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-rw-r--r--engines/composer/composer.h5
-rw-r--r--engines/composer/graphics.cpp54
-rw-r--r--engines/composer/saveload.cpp571
3 files changed, 312 insertions, 318 deletions
diff --git a/engines/composer/composer.h b/engines/composer/composer.h
index 928072b687..e9682424c5 100644
--- a/engines/composer/composer.h
+++ b/engines/composer/composer.h
@@ -29,6 +29,8 @@
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/error.h"
+=======
+#include "common/serializer.h"
#include "common/textconsole.h"
#include "common/rect.h"
@@ -148,6 +150,8 @@ struct OldScript {
};
class ComposerEngine : public Engine {
+ template <typename T>
+ friend void sync(Common::Serializer &ser, T &data, Common::Serializer::Version minVersion, Common::Serializer::Version maxVersion);
protected:
Common::Error run();
@@ -238,6 +242,7 @@ private:
void tickOldScripts();
bool tickOldScript(OldScript *script);
+ void loadAnimation(Animation *&anim, uint16 animId, int16 x, int16 y, int16 eventParam, int32 size = 0);
void playAnimation(uint16 animId, int16 param1, int16 param2, int16 param3);
void stopAnimation(Animation *anim, bool localOnly = false, bool pipesOnly = false);
void playWaveForAnim(uint16 id, uint16 priority, bool bufferingOnly);
diff --git a/engines/composer/graphics.cpp b/engines/composer/graphics.cpp
index 312534fe5f..32b9812f32 100644
--- a/engines/composer/graphics.cpp
+++ b/engines/composer/graphics.cpp
@@ -83,17 +83,7 @@ void Animation::seekToCurrPos() {
_stream->seek(_offset, SEEK_SET);
}
-void ComposerEngine::playAnimation(uint16 animId, int16 x, int16 y, int16 eventParam) {
- // First, we check if this animation is already playing,
- // and if it is, we sabotage that running one first.
- for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) {
- Animation *anim = *i;
- if (anim->_id != animId)
- continue;
-
- stopAnimation(*i);
- }
-
+void ComposerEngine::loadAnimation(Animation *&anim, uint16 animId, int16 x, int16 y, int16 eventParam, int32 size) {
Common::SeekableReadStream *stream = NULL;
Pipe *newPipe = NULL;
@@ -103,7 +93,10 @@ void ComposerEngine::playAnimation(uint16 animId, int16 x, int16 y, int16 eventP
if (!pipe->hasResource(ID_ANIM, animId))
continue;
stream = pipe->getResource(ID_ANIM, animId, false);
- break;
+
+ // When loading from savegame, make sure we have the correct stream
+ if ((!size) || (stream->size() >= size)) break;
+ stream = NULL;
}
// If we didn't find it, try the libraries.
@@ -112,14 +105,16 @@ void ComposerEngine::playAnimation(uint16 animId, int16 x, int16 y, int16 eventP
warning("ignoring attempt to play invalid anim %d", animId);
return;
}
- stream = getResource(ID_ANIM, animId);
+ Common::List<Library>::iterator j;
+ for (j = _libraries.begin(); j != _libraries.end(); j++) {
+ stream = j->_archive->getResource(ID_ANIM, animId);
- uint32 type = 0;
- for (Common::List<Library>::iterator i = _libraries.begin(); i != _libraries.end(); i++)
- if (i->_archive->hasResource(ID_ANIM, animId)) {
- type = i->_archive->getResourceFlags(ID_ANIM, animId);
- break;
- }
+ // When loading from savegame, make sure we have the correct stream
+ if ((!size) || (stream->size() >= size)) break;
+ stream = NULL;
+ }
+
+ uint32 type = j->_archive->getResourceFlags(ID_ANIM, animId);
// If the resource is a pipe itself, then load the pipe
// and then fish the requested animation out of it.
@@ -132,13 +127,28 @@ void ComposerEngine::playAnimation(uint16 animId, int16 x, int16 y, int16 eventP
}
}
- Animation *anim = new Animation(stream, animId, Common::Point(x, y), eventParam);
- _anims.push_back(anim);
- runEvent(kEventAnimStarted, animId, eventParam, 0);
+ anim = new Animation(stream, animId, Common::Point(x, y), eventParam);
if (newPipe)
newPipe->_anim = anim;
}
+void ComposerEngine::playAnimation(uint16 animId, int16 x, int16 y, int16 eventParam) {
+ // First, we check if this animation is already playing,
+ // and if it is, we sabotage that running one first.
