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-rw-r--r-- | README | 23 |
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@@ -514,7 +514,19 @@ be done with the following LAME command line: lame -t -q 0 -b 96 --resample 22.05 track1.wav track1.mp3 -Compressing MONSTER.SOU with MP3:. +Using Ogg Vorbis files for CD audio: +------------------------------------ +Use oggenc or some other vorbis encoder to encode the audio tracks to files. +Name the files track1.ogg track2.ogg etc. ScummVM must be compiled with vorbis +support to use this option. You'll need to rip the files from the CD as a WAV +file, then encode the vorbis files to be sampled at 22 kHz. This can be done +with the following oggenc command line with the value after q specifying +the desired quality from 0 to 10: + + oggenc -q 5 --resample 22050 track1.wav + + +Compressing MONSTER.SOU with MP3: --------------------------------- You need LAME, and our extract util from the scummvm-tools package to perform this task, and ScummVM must be compiled with MAD support. @@ -527,6 +539,15 @@ In about 30 minutes or so, you will have a much smaller monster.so3 file, copy this file to your game dir. You can safely remove the monster.sou file. +Compressing MONSTER.SOU with Ogg Vorbis: +---------------------------------------- +As above but run: + extract --vorbis monster.sou + +This should produce a smaller monster.sog file, which you should copy to your +game dir. + + Using data files from Macintosh game versions --------------------------------------------- All LucasArts Scumm based adventures except CMI also exist in versions for the |