diff options
-rw-r--r-- | engines/startrek/room.cpp | 71 | ||||
-rw-r--r-- | engines/startrek/room.h | 2 | ||||
-rw-r--r-- | engines/startrek/rooms/mudda.cpp | 23 |
3 files changed, 26 insertions, 70 deletions
diff --git a/engines/startrek/room.cpp b/engines/startrek/room.cpp index 567cbe558f..08609c52dc 100644 --- a/engines/startrek/room.cpp +++ b/engines/startrek/room.cpp @@ -52,9 +52,6 @@ Room::Room(StarTrekEngine *vm, const Common::String &name) : _vm(vm), _awayMissi rdfFile->read(_rdfData, size); delete rdfFile; - _rdfName = name; - _roomIndex = name.lastChar() - '0'; - _roomActionList = nullptr; ADD_ROOM_OLD(demon0); @@ -133,7 +130,7 @@ void Room::loadRoomMessages() { const char *text = (const char *)_rdfData + messagesOffset; do { - while (*text != '#') + while (text[0] != '#' || text[1] != _vm->_missionName[0]) text++; if (text[5] == '\\') @@ -174,62 +171,22 @@ void Room::loadRoomMessage(const char *text) { } -// HACK: We hardcode the other room messages here. Remove once we figure -// how these are indexed void Room::loadOtherRoomMessages() { - int *offsets = nullptr; - - if (_rdfName == "DEMON0") { - int o[] = { 0x1d9, 0x422, 0x48f, 0x4d1, 0x536, 0x578, -1 }; - offsets = o; - } else if (_rdfName == "DEMON1") { - int o[] = { - 0x5d4, 0x716, 0x791, 0x7ec, 0x99e, 0xa06, 0xa51, 0xa96, 0xacc, 0xb5a, - 0xb87, 0xc46, 0xcd5, 0xd82, 0xe55, 0x107e, 0x1186, 0x11d1, 0x1216, 0x1271, - 0x12a4, 0x12f3, 0x1335, 0x1371, 0x13b4, 0x1419, 0x1467, 0x14b2, 0x14fd, -1 - }; - offsets = o; - } else if (_rdfName == "DEMON2") { - int o[] = { - 0x165, 0x195, 0x1c6, 0x1f7, 0x24a, 0x27d, 0x2c6, 0x311, 0x41a, 0x489, - 0x538, 0x5ba, 0x64d, 0x74d, 0x7ab, 0x817, 0x8a4, 0x950, 0x9e1, -1 - }; - offsets = o; - } else if (_rdfName == "DEMON3") { - int o[] = { - 0x662, 0x6d3, 0x7a5, 0xa19, 0xa9a, 0xbd7, 0xc30, 0xcfe, 0xe13, 0xed2, - 0x104e, 0x118e, 0x1248, 0x12a4, 0x12f4, 0x1383, 0x13d5, 0x1443, 0x14b1, - 0x1522, 0x15ab, 0x15f5, 0x1648, 0x16ad, -1 - }; - offsets = o; - } else if (_rdfName == "DEMON4") { - int o[] = { - 0x254, 0x2f3, 0x392, 0x41f, 0x642, 0x7b3, 0xa6a, 0xb34, 0xba4, 0xc7b, - -1 - }; - offsets = o; - } else if (_rdfName == "DEMON5") { - int o[] = { - 0x27c, 0x2e7, 0x387, 0x438, 0x483, 0x4de, 0x58f, 0x5e2, 0x61f, 0x713, - 0x783, 0x812, 0x8af, 0x904, 0x95e, 0x9b8, 0xb7e, 0xccc, -1 - }; - offsets = o; - } else if (_rdfName == "DEMON6") { - int o[] = { - 0x265, 0x2cb, 0x40c, 0x473, 0x52a, 0x5cd, 0x697, 0x6e5, 0x787, 0x97b, - 0x9f5, 0xa5f, 0xb7e, 0xbf1, 0xca7, 0xe54, 0xee4, - -1 - }; - offsets = o; - } + uint16 startOffset = readRdfWord(14); + uint16 endOffset = readRdfWord(16); + uint16 offset = startOffset; - if (offsets == nullptr) - return; + while (offset < endOffset) { + uint16 nextOffset = readRdfWord(offset + 4); + if (nextOffset >= endOffset) + break; + + while (offset < nextOffset) { + if (*(_rdfData + offset) == 0xeb && *(_rdfData + offset + 2) == '#') + loadRoomMessage((const char *)_rdfData + offset + 2); - int i = 0; - while (offsets[i] != -1) { - loadRoomMessage((const char *)_rdfData + offsets[i]); - i++; + offset++; + } } } diff --git a/engines/startrek/room.h b/engines/startrek/room.h index 54db694951..47a778f2bf 100644 --- a/engines/startrek/room.h +++ b/engines/startrek/room.h @@ -153,8 +153,6 @@ private: const RoomAction *_roomActionList; int _numRoomActions; - Common::String _rdfName; - int _roomIndex; // ie. for DEMON2, this is 2 