+ for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) {
+ Animation *anim = *i;
+ if (anim->_id != animId)
+ continue;
+
+ stopAnimation(*i);
+ }
+
+ Animation *anim = NULL;
+ loadAnimation(anim, animId, x, y, eventParam);
+ _anims.push_back(anim);
+ runEvent(kEventAnimStarted, animId, eventParam, 0);
+}
+
void ComposerEngine::stopAnimation(Animation *anim, bool localOnly, bool pipesOnly) {
// disable the animation
anim->_state = 0;
diff --git a/engines/composer/saveload.cpp b/engines/composer/saveload.cpp
index c56b95f1c0..7bbdcd342a 100644
--- a/engines/composer/saveload.cpp
+++ b/engines/composer/saveload.cpp
@@ -34,11 +34,249 @@
#include "composer/graphics.h"
namespace Composer {
+ComposerEngine *vm = NULL;
+uint32 timeDelta;
+
+template <class T>
+void sync(Common::Serializer &ser, T &data, Common::Serializer::Version minVersion = 0, Common::Serializer::Version maxVersion = Common::Serializer::kLastVersion);
+template <class T>
+void syncArray(Common::Serializer &ser, Common::Array<T> &data, Common::Serializer::Version minVersion = 0, Common::Serializer::Version maxVersion = Common::Serializer::kLastVersion) {
+ if (ser.isSaving()) {
+ uint32 size = data.size();
+ ser.syncAsUint32LE(size, minVersion, maxVersion);
+ for (Common::Array<T>::iterator i = data.begin(); i != data.end(); i++) {
+ sync<T>(ser, *i, minVersion, maxVersion);
+ }
+ } else {
+ uint32 size;
+ data.clear();
+ ser.syncAsUint32LE(size, minVersion, maxVersion);
+ for (uint32 i = 0; i < size; i++) {
+ T item;
+ sync<T>(ser, item, minVersion, maxVersion);
+ data.push_back(item);
+ }
+ }
+}
+template <class T>
+void syncList(Common::Serializer &ser, Common::List<T> &data, Common::Serializer::Version minVersion = 0, Common::Serializer::Version maxVersion = Common::Serializer::kLastVersion) {
+ if (ser.isSaving()) {
+ uint32 size = data.size();
+ ser.syncAsUint32LE(size, minVersion, maxVersion);
+ for (Common::List<T>::iterator i = data.begin(); i != data.end(); i++) {
+ sync<T>(ser, *i, minVersion, maxVersion);
+ }
+ } else {
+ uint32 size;
+ data.clear();
+ ser.syncAsUint32LE(size, minVersion, maxVersion);
+ for (uint32 i = 0; i < size; i++) {
+ T item;
+ sync<T>(ser, item, minVersion, maxVersion);
+ data.push_back(item);
+ }
+ }
+}
+template <class T>
+void syncListReverse(Common::Serializer &ser, Common::List<T> &data, Common::Serializer::Version minVersion = 0, Common::Serializer::Version maxVersion = Common::Serializer::kLastVersion) {
+ if (ser.isSaving()) {
+ uint32 size = data.size();
+ ser.syncAsUint32LE(size, minVersion, maxVersion);
+ for (Common::List<T>::iterator i = data.reverse_begin(); i != data.end(); i--) {
+ sync<T>(ser, *i, minVersion, maxVersion);
+ }
+ } else {
+ uint32 size;
+ data.clear();
+ ser.syncAsUint32LE(size, minVersion, maxVersion);
+ for (uint32 i = 0; i < size; i++) {
+ T item;
+ sync<T>(ser, item, minVersion, maxVersion);
+ data.push_front(item);
+ }
+ }
+}
+template<>
+void sync<uint16> (Common::Serializer &ser, uint16 &data, Common::Serializer::Version minVersion, Common::Serializer::Version maxVersion) {
+ ser.syncAsUint16LE(data, minVersion, maxVersion);
+}
