diff options
| -rw-r--r-- | backends/platform/iphone/iphone_video.m | 14 | 
1 files changed, 7 insertions, 7 deletions
| diff --git a/backends/platform/iphone/iphone_video.m b/backends/platform/iphone/iphone_video.m index 6b96874085..49c66a6a7d 100644 --- a/backends/platform/iphone/iphone_video.m +++ b/backends/platform/iphone/iphone_video.m @@ -29,7 +29,7 @@ static int _width = 0;  static int _height = 0;  static int _fullWidth;  static int _fullHeight; -static CGRect _screenRect; +static CGRect _gameScreenRect;  static char *_gameScreenTextureBuffer = 0;  static int _gameScreenTextureWidth = 0; @@ -208,13 +208,13 @@ static bool getMouseCoords(UIDeviceOrientation orientation, CGPoint point, int *  			return false;  		}  	} else { -		if (point.x < _screenRect.origin.x || point.x >= _screenRect.origin.x + _screenRect.size.width || -			point.y < _screenRect.origin.y || point.y >= _screenRect.origin.y + _screenRect.size.height) { +		if (point.x < _gameScreenRect.origin.x || point.x >= _gameScreenRect.origin.x + _gameScreenRect.size.width || +			point.y < _gameScreenRect.origin.y || point.y >= _gameScreenRect.origin.y + _gameScreenRect.size.height) {  				return false;  		} -		point.x = (point.x - _screenRect.origin.x) / _screenRect.size.width; -		point.y = (point.y - _screenRect.origin.y) / _screenRect.size.height; +		point.x = (point.x - _gameScreenRect.origin.x) / _gameScreenRect.size.width; +		point.y = (point.y - _gameScreenRect.origin.y) / _gameScreenRect.size.height;  		switch (orientation) {  		case UIDeviceOrientationLandscapeLeft: @@ -599,13 +599,13 @@ static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) {  		}  		//printf("Rect: %i, %i, %i, %i\n", _widthOffset, _heightOffset, rectWidth, rectHeight); -		_screenRect = CGRectMake(_widthOffset, _heightOffset, rectWidth, rectHeight); +		_gameScreenRect = CGRectMake(_widthOffset, _heightOffset, rectWidth, rectHeight);  		_overlayPortraitRatio = 1.0f;  	} else {  		float ratio = (float)_height / (float)_width;  		int height = _fullWidth * ratio;  		//printf("Making rect (%u, %u)\n", _fullWidth, height); -		_screenRect = CGRectMake(0, 0, _fullWidth - 1, height - 1); +		_gameScreenRect = CGRectMake(0, 0, _fullWidth - 1, height - 1);  		_visibleHeight = height;  		_visibleWidth = _renderBufferWidth; | 
