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-rw-r--r--engines/tsage/globals.cpp34
-rw-r--r--engines/tsage/globals.h2
-rw-r--r--engines/tsage/ringworld2/ringworld2_dialogs.cpp4
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes0.cpp22
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp76
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes2.cpp370
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes2.h20
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.cpp36
8 files changed, 284 insertions, 280 deletions
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp
index d47634fed1..3ca54d67a9 100644
--- a/engines/tsage/globals.cpp
+++ b/engines/tsage/globals.cpp
@@ -412,20 +412,20 @@ void Ringworld2Globals::reset() {
_rimLocation = 0;
_rimTransportLocation = 0;
_v565AE = 0;
- _v56605[0] = 0;
- _v56605[1] = 3;
- _v56605[2] = 5;
- _v56605[3] = 1;
- _v56605[4] = 2;
- _v56605[5] = 5;
- _v56605[6] = 9;
- _v56605[7] = 14;
- _v56605[8] = 15;
- _v56605[9] = 18;
- _v56605[10] = 20;
- _v56605[11] = 25;
- _v56605[12] = 27;
- _v56605[13] = 31;
+ _spillLocation[0] = 0;
+ _spillLocation[1] = 3;
+ _spillLocation[R2_SEEKER] = 5;
+ _spillLocation[3] = 1;
+ _spillLocation[4] = 2;
+ _spillLocation[5] = 5;
+ _spillLocation[6] = 9;
+ _spillLocation[7] = 14;
+ _spillLocation[8] = 15;
+ _spillLocation[9] = 18;
+ _spillLocation[10] = 20;
+ _spillLocation[11] = 25;
+ _spillLocation[12] = 27;
+ _spillLocation[13] = 31;
for (int i = 0; i < 18; i++) {
_v56613[(i * 4) ] = 1;
@@ -502,8 +502,8 @@ void Ringworld2Globals::reset() {
// Reset fields stored in the player class
_player._characterIndex = R2_QUINN;
- _player._characterScene[1] = 100;
- _player._characterScene[2] = 300;
+ _player._characterScene[R2_QUINN] = 100;
+ _player._characterScene[R2_SEEKER] = 300;
_player._characterScene[3] = 300;
}
@@ -565,7 +565,7 @@ void Ringworld2Globals::synchronize(Serializer &s) {
s.syncAsByte(_v56AA8);
for (i = 0; i < 14; ++i)
- s.syncAsByte(_v56605[i]);
+ s.syncAsByte(_spillLocation[i]);
for (i = 0; i < 1000; ++i)
s.syncAsByte(_v566AB[i]);
s.syncAsByte(_v56A99);
diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h
index 4512b34eb5..9d4de26b91 100644
--- a/engines/tsage/globals.h
+++ b/engines/tsage/globals.h
@@ -269,7 +269,7 @@ public:
int _rimTransportLocation;
int _v5657C;
byte _v565AE;
- byte _v56605[14];
+ byte _spillLocation[14];
int _v56613[76];
byte _v566A4;
byte _v566A5;
diff --git a/engines/tsage/ringworld2/ringworld2_dialogs.cpp b/engines/tsage/ringworld2/ringworld2_dialogs.cpp
index e2afa574de..663697d94d 100644
--- a/engines/tsage/ringworld2/ringworld2_dialogs.cpp
+++ b/engines/tsage/ringworld2/ringworld2_dialogs.cpp
@@ -272,7 +272,7 @@ void CharacterDialog::show() {
default:
break;
}
- } else if ((R2_GLOBALS._player._characterScene[1] == 300) && (R2_GLOBALS._scannerFrequencies[1] != 1)) {
+ } else if ((R2_GLOBALS._player._characterScene[R2_QUINN] == 300) && (R2_GLOBALS._scannerFrequencies[1] != 1)) {
switch (R2_GLOBALS._scannerFrequencies[1] - 1) {
case 2:
R2_GLOBALS._sound4.play(45);
@@ -289,7 +289,7 @@ void CharacterDialog::show() {
default:
break;
}
- } else if (R2_GLOBALS._player._characterScene[2] != 300) {
+ } else if (R2_GLOBALS._player._characterScene[R2_SEEKER] != 300) {
R2_GLOBALS._sound4.stop();
} else if (R2_GLOBALS._scannerFrequencies[2] == 1) {
R2_GLOBALS._sound4.stop();
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
index a0846d386a..40e17b6ed9 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
@@ -577,7 +577,7 @@ bool Scene125::DiskSlot::startAction(CursorType action, Event &event) {
Scene125 *scene = (Scene125 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
- if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == R2_GLOBALS._player._oldCharacterScene[1]) {
+ if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == R2_GLOBALS._player._oldCharacterScene[R2_QUINN]) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 126;
scene->setAction(&scene->_sequenceManager, scene, 126, &scene->_infoDisk, NULL);
@@ -619,13 +619,13 @@ void Scene125::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._sceneManager._previousScene != 125)
// Save the prior scene to return to when the console is turned off
- R2_GLOBALS._player._oldCharacterScene[1] = R2_GLOBALS._sceneManager._previousScene;
+ R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = R2_GLOBALS._sceneManager._previousScene;
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.hide();
R2_GLOBALS._player.disableControl();
- if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == R2_GLOBALS._player._oldCharacterScene[1]) {
+ if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == R2_GLOBALS._player._oldCharacterScene[R2_QUINN]) {
_infoDisk.postInit();
_infoDisk.setup(160, 3, 5);
_infoDisk.setPosition(Common::Point(47, 167));
@@ -781,7 +781,7 @@ void Scene125::signal() {
}
break;
case 125:
- R2_INVENTORY.setObjectScene(R2_OPTO_DISK, R2_GLOBALS._player._oldCharacterScene[1]);
+ R2_INVENTORY.setObjectScene(R2_OPTO_DISK, R2_GLOBALS._player._oldCharacterScene[R2_QUINN]);
R2_GLOBALS._player.enableControl();
break;
case 126:
@@ -883,7 +883,7 @@ void Scene125::consoleAction(int id) {
_icon2.setIcon(23);
break;
case 6:
- R2_GLOBALS._sceneManager.changeScene(R2_GLOBALS._player._oldCharacterScene[1]);
+ R2_GLOBALS._sceneManager.changeScene(R2_GLOBALS._player._oldCharacterScene[R2_QUINN]);
break;
case 7:
if (_consoleMode == 11)
@@ -946,7 +946,7 @@ void Scene125::consoleAction(int id) {
break;
case 13:
consoleAction(2);
- if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) != R2_GLOBALS._player._oldCharacterScene[1]) {
+ if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) != R2_GLOBALS._player._oldCharacterScene[R2_QUINN]) {
SceneItem::display2(126, 17);
} else {
R2_GLOBALS._player.disableControl();
@@ -3279,7 +3279,7 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
_miranda.setAction(&_action3);
_miranda.setDetails(300, 39, 40, 41, 1, (SceneItem *)NULL);
- if ((R2_GLOBALS._player._characterScene[2] == 300) || (R2_GLOBALS._player._characterScene[2] == 325)) {
+ if ((R2_GLOBALS._player._characterScene[R2_SEEKER] == 300) || (R2_GLOBALS._player._characterScene[R2_SEEKER] == 325)) {
_seeker.postInit();
_seeker.setVisage(302);
_seeker.setPosition(Common::Point(158, 108));
@@ -3301,7 +3301,7 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
_miranda.setAction(&_action3);
_miranda.setDetails(300, 39, 40, 41, 1, (SceneItem *)NULL);
- if ((R2_GLOBALS._player._characterScene[1] == 300) || (R2_GLOBALS._player._characterScene[1] == 325)) {
+ if ((R2_GLOBALS._player._characterScene[R2_QUINN] == 300) || (R2_GLOBALS._player._characterScene[R2_QUINN] == 325)) {
_quinn.postInit();
_quinn.setup(302, 3, 1);