+template<>
+void sync<uint32> (Common::Serializer &ser, uint32 &data, Common::Serializer::Version minVersion, Common::Serializer::Version maxVersion) {
+ ser.syncAsUint32LE(data, minVersion, maxVersion);
+}
+template<>
+void sync<Library> (Common::Serializer &ser, Library &data, Common::Serializer::Version minVersion, Common::Serializer::Version maxVersion) {
+ if (ser.isSaving()) {
+ ser.syncAsUint16LE(data._id, minVersion, maxVersion);
+ ser.syncString(data._group, minVersion, maxVersion);
+ } else {
+ uint16 id;
+ ComposerEngine *vm = (ComposerEngine *)g_engine;
+ ser.syncAsUint16LE(id, minVersion, maxVersion);
+ ser.syncString(vm->_bookGroup, minVersion, maxVersion);
+ vm->loadLibrary(id);
+ }
+}
+template <>
+void syncListReverse<Library> (Common::Serializer &ser, Common::List<Library> &data, Common::Serializer::Version minVersion, Common::Serializer::Version maxVersion) {
+ if (ser.isSaving()) {
+ uint32 size = data.size();
+ ser.syncAsUint32LE(size, minVersion, maxVersion);
+ for (Common::List<Library>::iterator i = data.reverse_begin(); i != data.end(); i--) {
+ sync<Library>(ser, *i, minVersion, maxVersion);
+ }
+ } else {
+ uint32 size;
+ ser.syncAsUint32LE(size, minVersion, maxVersion);
+ for (uint32 i = 0; i < size; i++) {
+ Library item;
+ sync<Library>(ser, item, minVersion, maxVersion);
+ }
+ }
+}
+template<>
+void sync<PendingPageChange> (Common::Serializer &ser, PendingPageChange &data, Common::Serializer::Version minVersion, Common::Serializer::Version maxVersion) {
+ ser.syncAsUint16LE(data._pageId, minVersion, maxVersion);
+ ser.syncAsByte(data._remove, minVersion, maxVersion);
+}
+template<>
+void sync<OldScript *> (Common::Serializer &ser, OldScript *&data, Common::Serializer::Version minVersion, Common::Serializer::Version maxVersion) {
+ uint16 id;
+ uint32 pos, delay;
+ if (ser.isSaving()) {
+ pos = data->_stream->pos();
+ id = data->_id;
+ delay = data->_currDelay;
+ }
+ ser.syncAsUint32LE(pos);
+ ser.syncAsUint16LE(id);
+ ser.syncAsUint32LE(delay);
+ if (ser.isLoading()) {
+ data = new OldScript(id, vm->getResource(ID_SCRP, id));
+ data->_currDelay = delay;
+ data->_stream->seek(pos, SEEK_SET);
+ }
+}
+template<>
+void sync<QueuedScript> (Common::Serializer &ser, QueuedScript &data, Common::Serializer::Version minVersion, Common::Serializer::Version maxVersion) {
+ ser.syncAsUint32LE(data._baseTime);
+ ser.syncAsUint32LE(data._duration);
+ ser.syncAsUint32LE(data._count);
+ ser.syncAsUint16LE(data._scriptId);
+ if (ser.isLoading()) data._baseTime += timeDelta;
+}
+template<>
+void sync<Pipe *> (Common::Serializer &ser, Pipe *&data, Common::Serializer::Version minVersion, Common::Serializer::Version maxVersion) {
+ uint16 id;
+ uint32 offset, tmp;
+ if (ser.isSaving()) {
+ id = data->getPipeId();
+ offset = data->getOffset();
+ tmp = data->_bufferedResources.size();
+ }
+ ser.syncAsUint16LE(id);
+ ser.syncAsUint32LE(offset);
+
+ if (ser.isLoading()) {
+ // On load, get and initialize streams
+ Common::SeekableReadStream *stream;
+ if (vm->getGameType() == GType_ComposerV1) {
+ stream = vm->getResource(ID_PIPE, id);
+ data = new OldPipe(stream, id);
