diff options
-rw-r--r-- | engines/mads/phantom/phantom_scenes1.cpp | 1 | ||||
-rw-r--r-- | engines/mads/scene.cpp | 9 | ||||
-rw-r--r-- | engines/mads/scene.h | 1 |
3 files changed, 6 insertions, 5 deletions
diff --git a/engines/mads/phantom/phantom_scenes1.cpp b/engines/mads/phantom/phantom_scenes1.cpp index a93be72592..f9f97db428 100644 --- a/engines/mads/phantom/phantom_scenes1.cpp +++ b/engines/mads/phantom/phantom_scenes1.cpp @@ -8021,7 +8021,6 @@ void Scene113::step() { _game._objects.addToInventory(OBJ_SMALL_NOTE); _scene->deleteSequence(_globals._sequenceIndexes[1]); _vm->_sound->command(26); - _scene->_speechReady = -1; _vm->_dialogs->showItem(OBJ_SMALL_NOTE, 806, 2); } } diff --git a/engines/mads/scene.cpp b/engines/mads/scene.cpp index ea5943cd37..34d96778b8 100644 --- a/engines/mads/scene.cpp +++ b/engines/mads/scene.cpp @@ -24,6 +24,7 @@ #include "mads/scene.h" #include "mads/compression.h" #include "mads/mads.h" +#include "mads/audio.h" #include "mads/dragonsphere/dragonsphere_scenes.h" #include "mads/nebular/nebular_scenes.h" #include "mads/phantom/phantom_scenes.h" @@ -61,7 +62,6 @@ Scene::Scene(MADSEngine *vm) _spritesCount = 0; _variant = 0; _initialVariant = 0; - _speechReady = -1; _paletteUsageF.push_back(PaletteUsage::UsageEntry(0xF)); @@ -782,11 +782,14 @@ void Scene::deleteSequence(int idx) { } void Scene::loadSpeech(int idx) { - warning("TODO: Scene::loadSpeech"); + _vm->_audio->setDefaultSoundGroup(); + // NOTE: The original actually preloads the speech sample here, but the samples + // are so small that it's not really worth it... } void Scene::playSpeech(int idx) { - warning("TODO: Scene::playSpeech"); + _vm->_audio->stop(); + _vm->_audio->playSound(idx - 1); } void Scene::sceneScale(int front_y, int front_scale, int back_y, int back_scale) { diff --git a/engines/mads/scene.h b/engines/mads/scene.h index f0b4326c8f..b818a0298e 100644 --- a/engines/mads/scene.h +++ b/engines/mads/scene.h @@ -129,7 +129,6 @@ public: Common::Point _customDest; Common::Array<PaletteUsage::UsageEntry> _paletteUsageF; Common::Array<PaletteUsage::UsageEntry> _scenePaletteUsage; - int _speechReady; /** * Constructor */ |