcommand.o \ tasks/conversationtask.o \ diff --git a/engines/mutationofjb/script.cpp b/engines/mutationofjb/script.cpp index 85574dacb5..d2b9602c15 100644 --- a/engines/mutationofjb/script.cpp +++ b/engines/mutationofjb/script.cpp @@ -46,6 +46,7 @@ #include "mutationofjb/commands/talkcommand.h" #include "mutationofjb/commands/randomcommand.h" #include "mutationofjb/commands/setcolorcommand.h" +#include "mutationofjb/commands/specialshowcommand.h" #include "mutationofjb/game.h" namespace MutationOfJB { @@ -75,6 +76,7 @@ static CommandParser **getParsers() { new RandomCommandParser, new RandomBlockStartParser, new SetColorCommandParser, + new SpecialShowCommandParser, nullptr }; diff --git a/engines/mutationofjb/widgets/gamewidget.cpp b/engines/mutationofjb/widgets/gamewidget.cpp index c481869ff3..603736729e 100644 --- a/engines/mutationofjb/widgets/gamewidget.cpp +++ b/engines/mutationofjb/widgets/gamewidget.cpp @@ -108,11 +108,9 @@ void GameWidget::handleNormalScene(const Common::Event &event) { bool entityHit = false; if (Door *const door = scene->findDoor(x, y)) { - if (door->_destSceneId != 0) { - if (_callback) - _callback->onGameEntityHovered(this, door->_name); - entityHit = true; - } + if (_callback) + _callback->onGameEntityHovered(this, door->_name); + entityHit = true; } else if (Static *const stat = scene->findStatic(x, y)) { if (_callback) _callback->onGameEntityHovered(this, stat->_name); |