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-rw-r--r--engines/fullpipe/scenes/scene11.cpp190
1 files changed, 190 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene11.cpp b/engines/fullpipe/scenes/scene11.cpp
index d38bc9cee1..240eccf61b 100644
--- a/engines/fullpipe/scenes/scene11.cpp
+++ b/engines/fullpipe/scenes/scene11.cpp
@@ -141,4 +141,194 @@ void scene11_initScene(Scene *sc) {
g_fp->setArcadeOverlay(PIC_CSR_ARCADE5);
}
+int sceneHandler11(ExCommand *cmd) {
+#if 0
+ if (cmd->_messageKind != 17)
+ return 0;
+
+ switch (cmd->_messageNum) {
+ case MSG_CMN_WINARCADE:
+ sceneHandler11_winArcade();
+ break;
+
+ case MSG_SC11_SITSWINGER:
+ if (g_fp->getObjectState(sO_Swingie) == getObjectEnumState(sO_Swingie, sO_IsStandingInBoots)
+ || g_fp->getObjectState(sO_Swingie) == g_fp->getObjectEnumState(sO_Swingie, sO_IsStandingInCorner)) {
+ g_fp->setObjectState(sO_Swingie, g_fp->getObjectEnumState(sO_Swingie, sO_IsSitting));
+ }
+ break;
+
+ case MSG_SC11_MANCRY:
+ playSound(g_vars->scene11_var07, 0);
+ g_vars->scene11_var07 = 0;
+ break;
+
+ case MSG_SC11_RESTARTMAN:
+ sceneHandler11_restartMan();
+ break;
+
+ case MSG_SC11_HITMAN:
+ sceneHandler11_hitMan();
+ break;
+
+ case MSG_SC11_MANTOSWING:
+ sceneHandler11_manToSwing();
+ break;
+
+ case MSG_SC11_PUTBOOT:
+ sceneHandler11_putBoot();
+ break;
+
+ case MSG_SC11_SHOWSWING:
+ sceneHandler11_showSwing();
+ break;
+
+ case 107:
+ if (g_vars->scene11_var02)
+ sceneHandler11_sub01();
+ break;
+
+ case 33:
+ {
+ if (!g_fp->_aniMan2)
+ goto LABEL_27;
+
+ int x = g_fp->_aniMan2->_ox;
+ g_vars->scene11_var21 = g_fp->_aniMan2->_ox;
+ int y = g_fp->_aniMan2->_oy;
+ g_vars->scene11_var22 = g_fp->_aniMan2->_oy;
+ if (g_vars->scene11_var03) {
+ if (x > g_fp->_sceneRect.right - 200)
+ OffsetRect(&g_fp->_sceneRect, x - g_fp->_sceneRect.right + 200, 0);
+ goto LABEL_26;
+ }
+ if (g_vars->scene11_var04) {
+ g_fp->_currentScene->bg._x = g_fp->_sceneWidth - x;
+ if (g_vars->scene11_var21 < 910)
+ g_vars->scene11_var04 = 0;
+ LABEL_26:
+ v2 = 1;
+ LABEL_27:
+ if (g_vars->scene11_var20) {
+ if (g_fp->_sceneRect.left >= 534 && g_vars->scene11_var06 < 534)
+ sceneHandler11_sub06();
+ g_vars->scene11_var06 = g_fp->_sceneRect.left;
+ }
+ if (!g_vars->scene11_var02)
+ goto LABEL_50;
+ v6 = g_vars->scene11_var16;
+ if (g_vars->scene11_var16 <= 0 || g_vars->scene11_var15 - g_vars->scene11_var16 <= 72) {
+ v7 = g_vars->scene11_var18;
+ } else {
+ sceneHandler11_sub02();
+ v7 = 0;
+ v6 = 0;
+ g_vars->scene11_var18 = 0;
+ g_vars->scene11_var16 = 0;
+ }
+ if (!g_vars->scene11_var02)
+ goto LABEL_50;
+ if (g_vars->scene11_var17 == v7 || v6 <= 0 || g_vars->scene11_var15 - v6 <= 2) {
+ LABEL_49:
+ if (g_vars->scene11_var02) {
+ LABEL_61:
+ g_fp->_behaviorManager_updateBehaviors();
+ g_fp->startSceneTrack();
+ return v2;