_quinn.setPosition(Common::Point(271, 150));
@@ -3317,7 +3317,7 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
break;
case 3:
- if ((R2_GLOBALS._player._characterScene[2] == 300) || (R2_GLOBALS._player._characterScene[2] == 325)) {
+ if ((R2_GLOBALS._player._characterScene[R2_SEEKER] == 300) || (R2_GLOBALS._player._characterScene[R2_SEEKER] == 325)) {
_seeker.postInit();
_seeker.setVisage(302);
_seeker.setPosition(Common::Point(158, 108));
@@ -3326,7 +3326,7 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
_seeker.setDetails(300, 42, 43, 44, 1, (SceneItem *)NULL);
}
- if ((R2_GLOBALS._player._characterScene[1] == 300) || (R2_GLOBALS._player._characterScene[1] == 325)) {
+ if ((R2_GLOBALS._player._characterScene[R2_QUINN] == 300) || (R2_GLOBALS._player._characterScene[R2_QUINN] == 325)) {
_quinn.postInit();
_quinn.setup(302, 3, 1);
_quinn.setPosition(Common::Point(271, 150));
@@ -3657,7 +3657,7 @@ void Scene300::signal() {
break;
case 316:
- R2_GLOBALS._player._characterScene[2] = 500;
+ R2_GLOBALS._player._characterScene[R2_SEEKER] = 500;
_seeker.remove();
R2_GLOBALS._player.enableControl(CURSOR_CROSSHAIRS);
break;
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 288b29855e..2729062d28 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -779,7 +779,7 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._v5589E.right = 200;
}
- if (R2_GLOBALS._player._characterScene[1] == 1100)
+ if (R2_GLOBALS._player._characterScene[R2_QUINN] == 1100)
R2_GLOBALS._sceneManager._previousScene = 1100;
if (R2_GLOBALS._sceneManager._previousScene == -1) {
@@ -817,8 +817,8 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._sceneManager._previousScene == 300) {
if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
R2_GLOBALS._player._characterIndex = R2_QUINN;
- R2_GLOBALS._player._characterScene[1] = 1100;
- R2_GLOBALS._player._characterScene[2] = 1100;
+ R2_GLOBALS._player._characterScene[R2_QUINN] = 1100;
+ R2_GLOBALS._player._characterScene[R2_SEEKER] = 1100;
_actor2.setPosition(Common::Point(150, 30));
R2_GLOBALS._sound1.play(93);
R2_GLOBALS._player.postInit();
@@ -1217,8 +1217,8 @@ void Scene1100::signal() {
R2_GLOBALS._player._canWalk = false;
break;
case 99:
- R2_GLOBALS._player._characterScene[1] = 300;
- R2_GLOBALS._player._characterScene[2] = 300;
+ R2_GLOBALS._player._characterScene[R2_QUINN] = 300;
+ R2_GLOBALS._player._characterScene[R2_SEEKER] = 300;
R2_GLOBALS._player._characterIndex = R2_QUINN;
R2_GLOBALS._sceneManager.changeScene(300);
break;
@@ -7787,9 +7787,9 @@ void Scene1550::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._sceneManager._previousScene == -1)
R2_GLOBALS.setFlag(16);
- if ((R2_GLOBALS._player._characterScene[1] != 1550) && (R2_GLOBALS._player._characterScene[1] != 1580)) {
- R2_GLOBALS._player._characterScene[1] = 1550;
- R2_GLOBALS._player._characterScene[2] = 1550;
+ if ((R2_GLOBALS._player._characterScene[R2_QUINN] != 1550) && (R2_GLOBALS._player._characterScene[R2_QUINN] != 1580)) {
+ R2_GLOBALS._player._characterScene[R2_QUINN] = 1550;
+ R2_GLOBALS._player._characterScene[R2_SEEKER] = 1550;
}
_stripManager.setColors(60, 255);
@@ -9252,7 +9252,7 @@ void Scene1550::enterArea() {
R2_GLOBALS._walkRegions.enableRegion(k5A750[_field419 - 1550]);
_companion.setPosition(Common::Point(k5A72E[k5A76D[_field419 - 1550]], k5A73F[k5A76D[_field419 - 1550]] + 8));
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
- if (R2_GLOBALS._player._characterScene[2] == 1580) {
+ if (R2_GLOBALS._player._characterScene[R2_SEEKER] == 1580) {
_companion.setup(1516, 3, 17);
_companion.setPosition(Common::Point(272, 94));
_companion.fixPriority(91);
@@ -9263,7 +9263,7 @@ void Scene1550::enterArea() {
_companion.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL);
}
} else {
- if (R2_GLOBALS._player._characterScene[1] == 1580) {
+ if (R2_GLOBALS._player._characterScene[R2_QUINN] == 1580) {
_companion.setup(1516, 2, 14);
_companion.setPosition(Common::Point(276, 97));
_companion.fixPriority(91);
@@ -10597,10 +10597,10 @@ void Scene1700::postInit(SceneObjectList *OwnerList) {
setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
break;
}
- R2_GLOBALS._player._characterScene[1] = 1700;
- R2_GLOBALS._player._characterScene[2] = 1700;
- R2_GLOBALS._player._oldCharacterScene[1] = 1700;
- R2_GLOBALS._player._oldCharacterScene[2] = 1700;
+ R2_GLOBALS._player._characterScene[R2_QUINN] = 1700;
+ R2_GLOBALS._player._characterScene[R2_SEEKER] = 1700;
+ R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1700;
+ R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1700;
R2_GLOBALS._v558B6.set(20, 0, 320, 200);
enterArea();
@@ -10925,10 +10925,10 @@ void Scene1750::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._v5589E.set(0, 0, 320, 200);
SceneExt::postInit();
- R2_GLOBALS._player._characterScene[1] = 1750;
- R2_GLOBALS._player._characterScene[2] = 1750;
- R2_GLOBALS._player._oldCharacterScene[1] = 1750;
- R2_GLOBALS._player._oldCharacterScene[2] = 1750;
+ R2_GLOBALS._player._characterScene[R2_QUINN] = 1750;
+ R2_GLOBALS._player._characterScene[R2_SEEKER] = 1750;
+ R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1750;
+ R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1750;
_rotation = R2_GLOBALS._scenePalette.addRotation(224, 254, 1);
_rotation->setDelay(0);
@@ -11480,8 +11480,8 @@ void Scene1800::postInit(SceneObjectList *OwnerList) {
_companion._linkedActor = &_actor3;
- R2_GLOBALS._player._characterScene[1] = 1800;
- R2_GLOBALS._player._characterScene[2] = 1800;
+ R2_GLOBALS._player._characterScene[R2_QUINN] = 1800;
+ R2_GLOBALS._player._characterScene[R2_SEEKER] = 1800;
_item2.setDetails(Rect(128, 95, 190, 135), 1800, 10, -1, -1, 1, NULL);
_item1.setDetails(Rect(95, 3, 223, 135), 1800, 0, -1, -1, 1, NULL);
@@ -11527,8 +11527,8 @@ void Scene1800::postInit(SceneObjectList *OwnerList) {
}
}
- R2_GLOBALS._player._oldCharacterScene[1] = 1800;
- R2_GLOBALS._player._oldCharacterScene[2] = 1800;
+ R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1800;
+ R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1800;
}
void Scene1800::signal() {
@@ -11893,8 +11893,8 @@ void Scene1850::postInit(SceneObjectList *OwnerList) {
_field41E = 0;
_field41A = Common::Point(0, 0);
- R2_GLOBALS._player._characterScene[1] = 1850;
- R2_GLOBALS._player._characterScene[2] = 1850;
+ R2_GLOBALS._player._characterScene[R2_QUINN] = 1850;
+ R2_GLOBALS._player._characterScene[R2_SEEKER] = 1850;
_button.setDetails(Rect(101, 56, 111, 63), 1850, 19, -1, -1, 1, NULL);
@@ -12144,8 +12144,8 @@ void Scene1850::postInit(SceneObjectList *OwnerList) {
_background.setDetails(Rect(0, 0, 320, 200), 1850, 16, -1, -1, 1, NULL);
- R2_GLOBALS._player._oldCharacterScene[1] = 1850;
