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-rw-r--r--doc/07_02b.tex14
-rw-r--r--sound/softsynth/fluidsynth.cpp217
2 files changed, 231 insertions, 0 deletions
diff --git a/doc/07_02b.tex b/doc/07_02b.tex
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+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme"
+%%% End:
+
+\subsection{Playing sound with FluidSynth MIDI emulation}
+
+If ScummVM was build with libfluildsynth support it will be able to play MIDI
+music through the FluidSynth driver. You will have to specify a SoundFont to
+use, however.
+
+\textbf{NOTE:} The processor requirements for FluidSynth can be fairly high in
+some cases. A fast CPU is recommended.
diff --git a/sound/softsynth/fluidsynth.cpp b/sound/softsynth/fluidsynth.cpp
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001-2005 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ */
+
+#if defined(HAVE_CONFIG_H)
+#include "config.h"
+#endif
+
+#ifdef USE_FLUIDSYNTH
+
+#include "stdafx.h"
+#include "common/config-manager.h"
+#include "sound/mpu401.h"
+#include "sound/softsynth/emumidi.h"
+
+#include <fluidsynth.h>
+
+class MidiDriver_FluidSynth : public MidiDriver_Emulated {
+private:
+ MidiChannel_MPU401 _midiChannels[16];
+ fluid_settings_t *_settings;
+ fluid_synth_t *_synth;
+ int _soundFont;
+ int _outputRate;
+ SoundHandle _handle;
+
+protected:
+ // Because GCC complains about casting from const to non-const...
+ void setInt(const char *name, int val);
+ void setNum(const char *name, double num);
+ void setStr(const char *name, const char *str);
+
+ void generateSamples(int16 *buf, int len);
+
+public:
+ MidiDriver_FluidSynth(SoundMixer *mixer);
+
+ int open();
+ void close();
+ void send(uint32 b);
+
+ MidiChannel *allocateChannel();
+ MidiChannel *getPercussionChannel();
+
+ // AudioStream API
+ bool isStereo() const { return true; }
+ int getRate() const { return _outputRate; }
+};
+
+// MidiDriver method implementations
+
+MidiDriver_FluidSynth::MidiDriver_FluidSynth(SoundMixer *mixer)
+ : MidiDriver_Emulated(mixer) {
+
+ for (int i = 0; i < ARRAYSIZE(_midiChannels); i++) {
+ _midiChannels[i].init(this, i);
+ }
+
+ // It ought to be possible to get FluidSynth to generate samples at
+ // lower
+
+ _outputRate = _mixer->getOutputRate();
+ if (_outputRate < 22050)
+ _outputRate = 22050;
+ else if (_outputRate > 96000)
+ _outputRate = 96000;
+}
+
+void MidiDriver_FluidSynth::setInt(const char *name, int val) {
+ char *name2 = strdup(name);
+
+ fluid_settings_setint(_settings, name2, val);
+ free(name2);
+}
+
+void MidiDriver_FluidSynth::setNum(const char *name, double val) {
+ char *name2 = strdup(name);
+
+ fluid_settings_setnum(_settings, name2, val);
+ free(name2);
+}
+
+void MidiDriver_FluidSynth::setStr(const char *name, const char *val) {
+ char *name2 = strdup(name);
+ char *val2 = strdup(val);
+
+ fluid_settings_setstr(_settings, name2, val2);
+ free(name2);
+ free(val2);
+}
+
+int MidiDriver_FluidSynth::open() {
+ if (_isOpen)
+ return MERR_ALREADY_OPEN;
+
+ if (!ConfMan.hasKey("soundfont"))
+ error("FluidSynth recquires a 'soundfont' setting");
+
+ _settings = new_fluid_settings();
+
+ // The default gain setting is ridiculously low, but we can't set it
+ // too high either or sound will be clipped. This may need tuning...
+
+ setNum("synth.gain", 2.1);
+ setNum("synth.sample-rate", _outputRate);
+
+ _synth = new_fluid_synth(_settings);
+
+ // In theory, this ought to reduce CPU load... but it doesn't make any
+ // noticeable difference for me, so disable it for now.
+
+ // fluid_synth_set_interp_method(_synth, -1, FLUID_INTERP_LINEAR);
+ // fluid_synth_set_reverb_on(_synth, 0);
+ // fluid_synth_set_chorus_on(_synth, 0);
+
+ const char *soundfont = ConfMan.get("soundfont").c_str();
+
+ _soundFont = fluid_synth_sfload(_synth, soundfont, 1);
+ if (_soundFont == -1)
+ error("Failed loading custom sound font '%s'", soundfont);
+
+ MidiDriver_Emulated::open();
+
+ // The MT-32 emulator uses kSFXSoundType here. I don't know why.
+ _mixer->playInputStream(SoundMixer::kMusicSoundType, &_handle, this, -1, 255, 0, false, true);
+ return 0;
+}
+
+void MidiDriver_FluidSynth::close() {
+ if (!_isOpen)
+ return;
+ _isOpen = false;
+
+ _mixer->stopHandle(_handle);
+
+ if (_soundFont != -1)
+ fluid_synth_sfunload(_synth, _soundFont, 1);
+
+ delete_fluid_synth(_synth);
+ delete_fluid_settings(_settings);
+}
+
+void MidiDriver_FluidSynth::send(uint32 b) {
+ //byte param3 = (byte) ((b >> 24) & 0xFF);
+ uint param2 = (byte) ((b >> 16) & 0xFF);
+ uint param1 = (byte) ((b >> 8) & 0xFF);
+ byte cmd = (byte) (b & 0xF0);
+ byte chan = (byte) (b & 0x0F);
+
+ switch (cmd) {
+ case 0x80: // Note Off
+ fluid_synth_noteoff(_synth, chan, param1);
+ break;
+ case 0x90: // Note On
+ fluid_synth_noteon(_synth, chan, param1, param2);
+ break;
+ case 0xA0: // Aftertouch
+ break;
+ case 0xB0: // Control Change
+ fluid_synth_cc(_synth, chan, param1, param2);
+ break;
+ case 0xC0: // Program Change
+ fluid_synth_program_change(_synth, chan, param1);
+ break;
+ case 0xD0: // Channel Pressure
+ break;
+ case 0xE0: // Pitch Bend
+ fluid_synth_pitch_bend(_synth, chan, (param2 << 7) | param1);
+ break;
+ case 0xF0: // SysEx
+ // We should never get here! SysEx information has to be
+ // sent via high-level semantic methods.
+ warning("MidiDriver_FluidSynth: Receiving SysEx command on a send() call");
+ break;
+ default:
+ warning("MidiDriver_FluidSynth: Unknown send() command 0x%02X", cmd);
+ break;
+ }
+}
+
+MidiChannel *MidiDriver_FluidSynth::allocateChannel() {
+ for (int i = 0; i < ARRAYSIZE(_midiChannels); i++) {
+ if (i != 9 && _midiChannels[i].allocate())
+ return &_midiChannels[i];
+ }
+ return NULL;
+}
+
+MidiChannel *MidiDriver_FluidSynth::getPercussionChannel() {
+ return &_midiChannels[9];
+}
+
+MidiDriver *MidiDriver_FluidSynth_create(SoundMixer *mixer) {
+ return new MidiDriver_FluidSynth(mixer);
+}
+
+void MidiDriver_FluidSynth::generateSamples(int16 *data, int len) {
+ fluid_synth_write_s16(_synth, len, data, 0, 2, data, 1, 2);
+}
+
+#endif