+ }
+ LABEL_50:
+ if (g_vars->scene11_var19
+ || 0.0 == g_vars->scene11_var10
+ && (v8 = g_vars->scene11_dudeOnSwing->_movement) != 0
+ && v8->_currDynamicPhaseIndex == 45
+ && (g_vars->scene11_dudeOnSwing->changeStatics2(ST_KCH_STATIC), !g_vars->scene11_var02)
+ && g_vars->scene11_var19) {
+ if (!g_vars->scene11_swingie->_movement) {
+ if (g_vars->scene11_boots->_flags & 4 && g_vars->scene11_boots->_statics->_staticsId == ST_BTS11_2) {
+ sceneHandler11_sub07();
+ BehaviorManager_updateBehaviors(&g_behaviorManager);
+ startSceneTrack();
+ return v2;
+ }
+ g_vars->scene11_swingie->startAnim(MV_SWR_SWING, 0, -1);
+ }
+ }
+ goto LABEL_61;
+ }
+ if (v7 == 1) {
+ if (!g_vars->scene11_var17) {
+ sceneHandler11_sub03();
+ LABEL_48:
+ g_vars->scene11_var16 = g_vars->scene11_var15;
+ goto LABEL_49;
+ }
+ } else {
+ if (v7 != 2)
+ goto LABEL_48;
+ if (!g_vars->scene11_var17) {
+ sceneHandler11_sub04();
+ goto LABEL_48;
+ }
+ }
+ sceneHandler11_sub02();
+ goto LABEL_48;
+ }
+ if (x >= g_fp->_sceneRect.left + 200) {
+ if (x <= g_fp->_sceneRect.right - 200) {
+ LABEL_18:
+ if (y < g_fp->_sceneRect.top + 200) {
+ g_fp->_currentScene->bg._y = y - g_fp->_sceneRect.top - 300;
+ y = g_vars->scene11_var22;
+ x = g_vars->scene11_var21;
+ }
+ if (y > g_fp->_sceneRect.bottom - 300) {
+ g_fp->_currentScene->bg._y = y - g_fp->_sceneRect.bottom + 300;
+ x = g_vars->scene11_var21;
+ }
+ if (x >= 940)
+ g_vars->scene11_var04 = 1;
+ goto LABEL_26;
+ }
+ g_fp->_currentScene->bg._x = x - g_fp->_sceneRect.right + 300;
+ } else {
+ g_fp->_currentScene->bg._x = x - g_fp->_sceneRect.left - 300;
+ }
+ y = g_vars->scene11_var22;
+ x = g_vars->scene11_var21;
+ goto LABEL_18;
+ }
+
+ break;
+
+ case 29:
+ if (g_vars->scene11_var19) {
+ if (g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y) == g_vars->scene11_swingie && cmd->_keyCode == ANI_INV_BOOT)
+ sceneHandler11_putBoot();
+ } else {
+ if (!g_vars->scene11_var02)
+ goto LABEL_69;
+ sceneHandler11_sub05();
+ g_vars->scene11_var16 = g_vars->scene11_var15;
+ }
+ if (!g_vars->scene11_var02) {
+ LABEL_69:
+ v10 = (GameObject *)Scene_getStaticANIObjectAtPos(g_fp->_currentScene, cmd->_sceneClickX, cmd->_sceneClickY);
+ if (!v10 || !canInteractAny(&g_fp->_aniMan->go, v10, cmd->_keyCode)) {
+ v11 = Scene_getPictureObjectIdAtPos(g_fp->_currentScene, cmd->_sceneClickX, cmd->_sceneClickY);
+ v12 = (GameObject *)Scene_getPictureObjectById(g_fp->_currentScene, v11, 0);
+ if (!v12 || !canInteractAny(g_fp->_aniMan, v12, cmd->_keyCode)) {
+ if ((v13 = cmd->_sceneClickX, g_fp->_sceneRect.right - v13 < 47) && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1 || v13 - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0) {
+ processArcade(cmd);
+ return 0;
+ }
+ }
+ }
+ return 0;
+ }
+ }
+#endif
+
+ return 0;
+}
+
} // End of namespace Fullpipe