- R2_GLOBALS._player._oldCharacterScene[2] = 1850;
+ R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1850;
+ R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1850;
}
void Scene1850::remove() {
@@ -12724,7 +12724,7 @@ void Scene1900::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._sceneManager._previousScene == -1) {
R2_GLOBALS._sceneManager._previousScene = 1925;
R2_GLOBALS._player._characterIndex = R2_SEEKER;
- R2_GLOBALS._player._oldCharacterScene[2] = 1925;
+ R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1925;
}
if (R2_GLOBALS._sceneManager._previousScene != 1875)
@@ -12809,7 +12809,7 @@ void Scene1900::postInit(SceneObjectList *OwnerList) {
setAction(&_sequenceManager1, this, 1907, &R2_GLOBALS._player, &_actor3, NULL);
}
- if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
+ if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
_actor1.postInit();
_actor1.setPosition(Common::Point(30, 110));
R2_GLOBALS._walkRegions.enableRegion(1);
@@ -12817,7 +12817,7 @@ void Scene1900::postInit(SceneObjectList *OwnerList) {
_actor1.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL);
}
R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1900;
- } else if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
+ } else if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
_actor1.postInit();
_actor1.setPosition(Common::Point(30, 110));
R2_GLOBALS._walkRegions.enableRegion(1);
@@ -12831,7 +12831,7 @@ void Scene1900::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
- if (R2_GLOBALS._v56605[1] == 5) {
+ if (R2_GLOBALS._spillLocation[1] == 5) {
_sceneMode = 1902;
setAction(&_sequenceManager1, this, 1902, &R2_GLOBALS._player, NULL);
} else {
@@ -12839,7 +12839,7 @@ void Scene1900::postInit(SceneObjectList *OwnerList) {
setAction(&_sequenceManager1, this, 1903, &R2_GLOBALS._player, NULL);
}
} else {
- if (R2_GLOBALS._v56605[2] == 5) {
+ if (R2_GLOBALS._spillLocation[R2_SEEKER] == 5) {
_sceneMode = 1908;
setAction(&_sequenceManager1, this, 1908, &R2_GLOBALS._player, NULL);
} else {
@@ -12866,11 +12866,11 @@ void Scene1900::remove() {
void Scene1900::signal() {
switch (_sceneMode) {
case 10:
- R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 5;
+ R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 5;
R2_GLOBALS._sceneManager.changeScene(2000);
break;
case 11:
- R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 6;
+ R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 6;
R2_GLOBALS._sceneManager.changeScene(2000);
break;
case 20:
@@ -12900,8 +12900,8 @@ void Scene1900::signal() {
case 1910:
R2_INVENTORY.setObjectScene(R2_GUIDANCE_MODULE, 2535);
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
- R2_GLOBALS._player._oldCharacterScene[1] = 1900;
- R2_GLOBALS._player._oldCharacterScene[2] = 1900;
+ R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1900;
+ R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1900;
R2_GLOBALS._sceneManager.changeScene(2450);
break;
case 1906:
@@ -13128,7 +13128,7 @@ void Scene1925::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._sound1.play(220);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.disableControl();
- R2_GLOBALS._player._characterScene[2] = 1925;
+ R2_GLOBALS._player._characterScene[R2_SEEKER] = 1925;
R2_GLOBALS._player._characterIndex = R2_SEEKER;
switch (R2_GLOBALS._scene1925CurrLevel) {
case -2:
@@ -13187,7 +13187,7 @@ void Scene1925::postInit(SceneObjectList *OwnerList) {
void Scene1925::remove() {
R2_GLOBALS._sound1.fadeOut2(NULL);
- R2_GLOBALS._player._oldCharacterScene[2] = 1925;
+ R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1925;
SceneExt::remove();
}
@@ -13395,7 +13395,7 @@ void Scene1945::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.enableControl(CURSOR_USE);
R2_GLOBALS._player._canWalk = false;
- R2_GLOBALS._player._characterScene[2] = 1945;
+ R2_GLOBALS._player._characterScene[R2_SEEKER] = 1945;
R2_GLOBALS._player._characterIndex = R2_SEEKER;
_exitUp.setDetails(Rect(128, 0, 186, 10), EXITCURSOR_N, 1945);
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
index 91d7799617..5aaabc3e4b 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
@@ -33,14 +33,16 @@ namespace Ringworld2 {
* Scene 2000 - Spill Mountains
*
*--------------------------------------------------------------------------*/
+
void Scene2000::initPlayer() {
+ R2_GLOBALS._events.setCursor(CURSOR_WALK);
R2_GLOBALS._player.disableControl();
switch (_mazePlayerMode) {
case 0:
R2_GLOBALS._player.setStrip(5);
- if (_exit1._enabled) {
- if (_exit2._enabled)
+ if (_westExit._enabled) {
+ if (_eastExit._enabled)
R2_GLOBALS._player.setPosition(Common::Point(140, 129));
else
R2_GLOBALS._player.setPosition(Common::Point(20, 129));
@@ -129,11 +131,11 @@ void Scene2000::initPlayer() {
break;
}
for (int i = 0; i < 11; i++) {
- if (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] == R2_GLOBALS._v56605[3 + i])
+ if (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] == R2_GLOBALS._spillLocation[3 + i])
_objList1[i].show();
}
- if ((R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) && (R2_GLOBALS._v56605[1] == R2_GLOBALS._v56605[2])) {
+ if ((R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) && (R2_GLOBALS._spillLocation[R2_QUINN] == R2_GLOBALS._spillLocation[R2_SEEKER])) {
_object1.postInit();
if (R2_GLOBALS._player._characterIndex == 1) {
_object1.setup(20, 5, 1);
@@ -142,8 +144,8 @@ void Scene2000::initPlayer() {
_object1.setup(2008, 5, 1);
_object1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
}
- if (_exit1._enabled) {
- if (_exit2._enabled)
+ if (_westExit._enabled) {
+ if (_eastExit._enabled)
_object1.setPosition(Common::Point(180, 128));
else
_object1.setPosition(Common::Point(75, 128));
@@ -153,53 +155,53 @@ void Scene2000::initPlayer() {
}
void Scene2000::initExits() {
- _exit1._enabled = true;
- _exit2._enabled = true;
- _exit3._enabled = false;
- _exit4._enabled = false;
- _exit5._enabled = false;
-
- _exit1._insideArea = false;
- _exit2._insideArea = false;
- _exit3._insideArea = false;
- _exit4._insideArea = false;
- _exit5._insideArea = false;
-
- _exit1._moving = false;
- _exit2._moving = false;
- _exit3._moving = false;
- _exit4._moving = false;
- _exit5._moving = false;
+ _westExit._enabled = true;
+ _eastExit._enabled = true;
+ _southExit._enabled = false;
+ _northExit._enabled = false;
+ _doorExit._enabled = false;
+
+ _westExit._insideArea = false;
+ _eastExit._insideArea = false;
+ _southExit._insideArea = false;
+ _northExit._insideArea = false;
+ _doorExit._insideArea = false;
+
+ _westExit._moving = false;
+ _eastExit._moving = false;
+ _southExit._moving = false;
+ _northExit._moving = false;
+ _doorExit._moving = false;
for (int i = 0; i < 11; i++)
_objList1[i].hide();
