diff options
-rw-r--r-- | engines/sci/engine/savegame.cpp | 10 | ||||
-rw-r--r-- | engines/sci/engine/savegame.h | 1 |
2 files changed, 8 insertions, 3 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index 60ad497b84..b0fa31a1bb 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -1184,8 +1184,8 @@ void SegManager::reconstructClones() { bool gamestate_save(EngineState *s, Common::WriteStream *fh, const Common::String &savename, const Common::String &version) { - set_savegame_metadata(fh, savename, version); Common::Serializer ser(nullptr, fh); + set_savegame_metadata(ser, fh, savename, version); s->saveLoadWithSerializer(ser); // FIXME: Error handling? if (g_sci->_gfxPorts) g_sci->_gfxPorts->saveLoadWithSerializer(ser); @@ -1373,7 +1373,7 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) { s->gameIsRestarting = GAMEISRESTARTING_RESTORE; } -void set_savegame_metadata(Common::WriteStream *fh, const Common::String &savename, const Common::String &version) { +void set_savegame_metadata(Common::Serializer &ser, Common::WriteStream *fh, const Common::String &savename, const Common::String &version) { TimeDate curTime; g_system->getTimeAndDate(curTime); @@ -1389,11 +1389,15 @@ void set_savegame_metadata(Common::WriteStream *fh, const Common::String &savena meta.script0Size = script0->size(); meta.gameObjectOffset = g_sci->getGameObject().getOffset(); - Common::Serializer ser(nullptr, fh); sync_SavegameMetadata(ser, meta); Graphics::saveThumbnail(*fh); } +void set_savegame_metadata(Common::WriteStream *fh, const Common::String &savename, const Common::String &version) { + Common::Serializer ser(nullptr, fh); + set_savegame_metadata(ser, fh, savename, version); +} + bool get_savegame_metadata(Common::SeekableReadStream *stream, SavegameMetadata &meta) { assert(stream); diff --git a/engines/sci/engine/savegame.h b/engines/sci/engine/savegame.h index 1ac25b26a9..ac79a76aff 100644 --- a/engines/sci/engine/savegame.h +++ b/engines/sci/engine/savegame.h @@ -123,6 +123,7 @@ bool get_savegame_metadata(Common::SeekableReadStream *stream, SavegameMetadata /** * Write the header to a savegame. */ +void set_savegame_metadata(Common::Serializer &ser, Common::WriteStream *fh, const Common::String &savename, const Common::String &version); void set_savegame_metadata(Common::WriteStream *fh, const Common::String &savename, const Common::String &version); } // End of namespace Sci |