+ } else {
+ stream = vm->getResource(ID_ANIM, id);
+ data = new Pipe(stream, id);
+ }
+ vm->_pipeStreams.push_back(stream);
+ data->setOffset(offset);
+ ser.syncAsUint32LE(tmp);
+ for (uint32 j = tmp; j > 0; j--) {
+ uint32 tag;
+ ser.syncAsUint32LE(tag);
+ ser.syncAsUint32LE(tmp);
+ for (uint32 k = tmp; k > 0; k--) {
+ ser.syncAsUint16LE(id);
+ if (data->hasResource(tag, id))
+ data->getResource(tag, id, true);
+ }
+ }
+ } else {
+ ser.syncAsUint32LE(tmp);
+ for (Pipe::DelMap::iterator i = data->_bufferedResources.begin(); i != data->_bufferedResources.end(); i++) {
+ uint32 key = (*i)._key;
+ ser.syncAsUint32LE(key);
+ syncList<uint16> (ser, (*i)._value, minVersion, maxVersion);
+ }
+ }
+}
+template<>
+void sync<AnimationEntry> (Common::Serializer &ser, AnimationEntry &data, Common::Serializer::Version minVersion, Common::Serializer::Version maxVersion) {
+ ser.syncAsUint32LE(data.state);
+ ser.syncAsUint16LE(data.counter);
+ ser.syncAsUint16LE(data.prevValue);
+}
+template<>
+void sync<Animation *> (Common::Serializer &ser, Animation *&data, Common::Serializer::Version minVersion, Common::Serializer::Version maxVersion) {
+ uint16 animId, x, y;
+ uint32 offset, state, param;
+ int32 size;
+ if (ser.isSaving()) {
+ animId = data->_id;
+ offset = data->_offset;
+ x = data->_basePos.x;
+ y = data->_basePos.x;
+ state = data->_state;
+ param = data->_eventParam;
+ size = data->_size;
+ }
+ ser.syncAsUint16LE(animId);
+ ser.syncAsUint32LE(offset);
+ ser.syncAsUint16LE(x);
+ ser.syncAsUint16LE(y);
+ ser.syncAsUint32LE(state);
+ ser.syncAsUint32LE(param);
+ ser.syncAsUint32LE(size);
+ if (ser.isLoading()) {
+ // On load, get and initialize streams
+ vm->loadAnimation(data, animId, x, y, param, size);
+ data->_offset = offset;
+ data->_state = state;
+ uint32 tmp;
+ ser.syncAsUint32LE(tmp);
+ for (uint32 i = 0; i < tmp; i++) {
+ sync<AnimationEntry> (ser, data->_entries[i], minVersion, maxVersion);
+ }
+ } else {
+ syncArray<AnimationEntry> (ser, data->_entries, minVersion, maxVersion);
+ }
+}
+template<>
+void sync<Sprite> (Common::Serializer &ser, Sprite &data, Common::Serializer::Version minVersion, Common::Serializer::Version maxVersion) {
+ ser.syncAsUint16LE(data._id);
+ ser.syncAsUint16LE(data._animId);
+ ser.syncAsSint16LE(data._pos.x);
+ ser.syncAsSint16LE(data._pos.y);
+ ser.syncAsUint16LE(data._surface.w);
+ ser.syncAsUint16LE(data._surface.h);
+ ser.syncAsUint16LE(data._surface.pitch);
+ ser.syncAsUint16LE(data._zorder);
+ if (ser.isLoading())
+ data._surface.pixels = malloc(data._surface.h * data._surface.pitch);
+ byte *pix = static_cast<byte *>(data._surface.pixels);
+ for (uint16 y = 0; y < data._surface.h; y++) {
+ for (uint16 x = 0; x < data._surface.w; x++) {
+ ser.syncAsByte(pix[x]);
+ }
+ pix += data._surface.pitch;
+ }
+
+}
Common::String ComposerEngine::makeSaveGameName(int slot) {
return (_targetName + Common::String::format(".%02d", slot));
}
Common::Error ComposerEngine::loadGameState(int slot) {
+ vm = this;
Common::String filename = makeSaveGameName(slot);
Common::InSaveFile *in;
if (!(in = _saveFileMan->openForLoading(filename)))
