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-rw-r--r--scumm/imuse.cpp6
-rw-r--r--scumm/saveload.cpp11
2 files changed, 0 insertions, 17 deletions
diff --git a/scumm/imuse.cpp b/scumm/imuse.cpp
index fe9f4eb0e7..4dea9ec6e9 100644
--- a/scumm/imuse.cpp
+++ b/scumm/imuse.cpp
@@ -1321,12 +1321,6 @@ int IMuseInternal::save_or_load(Serializer *ser, Scumm *scumm) {
MKEND()
};
-#if defined(__PALM_OS__) // previous PalmOS ver. without imuse implementation or not saved(Oopps...forgot it !), is this really working ? will we have sound with old saved game ?
- if (!ser->isSaving() && ser->checkEOFLoadStream())
- return 0; //palmfixme
-
-#endif
-
int i;
ser->_ref_me = this;
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp
index f42e6604ba..56eb2fb39e 100644
--- a/scumm/saveload.cpp
+++ b/scumm/saveload.cpp
@@ -717,17 +717,6 @@ void Serializer::loadBytes(void *b, int len) {
_saveLoadStream->fread(b, 1, len);
}
-#if defined(__PALM_OS__)
-bool Serializer::checkEOFLoadStream() {
-
- if (_saveLoadStream->feof())
- return true;
-
- return false;
-}
-#endif
-
-
void Serializer::saveUint32(uint32 d) {
uint32 e = FROM_LE_32(d);
saveBytes(&e, 4);