Common::HashMap<int, Common::String> _lookMessages; Common::HashMap<int, Common::String> _lookWithTalkerMessages; Common::HashMap<int, Common::String> _talkMessages; diff --git a/engines/startrek/rooms/mudda.cpp b/engines/startrek/rooms/mudda.cpp index 9c0f11e6df..20389ea030 100644 --- a/engines/startrek/rooms/mudda.cpp +++ b/engines/startrek/rooms/mudda.cpp @@ -20,6 +20,7 @@ * */ +#include "startrek/startrek.h" #include "startrek/room.h" namespace StarTrek { @@ -28,7 +29,7 @@ namespace StarTrek { // mission, despite being mostly the same. void Room::muddaUseLenseOnDegrimer() { - assert(_roomIndex >= 0 && _roomIndex <= 5); + assert(_vm->_roomIndex >= 0 && _vm->_roomIndex <= 5); const TextRef text[] = { TX_MUD0N011, // All of these audio files are identical, but there's one for each room. @@ -44,12 +45,12 @@ void Room::muddaUseLenseOnDegrimer() { loseItem(OBJECT_ILENSES); _awayMission->mudd.missionScore++; - showDescription(text[_roomIndex]); + showDescription(text[_vm->_roomIndex]); } void Room::muddaUseAlienDevice() { - assert(_roomIndex >= 0 && _roomIndex <= 5); + assert(_vm->_roomIndex >= 0 && _vm->_roomIndex <= 5); const int deviceObjectIndices[] = { // Each room's object index for the explosion is different 9, // MUDD0 @@ -65,12 +66,12 @@ void Room::muddaUseAlienDevice() { _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_S; loadActorStandAnim(OBJECT_KIRK); Common::Point pos = getActorPos(OBJECT_KIRK); - loadActorAnimC(deviceObjectIndices[_roomIndex], "s4cbxp", pos.x, 10, &Room::muddaFiredAlienDevice); + loadActorAnimC(deviceObjectIndices[_vm->_roomIndex], "s4cbxp", pos.x, 10, &Room::muddaFiredAlienDevice); playVoc("EXPLO3"); } void Room::muddaFiredAlienDevice() { - assert(_roomIndex >= 0 && _roomIndex <= 5); + assert(_vm->_roomIndex >= 0 && _vm->_roomIndex <= 5); const TextRef text[] = { TX_MUD0_002, // These audio files aren't identical, but the text is mostly the same. @@ -85,13 +86,13 @@ void Room::muddaFiredAlienDevice() { if (!_awayMission->mudd.discoveredLenseAndDegrimerFunction) { _awayMission->mudd.discoveredLenseAndDegrimerFunction = true; _awayMission->mudd.missionScore += 5; // BUGFIX: didn't happen if done in MUDD5 - showText(TX_SPEAKER_KIRK, text[_roomIndex]); + showText(TX_SPEAKER_KIRK, text[_vm->_roomIndex]); } } void Room::muddaUseDegrimer() { - assert(_roomIndex >= 0 && _roomIndex <= 5); + assert(_vm->_roomIndex >= 0 && _vm->_roomIndex <= 5); const TextRef text[] = { TX_MUD0N002, // All of these audio files are identical, but there's one for each room. @@ -102,7 +103,7 @@ void Room::muddaUseDegrimer() { TX_MUD5N001, }; - showDescription(text[_roomIndex]); + showDescription(text[_vm->_roomIndex]); } void Room::muddaTick() { @@ -114,7 +115,7 @@ void Room::muddaTick() { // To simplify things, and since it makes more sense, now they'll just collapse on the // spot instead. - assert(_roomIndex >= 0 && _roomIndex <= 5); + assert(_vm->_roomIndex >= 0 && _vm->_roomIndex <= 5); /* // Unused: The positions to they originally walked to before collapsing. @@ -172,10 +173,10 @@ void Room::muddaTick() { for (int i = OBJECT_KIRK; i <= OBJECT_REDSHIRT; i++) { Common::String anim = getCrewmanAnimFilename(i, "getd"); - anim += directions[i][_roomIndex]; + anim += directions[i][_vm->_roomIndex]; loadActorAnim2(i, anim); } - showDescription(deathText[_roomIndex]); + showDescription(deathText[_vm->_roomIndex]); showGameOverMenu(); } } |