@@ -57,214 +295,62 @@ Common::Error ComposerEngine::loadGameState(int slot) {
ser.syncAsUint32LE(tmp);
_rnd->setSeed(tmp);
ser.syncAsUint32LE(_currentTime);
- uint32 timeDelta = _system->getMillis() - _currentTime;
+ timeDelta = _system->getMillis() - _currentTime;
_currentTime += timeDelta;
ser.syncAsUint32LE(_lastTime);
_lastTime += timeDelta;
+
+ // Unload all Libraries
Common::Array<uint16> libIds;
for (Common::List<Library>::iterator i = _libraries.begin(); i != _libraries.end(); i++)
libIds.push_back((*i)._id);
for (uint32 i = 0; i < libIds.size(); i++)
unloadLibrary(libIds[i]);
- ser.syncAsUint32LE(tmp);
- for (uint32 i = tmp; i > 0; i--) {
- uint16 id;
- ser.syncAsUint16LE(id);
- ser.syncString(_bookGroup);
- loadLibrary(id);
- }
+
+ syncListReverse<Library> (ser, _libraries);
ser.syncString(_bookGroup);
- _pendingPageChanges.clear();
- ser.syncAsUint32LE(tmp);
- for (uint32 i = tmp; i > 0; i--) {
- uint16 id;
- bool remove;
- ser.syncAsUint16LE(id);
- ser.syncAsByte(remove);
- _pendingPageChanges.push_back(PendingPageChange(id, remove));
- }
- _stack.clear();
- ser.syncAsUint32LE(tmp);
- for (uint32 i = tmp; i > 0; i--) {
- uint16 svar;
- ser.syncAsUint16LE(svar);
- _stack.push_back(svar);
- }
- _vars.clear();
- ser.syncAsUint32LE(tmp);
- for (uint32 i = tmp; i > 0; i--) {
- uint16 var;
- ser.syncAsUint16LE(var);
- _vars.push_back(var);
- }
+ syncArray<PendingPageChange> (ser, _pendingPageChanges);
+ syncArray<uint16> (ser, _stack);
+ syncArray<uint16> (ser, _vars);
+ // Free outdated pointers
for (Common::List<OldScript *>::iterator i = _oldScripts.begin(); i != _oldScripts.end(); i++) {
delete *i;
}
- _oldScripts.clear();
- ser.syncAsUint32LE(tmp);
- for (uint32 i = tmp; i > 0; i--) {
- uint16 id;
- uint32 pos, delay;
- ser.syncAsUint32LE(pos);
- ser.syncAsUint16LE(id);
- ser.syncAsUint32LE(delay);
- OldScript *oTmp = new OldScript(id, getResource(ID_SCRP, id));
- oTmp->_currDelay = delay;
- oTmp->_stream->seek(pos, SEEK_SET);
- _oldScripts.push_back(oTmp);
- }
- _queuedScripts.clear();
- ser.syncAsUint32LE(tmp);
- for (uint32 i = tmp; i > 0; i--) {
- QueuedScript qTmp;
- ser.syncAsUint32LE(qTmp._baseTime);
- qTmp._baseTime += timeDelta;
- ser.syncAsUint32LE(qTmp._duration);
- ser.syncAsUint32LE(qTmp._count);
- if(qTmp._count != 0) {
- assert(qTmp._count != 0);
- }
- ser.syncAsUint16LE(qTmp._scriptId);
- _queuedScripts.push_back(qTmp);
- }
+
+ syncList<OldScript *> (ser, _oldScripts);
+ syncArray<QueuedScript> (ser, _queuedScripts);
+
ser.syncAsSint16LE(_lastMousePos.x);
ser.syncAsSint16LE(_lastMousePos.y);
+ g_system->warpMouse(_lastMousePos.x, _lastMousePos.y);
ser.syncAsByte(_mouseEnabled);
ser.syncAsByte(_mouseVisible);
ser.syncAsUint16LE(_mouseSpriteId);
+ // Free outdated pointers
for (Common::List<Pipe *>::iterator i = _pipes.begin(); i != _pipes.end(); i++) {
delete *i;
}
- _pipes.clear();
for (Common::Array<Common::SeekableReadStream *>::iterator i = _pipeStreams.begin(); i != _pipeStreams.end(); i++) {
delete *i;
}
- _pipeStreams.clear();
- ser.syncAsUint32LE(tmp);
- for (uint32 i = tmp; i > 0; i--) {
- uint16 id;
- uint32 offset;
- ser.syncAsUint16LE(id);
- ser.syncAsUint32LE(offset);