_object1.remove();
- switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) {
+ switch (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex]) {
case 3:
case 10:
case 16:
case 21:
- _exit5._enabled = true;
- _exit5._bounds.set(61, 68, 90, 125);
- _exit5.setDest(Common::Point(92, 129));
- _exit5._cursorNum = EXITCURSOR_W;
+ _doorExit._enabled = true;
+ _doorExit._bounds.set(61, 68, 90, 125);
+ _doorExit.setDest(Common::Point(92, 129));
+ _doorExit._cursorNum = EXITCURSOR_W;
break;
case 4:
case 12:
case 25:
case 34:
- _exit5._enabled = true;
- _exit5._bounds.set(230, 68, 259, 125);
- _exit5.setDest(Common::Point(244, 129));
- _exit5._cursorNum = EXITCURSOR_E;
+ _doorExit._enabled = true;
+ _doorExit._bounds.set(230, 68, 259, 125);
+ _doorExit.setDest(Common::Point(244, 129));
+ _doorExit._cursorNum = EXITCURSOR_E;
break;
default:
break;
}
- switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] - 1) {
+ switch (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] - 1) {
case 0:
case 6:
case 13:
@@ -207,7 +209,7 @@ void Scene2000::initExits() {
case 22:
case 27:
case 30:
- _exit1._enabled = false;
+ _westExit._enabled = false;
loadScene(2225);
R2_GLOBALS._walkRegions.load(2225);
if (!_exitingFlag)
@@ -216,10 +218,10 @@ void Scene2000::initExits() {
break;
case 1:
case 19:
- _exit3._enabled = true;
- _exit3._bounds.set(71, 130, 154, 168);
- _exit3.setDest(Common::Point(94, 129));
- _exit3._cursorNum = EXITCURSOR_SE;
+ _southExit._enabled = true;
+ _southExit._bounds.set(71, 130, 154, 168);
+ _southExit.setDest(Common::Point(94, 129));
+ _southExit._cursorNum = EXITCURSOR_SE;
loadScene(2300);
if (!_exitingFlag)
_mazePlayerMode = 0;
@@ -284,7 +286,7 @@ void Scene2000::initExits() {
case 26:
loadScene(2200);
R2_GLOBALS._walkRegions.load(2000);
- _exit2._enabled = false;
+ _eastExit._enabled = false;
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1900)
_mazePlayerMode = 2;
else if (!_exitingFlag)
@@ -294,10 +296,10 @@ void Scene2000::initExits() {
break;
case 7:
case 29:
- _exit4._enabled = true;
- _exit4._bounds.set(138, 83, 211, 125);
- _exit4.setDest(Common::Point(129, 188));
- _exit4._cursorNum = EXITCURSOR_NW;
+ _northExit._enabled = true;
+ _northExit._bounds.set(138, 83, 211, 125);
+ _northExit.setDest(Common::Point(188, 129));
+ _northExit._cursorNum = EXITCURSOR_NW;
loadScene(2250);
R2_GLOBALS._walkRegions.load(2000);
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2500)
@@ -309,10 +311,10 @@ void Scene2000::initExits() {
break;
case 10:
case 25:
- _exit3._enabled = true;
- _exit3._bounds.set(78, 130, 148, 168);
- _exit3.setDest(Common::Point(100, 129));
- _exit3._cursorNum = EXITCURSOR_SE;
+ _southExit._enabled = true;
+ _southExit._bounds.set(78, 130, 148, 168);
+ _southExit.setDest(Common::Point(100, 129));
+ _southExit._cursorNum = EXITCURSOR_SE;
loadScene(2075);
R2_GLOBALS._walkRegions.load(2000);
if (!_exitingFlag)
@@ -320,10 +322,10 @@ void Scene2000::initExits() {
R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000;
break;
case 14:
- _exit3._enabled = true;
- _exit3._bounds.set(160, 130, 248, 168);
- _exit3.setDest(Common::Point(225, 129));
- _exit3._cursorNum = EXITCURSOR_SW;
+ _southExit._enabled = true;
+ _southExit._bounds.set(160, 130, 248, 168);
+ _southExit.setDest(Common::Point(225, 129));
+ _southExit._cursorNum = EXITCURSOR_SW;
loadScene(2325);
R2_GLOBALS._walkRegions.load(2000);
if (!_exitingFlag)
@@ -332,10 +334,10 @@ void Scene2000::initExits() {
break;
case 16:
case 31:
- _exit4._enabled = true;
- _exit4._bounds.set(122, 83, 207, 125);
- _exit4.setDest(Common::Point(210, 129));
- _exit4._cursorNum = EXITCURSOR_NW;
+ _northExit._enabled = true;
+ _northExit._bounds.set(122, 83, 207, 125);
+ _northExit.setDest(Common::Point(210, 129));
+ _northExit._cursorNum = EXITCURSOR_NW;
loadScene(2125);
R2_GLOBALS._walkRegions.load(2000);
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2400)
@@ -346,10 +348,10 @@ void Scene2000::initExits() {
R2_GLOBALS._sceneManager._previousScene = 2000;
break;
case 23:
- _exit4._enabled = true;
- _exit4._bounds.set(108, 83, 128, 184);
- _exit4.setDest(Common::Point(135, 129));
- _exit4._cursorNum = CURSOR_INVALID;
+ _northExit._enabled = true;
+ _northExit._bounds.set(108, 83, 128, 184);
+ _northExit.setDest(Common::Point(135, 129));
+ _northExit._cursorNum = CURSOR_INVALID;
loadScene(2275);
R2_GLOBALS._walkRegions.load(2000);
if (!_exitingFlag)
@@ -357,10 +359,10 @@ void Scene2000::initExits() {
R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000;
break;
case 28:
- _exit3._enabled = true;
- _exit3._bounds.set(171, 130, 241, 168);
- _exit3.setDest(Common::Point(218, 129));
- _exit3._cursorNum = EXITCURSOR_SW;
+ _southExit._enabled = true;
+ _southExit._bounds.set(171, 130, 241, 168);
+ _southExit.setDest(Common::Point(218, 129));
+ _southExit._cursorNum = EXITCURSOR_SW;
loadScene(2050);
R2_GLOBALS._walkRegions.load(2000);
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2350)
@@ -396,34 +398,34 @@ void Scene2000::Action1::signal() {
}
case 1:
scene->_objList1[_state].setPosition(Common::Point(340, 127));
- --R2_GLOBALS._v56605[4 + _state];
+ --R2_GLOBALS._spillLocation[4 + _state];
_actionIndex = 0;
switch (_state - 1) {
case 0:
- if (R2_GLOBALS._v56605[4] == 1)
+ if (R2_GLOBALS._spillLocation[4] == 1)
_actionIndex = 10;
break;
case 2:
- if (R2_GLOBALS._v56605[6] == 7)
+ if (R2_GLOBALS._spillLocation[6] == 7)
_actionIndex = 10;
break;
case 4:
- if (R2_GLOBALS._v56605[8] == 14)
+ if (R2_GLOBALS._spillLocation[8] == 14)
_actionIndex = 10;
break;
case 6:
- if (R2_GLOBALS._v56605[10] == 19)
+ if (R2_GLOBALS._spillLocation[10] == 19)
_actionIndex = 10;
break;
case 7:
- if (R2_GLOBALS._v56605[11] == 23)
+ if (R2_GLOBALS._spillLocation[11] == 23)
_actionIndex = 10;
break;
default:
break;
}
- if (R2_GLOBALS._v56605[3 + _state] == R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex])
+ if (R2_GLOBALS._spillLocation[3 + _state] == R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex])
scene->_objList1[_state].show();
else
scene->_objList1[_state].hide();
@@ -439,34 +441,34 @@ void Scene2000::Action1::signal() {
}
case 6:
scene->_objList1[_state].setPosition(Common::Point(-20, 127));
- ++R2_GLOBALS._v56605[3 + _state];
+ ++R2_GLOBALS._spillLocation[3 + _state];
_actionIndex = 5;
switch (_state - 1) {
case 0:
- if (R2_GLOBALS._v56605[4] == 5)
+ if (R2_GLOBALS._spillLocation[4] == 5)
_actionIndex = 15;
break;
case 2:
- if (R2_GLOBALS._v56605[6] == 13)
+ if (R2_GLOBALS._spillLocation[6] == 13)
_actionIndex = 15;
break;
case 4:
- if (R2_GLOBALS._v56605[8] == 16)
+ if (R2_GLOBALS._spillLocation[8] == 16)
_actionIndex = 15;
break;
case 6:
- if (R2_GLOBALS._v56605[10] == 22)
+ if (R2_GLOBALS._spillLocation[10] == 22)
