diff options
-rw-r--r-- | engines/sludge/detection.cpp | 3 | ||||
-rw-r--r-- | engines/sludge/language.cpp | 4 | ||||
-rw-r--r-- | engines/sludge/language.h | 4 | ||||
-rw-r--r-- | engines/sludge/main_loop.cpp | 57 | ||||
-rw-r--r-- | engines/sludge/main_loop.h | 2 | ||||
-rw-r--r-- | engines/sludge/sludge.cpp | 2 | ||||
-rw-r--r-- | engines/sludge/sludge.h | 2 | ||||
-rw-r--r-- | engines/sludge/sludger.cpp | 4 | ||||
-rw-r--r-- | engines/sludge/sludger.h | 4 |
9 files changed, 17 insertions, 65 deletions
diff --git a/engines/sludge/detection.cpp b/engines/sludge/detection.cpp index 423246ec2c..69e202cfb0 100644 --- a/engines/sludge/detection.cpp +++ b/engines/sludge/detection.cpp @@ -37,6 +37,9 @@ int SludgeEngine::getGameType() const { return _gameDescription->gameType; } const char *SludgeEngine::getGameId() const { return _gameDescription->desc.gameId;} uint32 SludgeEngine::getFeatures() const { return _gameDescription->desc.flags; } Common::Language SludgeEngine::getLanguage() const { return _gameDescription->desc.language; } +const char *SludgeEngine::getGameFile() const { + return _gameDescription->desc.filesDescriptions[0].fileName; +} } // End of namespace Sludge diff --git a/engines/sludge/language.cpp b/engines/sludge/language.cpp index 1aff3942fc..b0b3a8e1c0 100644 --- a/engines/sludge/language.cpp +++ b/engines/sludge/language.cpp @@ -81,7 +81,7 @@ char *getPrefsFilename(char *filename) { return joined; } -void readIniFile(char *filename) { +void readIniFile(const char *filename) { char *langName = getPrefsFilename(copyString(filename)); @@ -161,7 +161,7 @@ void readIniFile(char *filename) { fd.close(); } -void saveIniFile(char *filename) { +void saveIniFile(const char *filename) { #if 0 char *langName = getPrefsFilename(copyString(filename)); FILE *fp = fopen(langName, "wt"); diff --git a/engines/sludge/language.h b/engines/sludge/language.h index 033633b7e5..85d50bbb26 100644 --- a/engines/sludge/language.h +++ b/engines/sludge/language.h @@ -41,8 +41,8 @@ struct settingsStruct { extern settingsStruct gameSettings; -void readIniFile(char *filename); -void saveIniFile(char *filename); +void readIniFile(const char *filename); +void saveIniFile(const char *filename); int getLanguageForFileB(); void makeLanguageTable(Common::File *table); diff --git a/engines/sludge/main_loop.cpp b/engines/sludge/main_loop.cpp index ebeedf974b..7498ab271d 100644 --- a/engines/sludge/main_loop.cpp +++ b/engines/sludge/main_loop.cpp @@ -295,7 +295,7 @@ void checkInput() { #endif } -int main_loop(char *filename) +int main_loop(const char *filename) #if 0 try #endif @@ -304,62 +304,9 @@ int main_loop(char *filename) winWidth = 640; winHeight = 480; - char *sludgeFile; - -#if 0 - time_t t; - srand((unsigned) time(&t)); - - // bundleFolder is used to look for the game file - // and later to find the shader programs -#ifdef __APPLE__ - // bundleFolder is set in applicationDidFinishLaunching. -#elif defined __unix__ - bundleFolder = copyString(DATADIR); // DATADIR is defined in the Makefile. -#else - bundleFolder = copyString(argv[0]); - int lastSlash = -1; - for (int i = 0; bundleFolder[i]; i ++) { - if (bundleFolder[i] == PATHSLASH) lastSlash = i; - } - bundleFolder[lastSlash + 1] = NULL; -#endif - -#endif - - sludgeFile = filename; - if (!sludgeFile) { - sludgeFile = joinStrings(bundleFolder, "gamedata.slg"); - if (!