- Pipe *pipe;
- Common::SeekableReadStream *stream;
- if (getGameType() == GType_ComposerV1) {
- stream = getResource(ID_PIPE, id);
- pipe = new OldPipe(stream, id);
- } else {
- stream = getResource(ID_ANIM, id);
- pipe = new Pipe(stream, id);
- }
- _pipes.push_front(pipe);
- _pipeStreams.push_back(stream);
- pipe->setOffset(offset);
- ser.syncAsUint32LE(tmp);
- for (uint32 j = tmp; j > 0; j--) {
- uint32 tag;
- ser.syncAsUint32LE(tag);
- ser.syncAsUint32LE(tmp);
- for (uint32 k = tmp; k > 0; k--) {
- ser.syncAsUint16LE(id);
- if (pipe->hasResource(tag, id))
- pipe->getResource(tag, id, true);
- }
- }
- }
+ _pipeStreams.clear();
+ syncListReverse<Pipe *> (ser, _pipes);
+ // Free outdated pointers
for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) {
delete *i;
}
- _anims.clear();
- ser.syncAsUint32LE(tmp);
- for (uint32 i = tmp; i > 0; i--) {
- uint16 animId, x, y;
- uint32 offset, state, param;
- int32 size;
- ser.syncAsUint16LE(animId);
- ser.syncAsUint32LE(offset);
- ser.syncAsUint16LE(x);
- ser.syncAsUint16LE(y);
- ser.syncAsUint32LE(state);
- ser.syncAsUint32LE(param);
- ser.syncAsUint32LE(size);
- Common::SeekableReadStream *stream = NULL;
-
- //TODO: extract following out into "loadAnim"
- // First, check the existing pipes.
- for (Common::List<Pipe *>::iterator j = _pipes.begin(); j != _pipes.end(); j++) {
- Pipe *pipe = *j;
- if (!pipe->hasResource(ID_ANIM, animId))
- continue;
- stream = pipe->getResource(ID_ANIM, animId, false);
- if (stream->size() >= size) break;
- stream = NULL;
- }
- // If we didn't find it, try the libraries.
- if (!stream) {
- Common::List<Library>::iterator j;
- for (j = _libraries.begin(); j != _libraries.end(); j++) {
- if (!hasResource(ID_ANIM, animId)) continue;
- stream = getResource(ID_ANIM, animId);
- if (stream->size() >= size) break;
- stream = NULL;
- }
- if (!stream) {
- warning("ignoring attempt to play invalid anim %d", animId);
- continue;
- }
-
- uint32 type = j->_archive->getResourceFlags(ID_ANIM, animId);
- // If the resource is a pipe itself, then load the pipe
- // and then fish the requested animation out of it.
- if (type != 1) {
- _pipeStreams.push_back(stream);
- Pipe *newPipe = new Pipe(stream, animId);
- _pipes.push_front(newPipe);
- newPipe->nextFrame();
- stream = newPipe->getResource(ID_ANIM, animId, false);
- }
- }
+ syncList<Animation *> (ser, _anims);
+ syncList<Sprite> (ser, _sprites);
- Animation *anim = new Animation(stream, animId, Common::Point(x, y), param);
- anim->_offset = offset;
- anim->_state = state;
- uint32 tmp2;
- ser.syncAsUint32LE(tmp2);
- for (uint32 j = 0; j < tmp2; j++) {
- ser.syncAsUint32LE(anim->_entries[j].state);
- ser.syncAsUint16LE(anim->_entries[j].counter);
- ser.syncAsUint16LE(anim->_entries[j].prevValue);
- }
- _anims.push_back(anim);
- }
- _sprites.clear();
- ser.syncAsUint32LE(tmp);
- for (uint32 i = tmp; i > 0; i--) {
- Sprite sprite;
- ser.syncAsUint16LE(sprite._id);
- ser.syncAsUint16LE(sprite._animId);
- ser.syncAsSint16LE(sprite._pos.x);
- ser.syncAsSint16LE(sprite._pos.y);
- ser.syncAsUint16LE(sprite._surface.w);
- ser.syncAsUint16LE(sprite._surface.h);