_actionIndex = 15;
break;
case 7:
- if (R2_GLOBALS._v56605[11] == 27)
+ if (R2_GLOBALS._spillLocation[11] == 27)
_actionIndex = 15;
break;
default:
break;
}
- if (R2_GLOBALS._v56605[3 + _state] == R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex])
+ if (R2_GLOBALS._spillLocation[3 + _state] == R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex])
scene->_objList1[_state].show();
else
scene->_objList1[_state].hide();
@@ -498,7 +500,7 @@ void Scene2000::Action1::signal() {
signal();
break;
case 15:
- if ((R2_GLOBALS._v56605[3 + _state] == 13) || (R2_GLOBALS._v56605[3 + _state] == 22) || (R2_GLOBALS._v56605[3 + _state] == 27)) {
+ if ((R2_GLOBALS._spillLocation[3 + _state] == 13) || (R2_GLOBALS._spillLocation[3 + _state] == 22) || (R2_GLOBALS._spillLocation[3 + _state] == 27)) {
Common::Point pt(30, 127);
NpcMover *mover = new NpcMover();
scene->_objList1[_state].addMover(mover, &pt, this);
@@ -534,26 +536,24 @@ void Scene2000::Action1::signal() {
}
}
-void Scene2000::Exit1::changeScene() {
+void Scene2000::WestExit::changeScene() {
Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene;
scene->_exitingFlag = true;
- scene->_sceneMode = 0;
+ _enabled = false;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
scene->_sceneMode = 10;
Common::Point pt(-10, 129);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
-
- scene->setAction(&scene->_sequenceManager, scene, 206, &R2_GLOBALS._player, NULL);
}
-void Scene2000::Exit2::changeScene() {
+void Scene2000::EastExit::changeScene() {
Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene;
scene->_exitingFlag = true;
- scene->_sceneMode = 0;
+ _enabled = false;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
scene->_sceneMode = 11;
@@ -562,38 +562,38 @@ void Scene2000::Exit2::changeScene() {
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
-void Scene2000::Exit3::changeScene() {
+void Scene2000::SouthExit::changeScene() {
Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene;
scene->_exitingFlag = true;
- scene->_sceneMode = 0;
+ _enabled = false;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
scene->_sceneMode = 12;
- switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) {
+ switch (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex]) {
case 2:
scene->_mazePlayerMode = 4;
- R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 8;
+ R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 8;
break;
case 11:
scene->_mazePlayerMode = 6;
- R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 17;
+ R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 17;
break;
case 15:
scene->_mazePlayerMode = 8;
- R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 24;
+ R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 24;
break;
case 20:
scene->_mazePlayerMode = 4;
- R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 30;
+ R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 30;
break;
case 26:
scene->_mazePlayerMode = 6;
- R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 32;
+ R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 32;
break;
case 29:
scene->_mazePlayerMode = 11;
- R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 29;
+ R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 29;
break;
default:
break;
@@ -631,34 +631,34 @@ void Scene2000::Exit3::changeScene() {
}
}
-void Scene2000::Exit4::changeScene() {
+void Scene2000::NorthExit::changeScene() {
Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene;
scene->_exitingFlag = true;
- scene->_sceneMode = 0;
+ _enabled = false;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
scene->_sceneMode = 13;
- switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) {
+ switch (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex]) {
case 8:
scene->_mazePlayerMode = 5;
- R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 2;
+ R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 2;
break;
case 17:
scene->_mazePlayerMode = 7;
- R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 11;
+ R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 11;
break;
case 24:
scene->_mazePlayerMode = 9;
- R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 15;
+ R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 15;
break;
case 30:
scene->_mazePlayerMode = 5;
- R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 20;
+ R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 20;
break;
case 32:
scene->_mazePlayerMode = 7;
- R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 26;
+ R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 26;
break;
default:
break;
@@ -688,14 +688,14 @@ void Scene2000::Exit4::changeScene() {
}
}
-void Scene2000::Exit5::changeScene() {
+void Scene2000::DoorExit::changeScene() {
Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene;
- scene->_sceneMode = 0;
+ _enabled = false;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
scene->_sceneMode = 14;
- switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) {
+ switch (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex]) {
case 3:
scene->_mazePlayerMode = 1;
if (R2_GLOBALS._player._characterIndex == 1)
@@ -758,9 +758,9 @@ void Scene2000::Exit5::changeScene() {
}
Scene2000::Scene2000(): SceneExt() {
- if (R2_GLOBALS._sceneManager._previousScene != -1) {
- R2_GLOBALS._v56605[1] = 21;
- R2_GLOBALS._v56605[2] = 21;
+ if (R2_GLOBALS._sceneManager._previousScene == -1) {
+ R2_GLOBALS._spillLocation[R2_QUINN] = 21;
+ R2_GLOBALS._spillLocation[R2_SEEKER] = 21;
}
if ((R2_GLOBALS._player._characterScene[R2_GLOBALS._player._characterIndex]
!= R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex])
@@ -773,16 +773,16 @@ Scene2000::Scene2000(): SceneExt() {
}
void Scene2000::postInit(SceneObjectList *OwnerList) {
- _exit1.setDetails(Rect(0, 100, 14, 140), EXITCURSOR_W, 2000);
- _exit1.setDest(Common::Point(14, 129));
- _exit2.setDetails(Rect(305, 100, 320, 140), EXITCURSOR_E, 2000);
- _exit2.setDest(Common::Point(315, 129));
- _exit3.setDetails(Rect(71, 130, 154, 168), EXITCURSOR_S, 2000);
- _exit3.setDest(Common::Point(94, 129));
- _exit4.setDetails(Rect(138, 83, 211, 125), EXITCURSOR_N, 2000);
- _exit4.setDest(Common::Point(188, 128));
- _exit5.setDetails(Rect(61, 68, 90, 125), EXITCURSOR_W, 2000);
- _exit5.setDest(Common::Point(92, 129));
+ _westExit.setDetails(Rect(0, 100, 14, 140), EXITCURSOR_W, 2000);
+ _westExit.setDest(Common::Point(14, 129));
+ _eastExit.setDetails(Rect(305, 100, 320, 140), EXITCURSOR_E, 2000);
+ _eastExit.setDest(Common::Point(315, 129));
+ _southExit.setDetails(Rect(71, 130, 154, 168), EXITCURSOR_S, 2000);
+ _southExit.setDest(Common::Point(94, 129));
+ _northExit.setDetails(Rect(138, 83, 211, 125), EXITCURSOR_N, 2000);
