diff options
-rw-r--r-- | scumm/script_v2.cpp | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp index 8eed015a5d..79df54a3a4 100644 --- a/scumm/script_v2.cpp +++ b/scumm/script_v2.cpp @@ -374,11 +374,14 @@ void Scumm_v2::decodeParseString() { byte buffer[256]; // FIXME byte *ptr = buffer; byte c; + bool insertSpace = false; + while ((c = fetchScriptByte())) { - if (c & 0x80) { - *ptr++ = c & 0x7f; - *ptr++ = ' '; - } else if (c < 8) { + + insertSpace = (c & 0x80) != 0; + c &= 0x7f; + + if (c < 8) { // Special codes as seen in CHARSET_1 etc. My guess is that they // have a similar function as the corresponding embedded stuff in modern // games. Hence for now we convert them to the modern format. @@ -391,6 +394,10 @@ void Scumm_v2::decodeParseString() { } } else *ptr++ = c; + + if (insertSpace) + *ptr++ = ' '; + } *ptr = 0; |