- ser.syncAsUint16LE(sprite._surface.pitch);
- ser.syncAsUint16LE(sprite._zorder);
- sprite._surface.pixels = malloc(sprite._surface.h * sprite._surface.pitch);
- byte *dest = static_cast<byte *>(sprite._surface.pixels);
- for (uint16 y = 0; y < sprite._surface.h; y++) {
- for (uint16 x = 0; x < sprite._surface.w; x++) {
- ser.syncAsByte(dest[x]);
- }
- dest += sprite._surface.pitch;
- }
- _sprites.push_back(sprite);
- }
_dirtyRects.clear();
+
+ // Redraw the whole screen
_dirtyRects.push_back(Common::Rect(0, 0, 640, 480));
byte palbuf[256 * 3];
ser.syncBytes(palbuf, 256 * 3);
@@ -274,6 +360,7 @@ Common::Error ComposerEngine::loadGameState(int slot) {
_mixer->stopAll();
_audioStream = NULL;
+ // Restore the buffered audio
ser.syncAsSint16LE(_currSoundPriority);
int32 numSamples;
ser.syncAsSint32LE(numSamples);
@@ -291,6 +378,7 @@ Common::Error ComposerEngine::loadGameState(int slot) {
Common::Error ComposerEngine::saveGameState(int slot, const Common::String &desc) {
Common::String filename = makeSaveGameName(slot);
Common::OutSaveFile *out;
+ vm = this;
if (!(out = _saveFileMan->openForSaving(filename)))
return Common::kWritingFailed;
@@ -304,135 +392,26 @@ Common::Error ComposerEngine::saveGameState(int slot, const Common::String &desc
ser.syncAsUint32LE(tmp);
ser.syncAsUint32LE(_currentTime);
ser.syncAsUint32LE(_lastTime);
- tmp = _libraries.size();
- ser.syncAsUint32LE(tmp);
- for (Common::List<Library>::const_iterator i = _libraries.reverse_begin(); i != _libraries.end(); i--) {
- uint16 tmp16 = (*i)._id;
- Common::String tmps = (*i)._group;
- ser.syncAsUint16LE(tmp16);
- ser.syncString(tmps);
- }
+
+ syncListReverse<Library> (ser, _libraries);
ser.syncString(_bookGroup);
- tmp = _pendingPageChanges.size();
- ser.syncAsUint32LE(tmp);
- for (Common::Array<PendingPageChange>::const_iterator i = _pendingPageChanges.begin(); i != _pendingPageChanges.end(); i++) {
- uint16 tmp16 = (*i)._pageId;
- bool tmpb = (*i)._remove;
- ser.syncAsUint16LE(tmp16);
- ser.syncAsByte(tmpb);
- }
- tmp = _stack.size();
- ser.syncAsUint32LE(tmp);
- for (Common::Array<uint16>::const_iterator i = _stack.begin(); i != _stack.end(); i++) {
- uint16 tmp16 = (*i);
- ser.syncAsUint16LE(tmp16);
- }
- tmp = _vars.size();
- ser.syncAsUint32LE(tmp);
- for (Common::Array<uint16>::const_iterator i = _vars.begin(); i != _vars.end(); i++) {
- uint16 tmp16 = (*i);
- ser.syncAsUint16LE(tmp16);
- }
- tmp = _oldScripts.size();
- ser.syncAsUint32LE(tmp);
- for (Common::List<OldScript *>::const_iterator i = _oldScripts.begin(); i != _oldScripts.end(); i++) {
- tmp = (*i)->_stream->pos();
- ser.syncAsUint32LE(tmp);
- uint16 tmp16 = (*i)->_id;
- tmp = (*i)->_currDelay;
- ser.syncAsUint16LE(tmp16);
- ser.syncAsUint32LE(tmp);
- }
- tmp = _queuedScripts.size();
- ser.syncAsUint32LE(tmp);
- for (Common::Array<QueuedScript>::const_iterator i = _queuedScripts.begin(); i != _queuedScripts.end(); i++) {
- tmp = (*i)._baseTime;
- ser.syncAsUint32LE(tmp);
- tmp = (*i)._duration;
- ser.syncAsUint32LE(tmp);
- tmp = (*i)._count;
- if(tmp != 0) {
- assert(tmp != 0);
- }
- uint16 tmp16 = (*i)._scriptId;
- ser.syncAsUint32LE(tmp);