+ _northExit.setDest(Common::Point(188, 129));
+ _doorExit.setDetails(Rect(61, 68, 90, 125), EXITCURSOR_W, 2000);
+ _doorExit.setDest(Common::Point(92, 129));
R2_GLOBALS._sound1.play(200);
initExits();
@@ -859,39 +859,39 @@ void Scene2000::postInit(SceneObjectList *OwnerList) {
_objList1[i].hide();
switch (i - 1) {
case 0:
- if (R2_GLOBALS._v56605[3 + i] == 1)
- ++R2_GLOBALS._v56605[3 + i];
- else if (R2_GLOBALS._v56605[3 + i] == 5)
- --R2_GLOBALS._v56605[3 + i];
+ if (R2_GLOBALS._spillLocation[3 + i] == 1)
+ ++R2_GLOBALS._spillLocation[3 + i];
+ else if (R2_GLOBALS._spillLocation[3 + i] == 5)
+ --R2_GLOBALS._spillLocation[3 + i];
break;
case 2:
- if (R2_GLOBALS._v56605[3 + i] == 7)
- ++R2_GLOBALS._v56605[3 + i];
- else if (R2_GLOBALS._v56605[3 + i] == 13)
- --R2_GLOBALS._v56605[3 + i];
+ if (R2_GLOBALS._spillLocation[3 + i] == 7)
+ ++R2_GLOBALS._spillLocation[3 + i];
+ else if (R2_GLOBALS._spillLocation[3 + i] == 13)
+ --R2_GLOBALS._spillLocation[3 + i];
break;
case 4:
- if (R2_GLOBALS._v56605[3 + i] == 14)
- ++R2_GLOBALS._v56605[3 + i];
- else if (R2_GLOBALS._v56605[3 + i] == 16)
- --R2_GLOBALS._v56605[3 + i];
+ if (R2_GLOBALS._spillLocation[3 + i] == 14)
+ ++R2_GLOBALS._spillLocation[3 + i];
+ else if (R2_GLOBALS._spillLocation[3 + i] == 16)
+ --R2_GLOBALS._spillLocation[3 + i];
break;
case 6:
- if (R2_GLOBALS._v56605[3 + i] == 19)
- ++R2_GLOBALS._v56605[3 + i];
- else if (R2_GLOBALS._v56605[3 + i] == 22)
- --R2_GLOBALS._v56605[3 + i];
+ if (R2_GLOBALS._spillLocation[3 + i] == 19)
+ ++R2_GLOBALS._spillLocation[3 + i];
+ else if (R2_GLOBALS._spillLocation[3 + i] == 22)
+ --R2_GLOBALS._spillLocation[3 + i];
break;
case 8:
- if (R2_GLOBALS._v56605[3 + i] == 23)
- ++R2_GLOBALS._v56605[3 + i];
- else if (R2_GLOBALS._v56605[3 + i] == 27)
- --R2_GLOBALS._v56605[3 + i];
+ if (R2_GLOBALS._spillLocation[3 + i] == 23)
+ ++R2_GLOBALS._spillLocation[3 + i];
+ else if (R2_GLOBALS._spillLocation[3 + i] == 27)
+ --R2_GLOBALS._spillLocation[3 + i];
break;
default:
break;
}
- switch (R2_GLOBALS._v56605[3 + i] - 1) {
+ switch (R2_GLOBALS._spillLocation[3 + i] - 1) {
case 0:
case 6:
case 13:
@@ -926,6 +926,7 @@ void Scene2000::postInit(SceneObjectList *OwnerList) {
}
void Scene2000::remove() {
+ R2_GLOBALS._events.setCursor(CURSOR_WALK);
R2_GLOBALS._sound1.fadeOut(NULL);
SceneExt::remove();
}
@@ -933,17 +934,19 @@ void Scene2000::remove() {
void Scene2000::signal() {
switch (_sceneMode) {
case 10:
- if (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] == 6)
+ // Leaving left-hand side of scene
+ if (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] == 6)
g_globals->_sceneManager.changeScene(1900);
else {
_mazePlayerMode = 1;
- --R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex];
+ --R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex];
initExits();
initPlayer();
}
break;
case 11:
- switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) {
+ // Leaving right-hand side of scene
+ switch (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex]) {
case 5:
g_globals->_sceneManager.changeScene(1900);
break;
@@ -955,7 +958,7 @@ void Scene2000::signal() {
break;
default:
_mazePlayerMode = 2;
- ++R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex];
+ ++R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex];
initExits();
initPlayer();
break;
@@ -963,6 +966,7 @@ void Scene2000::signal() {
break;
case 12:
case 13:
+ // Top/bottom scene exits
initExits();
initPlayer();
break;
@@ -1085,7 +1089,7 @@ void Scene2350::postInit(SceneObjectList *OwnerList) {
_stripManager.addSpeaker(&_quinnSpeaker);
if (R2_GLOBALS._sceneManager._previousScene == -1)
- R2_GLOBALS._player._characterScene[2] = 2350;
+ R2_GLOBALS._player._characterScene[R2_SEEKER] = 2350;
_exitUp.setDetails(Rect(25, 83, 93, 125), EXITCURSOR_NW, 2350);
_exitUp.setDest(Common::Point(80, 129));
@@ -1103,7 +1107,7 @@ void Scene2350::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
}
- if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
+ if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
_actor2.postInit();
if (R2_GLOBALS._player._characterIndex == 1) {
_actor2.setup(20, 5, 1);
@@ -1134,7 +1138,7 @@ void Scene2350::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) {
- if (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] == 34) {
+ if (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] == 34) {
if (R2_GLOBALS._player._characterIndex == 1)
_sceneMode = 2351;
else
@@ -1164,11 +1168,11 @@ void Scene2350::remove() {
void Scene2350::signal() {
switch (_sceneMode) {
case 11:
- R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 34;
+ R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 34;
g_globals->_sceneManager.changeScene(2000);
break;
case 12:
- R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 29;
+ R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 29;
g_globals->_sceneManager.changeScene(2000);
break;
case 20:
@@ -1244,7 +1248,7 @@ void Scene2400::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.disableControl();
- if (R2_GLOBALS._v56605[1] == 16) {
+ if (R2_GLOBALS._spillLocation[R2_QUINN] == 16) {
_sceneMode = 2400;
setAction(&_sequenceManager, this, 2400, &R2_GLOBALS._player, NULL);
} else {
@@ -1256,11 +1260,11 @@ void Scene2400::postInit(SceneObjectList *OwnerList) {
void Scene2400::signal() {
switch (_sceneMode) {
case 10:
- R2_GLOBALS._v56605[1] = 16;
+ R2_GLOBALS._spillLocation[R2_QUINN] = 16;
g_globals->_sceneManager.changeScene(2000);
break;
case 11:
- R2_GLOBALS._v56605[1] = 17;
+ R2_GLOBALS._spillLocation[R2_QUINN] = 17;
g_globals->_sceneManager.changeScene(2000);
break;
default:
@@ -1365,7 +1369,7 @@ void Scene2425::Exit1::changeScene() {
Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
- R2_GLOBALS._events.setCursor(R2_NEGATOR_GUN);
+ R2_GLOBALS._events.setCursor(CURSOR_WALK);
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 11;
@@ -1396,7 +1400,7 @@ void Scene2425::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
}
- if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
+ if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
_actor2.postInit();
if (R2_GLOBALS._player._characterIndex == 1) {
_actor2.setup(20, 5, 1);
@@ -1521,7 +1525,7 @@ void Scene2430::Exit1::changeScene() {
Scene2430 *scene = (Scene2430 *)R2_GLOBALS._sceneManager._scene;
scene->_sceneMode = 0;
- R2_GLOBALS._events.setCursor(R2_NEGATOR_GUN);
+ R2_GLOBALS._events.setCursor(CURSOR_WALK);
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 11;
Common::Point pt(108, 200);
@@ -1561,7 +1565,7 @@ void Scene2430::postInit(SceneObjectList *OwnerList) {
}
R2_GLOBALS._player.setPosition(Common::Point(100, 200));
- if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