(fileExists(sludgeFile))) { - delete sludgeFile; - sludgeFile = joinStrings(bundleFolder, "gamedata"); - if (!(fileExists(sludgeFile))) { -#if 0 - sludgeFile = grabFileName(); -#endif - } - } - } - -#if 0 -#if defined __unix__ && !(defined __APPLE__) - if (!fileExists(sludgeFile)) { - fprintf(stderr, "Game file not found.\n"); - printCmdlineUsage(); + if (!initSludge(filename)) { return 0; } -#endif -#endif - - // The player pressed cancel in the file selection dialogue, - // so we should quit now. - if (!sludgeFile) - return 0; - - // OK, so we DO want to start up, then... - setGameFilePath(sludgeFile); - if (!initSludge(sludgeFile)) - return 0; #if 0 /* Initialize the SDL library */ diff --git a/engines/sludge/main_loop.h b/engines/sludge/main_loop.h index 7ea58813d6..b287c8105e 100644 --- a/engines/sludge/main_loop.h +++ b/engines/sludge/main_loop.h @@ -24,7 +24,7 @@ namespace Sludge { -int main_loop(char *filename); +int main_loop(const char *filename); } // End of namespace Sludge diff --git a/engines/sludge/sludge.cpp b/engines/sludge/sludge.cpp index 725478c8db..6ea4b7ba4b 100644 --- a/engines/sludge/sludge.cpp +++ b/engines/sludge/sludge.cpp @@ -70,7 +70,7 @@ Common::Error SludgeEngine::run() { _console = new SludgeConsole(this); // debug log - main_loop("Welcome.slg"); + main_loop(getGameFile()); return Common::kNoError; } diff --git a/engines/sludge/sludge.h b/engines/sludge/sludge.h index a4e96c70cf..57544828b0 100644 --- a/engines/sludge/sludge.h +++ b/engines/sludge/sludge.h @@ -58,6 +58,8 @@ public: uint32 getFeatures() const; Common::Language getLanguage() const; + const char *getGameFile() const; + const SludgeGameDescription *_gameDescription; private: diff --git a/engines/sludge/sludger.cpp b/engines/sludge/sludger.cpp index ea716266d8..70f818060b 100644 --- a/engines/sludge/sludger.cpp +++ b/engines/sludge/sludger.cpp @@ -135,7 +135,7 @@ void saveHandlers(Common::WriteStream *stream) { stream->writeUint16BE(currentEvents->spaceFunction); } -Common::File *openAndVerify(char *filename, char extra1, char extra2, +Common::File *openAndVerify(const char *filename, char extra1, char extra2, const char *er, int &fileVersion) { Common::File *fp = new Common::File(); if (!fp->open(filename)) { @@ -186,7 +186,7 @@ Common::File *openAndVerify(char *filename, char extra1, char extra2, return fp; } -bool initSludge(char *filename) { +bool initSludge(const char *filename) { int a = 0; mouseCursorAnim = makeNullAnim(); diff --git a/engines/sludge/sludger.h b/engines/sludge/sludger.h index 840af9e409..6234e591c2 100644 --- a/engines/sludge/sludger.h +++ b/engines/sludge/sludger.h @@ -76,7 +76,7 @@ struct inputType { extern unsigned char *gameIcon;
extern int iconW, iconH;
-bool initSludge(char *);
+bool initSludge(const char *);
void sludgeDisplay();
int startNewFunctionNum(unsigned int, unsigned int, loadedFunction *, variableStack*&, bool = true);
bool handleInput();
@@ -87,7 +87,7 @@ void saveHandlers(Common::WriteStream *stream); void finishFunction(loadedFunction *fun);
void abortFunction(loadedFunction *fun);
-Common::File *openAndVerify(char *filename, char extra1, char extra2, const char *er, int &fileVersion);
+Common::File *openAndVerify(const char *filename, char extra1, char extra2, const char *er, int &fileVersion);
void freezeSubs();
void unfreezeSubs();
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