- ser.syncAsUint16LE(tmp16);
- }
+
+ syncArray<PendingPageChange> (ser, _pendingPageChanges);
+ syncArray<uint16> (ser, _stack);
+ syncArray<uint16> (ser, _vars);
+ syncList<OldScript *> (ser, _oldScripts);
+ syncArray<QueuedScript> (ser, _queuedScripts);
+
ser.syncAsSint16LE(_lastMousePos.x);
ser.syncAsSint16LE(_lastMousePos.y);
ser.syncAsByte(_mouseEnabled);
ser.syncAsByte(_mouseVisible);
ser.syncAsUint16LE(_mouseSpriteId);
- tmp = _pipes.size();
- ser.syncAsUint32LE(tmp);
- for (Common::List<Pipe *>::const_iterator i = _pipes.reverse_begin(); i != _pipes.end(); i--) {
- uint16 tmp16 = (*i)->getPipeId();
- tmp = (*i)->getOffset();
- ser.syncAsUint16LE(tmp16);
- ser.syncAsUint32LE(tmp);
- tmp = (*i)->_bufferedResources.size();
- ser.syncAsUint32LE(tmp);
- for (Pipe::DelMap::const_iterator j = (*i)->_bufferedResources.begin(); j != (*i)->_bufferedResources.end(); j++) {
- tmp = (*j)._key;
- ser.syncAsUint32LE(tmp);
- tmp = (*j)._value.size();
- ser.syncAsUint32LE(tmp);
- for (Common::List<uint16>::const_iterator k = (*j)._value.begin(); k != (*j)._value.end(); k++) {
- tmp16 = (*k);
- ser.syncAsUint16LE(tmp16);
- }
- }
- }
+ syncListReverse<Pipe *> (ser, _pipes);
+ syncList<Animation *> (ser, _anims);
+ syncList<Sprite> (ser, _sprites);
- tmp = _anims.size();
- ser.syncAsUint32LE(tmp);
- for (Common::List<Animation *>::const_iterator i = _anims.begin(); i != _anims.end(); i++) {
- uint16 tmp16 = (*i)->_id;
- tmp = (*i)->_offset;
- ser.syncAsUint16LE(tmp16);
- ser.syncAsUint32LE(tmp);
- tmp16 = (*i)->_basePos.x;
- ser.syncAsUint16LE(tmp16);
- tmp16 = (*i)->_basePos.y;
- ser.syncAsUint16LE(tmp16);
- tmp = (*i)->_state;
- ser.syncAsUint32LE(tmp);
- tmp = (*i)->_eventParam;
- ser.syncAsUint32LE(tmp);
- tmp = (*i)->_size;
- ser.syncAsUint32LE(tmp);
- tmp = (*i)->_entries.size();
- ser.syncAsUint32LE(tmp);
- for (Common::Array<AnimationEntry>::const_iterator j = (*i)->_entries.begin(); j != (*i)->_entries.end(); j++) {
- tmp = (*j).state;
- tmp16 = (*j).counter;
- ser.syncAsUint32LE(tmp);
- ser.syncAsUint16LE(tmp16);
- tmp16 = (*j).prevValue;
- ser.syncAsUint16LE(tmp16);
- }
- }
- tmp = _sprites.size();
- ser.syncAsUint32LE(tmp);
- for (Common::List<Sprite>::const_iterator i = _sprites.begin(); i != _sprites.end(); i++) {
- Sprite sprite(*i);
- ser.syncAsUint16LE(sprite._id);
- ser.syncAsUint16LE(sprite._animId);
- ser.syncAsSint16LE(sprite._pos.x);
- ser.syncAsSint16LE(sprite._pos.y);
- ser.syncAsUint16LE(sprite._surface.w);
- ser.syncAsUint16LE(sprite._surface.h);
- ser.syncAsUint16LE(sprite._surface.pitch);
- ser.syncAsUint16LE(sprite._zorder);
- byte *src = static_cast<byte *>((*i)._surface.pixels);
- for (uint16 y = 0; y < sprite._surface.h; y++) {
- for (uint x = 0; x < sprite._surface.w; x++) {
- ser.syncAsByte(src[x]);
- }
- src += (*i)._surface.pitch;
- }
- }
byte paletteBuffer[256 * 3];
_system->getPaletteManager()->grabPalette(paletteBuffer, 0, 256);
ser.syncBytes(paletteBuffer, 256 * 3);
@@ -448,4 +427,4 @@ Common::Error ComposerEngine::saveGameState(int slot, const Common::String &desc
out->finalize();
return Common::kNoError;
}
-}
+} // End of namespace Composer