+ if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
_actor1.postInit();
if (R2_GLOBALS._player._characterIndex == 1) {
_actor1.setup(20, 5, 1);
@@ -1673,7 +1677,7 @@ void Scene2435::Exit1::changeScene() {
Scene2435 *scene = (Scene2435 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
- R2_GLOBALS._events.setCursor(R2_NEGATOR_GUN);
+ R2_GLOBALS._events.setCursor(CURSOR_WALK);
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 11;
Common::Point pt(175, 200);
@@ -1705,7 +1709,7 @@ void Scene2435::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.setVisage(20);
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
}
- R2_GLOBALS._player.setPosition(Common::Point(715, 200));
+ R2_GLOBALS._player.setPosition(Common::Point(175, 200));
if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
_companion.postInit();
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
@@ -1740,7 +1744,7 @@ void Scene2435::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.enableControl();
}
R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2435;
- R2_GLOBALS._v56605[1 + R2_GLOBALS._player._characterIndex] = 12;
+ R2_GLOBALS._spillLocation[1 + R2_GLOBALS._player._characterIndex] = 12;
}
void Scene2435::remove() {
@@ -1757,12 +1761,12 @@ void Scene2435::signal() {
R2_GLOBALS._player.enableControl(CURSOR_TALK);
break;
case 30:
- R2_GLOBALS._player._characterScene[1] = 2435;
- R2_GLOBALS._player._characterScene[2] = 2435;
- R2_GLOBALS._player._oldCharacterScene[1] = 2435;
- R2_GLOBALS._player._oldCharacterScene[2] = 2435;
- R2_GLOBALS._v56605[1] = 12;
- R2_GLOBALS._v56605[2] = 12;
+ R2_GLOBALS._player._characterScene[R2_QUINN] = 2435;
+ R2_GLOBALS._player._characterScene[R2_SEEKER] = 2435;
+ R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 2435;
+ R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 2435;
+ R2_GLOBALS._spillLocation[R2_QUINN] = 12;
+ R2_GLOBALS._spillLocation[R2_SEEKER] = 12;
R2_GLOBALS.setFlag(81);
_sceneMode = 2436;
R2_GLOBALS._player.setStrip(7);
@@ -1843,7 +1847,7 @@ void Scene2440::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
}
R2_GLOBALS._player.setPosition(Common::Point(210, 200));
- if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
+ if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
_actor1.postInit();
if (R2_GLOBALS._player._characterIndex == 1) {
_actor1.setup(20, 5, 1);
@@ -1978,8 +1982,8 @@ void Scene2450::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._sound1.play(200);
if (R2_GLOBALS._sceneManager._previousScene == -1) {
R2_GLOBALS._sceneManager._previousScene = 1900;
- R2_GLOBALS._player._oldCharacterScene[1] = 1900;
- R2_GLOBALS._player._oldCharacterScene[2] = 1900;
+ R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1900;
+ R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1900;
}
_stripManager.addSpeaker(&_quinnSpeaker);
_stripManager.addSpeaker(&_seekerSpeaker);
@@ -2003,10 +2007,10 @@ void Scene2450::postInit(SceneObjectList *OwnerList) {
switch (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex]) {
case 1900:
R2_GLOBALS._v565AE = 0;
- R2_GLOBALS._player._characterScene[1] = 2450;
- R2_GLOBALS._player._characterScene[2] = 2450;
- R2_GLOBALS._player._oldCharacterScene[1] = 2450;
- R2_GLOBALS._player._oldCharacterScene[2] = 2450;
+ R2_GLOBALS._player._characterScene[R2_QUINN] = 2450;
+ R2_GLOBALS._player._characterScene[R2_SEEKER] = 2450;
+ R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 2450;
+ R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 2450;
R2_GLOBALS._player.setup(2450, 1, 1);
R2_GLOBALS._player.setPosition(Common::Point(126, 101));
setAction(&_sequenceManager, this, 2450, &R2_GLOBALS._player, NULL);
@@ -2014,7 +2018,7 @@ void Scene2450::postInit(SceneObjectList *OwnerList) {
case 2000:
_sceneMode = 2451;
if (R2_GLOBALS._player._characterIndex == 1) {
- if (R2_GLOBALS._player._characterScene[2] == 2450) {
+ if (R2_GLOBALS._player._characterScene[R2_SEEKER] == 2450) {
_companion.postInit();
_companion.setup(20, 6, 1);
_companion.setPosition(Common::Point(240, 120));
@@ -2022,9 +2026,9 @@ void Scene2450::postInit(SceneObjectList *OwnerList) {
}
setAction(&_sequenceManager, this, 2451, &R2_GLOBALS._player, NULL);
} else {
- R2_GLOBALS._player._oldCharacterScene[2] = 2450;
- R2_GLOBALS._player._characterScene[2] = 2450;
- if (R2_GLOBALS._player._characterScene[1] == 2450) {
+ R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 2450;
+ R2_GLOBALS._player._characterScene[R2_SEEKER] = 2450;
+ if (R2_GLOBALS._player._characterScene[R2_QUINN] == 2450) {
_companion.postInit();
if (R2_GLOBALS.getFlag(61))
_companion.setup(2008, 6, 1);
@@ -2047,7 +2051,7 @@ void Scene2450::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.setPosition(Common::Point(106, 111));
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
if (R2_GLOBALS.getFlag(72)) {
- if (R2_GLOBALS._player._characterScene[2] == 2450) {
+ if (R2_GLOBALS._player._characterScene[R2_SEEKER] == 2450) {
_companion.postInit();
_companion.setup(20, 6, 1);
_companion.setPosition(Common::Point(240, 120));
@@ -2072,7 +2076,7 @@ void Scene2450::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.setPosition(Common::Point(93, 158));
if (R2_GLOBALS.getFlag(72)) {
- if (R2_GLOBALS._player._characterScene[1] == 2450) {
+ if (R2_GLOBALS._player._characterScene[R2_QUINN] == 2450) {
_companion.postInit();
if (R2_GLOBALS.getFlag(61)) {
_companion.setup(2008, 6, 1);
@@ -2191,9 +2195,9 @@ void Scene2450::signal() {
}
break;
case 2455:
- R2_GLOBALS._player._oldCharacterScene[2] = 2450;
- R2_GLOBALS._player._characterScene[2] = 2000;
- R2_GLOBALS._v56605[2] = 3;
+ R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 2450;
+ R2_GLOBALS._player._characterScene[R2_SEEKER] = 2000;
+ R2_GLOBALS._spillLocation[R2_SEEKER] = 3;
_companion.remove();
R2_GLOBALS._player.enableControl(CURSOR_ARROW);
break;
@@ -2434,7 +2438,7 @@ void Scene2500::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
}
- if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
+ if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
_actor1.postInit();
if (R2_GLOBALS._player._characterIndex == 1) {
_actor1.setup(21, 3, 1);
@@ -2572,7 +2576,7 @@ void Scene2525::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
}
- if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
+ if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
_actor1.postInit();
if (R2_GLOBALS._player._characterIndex == 1) {
_actor1.setup(20, 5, 1);
@@ -2733,7 +2737,7 @@ void Scene2530::postInit(SceneObjectList *OwnerList) {
}
R2_GLOBALS._player.setPosition(Common::Point(100, 200));
- if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
+ if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
