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-rw-r--r--scumm/imuse_digi/dimuse_track.cpp2
-rw-r--r--scumm/scumm.cpp3
2 files changed, 5 insertions, 0 deletions
diff --git a/scumm/imuse_digi/dimuse_track.cpp b/scumm/imuse_digi/dimuse_track.cpp
index 1c811a544a..9488a19526 100644
--- a/scumm/imuse_digi/dimuse_track.cpp
+++ b/scumm/imuse_digi/dimuse_track.cpp
@@ -82,7 +82,9 @@ void IMuseDigital::startSound(int soundId, const char *soundName, int soundType,
// processing is done by another thread, we also call parseEvents to
// give it some time (and to avoid busy waiting/looping).
flushTracks();
+#ifndef __PLAYSTATION2__
_vm->parseEvents();
+#endif
}
track->pan = 64;
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp
index 638b8c3002..333b25ac56 100644
--- a/scumm/scumm.cpp
+++ b/scumm/scumm.cpp
@@ -1754,6 +1754,9 @@ int ScummEngine::init(GameDetector &detector) {
// Since the new costumes are very big, we increase the heap limit, to avoid having
// to constantly reload stuff from the data files.
res._maxHeapThreshold = 2500000;
+#ifdef __PLAYSTATION2__
+ res._maxHeapThreshold = 6 * 1024 * 1024;
+#endif
} else {
res._maxHeapThreshold = 550000;
}