_actor1.postInit();
if (R2_GLOBALS._player._characterIndex == 1) {
_actor1.setup(20, 5, 1);
@@ -2898,7 +2902,7 @@ void Scene2535::postInit(SceneObjectList *OwnerList) {
}
R2_GLOBALS._player.setPosition(Common::Point(210, 200));
- if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
+ if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
_actor1.postInit();
if (R2_GLOBALS._player._characterIndex == 1) {
_actor1.setup(20, 5, 1);
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.h b/engines/tsage/ringworld2/ringworld2_scenes2.h
index 1c8d2656a5..9802168a80 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes2.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes2.h
@@ -45,23 +45,23 @@ class Scene2000 : public SceneExt {
virtual void signal();
};
- class Exit1 : public SceneExit {
+ class WestExit : public SceneExit {
public:
virtual void changeScene();
};
- class Exit2 : public SceneExit {
+ class EastExit : public SceneExit {
public:
virtual void changeScene();
};
- class Exit3 : public SceneExit {
+ class SouthExit : public SceneExit {
public:
virtual void changeScene();
};
- class Exit4 : public SceneExit {
+ class NorthExit : public SceneExit {
public:
virtual void changeScene();
};
- class Exit5 : public SceneExit {
+ class DoorExit : public SceneExit {
public:
virtual void changeScene();
};
@@ -72,11 +72,11 @@ public:
NamedHotspot _item1;
SceneActor _object1;
SceneActor _objList1[11];
- Exit1 _exit1;
- Exit2 _exit2;
- Exit3 _exit3;
- Exit4 _exit4;
- Exit5 _exit5;
+ WestExit _westExit;
+ EastExit _eastExit;
+ SouthExit _southExit;
+ NorthExit _northExit;
+ DoorExit _doorExit;
Action1 _action1, _action2, _action3, _action4, _action5;
SequenceManager _sequenceManager;
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index 7703d49188..3c9a36c646 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -58,7 +58,7 @@ bool Scene3100::Guard::startAction(CursorType action, Event &event) {
void Scene3100::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._sceneManager._previousScene == 1000) {
- if (R2_GLOBALS._player._oldCharacterScene[1] == 3100) {
+ if (R2_GLOBALS._player._oldCharacterScene[R2_QUINN] == 3100) {
loadScene(3101);
R2_GLOBALS._uiElements._active = false;
} else {
@@ -89,7 +89,7 @@ void Scene3100::postInit(SceneObjectList *OwnerList) {
_field412 = 0;
if (R2_GLOBALS._sceneManager._previousScene == 1000) {
- if (R2_GLOBALS._player._oldCharacterScene[1] == 3100) {
+ if (R2_GLOBALS._player._oldCharacterScene[R2_QUINN] == 3100) {
_sceneMode = 3102;
_actor3.postInit();
_actor4.postInit();
@@ -153,7 +153,7 @@ void Scene3100::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._sound1.play(243);
}
- R2_GLOBALS._player._oldCharacterScene[1] = 3100;
+ R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 3100;
}
void Scene3100::remove() {
@@ -178,7 +178,7 @@ void Scene3100::signal() {
R2_GLOBALS._sceneManager.changeScene(1000);
break;
case 3102:
- R2_GLOBALS._player._oldCharacterScene[1] = 1000;
+ R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1000;
R2_GLOBALS._sceneManager.changeScene(1000);
break;
default:
@@ -536,7 +536,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) {
loadScene(3150);
if (R2_GLOBALS._sceneManager._previousScene == -1) {
R2_INVENTORY.setObjectScene(R2_ANCIENT_SCROLLS, 2000);
- R2_GLOBALS._player._oldCharacterScene[1] = 3100;
+ R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 3100;
R2_GLOBALS._player._oldCharacterScene[3] = 0;
R2_GLOBALS._player._characterIndex = R2_MIRANDA;
}
@@ -675,7 +675,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) {
break;
}
default:
- if ((R2_GLOBALS._v56AA0 == 1) && (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2000) && (R2_GLOBALS._player._oldCharacterScene[1] == 3100)) {
+ if ((R2_GLOBALS._v56AA0 == 1) && (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2000) && (R2_GLOBALS._player._oldCharacterScene[R2_QUINN] == 3100)) {
++R2_GLOBALS._v56AA0;
_sceneMode = 3156;
_actor1.postInit();
@@ -1957,8 +1957,8 @@ void Scene3375::postInit(SceneObjectList *OwnerList) {
_stripManager.addSpeaker(&_mirandaSpeaker);
_stripManager.addSpeaker(&_webbsterSpeaker);
- R2_GLOBALS._player._characterScene[1] = 3375;
- R2_GLOBALS._player._characterScene[2] = 3375;
+ R2_GLOBALS._player._characterScene[R2_QUINN] = 3375;
+ R2_GLOBALS._player._characterScene[R2_SEEKER] = 3375;
R2_GLOBALS._player._characterScene[3] = 3375;
setZoomPercents(126, 55, 200, 167);
@@ -2292,8 +2292,8 @@ void Scene3385::postInit(SceneObjectList *OwnerList) {
_stripManager.addSpeaker(&_mirandaSpeaker);
_stripManager.addSpeaker(&_webbsterSpeaker);
- R2_GLOBALS._player._characterScene[1] = 3385;
- R2_GLOBALS._player._characterScene[2] = 3385;
+ R2_GLOBALS._player._characterScene[R2_QUINN] = 3385;
+ R2_GLOBALS._player._characterScene[R2_SEEKER] = 3385;
R2_GLOBALS._player._characterScene[3] = 3385;
if (R2_GLOBALS._sceneManager._previousScene == 3375)
@@ -2512,8 +2512,8 @@ void Scene3395::postInit(SceneObjectList *OwnerList) {
_stripManager.addSpeaker(&_mirandaSpeaker);
_stripManager.addSpeaker(&_webbsterSpeaker);
- R2_GLOBALS._player._characterScene[1] = 3395;
- R2_GLOBALS._player._characterScene[2] = 3395;
+ R2_GLOBALS._player._characterScene[R2_QUINN] = 3395;
+ R2_GLOBALS._player._characterScene[R2_SEEKER] = 3395;
R2_GLOBALS._player._characterScene[3] = 3395;
if (R2_GLOBALS._sceneManager._previousScene == 3385)
@@ -2669,8 +2669,8 @@ void Scene3400::postInit(SceneObjectList *OwnerList) {
_stripManager.addSpeaker(&_tealSpeaker);
setZoomPercents(51, 46, 180, 200);
- R2_GLOBALS._player._characterScene[1] = 3400;
- R2_GLOBALS._player._characterScene[2] = 3400;
+ R2_GLOBALS._player._characterScene[R2_QUINN] = 3400;
+ R2_GLOBALS._player._characterScene[R2_SEEKER] = 3400;
R2_GLOBALS._player._characterScene[3] = 3400;
_actor7.postInit();
@@ -3577,8 +3577,8 @@ void Scene3500::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._v5589E.set(0, 0, 320, 200);
R2_GLOBALS._sound1.play(305);
R2_GLOBALS._player._characterIndex = R2_QUINN;
- R2_GLOBALS._player._characterScene[1] = 3500;
- R2_GLOBALS._player._characterScene[2] = 3500;
+ R2_GLOBALS._player._characterScene[R2_QUINN] = 3500;
+ R2_GLOBALS._player._characterScene[R2_SEEKER] = 3500;
R2_GLOBALS._player._characterScene[3] = 3500;
_field1284 = 0;
_field1282 = 0;
@@ -4377,8 +4377,8 @@ void Scene3600::postInit(SceneObjectList *OwnerList) {
_stripManager.addSpeaker(&_protectorSpeaker);
setZoomPercents(142, 80, 167, 105);
- R2_GLOBALS._player._characterScene[1] = 3600;
- R2_GLOBALS._player._characterScene[2] = 3600;
+ R2_GLOBALS._player._characterScene[R2_QUINN] = 3600;
+ R2_GLOBALS._player._characterScene[R2_SEEKER] = 3600;
R2_GLOBALS._player._characterScene[3] = 3600;
_item2.setDetails(33, 3600, 6, -1, -1);